Yalarad Maps - Full Graphic Treatment (In Progress)
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Transcript of Yalarad Maps - Full Graphic Treatment (In Progress)
Welcome to Yalarad
• Yalarad is a fantasy game world created for Dungeons and Dragons campaigns but applicable to any fantasy role-playing system
• The first version of the place was created somewhere around 1980
• The second version was created between 1982-88 but was lost
• This third version was first drawn somewhere around 1990
• The third iteration of Yalarad started with an overview map…
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Scale
• It is a large place, I wanted a setting that would take a lifetime to explore and which was large enough to legitimately have all different climate and vegetation types
• This has resulted in a continent that is approximately the size of North America
• Canada, including the Arctic territories fits easily inside Yalarad
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Political & City Maps
• Once you have a land mass you need to populate it or your campaign will be rather boring
• My goal was to create a place that was teeming with cultures and peoples… all the classic fantasy RPG races made popular in Tolkien’s works
• To this end I developed country and city distributions…
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Early Political Map
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Early City and Road Map
Scale Change Maps
• I was reasonably happy with the world so far, but I had a craving for a deeper level of detail, a way to flesh out my creation and make it come to life
• At some point I came up with the idea of drawing a larger hex grid on the standard paper, this would allow me to blow up the maps at a consistent ratio
• I chose 7:1
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7:1 Scale Change Maps
Results
• The drawing of the scale change maps was a giant undertaking
• Every coastline, mountain, hill, river, and lake was drawn by hand
• 48 maps were needed to cover off the detailed areas of the continent map and each map took a solid 8 hours of drawing with calligraphy pens
• This is only somewhere around 360-400 hours of work but was conducted sporadically and took 10 years
The Problem
• These maps were detailed, but they were just the raw geography, they lacked the detail needed to conduct a campaign
• Cities, roads, political boundaries; all of these things were missing
• So, for another 10 years I ignored them and conducted only sporadic experiments to see if I could get the details I wanted on the stark black ink drawings
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City Experiment
Inspiration
• During the intervening years I met my wife, had two children, and continued building a career but never stopped playing D&D
• And never stopped wanting to find a way to bring my scale change maps to life
• Then during the winter holidays of 2014 everything came together: I had time, I had discovered a free graphics editing program with layers (Paint.net), and I decided to try “just one”
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I’m in Trouble
• I liked the result
• It took 6 hours to retrace the land mass, add the cities and roads, and label everything
• I knew other maps would be faster or slower but would probably average 6 hours each
• That was going to be another 280-300 hours
• But I had some time so I dove in
• Thanks to the head start I got over the holidays, a few weeks later I was done…
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That is the Scale Change
• The rest of this deck is low resolution versions of the maps to provide the details for players or anyone who is interested
• This work remains my own and is under copyright
• By posting it here I am allowing for personal use only, no commercial use is permitted
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2-1
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2-5
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3-1
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4-1
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5-1
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6-1
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7-1
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8-6