Active-Adventure:Active-Adventure:A New Way to PlayA New Way to PlayA New Way to PlayA New Way to PlaySeth SivakSeth SivakCarnegie Mellon UniversityCarnegie Mellon UniversityEntertainment Technology CenterEntertainment Technology Center
Game Programmer / Graduate StudentGame Programmer / Graduate StudentCarnegie Mellon - Entertainment Technology CenterCarnegie Mellon - Entertainment Technology Center
email: [email protected]: [email protected]: sethsivak.comwebsite: sethsivak.com
twitter: @sjsivaktwitter: @sjsivak
Game Engineer - Conduit LabsGame Engineer - Conduit Labs
Seth SivakSeth Sivak
ActiveAdventureGame.comActiveAdventureGame.com
What I am playing...What I am playing...
altitudegame.comaltitudegame.com worldofwarcraft.comworldofwarcraft.com
demigodthegame.comdemigodthegame.com bit.ly/sethNikePlusbit.ly/sethNikePlus
SummarySummary• Graduate ProgramGraduate Program
Project TeamProject Team• Project GenesisProject Genesis• Brief History of ExergamesBrief History of Exergames
High Concept High Concept • Project OverviewProject Overview• Core Design Ideas Core Design Ideas
Development FocusDevelopment Focus• PlaytestingPlaytesting• Medical ResearchMedical Research
Active-Adventure AdvantagesActive-Adventure Advantages• Future WorkFuture Work
ActiveAdventureGame.comActiveAdventureGame.com
CMU Entertainment CMU Entertainment Technology CenterTechnology Center• 2 Year Graduate Program2 Year Graduate Program
Focus on Interdisciplinary Project WorkFocus on Interdisciplinary Project Work• Variety of Project WorkVariety of Project Work
• Video GamesVideo GamesAmusement Park RidesAmusement Park Rides
• Location Based EntertainmentLocation Based Entertainment• Robotics/AnimatronicsRobotics/Animatronics• Computer AnimationComputer Animation
ActiveAdventureGame.comActiveAdventureGame.com
Project TeamProject Team
Sean Kwon Nate Morgan
Drew Davidson Jesse Schell
Garth DeAngelis Zikun Fan Ryan Hipple Bard McKinley S e t h S iv a k
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Project GenesisProject Genesis
• Student Pitched ProjectStudent Pitched Project
Make a Fun Exercise GameMake a Fun Exercise Game• Use the WiiUse the Wii
• Research with DoctorsResearch with Doctors
Use a DancepadUse a Dancepad• Understand the Exercise ExperienceUnderstand the Exercise Experience
ActiveAdventureGame.comActiveAdventureGame.com
Brief History of ExergamesBrief History of Exergames
Atari Joyboard-1982Atari Joyboard-1982Tech: Human JoystickTech: Human JoystickGames: Games: Maniac Moguls (skiing)Maniac Moguls (skiing)Off Your Rocker (simon)Off Your Rocker (simon)Surf’ s Up (surfing)Surf’ s Up (surfing)
Wii Balance Board-2007Wii Balance Board-2007Tech: Human JoystickTech: Human JoystickGames: Games: Wii Ski (skiing)Wii Ski (skiing)Wii Fit (fitness simulator)Wii Fit (fitness simulator)Shawn White (snowboarding)Shawn White (snowboarding)
Cat Eye Gamebike-2009Cat Eye Gamebike-2009Tech: Exercise BikeTech: Exercise BikeGames: Games: Racing SimulatorRacing Simulator
Atari Puffer - 1982Atari Puffer - 1982Tech: Exercise BikeTech: Exercise BikeGames: Games: Racing SimulatorRacing Simulator
Brief History of ExergamesBrief History of Exergames
Brief History of ExergamesBrief History of Exergames
Nintendo Powerpad-1986Nintendo Powerpad-1986Tech: Floor PadTech: Floor PadGames: Games: World Class Track MeetWorld Class Track MeetDance AerobicsDance Aerobics
Dance Dance Rev-1999Dance Dance Rev-1999Tech: Floor PadTech: Floor PadGames: Games: Dance Action GameDance Action Game
Dreamcast - 2000Dreamcast - 2000 Wii - 2008Wii - 2008
Brief History of ExergamesBrief History of Exergames
Problems with ExergamesProblems with Exergames
• Not much has changed in ~20 yearsNot much has changed in ~20 years
Sports, Dance, TrainingSports, Dance, Training• Exergames require a peripheralExergames require a peripheral• Games should be designed WITH/FOR the hardwareGames should be designed WITH/FOR the hardware
Inputs should be interesting and fun (and varied)Inputs should be interesting and fun (and varied)• No deep gameplay experiencesNo deep gameplay experiences
High ConceptHigh Concept• Active Video Game for ChildrenActive Video Game for Children
