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Page 1: Adaptive Learning for Educational Game Design

Adaptive Learning for Educational Game Design

Dr. Ed Lavieri

Page 2: Adaptive Learning for Educational Game Design

Three Roads

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Game DesignGame Design

Learners excited about games; not school

Excite learners about game’s content

‘to learn’ is the fundamental motivating factor

Traditional Game Design

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Instructional Strategies Instructional Strategies

Learner Concept Map Learning Object Ontology

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Learning Theories

Human Behavior

Cognitive Factors

Environmental Influences

Behavior

Respondent(prior cues)(emotional)

Operant(produces

rewards/punishments)(environment)

Performs Operations(encoding)

Information

StorageRetention/Retrieval

GenerateResponse to Info

Evaluation

Synthesis

Analysis

Application

Understanding

Knowledge

P

EB

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Adaptive LearningAdaptive Learning

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MethodologyQualitative Exploratory

Model Based Reasoning

Tacit Epistemology

Literature Review

Integrated Model

Survey AnalysisRevised Model

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ALGAE

Adaptive Learning GAme dEsign (ALGAE)

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ALGAE Model

Consolidated Instructional

Strategies Model (CISM)

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ALGAE Model

Comprehensive Adaptive Learning

Model (CALM)

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Survey Instrument – Area of Focus

Game Design

INS-STR

Adaptive Learning

Not Identified

0 5 10 15 20 25 30 35 40 45 50

Focus Area

Participant Primary Area of Focus

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Survey Instrument – Expertise Levels

Very Little

Very Little

Very Little

Very Little

Some

Some

Some

Some

Above Avg

Above Avg

Above Avg

Above Avg

Expert

Expert

Expert

Expert

0 2 4 6 8 10 12 14 16 18 20

Game Design

INS-STR

Adaptive

Other

Game Design INS-STR Adaptive Other

Expert 6 19 1 6

Above Avg 7 15 8 4

Some 2 9 2 1

Very Little 1 0 0 6

Participant Level of Expertise by Area of Focus

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Survey Instrument - Industries

Government/Military

Academic

Game

Not-For-Profit

Independent

Other

0 10 20 30 40 50 60

Participant Industries (Select All That Apply)

• No “Independent” Respondents

• No “Not-For-Profit” Respondents

• “Other” Write-ins:

• Corporate Training & Development

• Synthetic Intelligence

• Libraries

• Corporate and Non-Profit Online Training

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Survey Instrument – Education Levels

HS or Below

HS or Below

HS or Below

HS or Below

AS/AA

AS/AA

AS/AA

AS/AA

BS/BA

BS/BA

BS/BA

BS/BA

MS/MA

MS/MA

MS/MA

MS/MA

Doctorate

Doctorate

Doctorate

Doctorate

0 5 10 15 20 25

Game Design

INS-STR

Adaptive

Oher

Participant Education Levels

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RQ1 How can an adaptive learning model’s effectiveness be assessed?

0

1

2

3

4

5

6

assessments automated analytics

baseline / benchmarks

case studies expert opnion learner retention

learning outcomes

measured over time

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RQ2What characteristics of an adaptive learning model need to be evaluated in order to determine the model’s efficacy?

0

2

4

6

8

10

12

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RQ3 What are the key conceptual elements of game design methodologies that should be incorporated into a comprehensive adaptive learning model?

Missing

Intuitive

Transreality Component

Storage

Measurement Systems

Video Tutorials

Aesthetics

Role of Trainer

Personalization, Engaging, Challenging, Completion Certificate

Complex Open-Ended Problem Space

Unnecessary

Social Connectivity / Collaborative

Punishment System

Instructional Strategies System

Contextual Feedback

NPCs

Motivated

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RQ4 What are the key instructional strategies that should be incorporated into a comprehensive adaptive learning model?

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RQ5 What level of adaptiveness is necessary to increase learning outcomes in educational games?

Level of AdaptivenessDesign & Development

Difficulty

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RQ6-A What are the advantages. . .of using the ALGAE model?In

st. D

esi

gn

ers

G

ame

De

sig

ne

rs

- Structure / guidelines- Game success- Improved outcomes- Non-exclusive gameplay- Link between GD & EDU

- Structure / guidelines- Checklist / job aid- Understanding in-game

adaptivity

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RQ6-B What are the. . . disadvantages of using the ALGAE model?In

st. D

esi

gn

ers

G

ame

De

sig

ne

rs

- Specificity of LOs

- Difficult to comprehend- Difficult to implement- Change / buy-in

- Collaboration with educators

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RQ7How does the ALGAE model support adaptive learning?

Content-Related

Adapts presentation of content

Participation-based content creation

Makes content effective

Delivers adaptive content

Based on learner needs

Links

Content to storyline

Instruction and goals

Goals to KSAAMs

Learner-Focused

Adaptable learning path

In-game progression drives difficultly level

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RQ8What are the benefits and challenges when using a focused vs. an unfocused approach to implementing a specific game design model?

UnfocusedFocused

Consistency

Accuracy

Coordination

Scope Management

Flexibility

Adaptability

Creativity

Inflexibility

Stifles Creativity

People

Time Consuming

Hard to Implement

Implementation Approach

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Implications

Basic Guideline

Checklist

Data Schema

Unknown Level of Adaptiveness (RQ5)

Figure 5.41

Opinions of Usability

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Art of the Possible

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Future Research

Near Term

Detailed model analysis

Focused / unfocused implementation

Assessment tool

Determine adaptiveness level

Map to serious game heuristics

Longer Term

Domain ontology & repository integration method

Learner retention methods

Deep immersion

Determine ethical, social, and cultural issues

Measuring connectivity between ALGAE components

Collaboration Invitation: MIT Education Arcade and Learning Games Network

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Three Roads & ALGAE

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Adaptive Learning

Instructional Strategies

Game Design

Adaptive Learning for Educational Game Design

Dr. Ed Lavieri