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5 5 5
5 5 5
5 5 5
5 5 5
5 5 5
5 5 5
5 5 5
5 5 5
5 5 5
5 5 5
5 5 5
5 5 5
5 5 5
5 5 5
5 5 5
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5
Demo .92x62-5Name
Concept
Stamina
Charisma
Manipulation
Appearance
Dexterity
Mental
Intelligence
Strength
Wits
Animal Ken
Nature
Demeanor
Perception
AttributesPhysical Social
Abilities
Talents Skills Knowledges
HealthBackgrounds
-2
-5
KO
-2
Correspondence
-0
-1
10
Spheres
Willpower 10 -1
Arete
Quintessence 10
Paradox 10
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FelineChatroCrinosSokto
Str DexStr
Homid
Dex Sta Man App ManSta Man App Str Dex Sta Man AppStr Dex Sta AppStr Dex Sta Man App
Tohit Damage Movement
6 hexes
difficulty
dice
difficulty mod
6 +2
Roll
dice
Roll
+2 6 5No Athletics Technique
Initiative
spd Roll difficulty Successes
10 dice +
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0
Social 0
Alertness Do Computer
Dexterity
Attributes
Physical 0
Stamina Appearance Wits
Abilities
MageName Nature
Concept
Cosmology
Awareness Etiquette Culture
Talents 0 Skills
Athletics Drive
Brawl Firearms Enigmas
Dodge Leadership Investigation
Medicine
Expression Meditation Law
Instruction Melee Linguistics
Advantages
Spheres
Correspondence Life Prime
Intuition Research Lore
Intimidation Stealth
Entropy Mind Spirit
Forces Matter Time
Backgrounds AreteAvatar*
1 Health -1 Stamina
-0
Hurt -1
Bruised
5
Injured
-1
Mauled -2
-2Wounded
Crippled -5
KO Quintessence 0
Incapacitated
Paradox 0
Science
Merits & Flaws
Streetwise Survival Occult
Subterfuge Technology
Organization
Willpower
0
Age Ht Wt
Mental
-75
Demeanor
XP SpentTradition XP RemainingEssence
0 15-54 -7 0 -42 M
0 Knowledges
0
Strength Charisma Perception
Manipulation Intelligence
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+1using forces to cause damage
3 die
using mind to cause damage -1
modifiers to successes from Sphere successes
Sphere vs Sphere (best vs other supernaturals) - roll Arete difficulty 8, any sphere will do (except vs Gifts/Arcanoi, use Spirit)
time contraction/dilation
time determinism
transmute minor forces
control major forces
Transmute major forces Mutate localities
co-locality perception
co-location
2
5
456
8
forge ephemera
10
2
6
6
alter properties
6
affect thought
seal breach / bind spirit
mental impulse
mental link
outward journeys
Forces
Perceive forces
astral projection
control subconscious transform/create complex pattern
Time
spirit sight / spirit sense
empower self alter simple pattern touch spirit
control conscious mind
pierce gauntlet
rouse & lull spirit
rend gauntlet
alter self / heal life
transform simple pattern
walk among dreams
fuel pattern alter forms
transform self
time sense
channel quintessence
past sight / future sight
create simple pattern
Spirit
read surface thoughts
sense thought & emotions sense life
Mind Life
45
manipulate gauntlet
Correspondence
1 die
1 die1
1
heal self
matter perceptionbasic transmutation
alter complex pattern
Control minor forces
Immediate spatial perceptions
Sense space / touch space
affect life
1
4
weave odyllic force sense fate & fortune
2
3
4
expel base energy
pierce space / seal gate
affect predictable patterns
Rend space / co-locate self
Entropy
control probability
complex transmutation
future travel / time immunity
etheric senses
die
Alter flow
5
678
no
+1
5
no
nonono 12
+1 to +3
domino effect +1 to +3
+1 to +3monumental effect (pulling moon from orbit)
uses focus without needing it
extra time spent on magic
spending a point of quintessence (up to 3 pts/turn)
uses focus without needing it
distant or hidden subject
using tass with appropriate resonance
-1
-1
-1
-1/pt-1
mage in conflict with avatar
modifiers to decrease difficulty modifiers that increase difficulty
researched lore on subject before using magick
+1 to +3
89 43
9 108
7
7
vulgar without
witness
vulgar with
witness coincidental
vulgar without
witness
vulgar with
witness
1 1 die
highest
sphere
involved Arete Roll
difficulty paradox from a botch
CoincidentalAuto
success?
And remember, if you have Prime you can siphon
Quintessence from Nodes or anything else handy into yourcasting as if it was from your own pool!
-1 to -3 using tass with opposed resonance +1
has item resonating with target's essence (sympathetic magic) -1 to -3
mage distracted
fast casting
+1
Basic Countermagick (must have a dot in involved sphere) roll Arete difficulty 7 if you are the target, difficulty 8 if the target is someone else. Cancel
one of opponents successes for each success rolled.
