Your Turn Greg Niemeyer Associate Professor for New Media University of California at Berkeley.
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Transcript of Your Turn Greg Niemeyer Associate Professor for New Media University of California at Berkeley.
Berkeley 94720CoopID/WBAN,Station Name,State,Year,Month,MMXT,MMNT,MNTM,DPNT,HTDD,CLDD,EMXT,High Date,EMNT,Low Date,DT90,DX32,DT32,DT00,TPCP,DPNP,EMXP,Greatest Observed Date,TSNW,MXSD,Max Date,DP01,DP05,DP10040693/99999,BERKELEY,California,2005,1,54.5,41.4,48.0,-2.0,522,0,60,31,38,23,0,0,0,0,4.33,-0.80,0.90,2,0.0,0, ,10,4,0040693/99999,BERKELEY,California,2005,2,60.5,48.3,54.4,1.7,293,0,69,2,42,6,0,0,0,0,4.39,-0.36,1.14,15,0.0,0, ,9,3,1040693/99999,BERKELEY,California,2005,3,65.1,48.5,56.8,2.6,253,6,84,12,41,30,0,0,0,0,4.79,0.71,1.25,22,0.0,0, ,10,3,1040693/99999,BERKELEY,California,2005,4,66.8,47.0,56.9,0.6,236,0,74,23,41,13,0,0,0,0,2.17,0.54,0.64,8,0.0,0, ,5,2,0040693/99999,BERKELEY,California,2005,5,69.7,51.9,60.8,1.8,124,3,81,25,46,10,0,0,0,0,1.84,1.23,0.61,8,0.0,0, ,5,1,0040693/99999,BERKELEY,California,2005,6,73.4,52.8,63.1,1.5,64,15,85,14,46,7,0,0,0,0,1.06,0.92,0.44,8,0.0,0, ,3,0,0040693/99999,BERKELEY,California,2005,7,75.5,54.1,64.8,2.0,29,30,92,24,52,26,1,0,0,0,0.00,-0.07,0.00,31,0.0,0, ,0,0,0040693/99999,BERKELEY,California,2005,8,73.2,52.9,63.1,-0.1,67,14,88,31,50,28,0,0,0,0,0.00,-0.10,0.00,31,0.0,0, ,0,0,0040693/99999,BERKELEY,California,2005,9,72.4,52.1,62.3,-1.5,98,21,88,1,48,25,0,0,0,0,0.00T,-0.36,0.00,30,0.0,0, ,0,0,0040693/99999,BERKELEY,California,2005,10,70.6,50.4,60.5,-1.3,142,10,86,1,45,30,0,0,0,0,0.45,-0.92,0.16,26,0.0,0, ,2,0,0040693/99999,BERKELEY,California,2005,11,66.1,48.4,57.3,2.2,224,0,76,19,38,27,0,0,0,0,2.32,-1.30,0.84,7,0.0,0, ,6,2,0040693/99999,BERKELEY,California,2005,12,M,M,M,M,M,M,60,20,39,16,0,0,0,0,13.49,9.95,2.84,18,0.0,0, ,12,8,5040693/99999,BERKELEY,California,2005,Annual,M,M,M,M,M,M,92,Jul,38,Nov,1,0,0,0,34.84,9.44,2.84,Dec,0.0,0,,62,23,7040693/99999,BERKELEY,California,2006,1,57.8X,43.4X,50.6X,0.6,438B,0B,66,5,38,15,0,0,0,0,4.03,-1.10,0.69,14,0.0X,0, ,10,3,0040693/99999,BERKELEY,California,2006,2,61.2,44.5,52.9,0.2,330,0,73,10,35,20,0,0,0,0,3.23,-1.52,1.67,27,0.0,0, ,6,2,1040693/99999,BERKELEY,California,2006,3,57.9,43.3,50.6,-3.6,439,0,66,24,35,11,0,0,0,0,9.42,5.34,1.25,5,0.0,0, ,20,7,2040693/99999,BERKELEY,California,2006,4,62.9,48.1,55.5,-0.8,278,0,74,28,40,17,0,0,0,0,5.32,3.69,0.90,11,0.0,0, ,11,4,0040693/99999,BERKELEY,California,2006,5,71.8,50.4,61.1,2.1,126,13,90,15,47,29,1,0,0,0,0.52,-0.09,0.26,21,0.0,0, ,2,0,0040693/99999,BERKELEY,California,2006,6,75.7,53.9,64.8,3.2,44,46,93,22,50,19,2,0,0,0,0.00,-0.14,0.00,30,0.0,0, ,0,0,0040693/99999,BERKELEY,California,2006,7,78.0,54.6,66.3,3.5,29,79,99,23,49,7,2,0,0,0,0.00,-0.07,0.00,31,0.0,0, ,0,0,0040693/99999,BERKELEY,California,2006,8,73.0,53.3,63.2,0.0,64,16,92,10,50,22,1,0,0,0,0.00,-0.10,0.00,31,0.0,0, ,0,0,0040693/99999,BERKELEY,California,2006,9,74.6,51.0,62.8,-1.0,91,29,89,26,46,15,0,0,0,0,0.00,-0.36,0.00,30,0.0,0, ,0,0,0040693/99999,BERKELEY,California,2006,10,72.5,49.9,61.2,-0.6,121,11,85,22,45,25,0,0,0,0,0.61,-0.76,0.52,5,0.0,0, ,1,1,0040693/99999,BERKELEY,California,2006,11,64.4,46.3,55.4,0.3,283,0,76,7,37,28,0,0,0,0,2.05,-1.57,0.93,14,0.0,0, ,4,1,0040693/99999,BERKELEY,California,2006,12,59.7,41.7,50.7,0.5,436,0,70,6,33,19,0,0,0,0,4.53,0.99,1.46,12,0.0,0, ,7,5,1040693/99999,BERKELEY,California,2006,Annual,67.5X,48.4X,57.9X,0.4,2679,194,99,Jul,33,Dec,6,0,0,0,29.71,4.31,1.67,Feb,0.0X,0,,61,23,4040693/99999,BERKELEY,California,2007,1,58.9,38.9,48.9,-1.1,490,0,68,10,29,13,0,0,3,0,1.00,-4.13,0.31,4,0.0,0, ,4,0,0040693/99999,BERKELEY,California,2007,2,61.1,43.5,52.3,-0.4,348,0,77,18,34,28,0,0,0,0,5.79,1.04,1.41,10,0.0,0, ,10,5,1040693/99999,BERKELEY,California,2007,3,67.5,45.0,56.3,2.1,268,3,82,13,37,1,0,0,0,0,0.64,-3.44,0.39,20,0.0,0, ,2,0,0040693/99999,BERKELEY,California,2007,4,67.5,44.9,56.2,-0.1,259,1,81,28,38,18,0,0,0,0,1.56,-0.07,0.42,14,0.0,0, ,5,0,0040693/99999,BERKELEY,California,2007,5,70.6,48.1,59.4,0.4,193,25,91,8,43,12,1,0,0,0,0.59,-0.02,0.31,2,0.0,0, ,2,0,0
