You say dāta, I say däta: Harnessing the friction of competing epistemologies to better...

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Jaime Banks ~ @amperjay Nicholas David Bowman ~ @bowmanspartan West Virginia University, USA ~ @wvucommstudies #ixlab You say data, I say däta Harnessing the friction of competing epistemologies to better understand social phenomena

description

Early in graduate school, scholars are introduced to the foundational epistemologies and ontologies of their fields. Similar to the way in which children tend to adopt the world-views of their parents, young scholars tend to acclimatize to the theoretical and methodological assumptions of their advisors. In this process, scholars learn to harness the tools of their chosen focus of study, often at once mastering one tool-set and becoming blind to the potential utility of others. In this presentation, we present the results of a line of research on player-avatar relationships (PARs) that has successfully leveraged the seemingly-inherent friction of two very divergent approaches to research: interpretative scholarship aimed at generating rich data from conspicuous participants (in which the data analyzed are subjective accounts of human experiences gathered using quasi-ethnographic methods) and post-positive scholarship aimed at gathering broad data from anonymous participants (in which the data analyzed are observed cognitions, attitudes or behaviors produced through survey and experimentation). Initial solutions from both camps produced competing explanations regarding PARs – the former suggesting them to be best framed as authentic social relationships, the latter suggesting them to be best framed as para-social affinities. Subsequent studies theoretically and methodologically blended both approaches, resulting in a broader and deeper conceptualization of PARs that accounts for counterintuitive patterns in the qualitative data and substantially improves variance explained by data models designed to understand uses and effects. Talk delivered at the University of Muenster, Thursday July 24. Images contained are not property of authors, with exception of data tables and figures.

Transcript of You say dāta, I say däta: Harnessing the friction of competing epistemologies to better...

Page 1: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Jaime Banks ~ @amperjayNicholas David Bowman ~ @bowmanspartanWest Virginia University, USA ~ @wvucommstudies #ixlab

You say data, I say dätaHarnessing the friction of competing epistemologies to better understand social phenomena

Page 2: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Prologue …

Page 3: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships
Page 4: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Nick … • Ontology - realism/objectivism • Epistemology – post-positivist/objectivist

• Knowledge can approximate any “real” object• Additive knowledge becomes increasingly objective• Descriptive > Prescriptive

• Methodology – scientific method, quantitative• experimental psychology• behavioral observation• (occasional) mass survey research

• Research focus• Media psychology• Interactivity and message processing

Page 5: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Jaime …• Ontology - Material-semiotic• Epistemology - Relational

• Constructivism• Situativity• Inter-subjectivity

• Methodologies – Interpretive, qualitative• Phenomenology• Grounded Theory• Actor-Networks

• Research focus• Identity, embodiment• Human-technology relationships

Page 6: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

‘Inherited Epistemologies’

Page 7: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Player-avatar relationsAvatar = • User representations• Conduits of meaning/agency• Mediators of phenomenal

gameplay

Page 8: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Through a post-positivist lens …•Audiences have always responded to on-screen media characters as if they were “real”, impacting• Attention and modeling • Narrative involvement• Enjoyment

•Yet, we’ve never been able to interface with that on-screen persona

Page 9: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Your wish is my

command.

Page 10: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

• Psychological Merging• Dimensions

• Identification • Suspension of Disbelief• Sense of Control• Sense of care/responsibility

• Associated with play motivations, pro/antisocial tendencies, enjoyment/appreciation

Character Attachment (CA)

Lewis, Weber, & Bowman (2008)

Page 11: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships
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Relationship ≈ • valenced connection• between two people• where each influences the other

Avatar

Dyad

Socialgroups

Game environ.

Interface

Phys. Env.

Culture

Through a constructivist lens …

Page 13: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Player-Avatar Relationship(PAR)

Object Me Symbiote Other

Page 14: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

But, but …• Theoretically divergent (psychological merging, psychological differentiation)

• Conceptual overlaps: agency, emotion• Predictive/associative value

• Narrative involvement• Prosocial/cooperative play• Appreciation

?

