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The Drive-thru

Lin JiangMFA Design Management

Team 2

Chatsuree IsariyasereekulMFA Design Management

Stephanie KrellMFA Design Management

SDES 704-01: Applied Theory in Design

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Introduction 1Project Brief 2 - Goal - Scope - Opportunity - Topics Of Consideration & Research Market Survey 5Research Questions 7Process 8 - Methodology - Working Wall - Survey - Inteview - ArchetypeSynthesis 14 - Ideation / SketchDeliverables 16Value Proposition 1725 Words Summary 18Solution & Strategies 19 - A B C…QSources 32

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INTRO

DU

CTION

America is a Fast Food Nation (Linklater, 2006). More people than ever are driven to use fast food facilities trying to feed themselves, and hungry families, during fast paced life schedules. Sometimes they are driven by hunger and desire. Other times, it is the price, timeliness, convenience, or the inability to get out of the car due to kids, pets, or disabilities. Fast food companies have many kinds of customers such as; eat-in, carry-out, and drive-thru. In this instance we are observing, speci�cally, the drive-thru user. Who uses these components the most? Why are they so pro�table? What are the variables that need attention? Recent observation and experience made us aware that the most prominent variable that needs attention is communication. From visual a�ordances (such as Enter signs), clearly interpreting the menu, communicating an order, understanding which window to use for payment versus receiving an order, and the sta�’s ability to accurately ful�ll an order, are all part of the process centered around interaction between the user and the company. Studying these interactions with a holistic approach assists in optimizing current industry standards and facilitates drive-thru e�ciency. Addressing the functionality of legacy items such as the drive-thru path Layout, speaker systems, menu board, customer service protocols, or cook-line procedure gives better insight into serving the drive-thru user. The future of the fast food industry lines in improving drive-thru e�ciency through innovation and reducing labor risk while increasing customer satisfaction through streamlined interaction.

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PROJECT BRIEF

GoalBy identifying ine�ciencies in the current system we will evaluate the application of current industry best practices and restructure communication and hardware design in response to trends in technology as it pertains to the entire user experience.

ScopeOur task is to identify the crucial factors in the drive-thru system where users experience an initial negative reaction. We will analyze complications that occur during continued attendance of the same or similar drive-thru systems. Our team will consider cultural, technological, social, and socio-economical data while conducting this research. Using experiential observation, interpersonal interviews, online surveys, and secondary research will allow us to use design to solve gaps in the current process.

OpportunityIn order to maintain the high volume of customers, several keys issues must be established. Research shows that certain factors are important to the consumer; Customer Service, Management, Look & Feel, Technology, Operation, and Design (QSR Magazine, 2011). Research identi�es opportunities to recognize new ways to use innovative technologies, consider psychological and anthropomorphic changes to customer service interactions, and design new structure elements.

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PROJECT BRIEF

Upcoming research will revolve around the topics listed below. Consideration and development of these issues will helpto identify which areas to focus on and what to avoid.

Topics of Consideration & Research

What kind of training or new protocols can be put in place in order to create a positive, less pressured environment for both employees and customers during their periods of interaction. Is it possible to create a positive environment for the customer that places them in a good mood while ordering?

What aspects of the drive-thru system are communication based and how can technology or better visual a�ordances be used to problem solve and possibly save money.

How can customer’s and employee’s time and energy be saved by more e�ciently designing a new system? What causes the back-ups and what can be done about it? Does this issue begin with the customer? The cookline? The cashier? How can this process be sped up without creating a cost de�cit?

Which stores are better served by the new designs and how can it be implemented with as little inconvenience to the customer as possible. Is there other ways to create convenience? Is there opportunity to provide something that hasn’t before that would create more customers?

Communication :

Timeliness :

Convenience :

Customer Service :

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PROJECT BRIEF

How can the industry achieve the best possible accuracy with orders? Does is start with communication? Customer service? Management? Menu? Protocols? Procedures? What can be done to simplify the system? Take out the middle-man and keep it to a basic functions process?

Where is the breakdown in the system? Observation of everything from the drive-thru car path to the infrastructure of the restaurant will occur to �nd a more e�cient system of service. Looking at the customer process vs the employee process will give better insight. What decisions does a customer make while (hungry, under pressure, happy?) As well as what pressures do the employees face? What can be done to solve some of those pressures? Does a happy employee create a positive experience for a customer? What kind of expectations does management place on the employees and does that a�ect their interactions with customers?

