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ACTI VITY SHEET 2.1: For LIKES AN D DISLIKES
Myfavouritestory
Thisisthebe
stpartofthestory
.
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ACT IVITY SHEET 2.2: For SENTENC E SHUFFLE and SENTENC E LO
Biffcouldntsleep.
Dadtoldherastory.
Thestorywas
aboutadragon.
Biffwentdow
nstairs.
Mu
m
toldher
astory.
Thestorywas
aboutadolphin.
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ACTI VITY SHEET 2.3: For SENTENC E SHUFFLE and SENTENC E LOTTO
Flopp
ywenton
theconcre
te.
Flopp
ywentin
themud.
Flopp
ybarkedandbarked.
Dad
couldntsle
ep.
The
traywason
fire.
Wha
tagoodd
og,everyonesaid.
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ACTI VITY SHEET 2.4: For SHO PPING G
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ACT IVITY SHEET 2.5: For SHO PPING GAME
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ACTI VITY SHEET 2.6: For SHO PPING G
ha
d
lookedat
took
wan
ted
putin
got
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ACTI VITY SHEET 2.7: For RIGMA-ROLL
Instructions for making the rigma-roll
Photocopy and gum the sheet on to strong construction card. Cut out the shapecarefully when dry. Alternatively, trace or draw the shape on to card and cutout. Score all lines before folding. Fold flaps inwards and glue each face, inturn, to the octagonal ends using latex adhesive. Weight the rigma-rollby filling it with plasticine.
looke
dat
the
looke
dat
the
Score all linesbefore folding
Fold and
glue flaps
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ACTI VITY SHEET 2.8: For RIGMA-R
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ACTI VITY SHEET 2.12: For MAKIN G JIGSAW PUZ ZLES and PICTU RE PUZZLE LO
Theyhadawaterfight.
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ACTI VITY SHEET 2.13: For MAKIN G JIGSAW PUZZLES and PICTU RE PUZZLE LOTTO
Ohno!
TheswinghitK
ipper.
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ACTIVITY SHEET 2.14: For PICTURE PAIRS or LO
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ACTI VITY SHEET 2.15: For A FRIEND LY GAME
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ACT IVITY SHEET 2.16: For WO RD PELMANISM and WO RD LOT TO (Stage 2 key wo
Everyone
pushed
pulled
wanted
cross
They
said
it
It
made
He
put
got
had
to
was
went
in
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ACTIVITY SHEET 2.17: For CO LOURING GAMES
got
went
cross
to
got
w
as
was
went
cross
to
to
Dad
was
cross
Dad
wasw
ent
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ACTIVITY SHEET 2.18: For CO LOURING GA
He
wa
s
wanted
He
put
Kipper
in
was
put
w
anted
in
Kippe
r
wanted
put
was
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ACT IVITY SHEET 2.19: For CO LOURIN G GA MES and others
Score along all linesbefore folding
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ACT IVITY SHEET 2.20: For THE BABY-SITTER G
1
Kipper
Biff
2
3
4
5
6
7
8
12
34
56
7
8
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ACTI VITY SHEET 2.21: For THE BABY-SITTER GAME
Kipper wanted a story.
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ACT IVITY SHEET 2.22: For THE BABY-SITTER G
Biff made a sandwich.
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ACTI VITY SHEET 2.23: For SPOTS!
Whatajob!said
Dad.
Start
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ACT IVITY SHEET 2.24: For SPO
D a d w e n t s h o p p i n g
Dad
lookedaftereveryon
e.
D a d p u t t h e w a s h i n g o u t
Dadmadetea.
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ACTI VITY SHEET 2.27: For THE TRAIN
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ACTI VITY SHEET 2.31: Rules for THE BABY-SITTER, SPOTS! and WO RD BOX GAME
RulesforTh
eBaby-sitter
Agamefo
r2p
layers
Youwillneed:a1-6dice;2playingpiecesor
counters;abaseboardmad
efromsheet2.20;Sheets
2.21and2.22cutintopuzzlepieces.
Ru
les
DecidewhichplayerisBiffandwhichisKipper.
Taketurnstothrowthedice.
Kippermovesupthest
aircasethenumberof
movesshownonthedice.Atthetopofthestairs
Kippertakesapieceof
puzzleandmoves
downstairs.
Biffmovestothekitchenthenumberofmoves
shownonthedice.InthekitchenBifftakesa
pieceofpuzzleandmovesbacktothestart.
Playcontinuesuntiloneplayerhascollectedallthe
piecesofthepuzzleandhasconstructedthe
picture.Theplayerthenreadsthesentence.
RulesforSpots!
Agame
for
2-4p
layers
Youw
illneed:a1-6dice;acounterforeach
player;abaseboardmadefromsheet2.23;onese
t
ofjob
cards(Sheet2.24)foreachplayer.
Ru
les
Sor
toutthejobcardsandplacebesidethe
correctpictureonthebaseboard.
Playerstaketurnstothrowthediceandmove
aroundthetrack.
Iftheylandonashadedareatheymaytakeon
e
ofthejobcardsfromthatarea.
Playcontinuesuntilaplayerhascollectedallfour
jobcards.Thatplayerputsthecardsinorderand
reads
thecards.
RulesforWord
boxgame
Agame
for3
players
Youwillneed:abaseboardm
adefromSheet2.25;
a1-6dice;acounterforeachplayer;asmallboxto
containthewords;wordsfromsentencesonSheet
2.26fromTheheadache.
Ru
les
DecidewhowillbeBiff,C
hipandKipper.
Taketurnstothrowthediceandmovealongthe
tracktothewordbox.
Whenyoureachtheword
boxtakeoneword
cardandmovebacktothe
start.
Goonmovingalongthetrackandbackuntil
yourwordsmakeasentenc
e.
Youmayuseyourturntoexchangeaword
withanotherplayer,butyo
uthendonotthrow
thedice.
Thewinneristhefirstplayer
tomakeasensible
sentence.
Varia
tion
Playersmayprefertoworktogether,sharingtheir
wordsandmakingjointsentences.Playcontinues
untilthreesentenceshavebeencompleted.
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