Utilize Traditional Action-Adventure ConceptsUtilize Traditional Action-Adventure Concepts• Allow Kids to Lose Weight Doing What They LoveAllow Kids to Lose Weight Doing What They Love
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Project OverviewProject Overview
• First Semester - Vertical SliceFirst Semester - Vertical Slice
Full Tutorial Level (~20 Minutes)Full Tutorial Level (~20 Minutes)• Seamless StorySeamless Story• Boss BattleBoss Battle
Second Semester - Horizontal SliceSecond Semester - Horizontal Slice• Over 12 Unique Gameplay MechanicsOver 12 Unique Gameplay Mechanics
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Core Design IdeasCore Design Ideas
• Avoid Chocolate Covered BrocolliAvoid Chocolate Covered Brocolli
Use FlowUse Flow• Design Gameplay & Exercise TogetherDesign Gameplay & Exercise Together• Give Juicy FeedbackGive Juicy Feedback• Map Interaction Closely Map Interaction Closely
ActiveAdventureGame.comActiveAdventureGame.com
Gameplay & Input DesignGameplay & Input Design
Make It Make It FeelFeel Right Right• Natural vs. IntuitiveNatural vs. Intuitive
• Teach the Desired BehaviorTeach the Desired Behavior
Personalize the ControlsPersonalize the Controls• Test, Test, TestTest, Test, Test
Development FocusDevelopment Focus
• Iterate on Core GameplayIterate on Core Gameplay• Combat Combat andand Controls Controls
• Rapid PrototypeRapid Prototype
Modular DesignModular Design• Test, Test, TestTest, Test, Test
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Playtesting ResultsPlaytesting Results
• InterviewsInterviews
SurveysSurveys• Parental SurveysParental Surveys• Play Style VideoPlay Style Video• Play Style NotesPlay Style Notes
Medical ResearchMedical Research
• Todd Miller - Assistant Todd Miller - Assistant Professor of Exercise ScienceProfessor of Exercise Science
• Karen McDonnell - Associate Karen McDonnell - Associate Professor of Prevention and Professor of Prevention and Community HealthCommunity Health
• George Washington George Washington University, School of Public University, School of Public HealthHealth
• Robert Wood Johnson Robert Wood Johnson Foundation Grant - Games Foundation Grant - Games for Healthfor Health
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Medical ResearchMedical Research• MotivationMotivation
• DDR is in Gym ClassDDR is in Gym Class• Tethered vs. TailoredTethered vs. Tailored
• StudyStudy• Conventional Gym Class vs. DDR vs. Conventional Gym Class vs. DDR vs.
Winds of OrbisWinds of Orbis• Accelerometer Data for Exercise Accelerometer Data for Exercise
Level (energy expenditure)Level (energy expenditure)• Survey (cognitive and behavioral Survey (cognitive and behavioral
preference on games)preference on games)• Targeting Low Income, Inner City Targeting Low Income, Inner City
Minorities: 1st - 5th GradersMinorities: 1st - 5th Graders
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Active-Adventure AdvantagesActive-Adventure Advantages
• Deep Gameplay ExperiencesDeep Gameplay Experiences• Large Market PotentialLarge Market Potential• Incentive Based ExerciseIncentive Based Exercise• RPG Exercise StatisticsRPG Exercise Statistics• Story Based LearningStory Based Learning
ActiveAdventureGame.comActiveAdventureGame.com
Future WorkFuture Work
• Seeking a PublisherSeeking a Publisher• George Washington UniversityGeorge Washington University• IGF 2009 - Student FinalistsIGF 2009 - Student Finalists• Indiecade 2009 (awaiting results)Indiecade 2009 (awaiting results)• PAX 10 (awaiting results)PAX 10 (awaiting results)
ActiveAdventureGame.comActiveAdventureGame.com
Seth SivakSeth SivakGame Programmer / Graduate StudentGame Programmer / Graduate Student
Carnegie Mellon - Entertainment Technology CenterCarnegie Mellon - Entertainment Technology Center
email: [email protected]: [email protected]: sethsivak.comwebsite: sethsivak.com
twitter: @sjsivaktwitter: @sjsivakIf you are a researcher looking for game If you are a researcher looking for game
developers please come see me!!!developers please come see me!!!
Questions?Questions?
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