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Page 1: CA 5.11 Velocity Transform in Relativity & Visonics

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Cosmic Adventure 5.11

VELOCITY TRANSFORMATION IN RELATIVITY & VISONICS

Page 2: CA 5.11 Velocity Transform in Relativity & Visonics

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VELOCITY IN CLASSICAL PHYSICS

Cosmic Adventure 5.11a

Page 3: CA 5.11 Velocity Transform in Relativity & Visonics

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Motion in a Straight Line

When an object moves at a constant speed 𝑣 along a straight line, it will cover a certain distance βˆ†π‘₯ within a certain period of time βˆ†π‘‘.

Distance units in cm, m, km, etc.

βˆ†π‘‘

βˆ†π‘₯

Page 4: CA 5.11 Velocity Transform in Relativity & Visonics

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Definition of Speed

The ratio between βˆ†π‘₯ and βˆ†π‘‘ is what we call speed 𝑣 – a scalar quantity.

If this motion is carried out in a certain direction, we call it velocity and it is identified as a vector – a speed with a direction.

However since we are dealing with velocity along a straight axis, both definitions will work without any difference.

𝑣 =Ξ”π‘₯

Δ𝑑

Space Ratio

Time

Page 5: CA 5.11 Velocity Transform in Relativity & Visonics

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Units of Speed

Distance is measured in meters, kilometers, feet, or miles. Time is in seconds, minutes or hours. For example, the unit of velocity can be written as km per second, or miles pet hour, etc.

Page 6: CA 5.11 Velocity Transform in Relativity & Visonics

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Geometric Representation of Speed

Since distance (space) and time are two independent quantities, they can be represented by the two perpendicular coordinates of a Cartesian coordinate system: y-axis looks after distance and x-axis looks after time. Velocity become the slanting line or slope across space and time (the so called β€˜space-time’).

Dis

tanc

e (s

pace

) Time

Ξ”π‘₯

Δ𝑑

𝑣 =Ξ”π‘₯

Δ𝑑

Page 7: CA 5.11 Velocity Transform in Relativity & Visonics

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Cosmic Adventure 5.11b

VELOCITY IN RELATIVITY

Page 8: CA 5.11 Velocity Transform in Relativity & Visonics

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Moving Frame

To find the velocity in relativistic transformations, we again employ the same reference system which we use to find the position and time.

In this system, one observer at O’ moves along the common x-axis at a constant velocity v with respect to another observer at O.

𝑠

π‘₯

π‘₯β€²

0 P 0’

𝑣

Moving frame

Page 9: CA 5.11 Velocity Transform in Relativity & Visonics

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Position and Time

The relativistic position π‘₯β€² and time 𝑑′ are as what we have found in previous discussions:

π‘₯β€² =π‘₯ βˆ’ 𝑣𝑑

1 βˆ’π‘£2

𝑐2

𝑑′ =𝑑 βˆ’ 𝑣π‘₯/𝑐2

1 βˆ’π‘£2

𝑐2

𝑠

π‘₯

π‘₯β€²

0

P

0’

𝑣

Page 10: CA 5.11 Velocity Transform in Relativity & Visonics

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Relativistic Velocity

Since only uniform motion is involved, it is valid to consider small distance βˆ†π‘₯β€²and time βˆ†π‘‘β€². Then the equations are slightly changed to:

π‘₯β€² =π‘₯ βˆ’ 𝑣𝑑

1 βˆ’π‘£2

𝑐2

βˆ†π‘₯β€²=βˆ†π‘₯ βˆ’ π‘£βˆ†π‘‘

1 βˆ’π‘£2

𝑐2

𝑑′ =𝑑 βˆ’ 𝑣π‘₯/𝑐2

1 βˆ’π‘£2

𝑐2

βˆ†π‘‘β€²=βˆ†π‘‘ βˆ’ π‘£βˆ†π‘₯/𝑐2

1 βˆ’π‘£2

𝑐2

Page 11: CA 5.11 Velocity Transform in Relativity & Visonics

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The Transformation of Velocity

We then simply divide the small distance βˆ†π‘₯’ with the small duration of time βˆ†π‘‘β€™ to obtain our velocity 𝑒′:

𝑒′ =βˆ†π‘₯

βˆ†π‘‘β€²

β€²

=βˆ†π‘₯ βˆ’ π‘£βˆ†π‘‘

1 βˆ’π‘£2

𝑐2

Γ·βˆ†π‘‘ βˆ’ π‘£βˆ†π‘₯/𝑐2

1 βˆ’π‘£2

𝑐2

𝑒′ =βˆ†π‘₯ βˆ’ π‘£βˆ†π‘‘

βˆ†π‘‘ βˆ’ π‘£βˆ†π‘₯/𝑐2

=βˆ†π‘₯/βˆ†π‘‘ βˆ’ π‘£βˆ†π‘‘/βˆ†π‘‘

1 βˆ’ π‘£βˆ†π‘₯/βˆ†π‘‘π‘2

=𝑒 βˆ’ 𝑣

1 βˆ’π‘£π‘2 𝑒

Page 12: CA 5.11 Velocity Transform in Relativity & Visonics

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Differential Approach

A more sophisticated way is to take the β€˜differentials’ of the transformed Lorentz coordinates:

𝑑π‘₯β€² =𝑑π‘₯ βˆ’ 𝑣𝑑𝑑

1 βˆ’π‘£2

𝑐2

𝑑𝑑′ =𝑑𝑑 βˆ’ 𝑣𝑑π‘₯/𝑐2

1 βˆ’π‘£2

𝑐2

But the results will the same:

𝑒′ =𝑒 βˆ’ 𝑣

1 βˆ’π‘£π‘2 𝑒

Page 13: CA 5.11 Velocity Transform in Relativity & Visonics

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Page 14: CA 5.11 Velocity Transform in Relativity & Visonics

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Cosmic Adventure 5.11c

VELOCITY TRANSFORM IN VISONICS

Page 15: CA 5.11 Velocity Transform in Relativity & Visonics

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Previous Equations

The position and timing of an object at constant motion has been discussed in the session on moving objects. So the relevant equations are those that have been formulated. Cosmic Adventure 5.4

Page 16: CA 5.11 Velocity Transform in Relativity & Visonics

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𝑣

A

Real clock A Real clock B

Situation 1

At time βˆ†t = 0, both clocks are at the starting position A. Clock A is at rest while clock be is moving at velocity 𝑣.

Distance π‘₯ = 0 Time βˆ†t = 0

Page 17: CA 5.11 Velocity Transform in Relativity & Visonics

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𝑣

A B

Real clock A Real clock B

Situation 2

After time = βˆ†π‘‘1, clock B has travelled to B, covering a distance π‘₯1 = π‘£βˆ†π‘‘1. Both clocks now register the same time, that is, βˆ†π‘‘1.

π‘₯1 = π‘£βˆ†π‘‘1

Page 18: CA 5.11 Velocity Transform in Relativity & Visonics

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𝑣

A B

Real clock A Real clock B Image

𝑐

Time of image B Reading βˆ†π‘‘1

Situation 3 Image Emission

At this moment of time = βˆ†π‘‘1, clock B sends an image (registering time βˆ†π‘‘1) towards clock A, while keeps on traveling away from B.

Clock B goes on

Page 19: CA 5.11 Velocity Transform in Relativity & Visonics

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𝑣

A B C

Real clock A Real clock B Image

𝑐

Situation 4

This image takes time βˆ†π‘‘2 to reach A at speed c. At the same time clock B has reached C with BC= βˆ†π‘₯1= π‘£βˆ†π‘‘2. The time is then βˆ†π‘‘3 = βˆ†π‘‘1 + βˆ†π‘‘2

π‘₯1 = π‘£βˆ†π‘‘1 = π‘βˆ†π‘‘2 βˆ†π‘₯1= π‘£βˆ†π‘‘2

Page 20: CA 5.11 Velocity Transform in Relativity & Visonics

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𝑣

A B π‘₯1 = π‘£βˆ†π‘‘1 = π‘βˆ†π‘‘2

Image

C

𝑐

Real clock A Real clock B

Actual time βˆ†π‘‘3= βˆ†π‘‘1 + βˆ†π‘‘2

Apparent time = βˆ†π‘‘1

Situation 5

Actual time βˆ†π‘‘3= βˆ†π‘‘1 + βˆ†π‘‘2

βˆ†π‘₯ = π‘£βˆ†π‘‘2 = π‘£βˆ†π‘‘1 Γ— 𝑣/𝑐

Page 21: CA 5.11 Velocity Transform in Relativity & Visonics

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𝑣

A B Apparent position π‘₯1 = π‘£βˆ†π‘‘1 = π‘βˆ†π‘‘2

Image

C

𝑐

Real clock A Real clock B

Actual time βˆ†π‘‘3= βˆ†π‘‘1 + βˆ†π‘‘2

Apparent time = βˆ†π‘‘1

Final Situation 6

Actual time βˆ†π‘‘3= βˆ†π‘‘1 + βˆ†π‘‘2

βˆ†π‘₯ = π‘£βˆ†π‘‘2 = π‘£βˆ†π‘‘1 Γ— 𝑣/𝑐

Actual position π‘₯3 = π‘£βˆ†π‘‘1 + π‘£βˆ†π‘‘2

Page 22: CA 5.11 Velocity Transform in Relativity & Visonics

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Observation 1 – Positions & Time

The apparent position of clock B is:

π‘₯1 = π‘£βˆ†π‘‘1 = π‘βˆ†π‘‘2

The clock reading of image B is βˆ†π‘‘1. So the apparent time is:

βˆ†π‘‘1

The actual position of clock B is :

π‘₯3 = π‘₯1 + βˆ†π‘₯ = π‘£βˆ†π‘‘1 + π‘£βˆ†π‘‘1𝑣/𝑐

= 1 +𝑣

π‘π‘£βˆ†π‘‘1 = 1 +

𝑣

𝑐π‘₯1

The actual time of B is (same as A):

βˆ†π‘‘3 = βˆ†π‘‘1 + βˆ†π‘‘2 = 1 +𝑣

π‘βˆ†π‘‘1

Page 23: CA 5.11 Velocity Transform in Relativity & Visonics

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Observation 2 - Velocities

The apparent velocity is:

𝑒1 =π‘₯1

βˆ†π‘‘1= 𝑣

The actual velocity is:

𝑒2 =π‘₯3

βˆ†π‘‘3=

1 +𝑣𝑐 π‘₯1

1 +𝑣𝑐 βˆ†π‘‘1

=π‘₯1

βˆ†π‘‘1

= 𝑣

𝑒1 = 𝑒2 = 𝑣

That is, the observed velocity is

the same as the actual velocity!

Page 24: CA 5.11 Velocity Transform in Relativity & Visonics

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Page 25: CA 5.11 Velocity Transform in Relativity & Visonics

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ACCELERATION

To be continued in Cosmic Adventure 5.12