Download - Bridging the New Digital Divide: Innovation in Mobile Education �

Transcript
Page 1: Bridging the New Digital Divide: Innovation in Mobile Education �

Dr. J. Alison Bryant

Page 2: Bridging the New Digital Divide: Innovation in Mobile Education �

Confidential 2 © 2013 PlayCollective

In today’s fast-paced, connected world, developing brands, content, products and programs that forge enriching and enduring relationships with these consumers is easier said than done. It requires new ways of thinking and new approaches to achieve real success.

Page 3: Bridging the New Digital Divide: Innovation in Mobile Education �

We help our partners across a range of ecosystems develop opportunities for growth and double bottom line impact

Confidential 3 © 2013 PlayCollective

Non-profits & Associations

Multi-platform

Research & Innovation

Digital Publishing

Cable, TV & Film

Digital Entertainment & Commerce

Education

Kids & Families

Page 4: Bridging the New Digital Divide: Innovation in Mobile Education �

We like to tackle monster

questions!

Page 5: Bridging the New Digital Divide: Innovation in Mobile Education �

Confidential 5 © 2013 PlayCollective

Page 6: Bridging the New Digital Divide: Innovation in Mobile Education �

Mobile education allows us to…

•  Reach underserved audiences •  Make learning everywhere •  Empower learners •  “Flip” the classroom •  Provide bite-sized, just-in-time learning •  Keep learning social •  Empower educators

Confidential 6 © 2013 PlayCollective

Page 7: Bridging the New Digital Divide: Innovation in Mobile Education �

Confidential 7 © 2013 PlayCollective

Page 8: Bridging the New Digital Divide: Innovation in Mobile Education �

Using mobile to reach (almost) everywhere

•  The global mobile broadband market will increase 19.5% annually from 2011-2015.

•  There will be 788 million mobile-only Internet users by 2015 •  In Colombia in 2010, there was a growth of 20.8% for fixed broadband

Internet connections, 59.2% for mobile connections

Confidential 8 © 2013 PlayCollective Source: Companies & Markets Research (2012). Global Mobile Broadband Market Report; Cisco (2011). Broadband Barometer.

Page 9: Bridging the New Digital Divide: Innovation in Mobile Education �

And we mean EVERYWHERE

Boat schools in Bangladesh •  Solar power and mobile phone service •  FREE child and adult education •  20 boats reaching almost 70K children

Confidential 9 © 2013 PlayCollective

Page 10: Bridging the New Digital Divide: Innovation in Mobile Education �

There is a desire by many to learn on mobile

Confidential 10 © 2013 PlayCollective Source: VuClip (Feb. 2013) Global Education Report

Page 11: Bridging the New Digital Divide: Innovation in Mobile Education �

Learning doesn’t have to be “smart”

BBC Janela (Bangladesh)

Confidential 11 © 2013 PlayCollective

•  3-minute audio English language lessons

•  Updated every day •  Used interactive voice response •  Cost: 50 BDT (USD$0.0061) •  Accessed over 15 million times

during the first two years •  Outperformed other platforms

Page 12: Bridging the New Digital Divide: Innovation in Mobile Education �

Go where traditional resources can’t

Confidential 12 © 2013 PlayCollective

Over 720K digital books distributed;

489K readers read over

24M pages in July 2012 alone!

Nigeria 42%

India 11%

Zimbabwe 10%

Ethiopia 5%

Ghana 5%

Rest Of World 27%

Page Views By Region

Nigeria

India

Zimbabwe

Ethiopia

Ghana

Rest Of World

Page 13: Bridging the New Digital Divide: Innovation in Mobile Education �

Confidential 13 © 2013 PlayCollective

Page 14: Bridging the New Digital Divide: Innovation in Mobile Education �

Create hyperlocal learning

Confidential 14 © 2013 PlayCollective

Learning happens everywhere and with everything a student does, so facilitate that. Engage students in learning in the classroom, around the school, in the community, on the go – everything in their life space is game!

There is no difference between formal and informal learning –

it’s all learning!

Page 15: Bridging the New Digital Divide: Innovation in Mobile Education �

Try augmented learning

Star Walk

Confidential 15 © 2013 PlayCollective

It can mean this…. …or this

But both are effective for mobile learning!

Page 16: Bridging the New Digital Divide: Innovation in Mobile Education �

A note on cross-platform learning!

•  Just because you have curriculum goals that need to go across media doesn’t mean that you should be teaching the same thing on all platforms.

•  Ideally transmedia “pushes” kids to the right content on the right platform, and kids can also “pull” the content they want on the platform they want.

