“You know what's really exciting about video games is you don't just interact with the game...
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Transcript of “You know what's really exciting about video games is you don't just interact with the game...
“You know what's really exciting about video games is you don't just interact with the game physically -- you're not just moving your hand on a joystick, but you're asked to interact with the game psychologically and emotionally as well. You're not just watching the characters on screen; you're becoming those characters”. - NINA HUNTEMANN, Game Over
GAMES STORY DEVELOPMENTLesson 7
Character development
AIMS AND OBJECTIVES
Describe the elements used in character development
Identify key elements of characters in game story
RECAP
EVIDENCE
By the deadline you will need to;
Game story Development notes Research notes A bibliography
Deadline: 17/01/13 – start of lesson
THE PROCESS Purpose
Target Audience
Components
PLOT DEVICES
Types (deliverance, revenge, pursuit, disaster, revolt, enigma, exposition, foreshadowing, conflict or problem, complication (rising action after inciting incident)
Goal (MacGuffin) Ticking clock Plot twists Suspense Resolution and conclusion
CHARACTER TYPES
CHARACTER TYPES
Antagonist Protagonist Guardian Sidekick Player character Non-player character
CHARACTER BACKSTORY
Physiological Sociological Psychological Issues of representation Character capabilities Inventory Character growth
CHARACTERISTICS Physiological characteristics: Appearance,
gender, age, weight, actions, speech (language, accent, words, tone)
Sociological characteristics: Friends, family, economic power, occupation, education, race, political views
Psychological characteristics: beliefs, optimism, pessimism, extrovert, introvert, intelligence, how they deal with representation,
OTHER CHARCTERISTICS
Character capabilities: climb, skilled in weaponry, jump
Goals
Character growth
Other: wardrobe, inventory
THE MASTER CHIEF
PHYSIOLOGICAL CHARACTERISTICS:
Green amour with a gold visor Faceless character but you know who he is. Male. 80 years old but a body of 25-40 years old
due to extended timing in cryo-stasis. Bulky - the weight of a truck with amour
(referenced in Halo 3) Talks very little in earlier games, more
developed in Halo 3, mature old man voice, similar to Solid Snake. High level of vocab.
SOCIOLOGICAL CHARACTERISTICS:
• Stolen from his parents by the military – prime target for the Spartan II project.
• Two best friends in the military.• Highest rank: leader of the Spartans• Education by military.
PSYCHOLOGICAL CHARACTERISTICS
Highly intelligent “No man gets left behind” - his backstory of
when he was 15 on his first military program (not shown in the game).
Optimistic Introvert – personally Extrovert – missions
OTHER CHARACTERISTICS
Character capabilities Skilled in all forms of combat: Gameplay elements Jumps high, moves faster. Vehicles
Goals “finish the fight” Protect humans and the galaxy
Other Amour upgraded but minor change in appearance Vast range of guns.