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582-QEQ-07Multimedia Design
Final Project
2012
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About me: Hasan Basri
Im a lecturer in Games Design and DevelopmentCurrently Studying my Master in Digital Media and Games
Technology
I have been working on ICT since 2002
My Honours Thesis was done using C# to simulate a newapproach to Demography in Simfoty Game
Contact Details:
Ph: 085722220468
mailto:hasanbmg@mailto:basrihasan@mailto:basrihasan@mailto:hasanbmg@7/31/2019 1. Course Introduction and Outline
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Course Structure Lectures 3hrs/Week
In Class Project
In Class Project #1 : 10% of your overall mark
In Class Project #2 : 15% of your overall mark
In Class Project #3 : 30% of your overall mark
Class Participation
5% of your overall mark
No phone Calls
Absences : > 3 Being late > 30 min
Leaving class > 15 min
Final Project
40% of your overall mark
Game Production Late Submission of work
1 week late : -15%
Final Project : Week 15
Consultation Times
Email/Phone me to arrange
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Course Goals
General
Learn how interactive application are
designed and developed
Primary Goals
Learn Actionscript
Design and develop games
Learn how to analyse games so that you can
use your skills on every game you build ever!
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Programming Goals
Quickly Learn to Program Actionscript Development will be using Flash
You need to be able to code sooner rather than
later the earlier you can identify problems the longer you
have to fix them
The faster you learn simple programming, the quickeryou can learn networking and advanced programming
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Game Design and Development
Goals
What is required to make a game?
Learn the many aspects of games design
what makes them fun? what makes a game boring?
Style and Feeling
Wow factors
Game Flow
Player Expectations
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The Final Project
Develop a game
Games will be 2D, not 3D
Most games are developed in at minimum,an 18 month Cycle
You have 1.5 Months!
Thus the goal is to deliver a high quality 2D
game as opposed to a crappy 3D game. Marking will be based around the design and
development of your concept through yourActionscript project.
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Books
There are many books for this course
You WILL learn to LOVE them
Seriously you will never throw these books
out.
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Books Game Design - Bob mates
The Ultimate Guide to Video Game Writing and DesignF. Dille & J.Z. Platten
The Art of Game Design Jesse Schell
Game Development & Production - Erik Bethke
Game Design Workshop: Designing, Prototyping, and
Playtesting Games - Tracy Fullerton, Christopher
Swain and Steven Hoffman
Game Design Theory and Practice - Richard Rouse III
Actionscript 3.0 Cook Book Joey Lott, Darron Schall,
Keith Peters
Actionscript 3.0 Bible - Roger Braunstein, Mims H.
Wright, Joshua J. Noble
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Books
The Ultimate Guide to Video Game Writing
and Design F. Dille & J.Z. Platten
Its not the ULTIMATE book
For the few dollars it costs it is a life saver
Summed up the things in this book that will
interest us are:
Documenting, and the Development Process This book covers everything we will need for the
development side of the subject.
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Books
The Art of Game Design Jesse Schell
This is also called the Game Design Bible
It is not the holy grail, it is pretty darn close
The things that interest us:
This book covers Games Design and thus
inherently covers level design.
The Lenses in this book are a great tool whenused properly. (we will learn!)
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Why buy the books?
This semester we will design and develop
projects in small teams.
The design will be covered by The art of
game design and the development will be
covered by The Ultimate Guide....
Without the books, you will have to work a
lot harder! *Note: I tried to keep the total for the books to a minimum, but we do require both
books
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How to Pass Easily!!
Show up to ALL the Lectures Show up to all the Tutorials
Show up to all the Labs
Seriously, if you sit in every lecture, tutorialand lab you will NOT need to review for the
exam, you will already be able to pass it.
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As for the Assignments...
Spend min 1 hour a week working on thegame design.
This will easily get all of the design and
documentation finished
If your design runs to schedule you should
also be able to get your development done
inside of the classes.
Think about it, your assignment done withoutANY homework.............
Im not saying it is going to be easy, but if you
work in the Tutorials you WILL learn a tonne.
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Tutorials / Labs
These will be run by myself
This is where all of the words I throw at
you during the lectures will start to make
sense.
If you love games, all of this course will be
a load of fun.
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References
Game Level Design, Ed Byrne, 2005,
Charles River Media
The Ultimate Guide to Video Game Writing
and Design F. Dille & J.Z. Platten
The Art of Game Design Jesse Schell
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