Page 17: Bridging the New Digital Divide: Innovation in Mobile Education �
Page 18: Bridging the New Digital Divide: Innovation in Mobile Education �

The “new” learning O

ld L

earn

ing Knowledge is

objective and certain Knowledge is organized and hierarchical Learners receive knowledge Our “intelligence” is based on our individual abilities We learn best by watching and listening

New

Lea

rnin

g Knowledge is subjective and personal Knowledge is organic and ecological Learners create knowledge Our “intelligence” is based on our learning communities We learn best by doing

Confidential 18 © 2013 PlayCollective

Source: Ratner, S. (1997) Emerging Issues in Learning Communities.

Page 19: Bridging the New Digital Divide: Innovation in Mobile Education �

Let them choose and create!

And leverage their creativity for assessing their mastery.

Confidential 19 © 2013 PlayCollective

Page 20: Bridging the New Digital Divide: Innovation in Mobile Education �

Give them feedback!

Well-designed mobile learning provides consistent, clear

feedback. (But that doesn’t mean it has to just be quizzes!)

Feedback should be personalized and dynamic.

Confidential 20 © 2013 PlayCollective

Page 21: Bridging the New Digital Divide: Innovation in Mobile Education �
Page 22: Bridging the New Digital Divide: Innovation in Mobile Education �

Gamification is not a panacea!

Gamification can help with short-term engagement, but is not a long-term solution"

Intrinsic Motivation

Extrinsic Motivation

Page 23: Bridging the New Digital Divide: Innovation in Mobile Education �

But game elements do have their place!•  Games are a great way to informally assess without “testing” •  This is a generation who has grown up with “leveling up,” and

the notion of meeting new challenges as you go along –  But this also means that it is a generation that assumes

personalization"•  Games are great at visually showing progress, and giving instant

feedback"–  Giving kids a “learning positioning system” (LPS) as they play helps

them orient"

Page 24: Bridging the New Digital Divide: Innovation in Mobile Education �

And there is an expectation of gaming on certain platforms

% of kids who play games on these mobile devices, if the household owns

The iPad has the highest gaming “conversion” rates, with learning tablets a close 2nd.

72%! 68%! 60%! 55%! 54%!

Source: PlayScience, Global Gaming Generations study – includes U.S., Mexico, Germany, China

Page 25: Bridging the New Digital Divide: Innovation in Mobile Education �

Photo from Wired (Nov. 2013)

Page 26: Bridging the New Digital Divide: Innovation in Mobile Education �

How do we “flip?”

Confidential 26 © 2013 PlayCollective Source: Knewton, http://www.knewton.com/flipped-classroom/.

Page 27: Bridging the New Digital Divide: Innovation in Mobile Education �

Let students lead the learning

Confidential 27 © 2013 PlayCollective

That’s why a new breed of educators, inspired by everything from the Internet to evolutionary psychology, neuroscience, and AI, are inventing radical new ways for children to learn, grow, and thrive. To them, knowledge isn’t a commodity that’s delivered from teacher to student but something that emerges from the students’ own curiosity-fueled exploration. Teachers provide prompts, not answers, and then they step aside so students can teach themselves and one another. They are creating ways for children to discover their passion—and uncovering a generation of geniuses in the process.

Use mobile learning to help students “own” their learning!

Page 28: Bridging the New Digital Divide: Innovation in Mobile Education �
Page 29: Bridging the New Digital Divide: Innovation in Mobile Education �

Kids are natural learners and explorers

Page 30: Bridging the New Digital Divide: Innovation in Mobile Education �

But with mobile comes shorter attention spans

About 1/2 of U.S. preschoolers spend 11-20 minutes playing per session; 2/5 only spend 5-10 minutes

Source: Cooney Center. (2010). Learning: Is there an app for that?

Page 31: Bridging the New Digital Divide: Innovation in Mobile Education �

Use mobile to provide the resources they need to understand concepts

Confidential 31 © 2013 PlayCollective

Lectures Interactive Assessment

Reference Creative Application

Page 32: Bridging the New Digital Divide: Innovation in Mobile Education �

We need to facilitate interdisciplinary learning

•  We know that interdisciplinary, project-base, student-driven learning works.

•  How do we facilitate learning across disciplines? •  How do we contextualize learning?

Page 33: Bridging the New Digital Divide: Innovation in Mobile Education �
Page 34: Bridging the New Digital Divide: Innovation in Mobile Education �

Keep the ecosystem of learning in mind

Confidential 34 © 2013 PlayCollective

Teachers

Students

Family

Page 35: Bridging the New Digital Divide: Innovation in Mobile Education �

Promote Healthy Competition

Confidential 35 © 2013 PlayCollective

You have received 80% on this quiz. You are ranked 5/101 at Baba Dogo and 239/1,234 in Nairobi. Reply with Fert1 for next quiz.