Anti-magick - roll Prime (need 2 or better) difficulty 8 - may spend a point of Q per success to raise opponents magickal difficulty by 1
Unweaving (must have a dot in an involved sphere)- roll Arete, difficulty 8 each success cancels a success out of the target effect
forge psyche perfect metamorphisis
Prime Matter
Offensive Countermagick (must have a dot in involved sphere and a dot in Prime) roll Arete difficulty 9, doesn't matter who the target is - if you
exceed the opponent's successes you reflect the effect back at them ! each success over their's counts as a success for you
near a node -1 to -3
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 1
0 1
0 1
0
0
0
0
0
0
0
Virtues
Health
Merits & Flaws
-54 -5 -14 -21-75
Camarilla
Incapacitated
Mauled
KO
Crippled -5
-2
-2
Wounded
Blood Pool 15
-0
-1
-1
Disciplines
Hurt
Injured
Bruised
Willpower 1
Stamina -0
Self-ControlCourage
Conscience
Advantages
Backgrounds Humanity 2
Subterfuge Survival Science
Generation
Intimidation Security Occult
Streetwise Stealth Politics
Expression Melee Linguistics
Instruction Performance Medicine
Dodge Etiquette Investigation
Empathy Firearms Law
Athletics Craft Computer
Brawl Drive Finance
Abilities
Skills 0 Knowledges 0Alertness Animal Ken Academics
0
Dexterity Manipulation Intelligence
Appearance Wits
Social 0Strength Charisma Perception
Mental
XP Spent XP Remaining
Attributes
Organization Age Ht Wt
VampireName Nature
Concept Demeanor
Clan
Physical 0
Talents 0
Stamina
V150
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0
Concept Demeanor
GarouName Nature
WtOrganization Age Ht
Strength Charisma Perception
Attributes
Physical 0 Social 0
Abilities
Dexterity Manipulation Intelligence
Stamina Appearance Wits
Alertness Animal Ken Computers
Athletics Drive Enigmas
Brawl Etiquette Investigation
Dodge Firearms Law
Empathy Leadership Linguistics
Expression Melee Medicine
Intimidation Performance Occult
Primal-Urge Repair Politics
Streetwise Stealth Rituals
Subterfuge Survival Science
0 Health
Advantages
Backgrounds Gnosis Stamina
-0
Bruised
-0
Hurt -1
Rage 0 Injured
Wounded
-1
-2
-2
Mauled
Renown
0 Willpower 0
Crippled -5
KO
Incapacitated
Merits and FlawsLvl Gifts
0
0
Temporary Wisdom
0
1
Mental 0
Skills 0 Knowledges 0
-75 -54
Rank Cliath
15 ww-5 -3 -21 0
Temporary Honor
Temporary Glory 0
Wisdom
0
Glory
Honor
XP Spent XP Remaining
Talents 0
Auspice*Tribe* Breed*
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Str Dex
.92x62-5 Homid Glabro Crinos
Str Dex Sta Man App Sta Man App Str
Hispo Lupus
+2 +0
App Str Dex StaStr Dex Sta Man
+0 +0 +0 +0 +0 +2 -1 -1 +4
Man AppDex Sta Man App
3 1
=0 +1 +2 +2+3 +2 +3 -3
1 1 1 1 1 3 0 0 5
-3 =0+1 +3 -3 =0
4 -22 4 -2 0 -2 0Full Delerium
0 2 3 34 3
dice 1 dice 1Initiative 1 dice 1
1
dice 1 dice
Wits + Alertness difficulty 4 difficulty 4 difficulty 4 difficulty 4 difficulty 4
Hand-to-Hand bite: difficulty 5 bite: difficulty 5 bite: difficulty 5
dice 2 diceto Hit 1 dice dice 33 dice
bite: difficulty 5 bite: difficulty 5
claw: difficulty 6 claw: difficulty 6
Dexterity + Brawl punch: difficulty 6
claw: difficulty 6 claw: difficulty 6
punch: diff iculty 6 punch: difficulty 6
Weapon 1 dice
kick: difficulty 7 kick: difficulty 7 kick: difficulty 7
difficulty 6 difficulty 6 difficulty 6Dexterity + Melee
requires edged weapon
a fresh opponent difficulty 10 difficulty 10
1 dice 1 dice 2 diceneed as many successes as opponent has health levels remaining
difficulty 8
requires edged weapon
difficulty 8 difficulty 8
Staking
through the heart
5 dice
all difficulty 6
Bite: Strength + 1
Hand-to-Hand all difficulty 6 all difficulty 6 all difficulty 6
3
0 1
4 dice
dice 3 dicePunch: Strength +
aggravated aggravated
Claw: Strength + 1 2 dice 6 dice
4 dice
Damage
requires stake 3 successes required to hit cleanly
or
aggravated
Weapon all difficulty 6 all difficulty 6 all difficulty 6
1 dice 2 dice
1 dice 1 dice 2 dice
3 successes does double damage - 5 successes auto-kill
a wounded opponent difficulty 9 difficulty 9 difficulty 9
difficulty 10
Beheading
aggravated aggravated aggravated aggravated
dice2 dice 5
dice 3 dice
4
all difficulty 6
dice 2 dice
dice
Kick: Strength + 1 2 dice
aggravated
6 dice
aggravatedaggravated
5
3 dice4 dice 6 dice 5 dice
Weapon 1: Strength + 0 1 dice 3 dice 5 dice
Weapon 2: Strength + 0 1 dice 3
5 dice 7 dice
dicedice 5
Stake: Strength +2 difficulty 6 - 3 successes required to penetrate
Staking 2 3 dice
dice 4 dice 4Soak 1 dice 3
Stamina difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6
dice 2 dice 3Dodge 1 dice 1
Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6
dice 3 dice
dice 3 dice
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Concept Court
ChangelingName Legacies
XP Spent XP Remaining
Age Ht
Attributes
WtOrganization
Kith Seeming
Strength Charisma Perception0MentalPhysical 0 Social 0
0
Dexterity Manipulation Intelligence
Stamina Appearance Wits
Abilities
TalentsComputer
Athletics Drive Enigmas
0 Skills 0Alertness Crafts
Knowledges
Brawl Etiquette Greymare
Dodge Firearms Investigation
Empathy Leadership Law
Intimidation Melee Linguistics
Kenning Performance Lore
Persuasion Security Medicine
Streetwise Stealth Politics
Subterfuge Survival Science
Advantages
Arts
Stamina -1
-0
5
Hurt -1
-1Injured
Bruised
-2
-2
