Congratulations on your purchase of Really Good S
tuff®
Crazy Eights!Prefixes—
a fun and exciting way for students to build vocabulary and practicetheir word-attack skills.
With Crazy Eights! Prefixes,students can play gam
es that will help them read words
with six of the most frequently occurring prefixes. Through repeated play, students
will learn to identify comm
onprefixes, decode longer words, andapply their word-attack skills in afun environm
ent. Crazy Eights!Prefixes
is an excellent way toreinforce your advanced word-study instruction.
Introducing Crazy Eights! Prefixes Playing CardsAfter m
astering single-syllable words, students are ready to look at longer wordsm
ade up of small parts. Prefix study is an essential part of vocabulary developm
entas it provides a direct link from
spelling to meaning. A prefix attaches to a base
word and modifies its m
eaning in a predictable way. Crazy Eights!Prefixesfeatures
Managing Crazy Eights!
Prefixes •
Copy the Crazy Eights! Prefixes G
ame Instructions.
Laminate the instructions for
repeated use.• W
hen using the game at a
literacy center, be sure todem
onstrate how to store the Playing Cards
and leave the center when the activity is com
plete.
VocabularyCrazy Eights!
Prefixes Set 1
This Really Good Stuff
®
product includes:• 6
4 Crazy Eights! PrefixesPlaying Cards
• This Really Good S
tuff®
Activity G
uide
© 2009 R
eally Good
Stuff®
1-800-366-1920 w
ww
.reallygoodstuff.com
#303348M
ade in G
uangzhou,China
All activity guides can be found online:
six of the most frequently occurring prefixes in
the English language—un, re, in, im
, dis, andover.The non-threatening, playful nature ofCrazy Eights!helps students m
ake a reliableconnection between spelling and m
eaning, givingthem
word-attack strategies for breaking downlonger, unfam
iliar words. Refer to the table,right, to sequence prefix study and align it withother Crazy Eights!gam
es.
Introduce the Crazy Eights!Prefixes game to
your group by explaining that the deck includesCards
with words that have comm
on prefixes,eight Switch It! Cards, and two Skip It! Cards.There are nine word Cards
for each prefix, givingstudents repeated exposure to and practicewith unlocking the m
eaning of words with comm
on prefixes.The idea of the gam
e is to match the prefix of the word on
the table with that of the players’ Cards. If that is notpossible, students can change it to a different prefix byputting down a Switch It! Card.Players m
ust say the prefix,read each word, and say its m
eaning as they put down aCard. For exam
ple, if the player’s Cardis incorrect, the player
says, “The prefix in means
not. Incorrectm
eans not correct”before putting down the Card. This reinforces the recognitionand m
eaning of the prefixes and keeps all students on track.
Switch It! and Skip It! Cards• Switch It! Cards:Players use each of the eight Switch
It! Cardsin the deck to
change the prefix that needs to be matched. For exam
ple, if a player alreadydraws or has a Switch
It! Cardalong with disrespect, disloyal, displace, and
overgrown in hand, and the top Cardof the Playing pile is incorrect, the player can
use the SwitchIt! Card
to change the prefix that players must m
atch. The playerputs down the Switch
It! Cardand the disrespect
Cardand players continue by
matching the dis
in disrespect. •
Skip It! Cards:Players use the two Skip It! Cardsin the deck when they cannot
play a word Card and do not have a SwitchIt! Card. For exam
ple, if a player drawsor has a Skip It! Card
along with four words with the prefix re, and the top card onthe Playing pile is disrespect, the player can put down the Skip It! Card. Playcontinues using the disrespect
Card.
“in, like inincorrect,
means
not correct”
Crazy Eights! Prefixes Set 1 Prefix
Meaning
Frequencyun
not, opposite of26
%re
again, back14%
in, imnot, opposite of
11%dis
not, opposite of7%
overtoo m
uch3%
Crazy Eights! Prefixes Set 2 Prefix
Meaning
Frequencyen
cause to4%
nonnot, opposite of
4%sub
under3%
interbetween, am
ong3%
prebefore
3%m
iswrongly
3%
303348 Prefixset1 RGAG 6/2/09 1:58 PM Page 1
Variations:
• Add difficulty and extend play by including fewer Switch It! Cards.
• Focus on fewer prefix categories by removing som
e of the Cards.
ExtensionsAdd extra oral language practice: • Pass out one Playing Card
to each student. Have students read their Cardsand
find their prefix partners. Have each group make up a sentence that uses the
words on their Cards. Add extra written practice:•
After the game, distribute a sorting grid with four colum
ns. Have students labeleach colum
n with a prefix, its meaning, and a sam
ple word. For example, in the first
column, students could write un, with the
definition not, the opposite of, and thesam
ple word undo. Have students use theclassroom
library to do a word hunt aloneor in pairs. Set a tim
e limit and see how
many words each student pair can find and
write. Review the lists, eliminating any
words that are repeated. Make a large
four-column class grid using butcher paper,
and add all student words to the grid.
Model the gam
e using the instructions below until students are familiar with the
rules and procedures, and then allow them to play it at a literacy center. Copy the
Crazy Eights! Prefixes Gam
e Instructions and make them
available at the center.Assign an aide or student volunteer to deal the Cards
and oversee the game, m
akingsure each player says every word aloud.
Crazy Eights! PrefixesG
ame Instructions
Two to six playersObject of the gam
e: To use all the Cardsin your hand by m
atching prefixes andgo out first.1.
Shuffle the deck and deal five Cardsto each player. Have students read their
Cardsto them
selves before the game begins. Decide on the order of play.
2. Place all the remaining Cards
in a stack facedown in the middle of the table.
This stack will be the Draw pile. 3. Turn over the top Card
and place it faceup next to the Draw pile. 4. The first player reads this Card
by saying the prefix, reading the word, andthen stating its m
eaning, for example, “dis
means the opposite of.Disrespect
means the opposite of respect.” If Player 1 has a Card
that matches the prefix,
he or she places it on top of the pile saying, “dislike in disagree
means to not
agree .” If the player does not have a Cardthat m
atches that prefix, he or shedraws a new Card. If the Card
picked is a match, Player 1 can put it down; if
not, the player keeps the Cardand the turn is over.
5. If the player does not have a match but has a Switch It! Card,the player can
change the prefix being matched. For exam
ple, if the Playing pile has disagreeon top and the player has overact, overdue, oversee,and im
possiblein hand, a
SwitchIt! Card
could be used to change the prefix to overas in overact,andthe overact
Cardbecom
es the new Cardon top of the playing pile.
6.If the player does not have a m
atch but has a Skip It! Card,the player can putit down. Play continues using the prefix of the word before the Skip It! Card.
7. Players take turns matching the prefixes and reading the words aloud. If
necessary, shuffle the Playing pile, turn it over, and continue playing untilone player is out of Cards.
8.The first player without any Cards
is the winner.
Crazy Eights! Prefixes Card Listununlockunloadunpackuntieunfolduncoveruncom
mon
unableunsure
rereturnrefillresearchreviewrewriterecoverrecyclereplayrecall
ininvisibleinhum
anincorrectindirectinactiveincom
pleteinsaneinform
alinjustice
imimperfect
impossible
imm
atureim
mortal
imbalance
impractical
impersonal
impolite
imm
obile
disdisrespectdisabledisloyaldiscoverdisplacediscom
fortdiscolordisappeardisagree
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Skip It!