Who is the customer? Why do these people use a drive-thru? Is there a way to better serve them? A better way to market a product to them? What are their needs? What are their main ‘wants’? How can this become the best experience possible for them?

What kind of environment is most pleasing to the customer? Is there a new design that works best? Is there anything in the current system that needs improving? Is there anything in the current design that works extremely well?

Research will begin of more technology options and the possibility of incorporating these ideas into current industry standards.

System & Process :

Customer :

Environment :

Technology :

Accuracy :

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MA

RKET SU

RVEY

We identi�ed many drive-thru restaurants around town. We randomly selected threeto test the user experience. We documented our visit to each one with photographs and notations. Immediately following we logged how each one of us felt during our experience, and what we felt while observing the others. Our �ndings show strengths and weaknesses at all three restaurants. Some issues were more prevalent and there was a de�nitive connectionto how we feel during our individual experiences. We observed some speci�c issues including; signage, menus, speaker clarity, use of window #1 and window #2, taste of food, attitude of employee, wait times, assessment of personal emotions during the experience.

Market Survey

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MA

RKET SU

RVEY

Absence of visual direction for the entrance

Observed no wait time as we were the only vehicle

Customer Service was abrupt/ almost rude

Experienced pressure and felt the need to rush the order

Menu visuals were poor: pictures and letters were small

Verbal direction to proceed to the 2nd window but no visual direction or indication

Team members who were not familiar with the concept of what moving to the 2nd window means

Facility only utilized one of two available windows

The french fries delivered were tasty and the order was accurate

Con�rmed this facility did have a small ‘Enter’ sign but hard to see in the dark

A larger menu was easier to see but blocked from the back seat and was not organized well

The menu visuals were bigger

Customer service was friendlier- lead to ability to calmly order

The time it took to get to order and receive our order was slow (4 cars ahead of us)

Utilized both windows (pay and food delivery)

Fries were not good tasting, the Frosty was good, and the order was accurate

During the customer interaction phase the communication was terrible, it took over four tries

to order a 6-piece chicken nugget

Attempted to order a 4-piece nugget but neither the menu nor representative were clear that we

could only order a 6-piece

The cashier was obviously frustrated

Observed no wait time as we were the only vehicle

Menu visuals were the best menu setup and we enjoyed pre-menu

Provided visual order con�rmation on screen right underneath the speaker

Observed a con�ict of interest; cashier was handling both purchases and orders at the same time

Taste of the french fries was by far the best, but our order was not accurate, no ketchup was provided

after it was requested

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RESEARCH

QU

ESTION

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1. What is a Drive-Thru Experience?

a. What is the process?

- How does one communicate their need?

- Where does that function happen?

- How to reinforce a correct order?

b. How does it work?

- From beginning to end what are the stages?

c. Why was it created?

d. Is it still used for this purpose?

2. Who uses the Drive-Thru?

a. What demographic uses drive-thru most?

Fast food

- Moms

- Low income

- Disabled?

- Busy people

- Cops (i.e. people who primarily work in vehicles)

Non-Fast food options (Starbucks/ Ice Creams/ Etc.)

- People with disposable income

- Moms/ pet owners

- Disabled?

- Busy people

- Cops (i.e. people who primarily work in vehicles)

b. Why do people use the drive-thru?

Cheap/A�ordable

Convenient/ Easy

Fast/ Time

Taste/ Marketing

Circumstances: Safety/Children/Pets/Disability/

Laziness

c. Why do companies have them?

Cost E�ective

- Overhead

- Less paid workers

Expand business

Convenience

3. What is the client Drive-Thru Experience and how can it be improved?

a. What negative issues does a person encounter?

How can it be improved?

b. What positive issues does a person encounter?

How can it be improved upon?

c. Once the issues are identi�ed how can they be solved?

Would technology to help?

Technology is the hindrance?

Research Questions

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PROCESS

Methodology1. Primary Research

a. First & Third Party Experience

Go to Drive-Thru and see how it works?

Observe other people as they use the drive-thru

b. Personal Observation

Go through the Drive-Thru

- Document with pictures

- Take notes: how was the experience?

c. Draft Online Survey

Draft questions related to the topic

Post online survey

Analyze results

d. Interpersonal Interviews

Interview customers with various backgrounds

- What is their POV?