Birthrights/Frailties
Wounded
Mauled
Incapacitated KO
Crippled
-5
5
Banality
Backgrounds Realms
Willpower
Glamour 5 Health
Merits and Flaws
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0
0
0
0
0
0
0
0 Weapon
Techniques
Punch
Kick
Grab
Block
Focus
0
Renown
0
Glory 0
World of Darkness
Honor 0
0-75 -54 15 SF-5 -7 -40 0
Temporary Glory
1
KO
Temporary Honor
Merits
Losses Draws RankKO
Flaws
Record
Wins
Athletics
Yi 3
Mauled -2
Incapacitated KO
Crippled -5
Wounded -2
Bruised -0
Willpower 0 Injured -1
Hurt -1
-0 Stamina
Advantages
Backgrounds Chi 0 Health
Subterfuge Survival Science
Leadership Security Occult
Streetwise Stealth Politics
Interrogation Melee Medicine
Intimidation Performance Mysteries
Insight Firearms Investigation
Instruction Meditation Linguistics
Dodge Drive Computers
Empathy Etiquette Culture
Alertness Blind Fighting ArenaTalents 0 Skills 0
Stamina Appearance Wits
Abilities
Knowledges 0
0
Dexterity Manipulation Intelligence
Strength Charisma PerceptionMental
Attributes
Physical 0 Social 0
WtOrganization Age Ht
StreetfighterName Nature
Concept Demeanor
XP RemainingStyle Rank XP Spent
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3 1 3
3 2 2
3 3 2
3 0 0
3 0 0
0 0 0
3 0 0
1 0 0
0 0 0
0 0 0
0 0 0
1 1 0
0 1 0
0 0 0
0 0 0
0
0
0
0
0
4 3
5
Age Ht Wt
Demeanor
Merits and Flaws
Advantages
Backgrounds
15 D
KO
-5
Fly up to 20 yards/turn
strength +2
Usable Stamina times per scene
KO
Crippled -5
Incapacitated
Mauled
Willpower 3
-2
-2Wounded
-1
Shape changer (-3) one other form
Fiery Breath (-40) see desc
Bruised -0
Injured
Hurt -1
HealthStamina -1
Streetwise Survival Occult
Subterfuge Technology Science
Intuition Research Lore
Intimidation Stealth Medicine
Expression Meditation Law
Instruction Melee Linguistics
Brawl Firearms Enigmas
Dodge Leadership Investigation
Athletics Drive Cosmology
Awareness Etiquette Culture
Stamina Appearance Wits
Abilities
Alertness Do Computer
Strength Charisma PerceptionMental
Dexterity Manipulation Intelligence
Attributes
Organization
Physical
Dragon ConsorName Nature
Concept
Claws and Fangs (-5)
to hit: diff 5 damage:
4 dice aggravated damage
Breath Weapon
strength +1to hit: diff 6 damage:
Wings (-5)
Uneducated (+5)
Unskilled (+5)
Dark Secret (+1)
-5 pts knowledges
-5 pts skills
is a dragon
Hurt -1
Bruised -0
-2
Incapacitated
Dragon Form
BiteClaw
Injured
Wounded
Health
Stamina -1Dexterity
Stamina
Crippled
-1
-2
Mauled
Physical Stats
Strength
Animal form (-3)
Huge Size (-8)
XP RemainingXP Spent
Dexterity + Brawl: Difficulty 7
Attacks
4
Talents 11 Skills 2 Knowledges 0
6 Social 3
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0
KhanName Nature
Ht
Concept Demeanor
Attributes
Organization Age
Tribe Khan Breed*
0
Wt
XP Remaining
Strength Charisma PerceptionMental0 Social 0
Dexterity Manipulation Intelligence
Stamina Appearance Wits
Abilities
0 Knowledges 0Skills 0Alertness Animal Ken Computers
Athletics Drive Enigmas
Investigation
Dodge Firearms Law
Brawl Etiquette
Linguistics
Expression Melee Medicine
Empathy Leadership
Occult
Primal-Urge Repair Politics
Intimidation Performance
Rituals
Subterfuge Survival Science
Streetwise Stealth
HealthGnosis 0
Advantages
Stamina -0
-0 Bruised
-1 5
-1 HurtInjured
Mauled -2
Wounded
Renown
-2
Willpower
Incapacitated
Crippled -5
KO 2
0
Backgrounds
Gifts
Physical
Talents
Temporary Ferocity
15 Kh-5 0 -21 0-75 -54
Rage
0
Ferocity
0
Merits and Flaws0
Cunning
Temporary Cunning
Temporary Glory
Glory
0
0
Lvl
XP Spent
Rank Tekhmet 1
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4
aggravated
Bite: Strength +
Punch: Strength +
Claw: Strength +
Kick: Strength +
3 dice2 dice 3 dice
Weapon 1: Strength +
Weapon 2: Strength + 0
Staking 2
1
0
1
1
0
dice 6 dice
1 dice 4
dice
4 dice
2 dice 4 dice 5 dice 6 dice
3 dice 5
dicedice 3
dice
dice
1 dice 3 dice
difficulty 6 difficulty 6 difficulty 6 difficulty 6
Dodge
Stamina
3 dice
difficulty 6Dexterity + Dodge
1
3 dice 4 diceSoak
difficulty 6 difficulty 6
Weapon all difficulty 6 all difficulty 6 all difficulty 6
or
aggravated
4 dice
aggravated aggravated aggravated
all difficulty 6
7
6
dice
2 dice 4 dice
dice
3dice 3 dice
all difficulty 6
.92x62-5
Str Dex Sta
FelineChatroCrinosSoktoHomid
3 2 3 0
Man App Str
difficulty 4difficulty 4 difficulty 4
Initiative
1 1 1 1 1
to Hit 1 dice 2Wits + Alertness difficulty 4
Hand-to-Hand all difficulty 6 all difficulty 6
Hand-to-Hand bite: difficulty 5 bite: difficulty 5
claw: difficulty 6
kick: difficulty 7
1
difficulty 6
4 dice
dice dice
dice 3 dice
difficulty 6 difficulty 6
1 dice 3
4
dice 4
dice
1
+4
aggravated aggravated
dice 5
aggravated
difficulty 4
+2 -1 -1 +3 +2 +3
5 dice
=0
dice
aggravated aggravated
3
dice 4 dice
dice
Dex Sta Dex Sta ManMan App Str App App Str Dex StaStr Dex Sta Man Man App
+0 +0 +0 +0 +0 +2 +1 -3 +3 -3+2 +3 -3 =0
0 4 3 4
=0
1
4 -2
+2 +2
0
dice
-2 0 3 3Full Delerium
0 5 3 4
3
Partial Delerium-2
claw: difficulty 6
bite: difficulty 5 bite: difficulty 5
claw: difficulty 6 claw: difficulty 6
bite: difficulty 5
Weapon
kick: difficulty 7 kick: difficulty 7
Dexterity + Brawl punch: difficulty 6 punch: difficulty 6 punch: difficulty 6
dice 2
difficulty 6 difficulty 6
Damage
difficulty 6
difficulty 8
3
Dexterity + Melee
requires edged weapon
Beheading dice
all difficulty 6
1 dice 1 dice 1 dice 1 dice