Skip It!
Related Really Good Stuff
® Products:
Crazy Eights! Prefixes Set 2 (#30
3352)Crazy Eights! S
uffixes Set 1 (#30
3357)Crazy Eights! G
reek Roots (#303359)
Crazy Eights! Latin Roots (#303354)
overovergrownoverdueoveralloveractoverjoyoverlapoverseeoverdoneovercom
e
unnot
undo
unloadunpack
reagainredo
reviewretake
innot opposite of
invisible
inhumane
indirect
imnot opposite ofim
perfect
impossible
impolite
303348 Prefixset1 RGAG 6/2/09 1:58 PM Page 2
Congratulations on your purchase of Really Good Stuff® Crazy Eights! Prefixes—a funand exciting way for students to build vocabulary and practice their word-attackskills.
With Crazy Eights! Prefixes, students can play games that will help them read wordswith six of the most frequentlyoccurring prefixes. Throughrepeated play, students will learnto identify common prefixes,decode longer words, and applytheir word-attack skills in a funenvironment. Crazy Eights!Prefixes is an excellent way to reinforce your advanced word-study instruction.
Introducing Crazy Eights! Prefixes Playing CardsPrefix study is an essential part of vocabulary development as it provides a directlink from spelling to meaning. After studying the most frequently occurring prefixesin the first set of Crazy Eights! Prefixes, continue the learning with Set 2 of Crazy
Managing Crazy Eights!Prefixes • Copy the Crazy Eights!
Prefixes Game Instructions.Laminate the instructions forrepeated use.
• When using the game at aliteracy center, be sure todemonstrate how to store the playing cards and leave the center when the activity is complete.
VocabularyCrazy Eights!
Prefixes Set 2
This Really Good Stuff®
product includes:• 64 Crazy Eights! Prefixes
Playing Cards• This Really Good Stuff®
Activity Guide
© 2009 Really Good Stuff® 1-800-366-1920 www.reallygoodstuff.com #303352
Made in Guangzhou,China
All activity guides can be found online:
Eights! Prefixes, which features the prefixessub, en, inter, non, pre, and mis. Thenonthreatening, playful nature of Crazy Eights!helps students make an important connectionbetween spelling and meaning, giving them wordattack strategies for breaking down longerunfamiliar words. Refer to the table to theright to sequence prefix study and align it withother Crazy Eights! games.
Introduce the Crazy Eights! Prefixes game toyour group by explaining that the deck includesCards with words that have common prefixes,eight Switch It! Cards, and two Skip It! Cards.There are nine word Cards for each prefix, givingstudents repeated exposure to and practice with unlockingthe meaning of words with common prefixes. The idea of thegame is to match the prefix of the word on the table withthat of the players’ Cards. If that is not possible, studentscan change it to a different prefix by putting down a SwitchIt! Card. Players must say the prefix, read each word, andsay its meaning as they put down a Card. For example, if theplayer’s Card is enlarge, the player says, “The prefix enmeans to make. Enlarge means to make large” beforeputting down the Card. This reinforces the recognition andmeaning of the prefixes and keeps all students on track.
Switch It! and Skip It! Cards• Switch It! Cards: Players use each of the eight Switch It! Cards in the deck to
change the prefix that needs to be matched. For example, if a player alreadydraws or has a Switch It! Card along with mislead, misunderstand, mistake, andpreschool in hand, and the top Card of the Playing pile is enlarge, the player canuse the Switch It! Card to change the prefix that players must match. The playerputs down the Switch It! Card and the misunderstand Card and players continueby matching the mis in misunderstand.
• Skip It! Cards: Players use the two Skip It! Cards in the deck when they cannotplay a word Card and do not have a Switch It! Card. For example, if a player drawsor has a Skip It! Card along with four words with the prefix inter, and the top Cardon the Playing pile is misunderstand, the player can put down the Skip It! Card.Play continues using the misunderstand Card.
“en, like in enlarge,means to make large”
Crazy Eights! Prefixes Set 1 Prefix Meaning Frequencyun not, opposite of 26%re again, back 14%in, im not, opposite of 11%dis not, opposite of 7%over too much 3%
Crazy Eights! Prefixes Set 2 Prefix Meaning Frequencyen cause to 4%non not, opposite of 4%sub under 3%inter between, among 3%pre before 3%mis wrongly 3%
303352 Prefixset2 RGAG 6/2/09 2:00 PM Page 1
Variations:• Add difficulty and extend play by including fewer Switch It! Cards. • Add difficulty by including more prefixes. Use Cards from the Crazy Eights!
Prefixes Playing Cards Set 1.
ExtensionsAdd extra oral language practice: • After playing the game, select a Card and say it aloud with the prefix missing.
For example, for enlarge, replace the prefix with blank: “blank – large”. Havestudents say the correct prefix that combines with large along with thecomplete word enlarge.
Add extra written practice:• Write each prefix on an index card. Select one, set a
timer, and have students write as many words aspossible using that prefix.
Model the game using the instructions below until students are familiar with therules and procedures, and then allow them to play it at a literacy center. Copy theCrazy Eights! Prefixes Game Instructions and make them available at the center.Assign an aide or student volunteer to deal the Cards and oversee the game, makingsure each player says every word aloud.
Crazy Eights! Prefixes Game InstructionsTwo to six playersObject of the game: To use all the Cards in your hand by matching prefixes andgo out first.1. Shuffle the deck and deal five Cards to each player. Have students read their
Cards to themselves before the game begins. Decide on the order of play.2. Place all the remaining Cards in a stack facedown in the middle of the table.
This stack will be the Draw pile. 3. Turn over the top Card and place it faceup next to the Draw pile. 4. The first player reads this Card by saying the prefix, reading the word and then
stating its meaning, for example, “mis, like in misunderstand, means to wronglyunderstand.” If Player 1 has a Card that matches the prefix, they place it ontop of the pile saying, “mis means the wrong way. Mislead means to lead thewrong way.” If the player does not have a Card that matches that prefix, he orshe draws a new Card. If the Card picked is a match, Player 1 can put it down;if not, the player keeps the Card and the turn is over.
5. If the player does not have a match but has a Switch It! Card, they canchange the prefix being matched. For example, if the Playing pile has misleadon top and the player has nonfiction, nonviolent, nonsmoking, and precook inhand, a Switch It! Card could be used to change the prefix to non as innonfiction, and the nonfiction Card becomes the new Card on top of thePlaying pile.
6. If the player does not have a match but has a Skip It! Card, the player can putit down. Play continues using the prefix of the word before the Skip It! Card.
7. Players take turns matching the prefixes and reading the words aloud. Ifnecessary, shuffle the Playing pile, turn it over, and continue playing untilone player is out of Cards.