- Cultural probe

Interview employees from various restaurants

and positions

- What is their POV?

e. Summary: Analyze results and Synthesize Data

De�ne issues, problem solve using reframing methods

Focus research and design concepts on certain areas

2. Secondary Research

a. Scholarly research

b. Online website

c. Journals/ articles/ statistics

d. Background/ history

3. Analysis & Synthesis

a. Analyze primary research we found to identify

trends

Mind-mapping

A�nity diagram

b. Synthesize secondary research to limit framework

Brainstorming

Heuristic approach

c. Design Models

Ideation

2-D Sketches

3-D Prototyping

Re�nement Model

4. Strategic Execution

a. Visualize the plan

b. Develop and modify the strategy

c. Align Management and Organizational team

d. Plan Procedure

e. Actualize Design

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PROCESS

Experience

Working WallDiscussion

Survey Synthesis

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PROCESS

Survey

Why people use the drive-thru? When using the drive-thru what kind of

problems do you encounter?

Would you use new technologies during

your drive-thru experience?

yes 60%

no 40%

convenience 29.6%

in a rush 20.4%

eating alone 17.3%

general laziness 13.3%

kids/pets in car 13.3%

small order 2%

disabled 1%

other 3.1%

cannot read the menu 15.2%

cannot hear speaker 15.2%

inaccurate order 13.4%

speaker cannot hear 13.4%

waiting too long 13.4%

bad weather 10.7%

window problem 5.4%

entrance confusion 5.4%

employee attitude 4.5%

other 4.5%

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PROCESS

Interview

An interview was conducted with an employee of McDonalds. The Employee is an 18 year old female located in small-town Ohio. The Transcribed Interview is below:

I: Interviewer E: Employee

I: So I know you are an employee at McDonalds. Please answer the following questions.

I: When customers use the drive-thru what kind of problems do you encounter as an employee? E: Most of the time the customers want to just get out of there as quick as possible. They are mostly polite but the slower we are the ruder people become.

I: What are the biggest problems you encounter with the drive-thru? What do people complain about? E: Since our extra sauces have gone up in price most customers complain about that.

I: What do you think could �x it? E: Making them(the cost) go back down.

I:Do you think a touch screen menu system would work better over speaking with a cashier? E: Yes because if something goes wrong then it's their own fault and they have no one to blame but themselves.

I: Do you think it would increase wait time if customers could swipe their own card at the time of order? E: No I think it would decrease so that it's in order and not all over the place.

I: Do you think that having a smartphone app with early ordering would help shorten wait time for drive-thru customer? E: Yes. It would be easier for is as the crew to have things ready and waiting for the customer to pick up.

I: Any other comments about the drive-thru that you would like to share? E:Not at this time.

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PROCESS

ArchetypeWorking Wall

Brainstorming Diagram Chart

Drive-thru Customers/Archetype

- Picky Girlfriend

- The Usual Suspects

- The Late Night Snacker

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PROCESS

Picky Girlfriend The Usual Suspects The Late Night Snacker

Who are they?

- Indecisive- Special order- Finicky- Change mind during order- Causes long waits- Princess- Cannot commit to an order- Calm & friendly customer service can assist this fussy orderer in making good and timely decisions

- The “in” & “out”-er- Knows what they want; prepared decisive- Orders same thing every time- Possibly workaholic and often a lone- ranger- The franchise in near work or on route to home and convenience is the biggest factor

- Constantly hungry and ready for some deep fried ful�llment; this person is up late hours possibly a gamer- Thied-shift worker or partier- Calorie counter, they are NOT; this person relies on convenience- Technology is a plus and the less personal interaction, the better

What do they do? know? understand?

- This person lives in leisure time! Who cares?!- Might be high-school, college kids, trust-fund baby or typically someone who has less concern for time and decisive action- They know that they DON’T know what they want to eat- Their day is just full of time

- Single guy or girl, Workaholic, Type-A, Secretary, or Construction worker- This person’s is almost always the same- They like things a certain way and live on a tight budget- They know what time is easiest to get through the drive-thru and know the menu items they like by heart- They enjoy getting in and out of the drive-thru in under 5 minutes

- Typically night owl- Third-shift worker- College students- Club or bar goers - these people like the late night menu- Don’t mind if its not as robust- Generally don’t order salads, they prefer sugary and fatty foods

What challenges do they face?