Back < REPLY > Next

Congratulations to Muthurwa Primary for being the most active school in the Nairobi region this week. Think you can top them? SMS 8512 for more MPrep!

Back < REPLY > Next

!!"#$

!!"#$

!!"#$

!!"#$

Source: Mprep company presentation: http://www.slideshare.net/eucunet/presentation-m-prep-small

Page 36: Bridging the New Digital Divide: Innovation in Mobile Education �
Page 37: Bridging the New Digital Divide: Innovation in Mobile Education �

Help teachers manage the learning experience

Confidential 37 © 2013 PlayCollective

Page 38: Bridging the New Digital Divide: Innovation in Mobile Education �

Provide great resources at lower cost

Confidential 38 © 2013 PlayCollective

Stage Turns your iPad into

a Whiteboard

Page 39: Bridging the New Digital Divide: Innovation in Mobile Education �

Build better assessments

•  Just-in-time Assessment

•  Creative assessments

Confidential 39 © 2013 PlayCollective

Idea Sketch

Page 40: Bridging the New Digital Divide: Innovation in Mobile Education �

Build in “second screen” experiences

•  We’re playing a lot with second screen for TV, but what about for education?

Confidential 40 © 2013 PlayCollective

Page 41: Bridging the New Digital Divide: Innovation in Mobile Education �

Keep the classroom in mind when you develop informal applications •  Provide simple-to-use, multidimensional resources

•  Parents and teachers are beginning to use national curricula as a measure of “value” (both educational and monetary)

Confidential 41 © 2013 PlayCollective

Page 42: Bridging the New Digital Divide: Innovation in Mobile Education �

Remember that parents are educators too!

Consider how to keep them engaged with the learning process as well. Their engagement (and their own efficacy) is often a critical factor in student learning.

Confidential 42 © 2013 PlayCollective

Page 43: Bridging the New Digital Divide: Innovation in Mobile Education �

Confidential 43 © 2013 PlayCollective

Page 44: Bridging the New Digital Divide: Innovation in Mobile Education �

Understanding how to best teach with new platforms!

Media/Mechanics

Ages

Enter the (Research)

Matrix

Page 45: Bridging the New Digital Divide: Innovation in Mobile Education �

We have rapid platform evolution

AND smaller tech generations

Younger kids lean toward tablet use, whereas older kids are more computer

and gaming system oriented.

Source: PlayScience, Global Gaming Generations study – includes U.S., Mexico, Germany, China

Deciding on platforms

Page 46: Bridging the New Digital Divide: Innovation in Mobile Education �

Finding the right mix of open and closed learning!

Closed/Convergent!

Open/Creative!

We don’t just want interactive flash cards…."

…but how do we assess fully open creative?"

Page 47: Bridging the New Digital Divide: Innovation in Mobile Education �

Dealing with the fact that mobile is so personal •  Although obviously a huge plus for creating more custom,

personalized educational experiences, the personal nature of mobile devices also means that each learner usually needs to have their own. That creates an upfront resource need.

•  That said, consider unique approaches to creating personalization within a single device. –  Text logins –  Multi-user accounts

Confidential 47 © 2013 PlayCollective

Page 48: Bridging the New Digital Divide: Innovation in Mobile Education �

Convincing parents (and teachers) of the value of digital learning

Parents will pay 33% less for an ebook than a print book, but that

is 40% more than what they are willing

to pay for apps!"

The amount parents will pay for an ebook is rising, but what they will pay for an app is decreasing.

Source: PlayScience/Digital Book World (2013). Kids and ebooks study (parts 1 and 2)

Page 49: Bridging the New Digital Divide: Innovation in Mobile Education �

Prioritizing information literacy

With more information sources, knowing how to evaluate (and create) “good” information is a core 21st century skill.

Confidential 49 © 2013 PlayCollective

Page 50: Bridging the New Digital Divide: Innovation in Mobile Education �

Providing resources for educators

42% of U.S. teachers say their students usually know more than they do when it comes to using new digital technologies.

Just 18% feel they know more than their students.

Confidential 50 © 2013 PlayCollective Source: PEW Internet and American Life Project (2013) Teachers & Technology study

Page 51: Bridging the New Digital Divide: Innovation in Mobile Education �

Let’s Play!!

J. Alison Bryant [email protected] www.playcollective.com

www.playsciencelab.com

Sign up for LabNotes @ playsciencelab.com/

labnotes/

Photo courtesy of Yesim Kunter, @miseyk