8. The first player without any Cards is the winner.
Crazy Eights! Prefixes Card Listsubsubmarinesubwaysubconscioussubtitlesubstandardsuboceanicsubtotalsubmergesubsoil
enenlargeenforceenjoyenlistencircleencloseendangerentrustenable
interinteractinterruptinterveneinterceptinterchangeinternationalintersectinterjectinterfere
nonnonfictionnonviolentnonsmokingnonsticknonstopnonfatnonsensenonprofitnondairy
prepreviewpreschoolprecookpredictpreparepreventprepaypreteenpreset
Switch It!Switch It!Switch It!Switch It!Switch It!Switch It!Switch It!Switch It!Skip It!Skip It!
Related Really Good Stuff® Products:Crazy Eights! Prefixes Set 1 (#303348)Crazy Eights! Suffixes Set 2 (#303365)Crazy Eights! Greek Roots (#303359) Crazy Eights! Latin Roots (#303354)
mismisleadmisunderstandmistakemisplacemismatchmisspellmisusemisbehavemisguide
prepreviewpreschoolpredictpreparepreventpreteen
303352 Prefixset2 RGAG 6/2/09 2:00 PM Page 2
Congratulations on your purchase of Really Good S
tuff®
Crazy Eights!LatinRoots—
a fun and exciting way for students to build vocabulary and practicetheir word-attack skills.
With Crazy Eights! Latin Roots,students can play gam
es that will help them read
words and easily recognize six frequently occurring Latin roots. Through repeatedplay, students will learn to quicklyidentify these roots, decode longerwords, and apply their word-attackskills in a fun environm
ent. CrazyEights! Latin Roots
is an excellentway to reinforce your advanced word-study instruction.
Introducing Crazy Eights! Latin Roots Playing CardsRoot study is an essential part of vocabulary developm
ent as it provides a directlink from
spelling to meaning. The knowledge of G
reek and Latin roots helpsstudents to unlock the m
eaning of longer, unfamiliar words and expand their
Managing Crazy Eights!
Latin Roots •
Copy the Crazy Eights! LatinRoots G
ame Instructions.
Laminate the instructions for
repeated use.• W
hen using the game at a
literacy center, be sure todem
onstrate how to storethe Playing Cards and leavethe center when the activityis com
plete.
VocabularyCrazy Eights! Latin Roots
This Really Good Stuff
®
product includes:• 6
4 Crazy Eights! LatinRoots Playing Cards
• This Really Good S
tuff®
Activity G
uide
© 2009 R
eally Good
Stuff®
1-800-366-1920 w
ww
.reallygoodstuff.com
#303354M
ade in G
uangzhou,China
All activity guides can be found online:
vocabulary. On each Playing Cardthere is a word that contains a root in the
beginning, middle, or ending position. Students m
ust use their word-study skills toidentify each root and define each word.
Crazy Eights!LatinRoots
features wordswith com
mon roots found
at the intermediate level.
Refer to the table, right,for a list of roots andtheir m
eanings found inthe Crazy Eights!gam
es.
Introduce the Crazy Eights! Latin Roots game to your group by explaining that the
deck includes Cardswith words that all contain six com
mon roots, eight Switch It!
Cards, and two Skip It! Cards. There are nine word Cardsfor each root, giving
students repeated exposure to and practice with unlockingthe m
eaning of words based on their root knowledge. Theidea of the gam
e is to match the root of the word on the
table with that of the players’ Cards. If that is not possible,students can change it to a different root by putting downa Switch It! Card.Players m
ust say the root and read eachword as they put down a Card. For exam
ple, if the player’sCard
is extract, the player says, “tract,like in extract,”before putting down the Card. This reinforces the recognitionof the roots and keeps all students on track.
Switch It! and Skip It! Cards• Switch It! Cards:Players use each of the eight Switch It! Cards
in the deck tochange the root that needs to be m
atched. For example, if a player already draws
or has a Switch It! Cardalong with describe, prescribe, inscribe, and
predict inhand, and the top Card
of the Playing pile is extract, the player can use theSwitch It! Card
to change the root that players must m
atch. The player putsdown the Switch It! Card
and the describeCard
and players continue by matching
the scribin describe.
• Skip It! Cards:Players use the two Skip It! Cardsin the deck when they cannot
play a word Cardand do not have a Switch It! Card. For exam
ple, if a player drawsor has a Skip It! Card
along with four words with the root dict, and the top Cardon the Playing Pile is describe, the player can put down the Skip It! Card. Playcontinues using the describe
Card.
“tract, like inextract”
Latin Root Playing CardsRoot
Meaning
tractto drag, draw, or pull
spectto look or see
portto carry
dictto speak
scribto write
ruptto break
Greek Root Playing Cards
RootM
eaninggraph
to writebio
lifem
etrm
easurephon
soundhydr
watercycl
circle, wheel
303354 LatinRoot RGAG 6/12/09 4:52 PM Page 1
Variations:• A
dd difficulty and extend play by including fewer Switch It! Cards. • A
dd difficulty by having players state the meaning of each word as they put
down a Card.
ExtensionsAdd extra oral language practice: • Select a Playing Card and read it to your group. Have students, working in pairs,
come up with a sentence that uses the targeted word. Have each pair of students
take turns sharing their sentences. Add extra written practice:•
Write each Latin root on an index card. S
elect one, seta tim
er, and have students write as many words as
possible using that root.
Model the gam
e using the instructions below until students are familiar with the
rules and procedures, and then allow them to play it at a literacy center. Copy the
Crazy Eights! Latin Roots Gam
e Instructions and make it available at the center.
Assign an aide or student volunteer to deal the Cards and oversee the game, m
akingsure each player says every word aloud.
Crazy Eights! Latin RootsG
ame Instructions
Two to six playersObject of the gam
e: To use all the Cardsin your hand by m
atching Latin rootsand go out first.1.
Shuffle the deck and deal five Cardsto each player. Have students read their
Cardsto them
selves before the game begins. Decide on the order of play.
2. Place all the remaining Cards
in a stack facedown in the middle of the table.
This stack will be the Draw pile. 3. Turn over the top Card
and place it faceup next to the Draw pile. 4. The first player reads this Card
by saying the root and reading the word, forexam
ple, “scrib,like in describe.” If Player 1 has a Cardthat m
atches the root,he or she places it on top of the pile saying, “scrib,like in subscribe.” If theplayer does not have a Card
that matches that root, the player draws a new
Card. If the Cardpicked is a m
atch, Player 1 can put it down; if not, Player 1keeps the Card
and the turn is over.5. If the player does not have a m
atch but has a Switch It! Card,the playercan change the root being m
atched. For example, if the Playing Pile has
subscribeon top and the player has spectacle, respect, suspect, and
contract in hand, a Switch It! Cardcould be used to change the root to
spect,as in spectacle,and the spectacleCard
becomes the new Card
on topof the Playing Pile.
6.If the player does not have a m
atch but has a Skip It! Card,the player can putit down. Play continues using the root of the word before the Skip It! Card.
7. Players take turns matching the roots and reading the words aloud. If
necessary, shuffle the Playing Pile, turn it over, and continue playing untilone player is out of Cards.
8.The first player without any Cards
is the winner.
Crazy Eights! Latin RootsCard List
tractattractretracttractiontractorprotractordistractioncontractionextractcontract
spectinspectionspectatorspectaclerespectperspectiveretrospectdisrespectinspectorsuspect
portportabletransportationtransportexportim
portdeportim
portationexportationsupport
dictdictionarypredictdictationcontradictdictatorverdictdictionpredictioncontradiction
scribdescribeprescribeinscribescribbletranscribeindescribabledescribablesubscribecircum
scribe
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Skip It!