- Holding up the line- Possible di�cult customer service- Di�cult and slow- Communication- Pressured to make decision causes them to make a wrong order- Menu clarity could be a problem- Accuracy of order

- Getting stuck in long lines- If menu changes or shifts it cause confusion- Any change in the system can cause problems for this user- Don’t enjoy change

- Might have a more limited menu- Slower service- Less healthy options?- Drunk drivers- Annoying bar and club goers- Order accuracy

Archetype

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SYNTH

ESIS

Ideation

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SYNTH

ESIS

Sketches

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DELIV

ERABLES

Timeline

March April May June

April 7 Project Brief (�rst draft)

April 9 Delivery Project Brief

April 16 Conceptualization

May 7 Design Process and Prototyping

May 19 Digital Presentation for Final (draft)

May 28 Delivery Final Presentation and Process book

March 31 Research: Primary and Secondary research

April 23 Midterm Video/ Presentation

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VALU

E PROPO

SITION

For fast food businesses who operate drive-thru systems that value a faster, more discernible way of delivering their product, Sterling Stainless Systems will o�er easier ordering, shorter waits, and innovative new ways of providing services to current and new customers that could establish new markets. This will be accomplished by redesigning the layout of vehicle approach while creating a clear ordering process and integration with customers’ personal digital devices, and synchronization with the enterprise software system. Unlike other systems, this product minimizes the amount of error caused by the breakdown in verbal communica-tion, sales have the potential to increase between 10-15% with touch screen technologies, allows the client to reach new markets (such as international speakers or the non-hearing communities), and through additional options they would be able to link with a third party delivery service to reach people who have up-until-now been inaccessible.

Value Proposition

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25 WO

RDS SU

MM

ARY

Provide a solution and identify problems within the drive-thru market and develop a strategic plan that integrates current and innovative designs into a uni�ed system.

25 Words Summary

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SOLU

TION

S & STRATEG

IES

Digital System In phase one of design, a Digital System is created to reduce communication error.

Digital software that connects a Pre-menu to a touch screen menu, to an internal cookline, to an accuracy checklist on cashier screen to an

accuracy checklist at car pick-up window is added for better e�ciency and viewing. The customer external checklist and internal employee

checklist assist users to feels like each order is personalized and correct.

It might be considered to add pressure sensors in the drive-thru path so that when activated, it pushes and pulls the screen towards and

away from the car to assist in protecting cars from getting too close and damage to the screens.

Installation of touch-screen menus, with video assistance, is connected to a central call center and is available for people in need of

service. Research shows touch screens can increase sales by 10-15%.

An itemized menu system will make ordering easier for both customers and employees by increasing clarity in �nding the item a

customer wants.

This phase of design allows Sterling to upgrade from a parts distributor to a systems designer: all stages and software work together as a

unit AND solves for the current market �aws of accuracy and communication error-- the cost of the upgrade should not outweigh the bene�ts of

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S & STRATEG

IES

Method A: Mechanical Arms

Mechanical arms that are extendable and foldable, let the customers move and rotate the screen to the right angle that is easiest to use.

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TION

S & STRATEG

IES

Method A: Digital System

i

car sensor transmitter

pre-menu

touch screen

external checklistinternal checklist

internalcook-line

tra�c areaaccuracy scanner

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SOLU

TION

& STRATEG

IES

Touch Screen MenuMenu Page Video Assistance

My Order Page Check-Out Page

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PROJECT BRIEF

SOLU

TION

S & STRATEG

IES

Customer Loyalty In phase two the client’s request for a uni�ed system requires more services to be available to their customers. In preparation of o�ering long term services a Customer Loyalty feature has been designed to increase customer tra�c and assist in brand identi�cation. An Application for smart media was created. This includes: customer data, automatic payment, company media, Menu, Stored billing data, Express Ordering, Games, Locator, and Reward points. This App will wirelessly send the customer’s pre-order to the intended restaurant once they reach a certain distance . The more the customer interacts with the App and features, the more reward points and free items they receive. By adding this feature to the basic systems package it encourages customer interaction with brand technology. This allows the client to design and add logos, mascots and integrate corporate information into the user’s daily life.

