You can't win if you don't play - Gamification - NL

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Transcript of You can't win if you don't play - Gamification - NL

Page 1: You can't win if you don't play - Gamification - NL

Michiel van EunenGamification Expert Experience Designer

www.linkedin.com/in/michielvaneunen

www.twitter.com/michielvaneunen

Page 2: You can't win if you don't play - Gamification - NL

Michiel van Eunen

Top 30 Worldwide Rise Global International Gamification Guru (July 2016)

Gamfed International Gamification Federation Steering Committee Member

Engagement Alliance Gamification Expert

Gamification World Congress Speaker

Gamification Trainer for Dutch Training Professionals

Ambassador for Mission Start Platform for Gamification & Game Based Learning

Certified Facilitator of LEGO® SERIOUS PLAY® methodology

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“You can’t winif you don’t play”

Gamification

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Welk gezicht zie je het vaakst in een museum?

A B C

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1936

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2016

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1936

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2016

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1936

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2016

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Wat is er veranderd?

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1982

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Lean Backward

Passief

Ontvangen

Weinig Invloed

‘Oude’ Media Paradigma

Ik kijk / luister, dus ik beleef

Jij zendt > Ik ontvang

Builders,Babyboomers,Generation X

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‘Nieuwe’ Media Paradigma:Lean Forward

Actief

Engaging

Veel invloed

Ik doe, dus ik beleef

Generatie Y, Z …

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We hebben tot nu toe meer dan6 miljoen jaar gespeeld in

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Jongeren van nu hebben op hun 21e10.000 uur games gespeeld

Dat is méér dan het aantal uren die zein totaal op de middelbare school doorbrengen

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Wekelijks besteden we 3 miljard uuraan het spelen van online games

Omdat we in ons dagelijks leven niet genoeg uitgedaagd worden

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Uitdaging

Competentie

Verveling

Frustratie

Flow

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A B C D

Gemiddelde Gamer?

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Gemiddelde Gamer34 jaar

speelt al 17 jaar

50 % ♀50 % ♂

Sociaal:

62% speelt met

anderen

64%gaming

8,5 mln.

smartphones

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Gamification

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Gamification

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Gamification

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Functiegericht Ontwerp Mensgericht Ontwerp

Gamification

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De meeste

Systemen zijn ontworpen:De meeste

Games zijn ontworpen:

…met een focus op hun functie … met een focus op mensen

Winkels: producten klanten

Hotels: bedden gasten

Scholen: lesstof leerlingen

Musea: collectie bezoekers

… met het doel om dat zo efficiënt mogelijk te doen (procedures, regels, methodes)

… gebaseerd op de aannamedat mensen hun werk zullen doen(omdat ze móeten, of daarvoor betaald worden)

met gevoelens, redenen,overwegingen

onzekerheden, angsten,motivaties, verlangens

… met geen ander doel dan het creëren vaneen prettige beleving bij de speler

… gebaseerd op de wetenschap dat spelers het spel zullen verlaten zodra het ze niet meer boeit

Training: kennis & vaardigheden medewerkers

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mensgericht ontwerp

Gamification

gebaseerd op kennis uit gamedesign

is

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Gamification

is

Het toepassen van ingrediënten* uit games in een niet-game context

te motiveren***

(taken te laten uitvoeren, problemen op te lossen, gedrag te sturen)

om mensen **

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*ingrediënten

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Gamification

is

Het toepassen van ingrediënten* uit games in een niet-game context

te motiveren***

(taken te laten uitvoeren, problemen op te lossen, gedrag te sturen)

om mensen **

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**mensen

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actie

interactie

spelers wereld

ACHIEVERS

EXPLORERSSOCIALIZERS

KILLERS

vergaren van status &bereiken van vooraf

gestelde doelen

verkennen, ontdekkenSocializen, netwerkenvrienden, contact,

chatten, gezamenlijke doelen

1-op-1 competitie, winnen (ten koste van anderen),

rangen & standen, leaderboards

20 %

15%60%

5%

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Gamification

is

Het toepassen van ingrediënten* uit games in een niet-game context

te motiveren***

(taken te laten uitvoeren, problemen op te lossen, gedrag te sturen)

om mensen **

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engaged not engaged activelydisengaged

Engagement van medewerkersGallup 2015

***Motiveren

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Michiel van EunenGamification Expert Experience Designer

www.linkedin.com/in/michielvaneunen

www.twitter.com/michielvaneunen

Page 55: You can't win if you don't play - Gamification - NL

Michiel van Eunen

Top 30 Worldwide Rise Global International Gamification Guru (July 2016)

Gamfed International Gamification Federation Steering Committee Member

Engagement Alliance Gamification Expert

Gamification World Congress Speaker

Gamification Trainer for Dutch Training Professionals

Ambassador for Mission Start Platform for Gamification & Game Based Learning

Certified Facilitator of LEGO® SERIOUS PLAY® methodology