Beyond Warmers and Fillers: Lexis Learning, Gamification and
Experiential Learning
Anna Melissa T. MendozaESL Instructor, BA (IS), CELTA Pass A
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Who am I?
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What did I find?
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The experiment
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Experiential Learning (quote)
“experiential learning . . . is synonymous with ‘meaningful-discovery’ learning . . . which involves the learner in sorting
things out for himself by restructuring his perceptions
of what is happening.”(Boydell, 1976, pp. 19,20)
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The weekend warrior
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The World of Dungeons and Dragons
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Gamification
“Simply put, gamification is the application of game mechanics to non-game activities. Its underlying idea is to increase engagement.”
(Sheldon, 2012, p. 75)
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Practical Application:Pelmanism
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Practical Application: Word Search
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Practical Application: Vocabulary Soup
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Practical Application: 10-Second Ideas
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Bibliography and CreditsMoon, Jennifer A (2004) ‘A Handbook of Reflective and Experiential
Learning: Theory and Practice, United Kingdom: RoutledgeFalmer
Sheldon, Lee (2012) ‘The Multiplayer Classroom: Designing Coursework as a Game, USA: Cengage Learning
Images
Bloom’s Taxonomy from University of West Florida’s Center for University Teaching, Learning, and Assessment
Google Images
Samurai from Wizards of the Coast’s Sword and Fist
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