Zelda Research Polished Version

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Gameplay After the first area the games sense of balance was lost since the Link was sent into a dark cave where the lantern didn’t light anything up, and the caves were full of small fast-moving enemies that were hard to spot with Link's small FOV. The story that I experienced was short lived and seemed over quickly, but despite that it was quite immersive and enjoyable. At first the text dragged on with someone talking to Link and once that was out of the way then finding where I next had to go was challenging due to the lack of quest marker or directions, the place I had to go to was obscure to the point of stupid. After the Princess had been rescued, it gave no clues as to where you had to go next so it wasted player time by making them search for where they had to go next. A link to SNES gameplay of Zelda a Link to the Past http://www.youtube.com/watch?v=V_cl7fRiu8M Sound The music was likeable when the game first started up but after a while of listening to it I can understand that it could become frustrating to listen to after a few minutes. Some of the soundtracks were more enjoyable to listen to than others. The range of sounds that the music utilized was small but despite this the game’s soundtrack was quite diverse and it didn’t seem as if music was recycled or barely edited. The sound effects were pleasant to hear and didn’t sound too obnoxious. A link to the original OST http://www.youtube.com/watch? v=x_ezQdpgk5w Graphics The graphics were pleasant to look at and suited the fantasy world, but some of the mob sprites were unoriginal re-colours of themselves. The general world design was vibrant and uplifting when Link was in a safe place, then became dark and mysterious inside of dungeons. The character design was varied, making it

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Transcript of Zelda Research Polished Version

Page 1: Zelda Research Polished Version

Gameplay

After the first area the games sense of balance was lost since the Link was sent into a dark cave where the lantern didn’t light anything up, and the caves were full of small fast-moving enemies that were hard to spot with Link's small FOV. The story that I experienced was short lived and seemed over quickly, but despite that it was quite immersive and enjoyable. At first the text dragged on with someone talking to Link and once that was out of the way then finding where I next had to go was challenging due to the lack of quest marker or directions, the place I had to go to was obscure to the point of stupid. After the Princess had been rescued, it gave no clues as to where you had to go next so it wasted player time by making them search for where they had to go next.

A link to SNES gameplay of Zelda a Link to the Past http://www.youtube.com/watch?v=V_cl7fRiu8M

Sound

The music was likeable when the game first started up but after a while of listening to it I can understand that it could become frustrating to listen to after a few minutes. Some of the soundtracks were more enjoyable to listen to than others. The range of sounds that the music utilized was small but despite this the game’s soundtrack was quite diverse and it didn’t seem as if music was recycled or barely edited. The sound effects were pleasant to hear and didn’t sound too obnoxious.

A link to the original OST http://www.youtube.com/watch?v=x_ezQdpgk5w

Graphics

The graphics were pleasant to look at and suited the fantasy world, but some of the mob sprites were unoriginal re-colours of themselves. The general world design was vibrant and uplifting when Link was in a safe place, then became dark and mysterious inside of dungeons. The character design was varied, making it enjoyable to talk to NPCs and see them around the towns. Enemies were coloured and designed looking dangerous, lending to the game by means of immersion and fun.

Ai

The AI was well designed for a game as old as it is but there are flaws with the AI that ruin the feel of the game, you could walk up to an enemy, hit them and they wouldn’t react at all, then later on enemies would agro on Link from miles away for no reason.

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Control

The movement was bearable when out of combat but was hard to get the hang of and frustrating when in combat due to Link only being able to attack in the direction he was facing.

Combat

The combat itself was quite enjoyable due to how early “weak points” were utilized with mobs but became dull after acquiring the boomerang which made fighting boringly simple. The lack of blocking despite Link having a shield was hard to deal with and left the only option as mashing the attack button which became irritating as it was hard to reposition and keep attacking enemies at the same time.

UI

The UI was simple and easy to understand since it was plainly labelled. It was enjoyable to look at when it was active. The map, however, was difficult to understand and left me lost and confused many times when trying to find a place to go or even where I was.

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Easter Eggs

The chicken Easter Egg was a shock to discover and even more terrifying when you realised it didn’t stop and they did significant damage. The game lagged a lot when it was triggered but this may be due to it being played on a Rom instead of a console.