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Imagination“One interesting line of research that exemplifies these points is Glenberg et al. This study describes an experiment in which young children read a passage and manipulate plastic figures so that they can portray the actions and relationships in the passage. By manipulating the figures, the children get a structured, embodied experience with a clear goal (portray the action in the text). After some practice doing this, the children were asked to simply imagine manipulating the figures. This is a request to engage in simulation in their heads. As a posttest, the children read a final passage without any prompting. Children who completed the sequence of embodied experience then simulation were better at remembering and drawing inferences about the new passage, as compared to children who received no training. They were better as well, compared to children who were instructed to only imagine the passage. And, most interestingly, they were better compared to children who manipulated the figures without the intermediate instructions to imagine manipulating. Encouraging simulation through the initial use of physical enactment helped the children learn a new reading comprehension strategy, namely a strategy whereby they called on their experiences in the world to build simulations for understanding a text in specific ways. “
Gee, James Paul. “Learning and Games." The Ecology of Games: Connecting Youth, Games, and Learning. Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press, 2008. 21–40. doi: 10.1162/dmal.9780262693646.021
4 Game Elements
Game Assets: Interface, Characters, Drama
Players: Present, Past (Hi-Scores)
Rules: Implicit, Explicit
Game Engine: Turns, AI
5 Game Conditions
Free
Separated by Magic Circle
Rule-based
Non-productive Abstract
Limited in time and space Mixed
After Caillois, Roger. Man, Play and Games. University of Illinois Press, 1961
5 Game Parameters
Learning: How easy to start?
Mastery: How significant is success
Replay: How many play again?
Spread: How many show others?
Modding: Other ways to play?
After Caillois, Roger. Man, Play and Games. University of Illinois Press, 1961
5 Game DynamicsGameplay: models of large and small dramatic processes with objectives
Interaction: Game and Player change each other
Feedback: High rate of outcomes
Competition: Sportsmanship, Gamesmanship
Imagination: Identification with game machine, game and role
What I could never figure What I could never figure out, even with helpout, even with help
What I could What I could figure out with figure out with
some helpsome help
What I What I alreadalready knowy know
ActivityActivity
ActionAction
MediaMedia
SubjectSubject ObjectObject
CommunitCommunityy
RulesRules LaborLabor
Embodiment
Bodies are time-sensitive
Information is time-sensitive
Action is time-sensitive
How long does it take the body to acquire information and how long does it take the body to then take informed action?
Game-Based Learning
Games are models of reality
Models train prediction
To know is to predict
Learning is training prediction
Games equal learning
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Prediction:Prediction:Your TurnYour Turn
Game Design
To create a model of the process you wish students to learn predict
To include in that model dramatic motivations so students want to predict outcomes
To include adaptive elements, choices