Method B: Customer Loyalty

Design a series of Apps to help the customer to order and manage their meals

Customer Data

Automatic Payment

Company Media

MenuStored

Billing DataExpress Order

Games

Location

Reward Points

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SOLU

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PROJECT BRIEF

SOLU

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Method B: Customer Loyalty

Increased Activity=

Added Rewards

1

Mobile Application

Application Icon Home Screen Menu Page My Order page Check-Out Page

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PROJECT BRIEF

SOLU

TION

S & STRATEG

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Express Lane

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PROJECT BRIEF

SOLU

TION

S & STRATEG

IES

Express customers are the future, with smart phones, apps, and technology so prevalent we will see an upsurge of customers using this feature. The express customer should have access to quick pick-up, there are two feasible options for this: The �rst is adding a second lane for express customers who have pre-ordered through their customer loyalty App. There is both a traditional and express lane available for customers. The second (for smaller satellite stores) includes 3-10 ‘Pick-up’ parking spots where food can be delivered straight to your car. This reduces wait time for both express & traditional customers. This connects aspects of all three phases of the system allowing it to be used as an integrated whole.

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PROJECT BRIEF

SOLU

TION

S & STRATEG

IES

Method C: Layout pick-up window

order area

tra�c area

car sensortransmitter

pre-menu

pick-up window

order area

tra�c area

car sensortransmitter

pre-menu

Express Lane

Pick-Up Section

pick-up window

order area

‘pick-up’ section

Adding a Second Lane

Delivery The second (for smaller satellite stores) includes 3-10 ‘Pick-up’ parking spots where food can be delivered straight to your carThis reduces wait time for both express & traditional customers. This connects aspects of all three phases of the system allowing it to be used as an integrated whole. There are currently hundreds of available delivery apps, these are still new in American culture and have not yet populated, however they have the capacity to be the new innovation for the drive-thru.While some of these technologies are already being used in similar markets, this design is the �rst of its kind to combine multiple tools to create a faster more convenient way to receive food. This app can track the customer’s order as it moves through the system, from receiving the order, to it being picked up by your driver, to the route in which it is being delivered as well as to the customer location for the �nal delivery.App Feedback allows the customer to rate the accuracy of their order, the speed of receiving their order, the level of di�culty using the app, as well as any customer service interaction. With this feature I could see the possibility of phasing out the drive-thru for the wave of the future. Who needs a drive-thru when your order is ready when you get there? Or if it can be delivered to your destination? When feeding your family or yourself is no longer inconvenient and where the food chases you instead of you chasing the food!

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SOLU

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SOLU

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Method D: Delivery

Hunger App Order Express Select “Delivery”

Order information transferOrder is picked up

Order is delivered Cash or digital payment

Customer Satisfaction

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SOLU

TION

S & STRATEG

IES

Locator

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PROJECT BRIEF

SOU

RCES

Brindal, Emily. (2010) Exploring fast food consumption behaviours and social in�uence HM Electronic, Inc.(2013) “ HME presents: Optimize Drive-thru Operations with Speed-of-Service Timers”. Retrieved from http://www.hme.com/qsr/link/pr08-13_timer_white_paper.pdf

Insula Research.(2006) “IR presents: Impact of Digital Communication Systems On Drive-Thru Customer Experience”. Retrieved from http://www.hme.com/qsr/link/insula_research_study_impact_of_digital_speakers.pdf

Quick Service Restaurants. (2014) “QSR presents:The Drive Thru Experience”. Retrieved from http://www.qsrmagazine.com/reports/drive-thru-experience

Quick Service Restaurants.(2014) “QSR presents:The Drive-Thru Performance Study: Order Accuracy”. Retrieved from http://www.qsrmagazine.com/content/drive-thru-performance-study-order-accuracy

Quick Service Restaurants.(2014) “QSR presents 2011 Drive-thru Study: Order Accuracy”, Retrieved from http://www.qsrmagazine.com/con-tent/2011-drive-thru-study-order-accuracy

Slawsky, R. “NEXTEP Helps an Asian Restaurant Move Its Buns”, Kiosk Marketplace Self Service News, Trends & Commentary, Retrieved from http://global.networldalliance.com/downloads/white_paperstep_CS_Wow%20Bao_To%20Launch.pdf

Villalobos, R. (2009), “New fast food self-order kiosks released”, The Renegade Rip: Bakers�eld College. Retrieved from http://www.therip.com/reviews/2009/10/07/new-fast-food-selforder-kiosks-released/

References