3
a wounded opponent difficulty 9 difficulty 9
difficulty 10 difficulty 10 difficulty 10
difficulty 9
a fresh opponent
difficulty 6 - 3 successes required to penetrateStake: Strength +2
need as many successes as opponent has health levels remaining
2 dice 4 dice 5
requires edged weapon 3 successes does double damage - 5 successes auto-kill
1 dice 2 dice
Staking 1 dice 2 dicedice
requires stake 3 successes required to hit cleanly
through the heart difficulty 8 difficulty 8
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0
Rank 1
Blood Pool
Temporary Cunning
Temporary Obediance
Cunning (Wyrm)
0
0
0
Wisdom (Wyld)
Temporary Wisdom
Merits and Flaws0
Willpower
-75 -54 15 An-5 -14 -21 0
Talents
Renown
Backgrounds
0Obediance (Weaver)
Crippled
20
Gifts
0
Lvl
KO
-5
Incapacitated
-2
Injured
Mauled -2
Wounded
0
-0
-1
Bruised
Hurt
-1
Stamina -0
Advantages
HealthGnosis 0
Rituals
Subterfuge Survival Science
Streetwise Stealth
Occult
Primal-Urge Repair Politics
Intimidation Performance
Linguistics
Expression Melee Medicine
Empathy Leadership
Investigation
Dodge Firearms Law
Brawl Etiquette
Alertness Animal Ken Computers
Athletics Drive Enigmas
Abilities
0 Knowledges 0Skills 0
Dexterity Manipulation Intelligence
Stamina Appearance Wits
Strength Charisma PerceptionMental0 Social 0Physical 0
Wt
XP Remaining
Attributes
Organization Age
Breed* AspectFaction XP Spent
Demeanor
Ht
Arachnid
AnansaiName Nature
Concept
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requires stake 3 successes required to hit cleanly
through the heart difficulty 8
dice
requires edged weapon 3 successes does double damage - 5 successes auto-kill
1 dice
a fresh opponent
Stake: Strength +2
need as many successes as opponent has health levels remaining
3 dice 6
4Staking
a wounded opponent difficulty 9
difficulty 10 difficulty 10
difficulty 9
all difficulty 6
1 dice 1 dice 1 dice
4
Dexterity + Melee
requires edged weapon
Beheading dice
Damage
difficulty 6
difficulty 8
1 dice
dice
difficulty 6
kick: difficulty 7
Dexterity + Brawl punch: difficulty 6 punch: difficulty 6
bite: difficulty 5
Weapon
bite: difficulty 5 bite: difficulty 5
claw: difficulty 6 claw: difficulty 6
0
dice
-2 -1 0 7Full Delerium
5 3 4
=0
4 4 3
4
Full Delerium0 0
+3 -3 -2 =0
1
0 0
=0 +6 =0
Dex Sta Man App
+0 +0 +0 +0 +0
Str Dex Sta Man App Str
Homid
AppManSta
.92x62-5
Sta ManStrApp Dex
dice
aggravated aggravated
0
dice
dice
+3 +3 +2
5 dice
-1 +4-1 +2
aggravated
dice 5
dice 1
1 dice
4
4
dice
difficulty 6 - 3 successes required to penetrate
dice
4 dice
claw: difficulty 6
kick: difficulty 7
1
difficulty 6
0 dice
aggravated
difficulty 6 difficulty 6
to Hit 1 dice
Hand-to-Hand all difficulty 6
Hand-to-Hand bite: difficulty 5
Wits + Alertness difficulty 4 difficulty 4difficulty 4 difficulty 4
Initiative
1 1 1 1 1
Str Dex
CrawerlingPithusLilian
all difficulty 6
8
7
dice
2 dice
dice
7dice 3 dice
all difficulty 6
or
aggravated
1 dice
aggravated aggravated
Weapon all difficulty 6 all difficulty 6
3 diceSoak
difficulty 6
difficulty 6 difficulty 6 difficulty 6 difficulty 6Dexterity + Dodge
1 dice
Dodge
Stamina
1 dice
dice1
dice
dicedice
2 dice
2 dice 5 dice 6 dice
1 4
dice
3
Weapon 1: Strength +
Weapon 2: Strength + 0
Staking 2
0
6 dice
1
0
2
1
Bite: Strength +
Punch: Strength +
Claw: Strength +
Kick: Strength +
4 dice 3 dice
4
aggravated
7 dice
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0
Rank 1
Lvl
XP Spent
Glory
0
0
Temporary Glory
Temporary Cunning
0
Merits and Flaws0
Cunning
0
Ferocity
Rage
-75 -54 15 Co-5 0 -21 0
Physical
Talents
Temporary Ferocity
Backgrounds
Gifts
0
Willpower
Incapacitated
Crippled -5
KO
Renown
-2
Mauled -2
Wounded
Injured
-1
Bruised
-1 1
Hurt
-0
Stamina -0
Advantages
HealthGnosis 6
3
Rituals
Subterfuge Survival Science
Streetwise Stealth
Occult
Primal-Urge Repair Politics
Intimidation Performance
Linguistics
Expression Melee Medicine
Empathy Leadership
Investigation
Dodge Firearms Law
Brawl Etiquette
Alertness Animal Ken Computers
Athletics Drive Enigmas
Abilities
0 Knowledges 0Skills 0
Dexterity Manipulation Intelligence
Stamina Appearance Wits
Strength Charisma PerceptionMental0 Social 0 0
Wt
XP Remaining
Attributes
Organization Age
Breed Camp
Demeanor
Ht
CoraxName Nature
Concept
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requires stake
through the heart
Staking
difficulty 8
Dexterity + Brawl 5 successes required to hit cleanly
dice
requires edged weapon
difficulty 10
4
3 successes does double damage - 5 successes auto-kill
1 dice 2
difficulty 10
difficulty 6 - 3 successes required to penetrateStake: Strength +2
need as many successes as opponent has health levels remaining
all difficulty 6
2
Hand-to-Hand all difficulty 6
a wounded opponent difficulty 9
1 dice
Dexterity + Melee
requires edged weapon
Beheading dice
difficulty 6
1 dice
difficulty 9
a fresh opponent
Damage
difficulty 8
1 dice
3 successes required to hit cleanly
dice
difficulty 6
kick: difficulty 7
punch: difficulty 6
kick: difficulty 7
Weapon
claw: difficulty 6
eye pluck: difficulty 9
claw: difficulty 6
eye pluck: difficulty 9
1
dice
5 0 22 2 2
2
Partial Delerium
-1 0
1
1 -2-1 +1 +0 -3-2 +4 +0
Dex Sta Man App
+0 +0 +0 +0 +0
Per StrAppPer Str
dice
aggravated
0
If 2+ damage gets through the Soak Roll the eye is TORN OUT!