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Intersection analysis 1: interpretive

Avatar as Object

Avatar as Me

Avatar as Symbiote

Avatar as Social Other

Identification Low High Mid Low

Suspension of disbelief Low Mid Mid High

Sense of Control High Mid Mid Low

Sense of care/responsibility Low Mid Mid High

Page 16: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Intersection analysis 2: quantitative

Para-social Social

Page 17: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

PAR Sociality Scale …• Anthro-autonomy

• ~28% variance • α = .907

• Emotional investment• ~26% • α = .901

• Sense of companionship• ~16%• α = .888

~70% variance explained

Page 18: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Ludic + Narrative + Social

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The Battle Royale …

Character Attachment

• Identification(pretending, being, affinity)

• Suspension of disbelief(error, plausibility)

• Control(‘obedience,’ frustration)

• Care/responsibility(wants, needs, interests)

PAR Sociality

• Anthro. autonomy(thoughts, feelings, life)

• Emotional investment(love, appreciation, loss)

• Companionship(friends, understanding, reciprocation)

Page 20: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

EFA ~ The Beauty Pageant• Emotional Investment

• ~24% variance• α = .910

• Anthropomorphic autonomy (humanness)• ~20% • α = .891

• Suspension of disbelief• ~17% • α = .891

• Sense of control • ~12% • α = .796

~72% variance explained

Page 21: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

CFA ~ The Talent ShowCMIN/df = 1.27, p = .076CFI = .989RMSEA = .036

Correlations shown are significant at the p < .001 level or greater.

.42

.44.32

-.45

Page 22: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Integrated model …• Emotional Investment (from PAR)

love, loss, appreciation• Suspension of Disbelief (from CA, adjusted)

error, plausibility• Player Control (from CA)

‘obedience,’ control• Avatar Autonomy

(life, feelings, thoughts)

Page 23: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Validations … • Human-like relatedness

F (4,385) = 64.49, p < .001, R2 = 401 (Adj. R2 = .395)

Durbin-Watson = 1.94

Page 24: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Validations … • Play motivations

• Social: F(4,485) = 12.54, p < .001, R2 = .094 (Adj. R2 = .086), DW = 1.93

• Completion: F(4,487) = 1.40, p < .235, R2 = .011 (Adj. R2 = .003), DW = 1.88

• Immersion: F(4,488) = 34.76, p < .001, R2 = .222 (Adj. R2 = .215), DW = 1.93

Page 25: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Validations … • PAR types

Avatar as Objectn = 267

Avatar as Me

n = 88

Avatar as Symbiote

n = 95

Avatar as Othern = 44

Emotional Investment

4.02a (1.57)

5.72b (1.12)

6.20c (.783)

5.45b (1.26)

Anthropo-morphism

1.36a (.745)

1.89b (1.32)

3.30c (1.67)

3.37c (1.64)

Suspension of Disbelief

3.33a 1.75)

4.53b (1.72)

5.06b (1.56)

4.54b (1.86)

Control 6.26b,c (.965)

6.44c (.825)

5.85a,b (1.27)

5.83a (1.20)

Page 26: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Problem solved: PAR ‘symbiotes’

Object Me Symbiote Other

Page 27: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

Problem solved: CA ‘identification’• I sometimes forget my own feelings and take on

those of my character.• I enjoy pretending my character is a real person.• I consider my character a friend of mine. • I enjoy pretending I am my character. • I could see myself being attracted to my character.• I daydream about my character.

Page 28: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

The payoff …• Generalizability + context• Breadth and depth• Improved explanatory power

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The pains …• Learning other tool sets• Resolving philosophical

differences• Being open to breaking things

and being ‘wrong’

Page 30: You say dāta, I say däta:  Harnessing the friction of competing epistemologies to better understand social phenomena – the case of player-avatar relationships

The practice …

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@amperjay@bowmanspa

rtan

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BONUS: Player-Avatar Relation Scale• Emotional Investment

• This avatar is very special to me.• I appreciate this avatar.• I would be heartbroken if I lost

this avatar.• I love this avatar.• (R) I don’t really care about this

avatar.• (R) I have no emotional

connection to this avatar.

• Player Control• This avatar does what I want.• I control this avatar.

• Avatar Autonomy• When I log out of the game, this

avatar has its own life.• This avatar has its own feelings.• This avatar has its own thoughts

and ideas.

• Suspension of Disbelief• I concentrate on inconsistencies

in this avatar's story and the game story.

• It is important to check for inconsistencies in this avatar's game.

• I pay attention to errors or contradictions in this avatar's world.