Skip It!
Related Really Good Stuff
® Products:
Crazy Eights! Prefixes Set 1 (#30
3348)
Crazy Eights! Prefixes Set 2 (#30
3352)Crazy Eights! S
uffixes Set 1 (#30
3357)Crazy Eights! S
uffixes Set 2 (#30
3365)
Crazy Eights! Greek Roots (#30
3359)
ruptinterruptdisruptioncorrupteruptrupturebankruptabruptinterruptiondisrupt
dictpredictpredictiondictionarycontradictiondictate
303354 LatinRoot RGAG 6/12/09 4:52 PM Page 2
Congratulations on your purchase of Really Good S
tuff®
Crazy Eights!Suffixes—
a fun and exciting way for students to build vocabulary and practice theirword-attack skills.
With Crazy Eights! Suffixes,students can play gam
es that will help them read words
with six of the most frequently occurring suffixes. Through repeated play, students
will learn to identify comm
onsuffixes, decode longer words, andapply their word-attack skills in afun environm
ent. Crazy Eights!Suffixes
is an excellent way toreinforce your advanced word-studyinstruction.
Introducing Crazy Eights! Suffixes Playing CardsSuffix study is an essential part of vocabulary developm
ent as it helps studentsm
ake the connection between spelling and meaning. Like prefixes, suffixes can m
odifythe m
eaning of base words, but they can also indicate how words are being used. Forexam
ple, edindicates past tense as in washed, and ing
indicates a continuous action
Managing Crazy Eights!
Suffixes •
Copy the Crazy Eights! S
uffixes Gam
e Instructions.Lam
inate the instructions forrepeated use.
• When using the gam
e at aliteracy center, be sure todem
onstrate how to store the playing cards and leave the center when the activity is com
plete.
VocabularyCrazy Eights!
Suffixes Set 1
This Really Good Stuff
®
product includes:• 6
4 Crazy Eights! SuffixesPlaying Cards
• This Really Good S
tuff®
Activity G
uide
© 2009 R
eally Good
Stuff®
1-800-366-1920 w
ww
.reallygoodstuff.com
#303357M
ade in G
uangzhou,China
All activity guides can be found online:
as in washing. These clues help studentsdecode longer words and increasefluency and reading com
prehension. Set 1of Crazy Eights!Suffixes
features thesuffixes ed, ing, ly, er, or, and
ion.Byintroducing these suffixes in anonthreatening, playful environm
ent,students use their newly acquired word-attack strategies for breaking downlonger unfam
iliar words. Refer to thetable, right, for a sequence of suffixstudy and align it with other Crazy Eights!gam
es.
Introduce the Crazy Eights! Suffixesgam
e to your group by explaining thatthe deck includes Cards
with words thathave the m
ost comm
on suffixes, eightSwitch It! Cards, and two Skip It! Cards. There are nine wordCards
for each suffix, giving students repeated exposure toand practice with unlocking the m
eaning of words with comm
onsuffixes. The idea of the gam
e is to match the suffix of the
word on the table with that of the players’ Cards. If that is notpossible, students can change it to a different suffix byputting down a Switch It! Card. Players m
ust say the suffixand read each word as they put down a Card. For exam
ple, ifthe player’s Card
is loudly, the player says, “ly,like in loudly,” before putting down theCard. This reinforces the chunking of word parts and keeps all students on track.
Switch It!and Skip It! Cards• Switch It! Cards:Players use each of the eight Switch It! Cards
in the deck tochange the suffix that needs to be m
atched. For example, if a player already draws
or has a Switch It! Cardalong with actor, professor, doctor, and
teacher in hand,and the top Card
of the Playing pile is loudly, the player can use the Switch It! Cardto change the suffix that players m
ust match. The player puts down the Switch It!
Cardand the actorCard
and players continue by matching the orin doctor.
• Skip It! Cards:Players use the two Skip It! Cardsin the deck when they cannot
play a word Cardand do not have a Switch
It! Card. For example, if a player draws
or has a Skip It! Cardalong with four words with the suffix ing, and the top Card
on the Playing pile is actor, the player can put down the Skip It! Card. Playcontinues using the actorCard.
“ly,like in loudly”
Crazy Eights! Suffix Set 1 Suffix
Meaning
Frequency-ed
used to form past tense
20%
-ingaction or process
14%-ly
in a specified manner
7%-er, -or
one who4%
-ionstate or quality of,
4%result of an act
Crazy Eights! Suffix Set 2 Suffix
Meaning
Frequency-ible,
is, can be 2%
-able-y
characterized by; full of1%
-lesswithout, m
issing1%
-ment
state or condition; 1%
result of an action-ful
full of1%
303357 Suffixset1 RGAG 6/2/09 2:03 PM Page 1
Variations:• A
dd difficulty and extend play by including fewer Switch It! Cards. • A
dd difficulty by having players say what each suffix means after they read
their Cards. For example, ed,as in pushed,m
eans the past tense of push.
ExtensionsAdd extra oral language practice: • Select a Playing Card
and read it to your group. Have students, working in pairs,com
e up with a sentence that uses the targeted word. Have each pair of studentstake turns sharing their sentences.
• Pass out one Playing Cardto each student. G
ivestudents a set am
ount of time to find their suffix
partners. Go around the room
and have each groupread their word Cards
aloud. Add extra written practice:
•W
rite each suffix on an index card.Select one, set a tim
er, and havestudents write as m
any words aspossible using that suffix.
Related Really Good Stuff
® Products:
Crazy Eights! Prefixes Set 1 (#30
3348)
Crazy Eights! Prefixes Set 2 (#30
3352)Crazy Eights! S
uffixes Set 2 (#30
3365)
Crazy Eights! Greek Roots (#30
3359)Crazy Eights! Latin Roots (#30
3354)
Model the gam
e using the instructions below until students are familiar with the
rules and procedures, and then allow them to play it at a literacy center. Copy the
Crazy Eights! Suffixes Gam
e Instructions and make it available at the center. Assign
an aide or student volunteer to deal the Cardsand oversee the gam
e, making sure
each player says every word aloud.
Crazy Eights! Suffixes Gam
e InstructionsTwo to six playersObject of the gam
e: To use all the Cardsin your hand by m
atching suffixes andgo out first.1. Shuffle the deck and deal five Cards
to each player. Have students read theirCards
to themselves before the gam
e begins. Decide on the order of play.2. Place all the rem
aining Cardsin a stack facedown in the m
iddle of the table.This stack will be the Draw pile.