aggravated
dice2
dice
2 dice
+1 +1 +1
4 dice
difficulty 6
1 dice
difficulty 6
1 dice
dice
2 dice
Wits + Alertness
1
to Hit 1 dice
Hand-to-Hand bite: difficulty 5
1 1
difficulty 4difficulty 4 difficulty 4
Initiative
-1+31 1 1 4
Str Dex Sta
CorvidCrinos
Man App Dex Sta Man
Homid.92x62-5
2dice
all difficulty 6
or
aggravated
1 dice
aggravated
Weapon all difficulty 6 all difficulty 6
2 diceSoak
difficulty 6
difficulty 6 difficulty 6 difficulty 6Dexterity + Dodge
1 dice
Dodge
Stamina
1 dice
dice1
dice
dicedice
2 dice
2 dice 3 dice
1 2
dice
3
Weapon 1: Strength +
Weapon 2: Strength + 0
Staking 2
0
4 dice
2
0
2
1
Eye Pluck: Str +
Punch: Strength +
Claw: Strength +
Kick: Strength +
2 dice
2
2 dice
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0
XP Spent XP Remaining
Talents 0
Breed*
Honor
Temporary Honor
Temporary Succor 0
Wisdom
0
Succor
15 Gu-5 -14 -21 0-75 -54
Rank 1
Mental 0
Skills 0 Knowledges 0
0
Temporary Wisdom
0
Gifts0
Merits and FlawsLvl
KO
Incapacitated
Crippled -5
Mauled
Renown
0 Willpower 6
-2
-2
Rage 0
Wounded
-1Injured
-0
Hurt -1
Bruised
-0 Stamina
Advantages
Backgrounds Gnosis 0 Health
Streetwise Stealth Rituals
Subterfuge Survival Science
Intimidation Performance Occult
Primal-Urge Repair Politics
Empathy Leadership Linguistics
Expression Melee Medicine
Brawl Etiquette Investigation
Dodge Firearms Law
Alertness Animal Ken Computers
Athletics Drive Enigmas
Abilities
Dexterity Manipulation Intelligence
Stamina Appearance Wits
Strength Charisma Perception
Attributes
Physical 0 Social 0
WtOrganization Age Ht
GurahlName Nature
Concept Demeanor
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dice 1 dice
Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6
dice 0 dice -1Dodge 1 dice 1
dice 4 dice
Stamina difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6
dice 6 dice 5Soak 1 dice 4
dice
Stake: Strength +2 difficulty 6 - 3 successes required to penetrate
Staking 2 3 dice 6 dice 8
Weapon 2: Strength + 0 1 dice 4 dice 6 dice
dice 6 diceWeapon 1: Strength + 0 1 dice 4
7 dice 6 dice 5 diceKick: Strength + 1 2 dice 5 dice
aggravated
7 dice
aggravatedaggravated
6 dice 5 dice
5
Beheading
all difficulty 6
aggravated aggravated aggravated aggravated
dice2
a wounded opponent difficulty 9 difficulty 9 difficulty 9
1 dice 1 dice 0
Weapon all difficulty 6 all difficulty 6 all difficulty 6
1 dice 0 dice
dice
3 successes does double damage - 5 successes auto-kill
or
aggravated
5 dice
Damage
dice
requires stake 3 successes required to hit cleanly
aggravated aggravated
Claw: Strength + 1 2 dice 7 dice5 dice
dice 4 dicePunch: Strength + dice 4 dice6 dice0 1
all difficulty 6
Bite: Strength + 1
Hand-to-Hand all difficulty 6 all difficulty 6 all difficulty 6
5 dice6
difficulty 8
requires edged weapon
difficulty 8 difficulty 8
Staking
through the heart
1 dice 1 dice 0 diceneed as many successes as opponent has health levels remaining
requires edged weapon
a fresh opponent difficulty 10 difficulty 10 difficulty 10
difficulty 6 difficulty 6 difficulty 6Dexterity + Melee
Weapon 1 dice
kick: difficulty 7 kick: difficulty 7 kick: difficulty 7
Dexterity + Brawl punch: difficulty 6
claw: difficulty 6 claw: difficulty 6
punch: diff iculty 6 punch: difficulty 6
dice
bite: difficulty 5 bite: difficulty 5
claw: difficulty 6 claw: difficulty 6
Hand-to-Hand bite: difficulty 5 bite: difficulty 5 bite: difficulty 5
dice 1-1dice 0 diceto Hit 1 dice 1
dice 1 dice
Wits + Alertness difficulty 4 difficulty 4 difficulty 4 difficulty 4 difficulty 4
dice 1 dice 1Initiative 1 dice 1
-2 0Full Delerium
0 4 1 45 -1 5 -20 6 -2 04 1 4 -1 -1 61 1 1 1 1
=0 +3 +0 +3 -3 =0-3 =0 +4 -2 +4 -3+3 -2 -2 +5 -1 +5
Man App
+0 +0 +0 +0 +0 +3 +0
Sta Man App Str Dex StaDex Sta Man App Str DexStr Dex Sta Man App StrStr Dex Sta Man App
.92x62-5 Homid Arthren Crinos Bjornen Ursus
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0
Auspice*
XP Spent XP Remaining
Talents 0
Breed*
Honor
Temporary Honor
Temporary Glory 0
Wisdom
0
Glory
15 Na-5 -4 -21 0-75 -54
Rank 1
Mental 0
Skills 0 Knowledges 0
0
Temporary Wisdom
0
Gifts0
Merits and FlawsLvl
KO
Incapacitated
Crippled -5
Mauled
Renown
0 Willpower 3
-2
-2
Rage 0
Wounded
-1Injured
-0
Hurt -1
Bruised
-0 Stamina
Advantages
Backgrounds Gnosis 0 Health
Streetwise Stealth Rituals
Subterfuge Survival Science
Intimidation Performance Occult
Primal-Urge Repair Politics
Empathy Leadership Linguistics
Expression Melee Medicine
Brawl Etiquette Investigation
Dodge Firearms Law
Alertness Animal Ken Computers
Athletics Drive Enigmas
Abilities
Dexterity Manipulation Intelligence
Stamina Appearance Wits
Strength Charisma Perception
Attributes
Physical 0 Social 0
WtOrganization Age Ht
NagahName Nature
Concept Demeanor
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dice 3 dice
Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6
dice 3 dice 3Dodge 1 dice 1
dice 2 dice
Stamina difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6
dice 4 dice 3Soak 1 dice 3
dice
Stake: Strength +2 difficulty 6 - 3 successes required to penetrate
Staking 2 3 dice 5 dice 6
Weapon 2: Strength + 0 1 dice 3 dice 4 dice
dice 4 diceWeapon 1: Strength + 0 1 dice 3
5 dice 4 diceKick: Strength + 1 2 dice 4 dice
aggravated
6 dice
aggravated
4 dice
3
Beheading
all difficulty 6
aggravated aggravated aggravated aggravated
dice2
a wounded opponent difficulty 9 difficulty 9 difficulty 9
1 dice 1 dice 3
Weapon all difficulty 6 all difficulty 6 all difficulty 6
1 dice 3 dice
dice
3 successes does double damage - 5 successes auto-kill
or
aggravated
4 dice
Damage
dice
requires stake 3 successes required to hit cleanly
aggravated aggravated
Claw: Strength + 1 2 dice 6 dice4 dice
dice 3 dicePunch: Strength + dice4 dice0 1
all difficulty 6
Bite: Strength + 1
Hand-to-Hand all difficulty 6 all difficulty 6 all difficulty 6
2 dice4
difficulty 8
requires edged weapon
difficulty 8 difficulty 8
Staking
through the heart
1 dice 1 dice 3 diceneed as many successes as opponent has health levels remaining
requires edged weapon
a fresh opponent difficulty 10 difficulty 10 difficulty 10
difficulty 6 difficulty 6 difficulty 6Dexterity + Melee
Weapon 1 dice
kick: difficulty 7 kick: difficulty 7 kick: difficulty 7
Dexterity + Brawl punch: difficulty 6
claw: difficulty 6 claw: difficulty 6
punch: diff iculty 6 punch: difficulty 6
dice
bite: difficulty 5 bite: difficulty 5
