11Darmstadt, October 02, 2007Darmstadt, October 02, 2007
Amalia Ortiz
Asociación VICOMTechMikeletegi Pasealekua 57
20.009 Donostia - San Sebastián (Gipuzkoa)
Visual Visual Communication and Communication and Interaction Interaction Technologies CentreTechnologies Centre
22
Institute profile
Aim of Interaction for Education, Leisure and e-inclusion department
Related technologies
• Avatars• Agents• Speech• Natural language processing• Virtual environments
Applications
IndexIndex
33
Institute Profile (1)Institute Profile (1)
Applied Research Technology Centre Applied Research Technology Centre in Computer Graphics, in Computer Graphics, Multimedia and Telecommunications Multimedia and Telecommunications (non for profit Association)(non for profit Association)
Founded by:
Located in the San Sebastian Technology Park
44
Institute Profile (2)Institute Profile (2)Alliances / MembershipAlliances / Membership
Member of INI-GraphicsNetMember of INI-GraphicsNet
Member of IK4 Research Member of IK4 Research AllianceAlliance
Basque R&D and Innovation Basque R&D and Innovation Network Network International R&D CentreInternational R&D CentreSpanish Federation of Innovation Spanish Federation of Innovation and Technology Organisations and Technology Organisations (known by its Spanish initials, (known by its Spanish initials, FEDIT)FEDIT)
ISO 9001:2000ISO 9001:2000 certified certified
UNE 166002:2006UNE 166002:2006 certified in I+D+i System Managment certified in I+D+i System Managment
50 researchers50 researchers (8 Ph.D., Engineers, Computer Scientists, ...) (8 Ph.D., Engineers, Computer Scientists, ...)
Innovation and Technology Centre Innovation and Technology Centre (CIT-88)(CIT-88)
55
Application AreasApplication Areas
Digital TV & Multimedia Services(DVB-MHP standard, new interfaces, TV & Internet, …)
Biomedical Applications (Telemedicine, simulation, Mixed Reality, 3D representation …)
Tourism, Cultural Heritage & Creativity(Heritage value, Tourism Applications, virtual enviroments…)
Interaction for Education, Leisure and e-inclusion (Multimodal – multilingual interfaces, Avatars, e-Learning …)
Industrial Applications(e-Commerce, 3D Product Configuration, CSCW, Geometry Compression, Digital Security)
66
Institute profile
Aim of Interaction for Education, Leisure and e-inclusion department
Related technologies
• Avatars• Agents• Speech• Natural language processing• Virtual environments
Applications
IndexIndex
77
Interaction for Education, Leisure and Interaction for Education, Leisure and eInclusion eInclusion
Aim: Technologies related to multimodal interaction
88
Institute profile
Aim of Interaction for Education, Leisure and e-inclusion department
Related technologies
• Avatars• Agents• Speech• Natural language processing• Virtual environments
Applications
IndexIndex
99
Avatars Virtual characters
Designed for• Looking and moving as real people
Lip-Synch: Synchronization of lips and audio High level of facial expression and emotional
capacity
• Using on multimedia applications
Multimodal interaction for• User motivation• Catch the user attention• Create the illusion of being communicating
with a person
Avatar CharacteristicsAvatar Characteristics
1010
Avatars Body: Real time Animation
• Defined: Facial expressions
EmotionsGestures
LipsynchSynchronization
Corporal animationNon predefined animation (Pointing)Prerecording animations (walk)
• Animation techniques: Morphing Inverse kinematics
Related technologiesRelated technologies
1111
Authoring tools
• Appearance and behavior Authoring tools
TechnologiesTechnologies
1212
Institute profile
Aim of Interaction for Education, Leisure and e-inclusion department
Related technologies
• Avatars• Agents• Speech• Natural language processing• Virtual environments
Applications
IndexIndex
1313
Intelligent agents
• Able to having decisions• Expert Systems
• E-Learning• E-Commerce
• Emotional interaction
TechnologiesTechnologies
1414
Institute profile
Aim of Interaction for Education, Leisure and e-inclusion department
Related technologies
• Avatars• Agents• Speech• Natural language processing• Virtual environments
Applications
IndexIndex
1515
Speech technologies• Multiplatform TTS and ASR integration • Voice transformation • Facial animation through audio analysis• Automatic subtitling
TechnologiesTechnologies
1616
Institute profile
Aim of Interaction for Education, Leisure and e-inclusion department
Related technologies
• Avatars• Agents• Speech• Natural language processing• Virtual environments
Applications
IndexIndex
1717
Natural Language Processing• Natural language lexicon• Morphology• Semantics • Syntax
TechnologiesTechnologies
1818
Institute profile
Aim of Interaction for Education, Leisure and e-inclusion department
Related technologies
• Avatars• Agents• Speech• Natural language processing• Virtual environments
Applications
IndexIndex
1919
Interaction in virtual environments• Acting as virtual guides• Advanced interaction devices. • Dynamic and static collisions. • Interaction between several objects and avatars. • Shadows
TechnologiesTechnologies
2020
Multiplatform interfaces• PC• PDA• Cellular• Digital TV• Web Browser
TechnologiesTechnologies
2121
Institute profile
Aim of Interaction for Education, Leisure and e-inclusion department
Related technologies
Applications
Future lines
IndexIndex
2222
ApplicationsApplications
Web• e-Learning: Intelligent tutors• e-Commerce: Virtual Assistants
2323
Leisure• High level of interactivity: Multimedia technologies + 3D Animation
Virtual presenters
Virtual Communities, 3D Chat
Museums
ApplicationsApplications
2424
CompaniesCompanies
Companies
2525
Thank you!!!
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