3. Turn over the top Cardand place it faceup next to the Draw pile.
4. The first player reads this Cardby saying the suffix and then reading the word,
for example, “or,like in actor.” If Player 1 has a Card
that matches the suffix,
he or she places it on top of the pile saying, “or,like in translator.” If the playerdoes not have a Card
that matches that suffix, he or she draws a new Card. If
the Cardpicked is a m
atch, Player 1 can put it down; if not, the player keepsthe Card
and the turn is over. 5. If the player does not have a m
atch but has a Switch It! Card,the player canchange the suffix being m
atched. For example, if the Playing pile has translator
on top and the player has washing, studying, speaking,and pushedin hand, a
Switch It! Card could be used to change the suffix to ingas in washing,and
the washingCard
becomes the new Card
on top of the Playing pile. 6
.If the player does not have a match but has a Skip It! Card,the player can put
it down. Play continues using the suffix of the word before the Skip It! Card.7. Players take turns m
atching the suffixes and reading the words aloud. Ifnecessary, shuffle the Playing pile, turn it over, and continue playing untilone player is out of Cards.
8.The first player without any Cards
is the winner.
Crazy Eights! SuffixesCard List
-edm
issedpushedwaitedstartedslam
med
playedhuggedwalkedshared
-ingspeakingstudyingwashingsittingshakingtappingbuyinggivingdragging
-lyloudlyangrilyeasilyhardlyrarelyhappilybarelyconstantlyquietly
-erteacherbakerbankergardenersingerm
anagersurfercarpenterplum
ber
-orprofessoractortranslatordoctoreditorauthorsailorvictortraitor
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Skip It!
Skip It!
-ionactionvisionm
otionfractionfictionsectionunioncollectiontelevision
-erteacher
baker
banker
gardener
singer
manager
surfer
303357 Suffixset1 RGAG 6/2/09 2:03 PM Page 2
Congratulations on your purchase of Really Good S
tuff®
Crazy Eights!Greek
Roots—a fun and exciting way for students to build vocabulary and practice
their word-attack skills.
With Crazy Eights! G
reek Roots,students can play games that will help them
readwords that contain six frequently occurring G
reek roots. Through repeated play,students will learn to identify theseroots quickly, decode longer words,and apply their word-attack skills in afun environm
ent. Crazy Eights! Greek
Rootsis an excellent way to reinforce
your advanced word-study instruction.
Introducing Crazy Eights!Greek Roots Playing Cards
Root study is an essential part of vocabulary development as it provides a direct
link from spelling to m
eaning. The knowledge of Greek and Latin roots helps
students to unlock the meaning of longer, unfam
iliar words and expand their
Managing Crazy Eights!
Greek Roots
•Copy the Crazy Eights! G
reekRoots G
ame Instructions.
Laminate the instructions for
repeated use.• W
hen using the game at a
literacy center, be sure todem
onstrate how to storethe Playing Cards
and leavethe center when the activityis com
plete.
VocabularyCrazy Eights! G
reek Roots
This Really Good Stuff
®
product includes:• 6
4 Crazy Eights! Greek
Roots Playing Cards• This Really G
ood Stuff
®
Activity G
uide
© 2009 R
eally Good
Stuff®
1-800-366-1920 w
ww
.reallygoodstuff.com
#303359M
ade in G
uangzhou,China
All activity guides can be found online:
vocabulary. On each Playing Cardthere is a word that contains a root in the
beginning, middle, or ending position. Students m
ust use their word-study skills toidentify each root and define each word.
Crazy Eights! Greek Roots
features words withcom
mon roots encountered
at the intermediate level.
Refer to this table for alist of roots and theirm
eanings found in theCrazy Eights! gam
e.
Introduce the Crazy Eights! Greek Roots gam
e to your group by explaining that thedeck includes Cards
with words that contain six comm
on roots, eight SwitchIt!
Cards, and two Skip It! Cards. There are nine word cards for each root, givingstudents repeated exposure to and practice with unlocking the m
eaning of wordsbased on their root knowledge. The idea of the gam
e is tom
atch the root of the word on the table with that of theplayers’ Cards. If that is not possible, students can changeit to a different root by putting down a Switch
It! Card.Players m
ust say the root and read each word as they putdown a Card. For exam
ple, if the player’s card is hydrate, theplayer says, “hydr,like in hydrate,” before putting down theCard. This reinforces the recognition of the roots and keepsall students on track.
Switch It!and Skip It! Cards• Switch It! Cards:Players use each of the eight Switch
It! Cardsin the deck to
change the root that needs to be matched. For exam
ple, if a player already drawsor has a Switch
It! Cardalong with geom
etry, metric, sym
metry, and
cyclone inhand, and the top Card
of the playing pile is hydrate, the player can use theSwitch
It! Cardto change the root that players m
ust match. The player puts
down the SwitchIt! Card
and the geometry
Cardand players continue by
matching the m
etrin geometry.
• Skip It! Cards:Players use the two Skip It! Cardsin the deck when they cannot
play a word Cardand do not have a Switch
It! Card. For example, if a player draws
or has a Skip It! Cardalong with four words with the root cycl, and the top Card
on the Playing pile is geometry, the player can put down the Skip It! Card. Play
continues using the geometry
Card.
“hydr, like inhydrate”
Latin Root Playing CardsRoot
Meaning
tractto drag, draw, or pull
spectto look or see
portto carry
dictto speak
scribto write
ruptto break
Greek Root Playing Cards
RootM
eaninggraph
to writebio
lifem
etrm
easurephon
soundhydr
watercycl
circle, wheel
303359 GreekRoot RGAG 6/2/09 2:06 PM Page 1
Variations:• A
dd difficulty and extend play by including fewer Switch It! Cards. • A
dd difficulty by having players state the meaning of each word as they put
down a Card.
ExtensionsAdd extra oral language practice: • Pass out one Playing Card
to each student. Have students read their Cardsand
find their Greek root partners. Have each group m
ake up sentences that use thewords on their Cards.
Add extra written practice:•
After the gam
e, distribute a sorting grid with three to five columns. H
avestudents label each colum
n with a Greek root and
a sample word. For exam
ple, the first column could
be metr, with the sam
ple word metric
writtenunderneath. Use the Cards
to do a blind sort.S
elect a Card, read the word on it, and havestudents write it onto their sorting grid in thecorrect colum
n. Have students write additional
words in each column on their own.
Model the gam
e using the instructions below until students are familiar with the
rules and procedures, and then allow them to play it at a literacy center. Copy the
Crazy Eights! Greek Roots G
ame Instructions and m
ake it available at the center.Assign an aide or student volunteer to deal the Cards
and oversee the game, m
akingsure each player says every word aloud.
Crazy Eights! Greek Roots G
ame Instructions
Two to six playersObject of the gam
e: To use all the Cardsin your hand by m
atching Greek roots
and go out first.1.
Shuffle the deck and deal five Cardsto each player. Have students read their
Cardsto them
selves before the game begins. Decide on the order of play.
2. Place all the remaining Cards
in a stack facedown in the middle of the table.
This stack will be the Draw pile. 3. Turn over the top Card
and place it faceup next to the Draw pile. 4. The first player reads this Card
by saying the root and reading the word, forexam
ple, “metry,like in geom
etry.” If Player 1 has a Cardthat m
atches theroot, he or she places it on top of the pile saying, “m
etr,like in optometry.” If
the player does not have a Cardthat m
atches that root, they draw a newCard. If the Card
picked is a match, Player 1 can put it down; if not, they keep
the Cardand the turn is over.