claw: difficulty 6
Hand-to-Hand bite: difficulty 5 bite: difficulty 5 bite: difficulty 5
dice 33dice 3 diceto Hit 1 dice 1
dice 1 dice
Wits + Alertness difficulty 4 difficulty 4 difficulty 4 difficulty 4 difficulty 4
dice 1 dice 1Initiative 1 dice 1
0 0Full Delerium
0 0 3 23 3 3 03 4 -2 -13 1 3 -1 -1 41 1 1 1 1
=0 -1 +2 +1 =0 =0-3 -2 +2 +2 +2 =0+2 -2 -2 +3 +2 +3
Man App
+0 +0 +0 +0 +0 +2 +0
Sta Man App Str Dex StaDex Sta Man App Str DexStr Dex Sta Man App StrStr Dex Sta Man App
.92x62-5 Homid Silkaram Azhi Dahaka Kali Dahaka Vasuki
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0
Breed*
XP Spent XP Remaining
Talents 0
Auspice all Ragabash
Humor
Temporary Humor
Temporary Glory 0
Wisdom
0
Glory
15 Nu-5 -5 -21 0-75 -54
Rank 1
Mental 0
Skills 0 Knowledges 0
0
Temporary Wisdom
0
Gifts0
Merits and FlawsLvl
KO
Incapacitated
Crippled -5
Mauled
Renown
0
-2
-2
Willpower 4
Wounded
-1Injured
-0
Hurt -1
Bruised
-0 Stamina
Advantages
Backgrounds Gnosis 0 Health
Streetwise Stealth Rituals
Subterfuge Survival Science
Intimidation Performance Occult
Primal-Urge Repair Politics
Empathy Leadership Linguistics
Expression Melee Medicine
Brawl Etiquette Investigation
Dodge Firearms Law
Alertness Animal Ken Computers
Athletics Drive Enigmas
Abilities
Dexterity Manipulation Intelligence
Stamina Appearance Wits
Strength Charisma Perception
Attributes
Physical 0 Social 0
WtOrganization Age Ht
NuwishaName Nature
Concept Demeanor
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dice 4 dice
Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6
dice 4 dice 4Dodge 1 dice 2
dice 4 dice
Stamina difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6
dice 4 dice 4Soak 1 dice 3
dice
Stake: Strength +2 difficulty 6 - 3 successes required to penetrate
Staking 2 3 dice 4 dice 5
Weapon 2: Strength + 0 1 dice 2 dice 3 dice
dice 3 diceWeapon 1: Strength + 0 1 dice 2
4 dice 4 dice 2 diceKick: Strength + 1 2 dice 3 dice
aggravated
4 dice
aggravatedaggravated
4 dice 2 dice
3
Beheading
all difficulty 6
aggravated aggravated aggravated aggravated
dice2
a wounded opponent difficulty 9 difficulty 9 difficulty 9
1 dice 2 dice 4
Weapon all difficulty 6 all difficulty 6 all difficulty 6
2 dice 4 dice
dice
3 successes does double damage - 5 successes auto-kill
or
aggravated
3 dice
Damage
dice
requires stake 3 successes required to hit cleanly
aggravated aggravated
Claw: Strength + 1 2 dice 4 dice3 dice
dice 2 dicePunch: Strength + dice 1 dice3 dice0 1
all difficulty 6
Bite: Strength + 1
Hand-to-Hand all difficulty 6 all difficulty 6 all difficulty 6
2 dice4
difficulty 8
requires edged weapon
difficulty 8 difficulty 8
Staking
through the heart
1 dice 2 dice 4 diceneed as many successes as opponent has health levels remaining
requires edged weapon
a fresh opponent difficulty 10 difficulty 10 difficulty 10
difficulty 6 difficulty 6 difficulty 6Dexterity + Melee
Weapon 1 dice
kick: difficulty 7 kick: difficulty 7 kick: difficulty 7
Dexterity + Brawl punch: difficulty 6
claw: difficulty 6 claw: difficulty 6
punch: diff iculty 6 punch: difficulty 6
dice
bite: difficulty 5 bite: difficulty 5
claw: difficulty 6 claw: difficulty 6
Hand-to-Hand bite: difficulty 5 bite: difficulty 5 bite: difficulty 5
dice 44dice 4 diceto Hit 1 dice 2
dice 1 dice
Wits + Alertness difficulty 4 difficulty 4 difficulty 4 difficulty 4 difficulty 4
dice 1 dice 1Initiative 1 dice 1
-2 0Full Delerium
0 1 4 43 4 4 -24 4 -1 02 2 3 0 1 31 1 1 1 1
=0 +0 +3 +3 -3 =0-2 =0 +2 +3 +3 -3+2 -1 +0 +2 +3 +3
Man App
+0 +0 +0 +0 +0 +1 +1
Sta Man App Str Dex StaDex Sta Man App Str DexStr Dex Sta Man App StrStr Dex Sta Man App
.92x62-5 Homid Tsitsu Manabozho Sendeh Latrani
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0
Concept Demeanor
MokolName Nature
WtOrganization Age Ht
Strength Charisma Perception
Attributes
Physical 0 Social 0
Abilities
Dexterity Manipulation Intelligence
Stamina Appearance Wits
Alertness Animal Ken Computers
Athletics Drive Enigmas
Brawl Etiquette Investigation
Dodge Firearms Law
Empathy Leadership Linguistics
Expression Melee Medicine
Intimidation Performance Occult
Primal-Urge Repair Politics
Streetwise Stealth Rituals
Subterfuge Survival Science
Backgrounds Gnosis 0 Health
Advantages
Mnesis
-0 Stamina
-1
Bruised
Rage 0 Injured
-0
Hurt-1
Renown
-2
-2 Wounded
Crippled -5
Mauled
0 Willpower KO
0
Incapacitated
Merits and FlawsLvl Gifts
0
0
Temporary Wisdom
0
1
Mental 0
Skills 0 Knowledges 0
-75 -54
Rank
15 ww-5 0 -14 0
0
Glory
Temporary Honor
Temporary Glory 0
Wisdom
Honor
XP Spent XP Remaining
Talents 0
Auspice*Tribe* Breed*
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Man App 0
.92x62-5 Homid Archid Dreams
Str Dex Sta Strx Huge Size
Archid Health SuchidArchid
StaStaminaDex Sta Man App Man App+0 +0 +0 +0 +0
Str Dex
1 1
+0 -1
1 1 1 5+1 Bruised Level
-3 =0+4+1 Sta, Sta +2 Slam -4 =1+0 +2+4
0 5 -2 0 -3 1
Full Delerium Bruised
1 1 3
dice
Wits + Alertness difficulty 4 difficulty 4 difficulty 4
1 diceInitiative
Hand-to-Hand bite: difficulty 5 bite: difficulty 5
0 diceto Hit 1 dice Injured 1 dice
bite: difficulty 5
-1
claw: difficulty 6
Dexterity + Brawl punch: difficulty 6
claw: difficulty 6
punch: difficulty 6
-5 Crippled
Weapon 1 dice
kick: difficulty 7 kick: difficulty 7
0 dice
requires edged weapon
a fresh opponent difficulty 10
1 dice 0 diceneed as many successes as opponent has health levels remainingrequires edged weapon
difficulty 8
Staking
through the heart
Bite: Strength + 1
Hand-to-Hand all difficulty 6 all difficulty 6
1 dice5 dice
all difficulty 6
2 dice
dice
0 1 dice
dice
Punch: Strength +
aggravated
Claw: Strength + 1 2 dice 6
difficulty 8
difficulty 6Dexterity + Melee
1
aggravated
requires stake 3 successes required to hit cleanly
all difficulty 6
2 dice
Weapon all difficulty 6
or
Damage
Kick: Strength + 1
Beheading
difficulty 6
1 dice 0 dice
dice
3 successes does double damage - 5 successes auto-kill
a wounded opponent difficulty 9 difficulty 9
difficulty 10
aggravated aggravated
2
aggravated
6 dice
aggravated
2 dice
2 dice6 dice
5 dice
Weapon 2: Strength + 0 1 dice
Weapon 1: Strength + 0 1 dice
5 dice
7 dice
Stake: Strength +2 difficulty 6 - 3 successes required to penetrate
5 dice
Staking 2 3 dice
Soak 1 dice
Stamina difficulty 6 difficulty 6 difficulty 6
0 diceDodge 1 dice
Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6
1 dice
3 dice
1
-1 Hurt
KO Incap.
