yes no - Zendesk · * = the Enemy must be able to interact with the Hero, otherwise they ignore the...

4
* = the Enemy must be able to interact with the Hero, otherwise they ignore the Hero and move on to the next target (e.g. Andromeda on the roof of a container without a ladder cannot be attacked by Enemies on different height level with close combat attacks) ENEMIES' A.I. Attack each time they can Engages if Close Combat no yes

Transcript of yes no - Zendesk · * = the Enemy must be able to interact with the Hero, otherwise they ignore the...

Page 1: yes no - Zendesk · * = the Enemy must be able to interact with the Hero, otherwise they ignore the Hero and move on to the next target (e.g. Andromeda on the roof of a container

* = the Enemy must be able to interact with the Hero, otherwise they ignore the Hero and move on to the next target(e.g. Andromeda on the roof of a container without a ladder cannot be attacked by Enemies on different height level with close combat attacks)

ENEMIES'

A.I.

Attackeach time they can

Engagesif Close Combat

noyes

Page 2: yes no - Zendesk · * = the Enemy must be able to interact with the Hero, otherwise they ignore the Hero and move on to the next target (e.g. Andromeda on the roof of a container

COLONY SHEET

Control Room

0 LV10 LV2

0 LV10 LV2

MEDITATION ROOM

0 LV10 LV2

INFIRMARY

0 LV10 LV2

LABORATORY

0 LV10 LV20 LV3

WORKSHOP

0 LV10 LV2

TRAINING ROOM

0 LV10 LV20 LV3

WAREHOUSE

0 LV10 LV20 LV3

ARMORY

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

ACHAB

0 Plan the Scheme>0 Advanced Tactics0 Strategist0 Tactical Support0 Tactical Maneuver0 Holoprojector Bait0 Recon>0 Infiltration0 Charge>0 Furious Charge>>0 Reckless Charge0 Sweep0 Shock Wave0 Concentration>0 Focus On0 Select the Point

alexandra

0 First Aid0 Resilience0 Reborn0 Clean Status>0 Purify0 Censure0 Endurance0 Improved Endurance0 Strength0 Bleeding>0 Hemorrhage0 Vampire Touch0 Neural Blast0 Brain Damage0 Mental Void>0 Mental Storm

Andromeda 2.0

0 Nail Down>0 Nail Rain0 Barrage0 Shelter0 Vigorous Block0 Counterattack0 Shove0 Headbutt0 Concentration>0 Focus On0 Select the Point0 Body Guard>0 Safe Guard0 Split Fire>0 Shot Down0 Heavy Fire

Jukas

0 Energy Lash>0 Energy Blow>>0 Mighty Energy Blow0 Energy Transformation>0 Energy Transmutation0 Pyrokinesis0 Pyroblast>0 Pyre0 Psychic Venom>0 Flesh Corruption0 Contagion0 Telekinesis0 Kinetic Blow0 I Believe I Can Fly0 Time Master0 Slow0 Fast

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

WAREHOUSE PRIMAEVUS VAREAS

ITANIMULLI

ALH-84001

INOTTENIO

KEKKULENIUM

MOTILMOLINA

DEFCON 4

0 The Heaven0 The Rift0 Neptune Lake

DEFCON 4-3

0 Thunder Grave0 Butterfly Bites0 Acid Swamp0 Emerald River0 The Falling Leaves0 The Fortress

DEFCON 2-1

0 Rapids of Blood0 Valley of the Temples0 Trident0 Howling Wild0 The Stone Garden

DEFCON 1

0 The Scythe0 Hot Spot0 Scilla

DEFCON 3-2

0 Agricola0 Sharp Rocks0 The Three Sisters0 Magma Pool0 Dead Wood0 Lonely Peak

Narrativemissions

0 A Warm Welcome0 Welcome to the Jungle>0 Temple Raid>0 On Hunt of Stupid Rocks0 Machinations of Doom>0 The Honorable Cult>0 Tribal Initiation0 Evil Inside>0 Take Back Your Destiny>0 The Last Hope

Page 3: yes no - Zendesk · * = the Enemy must be able to interact with the Hero, otherwise they ignore the Hero and move on to the next target (e.g. Andromeda on the roof of a container

COLONY SHEET

Control Room

0 LV10 LV2

0 LV10 LV2

MEDITATION ROOM

0 LV10 LV2

INFIRMARY

0 LV10 LV2

LABORATORY

0 LV10 LV20 LV3

WORKSHOP

0 LV10 LV2

TRAINING ROOM

0 LV10 LV20 LV3

WAREHOUSE

0 LV10 LV20 LV3

ARMORY

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

WAREHOUSE PRIMAEVUS VAREAS

ITANIMULLI

ALH-84001

INOTTENIO

KEKKULENIUM

MOTILMOLINA

DEFCON 4

0 The Heaven0 The Rift0 Neptune Lake

DEFCON 4-3

0 Thunder Grave0 Butterfly Bites0 Acid Swamp0 Emerald River0 The Falling Leaves0 The Fortress

DEFCON 2-1

0 Rapids of Blood0 Valley of the Temples0 Trident0 Howling Wild0 The Stone Garden

DEFCON 1

0 The Scythe0 Hot Spot0 Scilla

DEFCON 3-2

0 Agricola0 Sharp Rocks0 The Three Sisters0 Magma Pool0 Dead Wood0 Lonely Peak

Narrativemissions

0 A Warm Welcome0 Welcome to the Jungle>0 Temple Raid>0 On Hunt of Stupid Rocks0 Machinations of Doom>0 The Honorable Cult>0 Tribal Initiation0 Evil Inside>0 Take Back Your Destiny>0 The Last Hope

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

Page 4: yes no - Zendesk · * = the Enemy must be able to interact with the Hero, otherwise they ignore the Hero and move on to the next target (e.g. Andromeda on the roof of a container

COLONY SHEET

Control Room

0 LV10 LV2

0 LV10 LV2

MEDITATION ROOM

0 LV10 LV2

INFIRMARY

0 LV10 LV2

LABORATORY

0 LV10 LV20 LV3

WORKSHOP

0 LV10 LV2

TRAINING ROOM

0 LV10 LV20 LV3

WAREHOUSE

0 LV10 LV20 LV3

ARMORY

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

TOTAL XP: ______Remaining XP: ______

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

0 Blue Energy Cell0 Green Energy Cell0 Red Energy Cell0 Medikit

RESOURCE

WAREHOUSE

ITANIMULLI

ALH-84001

INOTTENIO

KEKKULENIUM

MOTILMOLINA

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________0 _________________

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