5. If the player does not have a match but has a Switch It! Card,he or she can
change the root being matched. For exam
ple, if the Playing pile hasoptom
etryon top and the player has recycle, bicycle, tricycle,and
calligraphyin hand, a Switch It! Card
could be used to change the root tocycl,as in recycle,and the recycle
Cardbecom
es the new Cardon top of the
Playing pile.6
.If the player does not have a match but has a Skip It! Card,the player can put
it down. Play continues using the root of the word before the Skip It! Card.7. Players take turns m
atching the roots and reading the words aloud. Ifnecessary, shuffle the Playing pile, turn it over, and continue playing untilone player is out of Cards.
8.The first player without any Cards
is the winner.
Crazy Eights! Greek Roots
Card Listgraphgraphicphotographtelegraphgraphiteautographbibliographycalligraphygeographyparagraph
biobiologybiographyautobiographysym
biosisbiologistbiochem
istryantibioticbiodegradablebiodiversity
metr
geometry
metric
geometric
symm
etricalasym
metric
optometry
isometric
symm
etrybarom
etric
phonphonologytelephonem
icrophoneheadphonephonicssym
phonyphoneticxylophonem
egaphone
hydrhydratedehydratehydranthydrologycarbohydratedehydratorrehydratehydraulicshydrogen
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Skip It!
Skip It!
Related Really Good Stuff
® Products:
Crazy Eights! Prefixes Set 1 (#30
3348)
Crazy Eights! Prefixes Set 2 (#30
3352)Crazy Eights! S
uffixes Set 1 (#30
3357)Crazy Eights! S
uffixes Set 2 (#30
3365)
Crazy Eights! Latin Roots (#303354)
cyclbicyclecyclecyclicalunicycletricyclecyclistm
otorcyclerecyclecyclone
metr
(metric)
geometry
geometric
isometric
bio(biology)
biography,biologist
phon(telephone)
microphone
phonologysym
phony
303359 GreekRoot RGAG 6/2/09 2:06 PM Page 2
Congratulations on your purchase of Really Good S
tuff®
Crazy Eights! Suffixes—
a fun and exciting way for students to build vocabulary and practicetheir word-attack skills.
With Crazy Eights! Suffixes,students can play gam
es that will help them read
words with six of the most frequently
occurring suffixes. Through repeatedplay, students will learn to identifycom
mon suffixes, decode longer words,
and apply their word-attack skills in afun environm
ent. Crazy Eights! Suffixesis an excellent way to reinforce youradvanced word study instruction.
Introducing the Crazy Eights! Suffixes Playing CardsSuffix study is an essential part of vocabulary developm
ent as it helps studentsm
ake the connection between spelling and meaning. Like prefixes, suffixes can
modify the m
eaning of base words, but they can also indicate how words are beingused. For exam
ple, adding a yto a noun m
odifies its function making it an adjective,
as in cloudy. These clues help students decode longer words and increase fluency
Managing Crazy Eights!
Suffixes •
Copy the Crazy Eights! S
uffixes Gam
e Instructions.Lam
inate the instructions forrepeated use.
• When using the gam
e at aliteracy center, be sure todem
onstrate how to store the playing cards and leave the center when the activity is com
plete.
VocabularyCrazy Eights!
Suffixes Set 2
This Really Good Stuff
®
product includes:• 6
4 Crazy Eights! SuffixPlaying Cards
• This Really Good S
tuff®
Activity G
uide
© 2009 R
eally Good
Stuff®
1-800-366-1920 w
ww
.reallygoodstuff.com
#303365M
ade in G
uangzhou,China
All activity guides can be found online:
and reading comprehension. After
studying the most frequently occurring
suffixes in the first set of Crazy Eights!Suffixes, continue the learning with Set2
of Crazy Eights! Suffixes, whichfeatures the suffixes ible, able, y, less,m
entand ness. Refer to the table at
right for a sequence of suffix study andalign it with other Crazy Eights!gam
es.
Introduce the Crazy Eights! Suffix game
to your group by explaining that thedeck includes cards with words thathave the m
ost comm
on suffixes, eightSwitch It! Cards, and two Skip It! Cards.There are nine word cards for eachsuffix, giving students repeatedexposure to and practice with unlockingthe m
eaning of words with comm
on suffixes. The idea of thegam
e is to match the suffix of the word on the table with
that of the players’ cards. If that is not possible, studentscan change it to a different suffix by putting down a SwitchIt! Card . Players m
ust say the suffix and read each word asthey put down a card. For exam
ple, if the player’s card iscloudy, the player says, “y,like in cloudy,” before puttingdown the card. This reinforces the chunking of word partsand keeps all students on track.
Switch It! and Skip It! Cards• Switch It! Cards:Players use each of the eight Switch
It! Cardsin the deck to
change the suffix that needs to be matched. For exam
ple, if a player alreadydraws or has a Switch
It! Cardalong with enjoym
ent, agreement, environm
ent,and
cheerful in hand, and the top card of the playing pile is cloudy, the playercan use the Switch
It! Cardto change the suffix that players m
ust match. The
player puts down the SwitchIt! Card
and the agreement
card and playerscontinue by m
atching the ment
in agreement.
• Skip It! Cards:Players use the two Skip It! Cardsin the deck when they cannot
play a word card and do not have a Switch It! Card. For example, if a player draws
or has a Skip It! Cardalong with four words with the suffix able, and the top card
on the playing pile is agreement, the player can put down the Skip It! Card. Play
continues using the agreement
card.
“y,like in cloudy”
Crazy Eights! Suffix Set 1 Suffix
Meaning
Frequency-ed
used to form past tense
20%
-ingaction or process
14%-ly
in a specified manner
7%-er, -or
one who4%
-ionstate or quality of,
4%result of an act
Crazy Eights! Suffix Set 2 Suffix
Meaning
Frequency-ible,
is, can be 2%
-able-y
characterized by; full of1%
-lesswithout, m
issing1%
-ment
state or condition; 1%
result of an action-ful
full of1%
303365 Suffixset 2 RGAG 6/2/09 2:07 PM Page 1
Variations:• A
dd difficulty and extend play by including fewer SwitchIt! Cards.
• Have students say if an e
must be dropped or a consonant doubled when
adding a suffix.
ExtensionsAdd extra oral language practice: • Select a playing card and read it to your group. Have students, working in pairs,
come up with a sentence that uses the targeted word. Have each pair of students
take turns sharing their sentences. • Draw from
a Hat – Say and display a suffix from
this set of playing cards. Have
students pull base words out of a hat and say whether they can make a new
word with the base and suffix. Add extra written practice:
•M
y Suffix Book – Provide personalized suffixrecording books for the students to use forpractice and reference.
Related Really Good Stuff
® Products:
Crazy Eights! Prefixes Set 1 (#30
3348)
Crazy Eights! Prefixes Set 2 (#30
3352)Crazy Eights! S
uffixes Set 1 (#30
3357)Crazy Eights! G
reek Roots (#303359)
Crazy Eights! Latin Roots (#303354)
Model the gam
e using the instructions below until students are familiar with the
rules and procedures, and then allow them to play it at a literacy center. Copy the
Crazy Eights! Suffixes Gam
e Instructions and make it available at the center. Assign
an aide or student volunteer to deal the cards and oversee the game, m
aking sureeach player says every word aloud.