-2 Wounded
-2 Mauled
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0
Breed*
XP Spent XP Remaining
Talents 0
Auspice*Tribe*
Honor
Temporary Honor
Temporary Glory 0
Wisdom
0
Glory
15 ww-5 -3 -21 0-75 -54
Rank Cliath 1
Mental 0
Skills 0 Knowledges 0
0
Temporary Wisdom
0
Gifts0
Merits and FlawsLvl
KO
Incapacitated
Crippled -5
Mauled
Renown
0 Willpower 0
-2
-2
Rage 0
Wounded
-1Injured
-0
Hurt -1
Bruised
-0 Stamina
Advantages
Backgrounds Gnosis 0 Health
Streetwise Stealth Rituals
Subterfuge Survival Science
Intimidation Performance Occult
Primal-Urge Repair Politics
Empathy Leadership Linguistics
Expression Melee Medicine
Brawl Etiquette Investigation
Dodge Firearms Law
Alertness Animal Ken Computers
Athletics Drive Enigmas
Abilities
Dexterity Manipulation Intelligence
Stamina Appearance Wits
Strength Charisma Perception
Attributes
Physical 0 Social 0
WtOrganization Age Ht
AjabaName Nature
Concept Demeanor
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dice 3 dice
Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6
dice 2 dice 3Dodge 1 dice 1
dice 3 dice
Stamina difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6
dice 4 dice 4Soak 1 dice 3
dice
Stake: Strength +2 difficulty 6 - 3 successes required to penetrate
Staking 2 3 dice 5 dice 7
Weapon 2: Strength + 0 1 dice 3 dice 5 dice
dice 5 diceWeapon 1: Strength + 0 1 dice 3
6 dice 5 dice 3 diceKick: Strength + 1 2 dice 4 dice
aggravated
6 dice
aggravatedaggravated
5 dice 3 dice
4
Beheading
all difficulty 6
aggravated aggravated aggravated aggravated
dice2
a wounded opponent difficulty 9 difficulty 9 difficulty 9
1 dice 1 dice 2
Weapon all difficulty 6 all difficulty 6 all difficulty 6
1 dice 2 dice
dice
3 successes does double damage - 5 successes auto-kill
or
aggravated
4 dice
Damage
dice
requires stake 3 successes required to hit cleanly
aggravated aggravated
Claw: Strength + 1 2 dice 6 dice4 dice
dice 3 dicePunch: Strength + dice 2 dice5 dice0 1
all difficulty 6
Bite: Strength + 1
Hand-to-Hand all difficulty 6 all difficulty 6 all difficulty 6
3 dice5
difficulty 8
requires edged weapon
difficulty 8 difficulty 8
Staking
through the heart
1 dice 1 dice 2 diceneed as many successes as opponent has health levels remaining
requires edged weapon
a fresh opponent difficulty 10 difficulty 10 difficulty 10
difficulty 6 difficulty 6 difficulty 6Dexterity + Melee
Weapon 1 dice
kick: difficulty 7 kick: difficulty 7 kick: difficulty 7
Dexterity + Brawl punch: difficulty 6
claw: difficulty 6 claw: difficulty 6
punch: diff iculty 6 punch: difficulty 6
dice
bite: difficulty 5 bite: difficulty 5
claw: difficulty 6 claw: difficulty 6
Hand-to-Hand bite: difficulty 5 bite: difficulty 5 bite: difficulty 5
dice 33dice 2 diceto Hit 1 dice 1
dice 1 dice
Wits + Alertness difficulty 4 difficulty 4 difficulty 4 difficulty 4 difficulty 4
dice 1 dice 1Initiative 1 dice 1
-2 0Full Delerium
0 2 3 34 3 4 -22 4 -2 03 1 3 0 0 51 1 1 1 1
=0 +1 +2 +2 -3 =0-3 =0 +3 +2 +3 -3+2 -1 -1 +4 +1 +3
Man App
+0 +0 +0 +0 +0 +2 +0
Sta Man App Str Dex StaDex Sta Man App Str DexStr Dex Sta Man App StrStr Dex Sta Man App
.92x62-5 Homid Glabro Crinos Hispo Lupus
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0
Concept Demeanor
RokeaName Nature
WtOrganization Age Ht
Strength Charisma Perception
Attributes
Physical 0 Social 0
Abilities
Dexterity Manipulation Intelligence
Stamina Appearance Wits
Alertness Animal Ken Computers
Athletics Drive Enigmas
Brawl Etiquette Investigation
Dodge Firearms Law
Empathy Leadership Linguistics
Expression Melee Medicine
Intimidation Performance Occult
Primal-Urge Repair Politics
Streetwise Stealth Rituals
Subterfuge Survival Science
3 Health
Advantages
Backgrounds Gnosis Stamina
-0
Hurt
-1
Bruised -0
Rage 0 Injured
Wounded
-1
-2
Mauled
Renown
4
Crippled -5
-2
KO
Willpower
Incapacitated
Merits and FlawsLvl Gifts
1
Mental 0
Skills 0 Knowledges 0
-75 -54
Rank Cliath
15 Ro-5 0 -14 0
XP Spent XP Remaining
Talents 0
Auspice*Tribe Breed 99% Squamus
Age/10, rounded down
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Str Dex
.92x62-5
Homid
Long Fins
Glabrus
Round Back
Gladius
Standing Jaws
Str Dex Sta Man App Sta Man App Str
Chasmus
Fighting Jaws
Squamus
Swimming Jaws
+2 -2
App Str Dex StaStr Dex Sta Man
+0 +0 +0 +0 +0 +2 -2 -2 +4
Man AppDex Sta Man App
3 -1
=0 +2 +2 +2+3 +1 +2 -4
1 1 1 1 1 3 -1 -1 5
-4 =0-2 +3 -4 =0
3 -3-1 4 -3 0 -3 0Full Delerium
0 3 3 34 2
dice 1 dice 1Initiative 1 dice 1
-1
dice 1 diceWits + Alertness difficulty 4 difficulty 4 difficulty 4 difficulty 4 difficulty 4
