Gamification presentation - What is Gamification and How should you use it?
You can't win if you don't play - Gamification - NL
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Transcript of You can't win if you don't play - Gamification - NL
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Michiel van EunenGamification Expert Experience Designer
www.linkedin.com/in/michielvaneunen
www.twitter.com/michielvaneunen
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Michiel van Eunen
Top 30 Worldwide Rise Global International Gamification Guru (July 2016)
Gamfed International Gamification Federation Steering Committee Member
Engagement Alliance Gamification Expert
Gamification World Congress Speaker
Gamification Trainer for Dutch Training Professionals
Ambassador for Mission Start Platform for Gamification & Game Based Learning
Certified Facilitator of LEGO® SERIOUS PLAY® methodology
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“You can’t winif you don’t play”
Gamification
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Welk gezicht zie je het vaakst in een museum?
A B C
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1936
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2016
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1936
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2016
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1936
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2016
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Wat is er veranderd?
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1982
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Lean Backward
Passief
Ontvangen
Weinig Invloed
‘Oude’ Media Paradigma
Ik kijk / luister, dus ik beleef
Jij zendt > Ik ontvang
Builders,Babyboomers,Generation X
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‘Nieuwe’ Media Paradigma:Lean Forward
Actief
Engaging
Veel invloed
Ik doe, dus ik beleef
Generatie Y, Z …
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We hebben tot nu toe meer dan6 miljoen jaar gespeeld in
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Jongeren van nu hebben op hun 21e10.000 uur games gespeeld
Dat is méér dan het aantal uren die zein totaal op de middelbare school doorbrengen
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Wekelijks besteden we 3 miljard uuraan het spelen van online games
Omdat we in ons dagelijks leven niet genoeg uitgedaagd worden
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Uitdaging
Competentie
Verveling
Frustratie
Flow
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A B C D
Gemiddelde Gamer?
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Gemiddelde Gamer34 jaar
speelt al 17 jaar
50 % ♀50 % ♂
Sociaal:
62% speelt met
anderen
64%gaming
8,5 mln.
smartphones
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Gamification
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Gamification
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Gamification
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Functiegericht Ontwerp Mensgericht Ontwerp
Gamification
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De meeste
Systemen zijn ontworpen:De meeste
Games zijn ontworpen:
…met een focus op hun functie … met een focus op mensen
Winkels: producten klanten
Hotels: bedden gasten
Scholen: lesstof leerlingen
Musea: collectie bezoekers
… met het doel om dat zo efficiënt mogelijk te doen (procedures, regels, methodes)
… gebaseerd op de aannamedat mensen hun werk zullen doen(omdat ze móeten, of daarvoor betaald worden)
met gevoelens, redenen,overwegingen
onzekerheden, angsten,motivaties, verlangens
… met geen ander doel dan het creëren vaneen prettige beleving bij de speler
… gebaseerd op de wetenschap dat spelers het spel zullen verlaten zodra het ze niet meer boeit
Training: kennis & vaardigheden medewerkers
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mensgericht ontwerp
Gamification
gebaseerd op kennis uit gamedesign
is
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Gamification
is
Het toepassen van ingrediënten* uit games in een niet-game context
te motiveren***
(taken te laten uitvoeren, problemen op te lossen, gedrag te sturen)
om mensen **
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*ingrediënten
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Gamification
is
Het toepassen van ingrediënten* uit games in een niet-game context
te motiveren***
(taken te laten uitvoeren, problemen op te lossen, gedrag te sturen)
om mensen **
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**mensen
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actie
interactie
spelers wereld
ACHIEVERS
EXPLORERSSOCIALIZERS
KILLERS
vergaren van status &bereiken van vooraf
gestelde doelen
verkennen, ontdekkenSocializen, netwerkenvrienden, contact,
chatten, gezamenlijke doelen
1-op-1 competitie, winnen (ten koste van anderen),
rangen & standen, leaderboards
20 %
15%60%
5%
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Gamification
is
Het toepassen van ingrediënten* uit games in een niet-game context
te motiveren***
(taken te laten uitvoeren, problemen op te lossen, gedrag te sturen)
om mensen **
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engaged not engaged activelydisengaged
Engagement van medewerkersGallup 2015
***Motiveren
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Michiel van EunenGamification Expert Experience Designer
www.linkedin.com/in/michielvaneunen
www.twitter.com/michielvaneunen
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Michiel van Eunen
Top 30 Worldwide Rise Global International Gamification Guru (July 2016)
Gamfed International Gamification Federation Steering Committee Member
Engagement Alliance Gamification Expert
Gamification World Congress Speaker
Gamification Trainer for Dutch Training Professionals
Ambassador for Mission Start Platform for Gamification & Game Based Learning
Certified Facilitator of LEGO® SERIOUS PLAY® methodology