Crazy Eights! SuffixesG
ame Instructions
Two to six playersObject of the gam
e: To use all the cards in your hand by matching suffixes and
go out first.1.
Shuffle the deck and deal five cards to each player. Have students read theircards to them
selves before the game begins. Decide on the order of play.
2. Place all the remaining cards in a stack facedown in the m
iddle of the table.This stack will be the Draw pile.
3. Turn over the top card and place it faceup next to the Draw pile. 4. The first player reads this card by saying the suffix and then reading the word,
for example, “ m
ent,like in agreement.” If Player 1 has a card that m
atches thesuffix, they place it on top of the pile saying, “m
ent,like in apartment.” If the
player does not have a card that matches that suffix, he or she draws a new
card. If the card picked is a match, Player 1 can put it down; if not, the player
keeps the card and the turn is over. 5. If the player does not have a m
atch but has a Switch It! Card,the playercan change the suffix being m
atched. For example, if the playing pile has
apartment
on top and the player has cheerful, careful, powerful, andhopeless in hand, a Switch It! Card could be used to change the suffix to fulas in cheerful,and the cheerful card becom
es the new card on top of thePlaying pile.
6.If the player does not have a m
atch but has a Skip It! Card,the player can putit down. Play continues using the suffix of the word before the Skip It! Card.
7. Players take turns matching the suffixes and reading the words aloud. If
necessary, shuffle the Playing pile, turn it over and continue playing until oneplayer is out of cards.
8.The first player without any cards is the winner.
Crazy Eights! Suffix Card Listiblepossibleresponsiblelegiblevisibleaudiblereversibleflexibleincrediblecredible
ableacceptablereliablelikableexcusabletransportablefavorableflam
mable
reusablerecyclable
y cloudysunnysandychillywindygrouchysweatygreasybum
py
lesshopelessuselesscarelesspowerlessendlesspainlesstastelesshom
elesscordless
ment
enjoyment
environment
apartment
agreement
engagement
judgment
basement
government
development
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Switch It!
Skip It!
Skip It!
fulcheerfulsorrowfulcarefulpowerfulhopefulfearfultruthfulthoughtfulrespectful
303365 Suffixset 2 RGAG 6/2/09 2:07 PM Page 2
Congratulations on your purchase of Really Good Stuff® Crazy Eights! Syllables – afun and exciting way for students to build vocabulary and grammar skills.
With Crazy Eights! Syllables, your students can play games that will help them learnto count syllables and hear syllable breaks in common words. Through repeated play,they'll learn to recognizepatterns in the way syllables arebroken up. Crazy Eights!Syllables is an excellent way toreinforce your word-studyinstruction.
Teaching SyllablesPractice hearing syllable breaks using hand claps. Clap once per syllable while sayinga one-syllable word, clap twice for a two-syllable word, and so on. This helps studentslearn the concept of syllables. Also use the Playing Cards and flash cards to
Managing Crazy Eights! Syllables • Copy the Crazy Eights!
Syllables game instructions.Laminate the instructions forrepeated use.
• When using the game at aliteracy center, be sure todemonstrate how to storethe Playing Cards and leavethe center when the activityis complete.
VocabularyCrazy Eights!
Syllables
This Really Good Stuff®
product includes:• 56 Crazy Eights! Syllables
Playing Cards• This Really Good Stuff®
Activity Guide
© 2009 Really Good Stuff® 1-800-366-1920 www.reallygoodstuff.com #303882
Made in Guangzhou, China
All activity guides can be found online:
practice exemplars in the four-syllable categories. Word sorts are another great wayto practice seeing syllable breaks.
Teach the most common syllable juncture patterns by breaking several familiar wordsinto syllables. Closed syllables, most often broken in the middle of a doubledconsonant or two different consonants, have short vowel sounds, as in bitter(bit/ter). Open syllables have long vowel sounds, as in closing (clo/sing). Studentsbegin to notice these patterns without necessarily knowing the rules.
Introduce the Crazy Eights! Syllables game to your group by explaining that the deckincludes Cards with words that have one, two, three, and four syllables, as well as sixSwitch It! Cards, and two Skip It! Cards.
There are 12 Word Cards for each type of word, givingstudents repeated exposure to each. The idea of thegame is to match the syllable-number category of theword on the table with that of the players' Cards. Ifthat is not possible, players can change it to adifferent number by putting down a Switch It! Card.Players must say the number and read each word asthey put down a Card. For example, if the player's Cardis dinner, the player says, “Two syllables, like in dinner,”before putting down the Card.
Switch It! Cards and Skip It! Cards• Switch It! Cards: Players use each of the six Switch It! Cards in the deck to
change the rule that needs to be matched. For example, if a player alreadydraws or has a Switch It! Card along with principal, potato, and beginning inhand, and the top Card of the playing pile is sand, the player can use the SwitchIt! Card to change the number of syllables that players must match. The playerputs down the Switch It! Card and the principal Card, and players continue bymatching it with words that have three syllables.
• Skip It! Cards: Players use the two Skip It! Cards in the deck when they cannotplay a Word Card and do not have a Switch It! Card. For example, if a playerdraws or has a Skip It! Card along with four words with one syllable, and the topCard on the playing pile is difficult, the player can put down the Skip It! Card.Play continues using the difficult Card.
“Two syllables, like in dinner”
303882 Syllables RGAG 6/30/09 11:15 AM Page 1
Variation:• Add difficulty and extend play by including fewer Switch It! Cards.
Extensions:• Select a Playing Card and read it to your group. Have students, working in pairs,
come up with a sentence that uses the targeted word. Have the pairs of studentstake turns sharing their sentences.
• Draw from a Hat: Say and display a word fromthis set of Playing Cards. Have students pullcards out of a hat and say whether the wordshave the same number of syllables as thedisplayed word.
Model the game using the instructions below until students are familiar with therules and procedures, and then allow them to play it at a literacy center. Copy theCrazy Eights! Syllables game instructions and make it available at the center.Assign an aide or student volunteer to deal the Cards and oversee the game, makingsure each player says every word aloud.
Crazy Eights! Syllables Game InstructionsTwo to six playersObject of the game: To use all the Cards in your hand by matching words bynumber of syllables and go out first.1. Shuffle the deck and deal five Cards to each player. Have students read their
Cards to themselves before the game begins. Decide on the order of play.2. Place all the remaining Cards in a stack facedown in the middle of the table.
This stack will be the Draw pile. 3. Turn over the top Card and place it faceup next to the Draw pile. 4. The first player reads the word and says the number of syllables, for example,
“Habitat - three syllables.” If Player 1 has a Card that matches the number ofsyllables, he or she places it on top of the pile saying, “Cinema - threesyllables.” If the player does not have a Card that matches that rule, he or shedraws a new Card. If the Card picked is a match, Player 1 can put it down; ifnot, the player keeps the Card and the turn is over.
5. If the player does not have a match but has a Switch It! Card, the playercan change the rule being matched. For example, if a player already draws orhas a Switch It! Card along with table, later, and broken in hand, and the topCard of the playing pile is necessary, the player can use the Switch It! Cardto change the number of syllables that players must match. The player putsdown the Switch It! Card and the later Card, and players continue bymatching it with words that have two syllables.