Hand-to-Hand bite: difficulty 5 bite: difficulty 5 bite: difficulty 5
dice -1 diceto Hit 1 dice
punch: diff iculty 6 punch: difficulty 6
dice 32 dice
bite: difficulty 5 bite: difficulty 5
kick: difficulty 7 kick: difficulty 7
claw: difficulty 6 claw: difficulty 6
Dexterity + Brawl punch: difficulty 6
claw: difficulty 6 claw: difficulty 6
difficulty 6Dexterity + Melee
Weapon 1 dice
kick: difficulty 7
requires edged weapon
a fresh opponent difficulty 10 difficulty 10
1 dice -1 dice -1 dice
need as many successes as opponent has health levels remainingrequires edged weapon
difficulty 8 difficulty 8
Staking
through the heart
5 dice
all difficulty 6
Bite: Strength + 1
Hand-to-Hand all difficulty 6 all difficulty 6 all difficulty 6
4
0 1
4 dice
dice 3 dicePunch: Strength +
aggravated aggravated
Claw: Strength + 1 2 dice 6 dice
dice
Damage
difficulty 8
difficulty 6 difficulty 6
4
or
aggravated
requires stake 3 successes required to hit cleanly
Weapon all difficulty 6 all difficulty 6 all difficulty 6
-1 dice -1 dice
1 dice -1 dice -1 dice
3 successes does double damage - 5 successes auto-kill
a wounded opponent difficulty 9 difficulty 9 difficulty 9
difficulty 10
Beheading
aggravated aggravated aggravated aggravated
dice2 dice 5
dice 4 dice
4
all difficulty 6
dice 3 dice
dice
Kick: Strength + 1 2 dice
aggravated
6 dice
aggravatedaggravated
5
4 dice4 dice 6 dice 5 dice
Weapon 1: Strength + 0 1 dice 3 dice 5 dice
Weapon 2: Strength + 0 1 dice 3
5 dice 7 dice
dicedice 5
Stake: Strength +2 difficulty 6 - 3 successes required to penetrate
Staking 2 3 dice
dice 4 dice 3Soak 1 dice 3
Stamina difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6
dice -1 dice 2Dodge 1 dice -1
Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6 difficulty 6 difficulty 6
dice 3 dice
dice 3 dice
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1 1 1
1 1 1
1 1 1
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0
0
0
0
Breed*
XP Spent XP Remaining
Talents 0
Aspect*
Honor
Temporary Honor
Temporary Glory 0
Wisdom
0
Glory
15 Rt-5 0 -21 0-75 -54
Rank Cliath 1
Mental 0
Skills 0 Knowledges 0
0
Temporary Wisdom
0
Gifts0
Merits and FlawsLvl
KO
Incapacitated
Crippled -5
Mauled
Renown
0 Willpower 3
-2
-2
Rage 0
Wounded
-1Injured
-0
Hurt -1
Bruised
-0 Stamina
Advantages
Backgrounds Gnosis 0 Health
Streetwise Stealth Rituals
Subterfuge Survival Science
Intimidation Performance Occult
Primal-Urge Repair Politics
Empathy Leadership Linguistics
Expression Melee Medicine
Brawl Etiquette Investigation
Dodge Firearms Law
Alertness Animal Ken Computers
Athletics Drive Enigmas
Abilities
Dexterity Manipulation Intelligence
Stamina Appearance Wits
Strength Charisma Perception
Attributes
Physical 0 Social 0
WtOrganization Age Ht
RatkinName Nature
Concept Demeanor
8/2/2019 92x62-5 WW sheets 7-2
34/34
3 dice
Dexterity + Dodge difficulty 6 difficulty 6 difficulty 6
5 diceDodge 1 dice
3 dice
Stamina difficulty 6 difficulty 6 difficulty 6
2 diceSoak 1 dice
dice
Stake: Strength +2 difficulty 6 - 3 successes required to penetrate
Staking 2 3 dice 4
Weapon 2: Strength + 0 1 dice 2 dice
2 diceWeapon 1: Strength + 0 1 dice
3 dice 3 diceKick: Strength + 1 2 dice
aggravated
3 dice
aggravated
3 dice
Beheading
aggravated aggravated
2
a wounded opponent difficulty 9 difficulty 9
1 dice 5
Weapon all difficulty 6 all difficulty 6
5 dice
dice
3 successes does double damage - 5 successes auto-kill
or
aggravated
Damage
dice
requires stake 3 successes required to hit cleanly
aggravated
Claw: Strength + 1 2 dice 3 dice
dicePunch: Strength + 2 dice2 dice0 1
all difficulty 6
Bite: Strength + 1
Hand-to-Hand all difficulty 6 all difficulty 6
3 dice
difficulty 8
requires edged weapon
difficulty 8
Staking
through the heart
1 dice 5 diceneed as many successes as opponent has health levels remaining
requires edged weapon
a fresh opponent difficulty 10 difficulty 10
difficulty 6 difficulty 6Dexterity + Melee
Weapon 1 dice
kick: difficulty 7 kick: difficulty 7
Dexterity + Brawl punch: difficulty 6
claw: difficulty 6
punch: difficulty 6
dice
bite: difficulty 5
claw: difficulty 6
Hand-to-Hand bite: difficulty 5 bite: difficulty 5
35 diceto Hit 1 dice
1 dice
Wits + Alertness difficulty 4 difficulty 4 difficulty 4
1 diceInitiative 1 dice
-1 0
Full Delerium
-2 2 3 35 2 1 0-1 21 1 1 1 1-3 +1 +2 +2 -2 =0+0 =0-2 +1 +4 +1
Man App
+0 +0 +0 +0 +0
Cha Str Dex StaDex Sta Man AppCha StrStr Dex Sta Man App
.92x62-5 Homid Crinos Rodens
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