Abby Hunt and Melanie HeathThe College of William and Mary
Designs for Technology Enhanced Learning
What is ?• Fun classroom engagement tool for
assessing student understanding • Game-based learning • Response System
– Kahoot appears on screen in front of room and learners join and respond on personal devices
• 3 Kahoot Templates:– Quiz– Discussion– Survey
How Can You Use KAHOOT! ?
• Pre-assessments• Surveys• Classroom Discussions• Warm-Up Activity• First Week of School
Activities• Review Activities or Study
Guide– Teacher made Kahoots– Student made Kahoots
ADVANTAGESFor Teachers:
– FREE to sign up – Quick and easy to create
personalized quizzes– Fun way to engage students
and quickly assess understanding of concepts
– Easily adaptable to any grade level or content area
– Number of correct and incorrect responses displayed following each question
– Access results for each player following the game
– Ecofriendly
ADVANTAGESFor Students:– Fun and easy to use
• Visit kahoot.it and type in the unique game pin
– Rankings motivate students and encourage friendly competition within the classroom
– Less stressful than a written assessment– Student Creation
Disadvantages• Unable to access Kahoot! if
there is a technology or network failure
• Only used in class• All students need access to
a device with a web browser• Questions do not appear on
personal devices• Character Limit– 95 for questions– 60 for answers
Universal Design in Learning
• Multiple Means of Representation– Incorporate video
• Multiple Means of Action and Expression– Create own Kahoot– Not a written assessment
• Multiple Means of Engagement– Competition motivates students and sparks interest
T.P.A.C.K.• Technological Knowledge:
– Teacher and student must understand how to create and use Kahoot!
• Pedagogical Knowledge:– Game-based nature is engaging– Timed responses and ranking create competition– “Learner to Leader”
• Student plays Kahoot and then creates own Kahoot• Research Create Share (Assess)
• Content Knowledge: – Teacher must understand the content and the students
demonstrate understanding
Let’s Try It Out!• Living Systems Review
• Go to kahoot.it • Enter game-pin and nickname
Sources• http://itunesu.bluevalleyk12.org/images/kahoot.png• http://www.harperwoodslibrary.org/clipart-pencil-checklist.jpg• https://rmsbunkerblog.files.wordpress.com/2014/06/
marketing_techniques_for_ecommerce_surveys.jpg• http://www.msuedtechsandbox.com/maety1_summer2011/wp-content/uploads/2011/06/T
PACK2.jpg
• http://p3cdn4static.sharpschool.com/UserFiles/Servers/Server_3514759/Image/Elementary/Kroundup.png
• http://images.clipartpanda.com/happy-elementary-students-studentsgrouprunningwhitebackground.jpg
• https://www.cctvcambridge.org/sites/default/files/imagefield/free.jpg• http://earthuntouched.com/wp-content/uploads/2014/10/eco-friendly-healthylifesolutions-
blog-980x1024.jpg
• http://cdn.ttgtmedia.com/rms/onlineImages/130829_1127_290X230.jpg
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