6. If the player does not have a match but has a Skip It! Card, the player can putit down. Play continues using the syllable number of the word before the SkipIt! Card. If the draw pile runs out, shuffle the playing pile, turn it over andcontinue playing until one player is out of Cards.
7. The first player without any Cards is the winner.
Crazy Eights! Syllables Card List
One Syllable Two Syllables Three Syllables Four Syllables Additional Cardsquilt table wonderful revolutionfall later recycling irritablegown tiny principal scientificcrab never difficult necessarystring better pollution custodianchick broken beginning embarrassingbridge melted potato understandingstretch level habitat caterpillarleaves music happily cooperatesand dinner cinema unimportanttime magic terrible disorganizedtree weather tomorrow avocado
Switch It!Switch It!Switch It!Switch It!Switch It!Switch It!Skip It!Skip It!
Related Really Good Stuff® Products:Crazy Eights! Prefixes Set 1 (#303348)Crazy Eights! Suffixes Set 1 (#303357)Crazy Eights! Plural Nouns (#303891)Essential Word Sorts for the Intermediate Grades (#302211)
303882 Syllables RGAG 6/30/09 11:15 AM Page 2
Congratulations on your purchase of Really Good Stuff® Crazy Eights! Plural Nouns—a fun and exciting way for students to build vocabulary and grammar skills.
With Crazy Eights! Plural Nouns, your students can play games that will help themlearn the four most common types of plural nouns. Through repeated play, they'lllearn to recognize the spellingpatterns that take theseendings in the plural form. CrazyEights! Plural Nouns is anexcellent way to reinforce yourword-study instruction.
Teaching Plural NounsWe don't always add an s to the end of a singular noun to make it plural, thoughthis is the most common plural pattern (kite, kites). Sometimes we add es(beach, beaches). Sometimes we drop the ending f or fe and add ves (calf, calves).
Managing Crazy Eights! Plural Nouns • Copy the Crazy Eights! Plural
Nouns Game Instructions.Laminate the instructions forrepeated use.
• When using the game at aliteracy center, be sure todemonstrate how to storethe playing cards and leavethe center when the activityis complete.
VocabularyCrazy Eights! Plural Nouns
This Really Good Stuff®
product includes:• 56 Crazy Eights! Plural
Nouns Playing Cards• This Really Good Stuff®
Activity Guide
© 2009 Really Good Stuff® 1-800-366-1920 www.reallygoodstuff.com #303891
Made in Guangzhou, China
All activity guides can be found online:
If a noun ends in y, we drop the y and add ies (buggy, buggies). (Refer to the tableon page 2 for the complete list of Playing Cards.) Practice the four types of pluralsusing word sorts.
Knowing these rules automatically makes students better spellers and increasesreading fluency. Use the Playing Cards and flash Cards to practice exemplars in thefour plural noun categories.
Introduce the Crazy Eights! Plural Nouns game to your group by explaining that thedeck includes cards with words that have singular nouns that become plural fourdifferent ways, six Switch It! Cards, and two Skip It! Cards.
There are 12 Word Cards for each type of noun, givingstudents repeated exposure to each rule. The idea of thegame is to match the type of noun on the table withthat of the players' Cards. If that is not possible,players can change it to a different rule by putting downa Switch It! Card. Players must say the rule and readeach word as they put down a card. For example, if theplayer's Card is glass, the player says, “Add es, like inglasses,” before putting down the Card.
Switch It! Cards and Skip It! Cards• Switch It! Cards: Players use each of the six Switch It! Cards in the deck to
change the rule that needs to be matched. For example, if a player alreadydraws or has a Switch It! Card along with family, party, trophy, and baby inhand, and the top Card of the playing pile is wolf, the player can use the SwitchIt! Card to change the rule that players must match. The player puts down theSwitch It! Card and the family Card, and players continue by matching it withwords that end in y, which gets changed to ies in the plural form.
• Skip It! Cards: Players use the two Skip It! Cards in the deck when they cannotplay a Word Card and do not have a Switch It! Card. For example, if a playerdraws or has a Skip It! Card along with four words with the rule “add es”, andthe top Card on the playing pile is shore, the player can put down the Skip It!Card. Play continues using the shore Card.
"Add es, like in glasses"
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Variation:• Add difficulty and extend play by including fewer Switch It! Cards.
Extensions:• Select a Playing Card and read it to your group. Have students, working in pairs,
come up with a sentence that uses the targeted word in plural form. Have thepairs of students take turns sharing their sentences.
• Draw from a Hat: Say and display a singularnoun from this set of Playing Cards. Havestudents pull Cards out of a hat and saywhether the word has the same plural rule asthe displayed word.
Model the game using the instructions below until students are familiar with therules and procedures, and then allow them to play it at a literacy center. Copy theCrazy Eights! Plural Nouns game instructions and make it available at the center.Assign an aide or student volunteer to deal the Cards and oversee the game, makingsure each player says every word aloud.
Crazy Eights! Plural Nouns Game InstructionsTwo to six playersObject of the game: To use all the Cards in your hand by matching nouns bythe plural rules and go out first.1. Shuffle the deck and deal five Cards to each player. Have students read their
Cards to themselves before the game begins. Decide on the order of play.2. Place all the remaining Cards in a stack facedown in the middle of the table.
This stack will be the draw pile. 3. Turn over the top Card and place it faceup next to the draw pile. 4. The first player reads the word and says the rule, for example, “Leaf. Drop the f
and add ves, as in leaves.” If Player 1 has a Card that matches the rule, he orshe places it on top of the pile saying, “Wolf. Drop the f and add ves, as inwolves.” If the player does not have a Card that matches that rule, he or shedraws a new Card. If the Card picked is a match, Player 1 can put it down; ifnot, the player keeps the Card and the turn is over.
5. If the player does not have a match but has a Switch It! Card, the playercan change the rule being matched. For example, if a player already draws orhas a Switch It! Card along with family, party, trophy, and baby in hand, andthe top Card of the playing pile is wolf, the player can use the Switch It!Card to change the rule that players must match. The player puts down theSwitch It! Card and the family Card, and players continue by matching itwith words that end in y, which get changed to ies.
6. If the player does not have a match but has a Skip It! Card, the player can putit down. Play continues using the plural rule for the word before the Skip It!Card. If the draw pile runs out, shuffle the playing pile, turn it over andcontinue playing until one player is out of Cards.
7. The first player without any Cards is the winner.
Crazy Eights! Plural Nouns Card List
Add s Add es Change y Change f Additional to ies or fe to ves Cards
tray couch kitty leafcrack watch penny loafshore kiss buddy calfera glass buggy thiefgate brush city halfbrain lash baby shelfmood branch party wolfgiraffe stitch family elfvalley fox lady lifeface lens trophy knifeage echo fly wifeeye tomato sky scarf
Switch It!Switch It!Switch It!Switch It!Switch It!Switch It!Skip It!Skip It!
Related Really Good Stuff® Products:Crazy Eights! Prefixes Set 1 (#303348)Crazy Eights! Prefixes Set 2 (#303352)Crazy Eights! Suffixes Set 1 (#303357)Crazy Eights! Suffixes Set 2 (#303365)Essential Word Sorts for the Intermediate Grades (#302211)
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