You Got Art On My Computer!
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Transcript of You Got Art On My Computer!
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You Got Art On My Computer!
Rosalie Moore, Teacher &
Technology Integration Specialist2007 Laptop Institute
Mitchell, SD
June 2007
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Learning
• All learning integrates thinking and doing. Deeper levels of learning create increasing awareness that increasingly results in actions that become part of creating alternative futures.
Senge, Peter and C. OttoScharmer, Joseph Jaworski, Betty Sue Flowers. Presence. Currency, 2005. ISBN 0-385-51624-x.
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Paradigm (ISTE)
• Student-centered learning
• Multi-sensory stimulation
• Multi-path progression• Multimedia• Collaborative work
• Information exchange• Active, inquiry-based
learning• Critical thinking,
informed decision making
• Proactive, planned• Authentic, real-world
context
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Teaching
• Contextual learning opportunities• beyond school walls
• outside of school hours
• Complex Tasks that result in Transferable skills
• from school to work
• from present to future
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Teacher’s Role
• Mentor
• Motivator
• Co-learner
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Technology Instruction
• Effective and efficient operation of complex tools
• Underlying knowledge and specific content required to put the tools to productive use
• Skills to select, manage and maintain the tools they need for learning
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Interactive Technology
• Captures real-life and allows students to directly relate to their learning
• Allows students to have ownership over what they learn
• Challenges student creativity
• Enhances student thinking, decision-making, and problem-solving.
• Promotes independent thinking and enables students to interpret information
• Supports students as producers as well as consumers
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Technology Integration
• Incorporates technology as an integral part of the curriculum
• Communicates ideas through technological media (text, graphics, video, and sound)
• Expresses knowledge visually and verbally• Develops understanding of technological
influences on individuals and society as a whole.
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Integration Strategies
• Pedagogy (style of instruction)• Equipment• Projects • Resources• Skills• Manageability
http://www.tcet.unt.edu/START/instruct/general/techinteg.htmhttp://www.gpschools.org/ci/ce/computer/strategies.htm
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DMS Computer Graphics• Do the research and analysis of current
research• Know your learners
• Net Day Speak Up Day• Local data
• Consult with experts
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DMS Computer Graphics• Determine key teaching/learning objectives
• Information competencies– Think – Make meaning of their learning– Make Choices
• Visual literacy (consumer)• Principles of Design• Explore• Create (producer)
• Technical Skills – Computer & Design Tools– Distribution/Publication Tools
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DMS Computer Graphics• Develop and refine your curriculum
• pre + during + post• do it all over again
– http://www.georgetown.edu/crossroads/guide/steps.html
• Identify instructional strategies and methods• Constructivist learning• Project/problem based learning & multimedia• Collaborative work• Independent work• Real work (process and product equally important)• Professional tools
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DMS Computer Graphics• Use technology intentionally not
exclusively – Identify and gather appropriate resources– Use images, sound, & real people – Use Computer & Internet as a tutor
• iMovie• Podcasts• iPod
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DMS Computer Graphics• http://web.mac.com/rosaliemoore/iweb/Room403
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Real World Technical Skills
• Professional, Age Appropriate Tools– Macromedia Freehand & Flash
– Adobe PhotoShop Elements
– AppleWorks Paint/Draw
– Garage Band (podcasts)
– iMovie
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Real World Knowledge
• Principles of Design (using color, style, placement, font)
• Design Layout (arrange & motivate)• Visual Literacy (create, organize &
display print, video, audio & graphics)• Creative Ownership• Ethical Responsibility
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Real World Scenarios
• Individual Work • Collaborative Design Teams• Priorities• Time management• Decisions• Natural Consequences
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Real World Work
• Real Challenges
• Real Products
• Real Clients
• Real Audiences
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Authentic Assessment
• Multiple Indicators
• Standards-Based
• Authentic
• Knowledge• Skills• Competencies
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Our Results
• Students want to learn (what we want to teach)
• High Student Performance
• Prior & Extended Learning
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Unintended Consequences
• Improved Practice
• New Perspective
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Additional Resources
Alice A. Christie, Ph.D. “PowerPoint: Technology Integration: Three-Legged Stool.” 28 April 2007 http://www.west.asu.edu/achristie/tech_int/index.htm.
“Assessing Student Learning and Institutional Effectiveness.” 28 April 2007 Middle States Commission on Higher Education, 2005. http://www.msche.org/publications/Assessment_Expectations051222081842.pdf.
Prensky, Marc. Don’t’ Bother Me Mom--I’ Learning! Paragon House, 2006. ISBN 1-55778-858-8.
Wikipedia. “Technology Integration.” 28 April 2007. http://en.wikipedia.org/wiki/Technology_Integration.