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Transcript of XE33OSA Chapter 13: I/O Systems. 13.2XE33OSA Silberschatz, Galvin and Gagne ©2005 Chapter 13: I/O...
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XE33OSA
Chapter 13: I/O SystemsChapter 13: I/O Systems
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13.2XE33OSA Silberschatz, Galvin and Gagne ©2005
Chapter 13: I/O SystemsChapter 13: I/O Systems
I/O Hardware
Application I/O Interface
Kernel I/O Subsystem
Transforming I/O Requests to Hardware Operations
Streams
Performance
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13.3XE33OSA Silberschatz, Galvin and Gagne ©2005
ObjectivesObjectives
Explore the structure of an operating system’s I/O subsystem
Discuss the principles of I/O hardware and its complexity
Provide details of the performance aspects of I/O hardware and software
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13.4XE33OSA Silberschatz, Galvin and Gagne ©2005
I/O HardwareI/O Hardware
Incredible variety of I/O devices
Common concepts
Port
Bus (daisy chain or shared direct access)
Controller (host adapter)
I/O instructions control devices
Devices have addresses, used by
Direct I/O instructions
Memory-mapped I/O
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13.5XE33OSA Silberschatz, Galvin and Gagne ©2005
A Typical PC Bus StructureA Typical PC Bus Structure
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13.6XE33OSA Silberschatz, Galvin and Gagne ©2005
Device I/O Port Locations on PCs (partial)Device I/O Port Locations on PCs (partial)
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13.7XE33OSA Silberschatz, Galvin and Gagne ©2005
PollingPolling
Determines state of device
command-ready
busy
Error
Busy-wait cycle to wait for I/O from device
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13.8XE33OSA Silberschatz, Galvin and Gagne ©2005
InterruptsInterrupts
CPU Interrupt-request line triggered by I/O device
Interrupt handler receives interrupts
Maskable to ignore or delay some interrupts
Interrupt vector to dispatch interrupt to correct handler
Based on priority
Some nonmaskable
Interrupt mechanism also used for exceptions
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13.9XE33OSA Silberschatz, Galvin and Gagne ©2005
Interrupt-Driven I/O CycleInterrupt-Driven I/O Cycle
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13.10XE33OSA Silberschatz, Galvin and Gagne ©2005
Intel Pentium Processor Event-Vector TableIntel Pentium Processor Event-Vector Table
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13.11XE33OSA Silberschatz, Galvin and Gagne ©2005
Direct Memory AccessDirect Memory Access
Used to avoid programmed I/O for large data movement
Requires DMA controller
Bypasses CPU to transfer data directly between I/O device and memory
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13.12XE33OSA Silberschatz, Galvin and Gagne ©2005
Six Step Process to Perform DMA TransferSix Step Process to Perform DMA Transfer
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13.13XE33OSA Silberschatz, Galvin and Gagne ©2005
Application I/O InterfaceApplication I/O Interface
I/O system calls encapsulate device behaviors in generic classes
Device-driver layer hides differences among I/O controllers from kernel
Devices vary in many dimensions
Character-stream or block
Sequential or random-access
Sharable or dedicated
Speed of operation
read-write, read only, or write only
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13.14XE33OSA Silberschatz, Galvin and Gagne ©2005
A Kernel I/O StructureA Kernel I/O Structure
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13.15XE33OSA Silberschatz, Galvin and Gagne ©2005
Characteristics of I/O DevicesCharacteristics of I/O Devices
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13.16XE33OSA Silberschatz, Galvin and Gagne ©2005
Block and Character DevicesBlock and Character Devices
Block devices include disk drives
Commands include read, write, seek
Raw I/O or file-system access
Memory-mapped file access possible
Character devices include keyboards, mice, serial ports
Commands include get, put
Libraries layered on top allow line editing
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13.17XE33OSA Silberschatz, Galvin and Gagne ©2005
Network DevicesNetwork Devices
Varying enough from block and character to have own interface
Unix and Windows NT/9x/2000 include socket interface
Separates network protocol from network operation
Includes select functionality
Approaches vary widely (pipes, FIFOs, streams, queues, mailboxes)
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13.18XE33OSA Silberschatz, Galvin and Gagne ©2005
Clocks and TimersClocks and Timers
Provide current time, elapsed time, timer
Programmable interval timer used for timings, periodic interrupts
ioctl (on UNIX) covers odd aspects of I/O such as clocks and timers
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13.19XE33OSA Silberschatz, Galvin and Gagne ©2005
Blocking and Nonblocking I/OBlocking and Nonblocking I/O
Blocking - process suspended until I/O completed
Easy to use and understand
Insufficient for some needs
Nonblocking - I/O call returns as much as available
User interface, data copy (buffered I/O)
Implemented via multi-threading
Returns quickly with count of bytes read or written
Asynchronous - process runs while I/O executes
Difficult to use
I/O subsystem signals process when I/O completed
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13.20XE33OSA Silberschatz, Galvin and Gagne ©2005
Two I/O MethodsTwo I/O Methods
Synchronous Asynchronous
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13.21XE33OSA Silberschatz, Galvin and Gagne ©2005
Kernel I/O SubsystemKernel I/O Subsystem
Scheduling
Some I/O request ordering via per-device queue
Some OSs try fairness
Buffering - store data in memory while transferring between devices
To cope with device speed mismatch
To cope with device transfer size mismatch
To maintain “copy semantics”
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13.22XE33OSA Silberschatz, Galvin and Gagne ©2005
Device-status TableDevice-status Table
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13.23XE33OSA Silberschatz, Galvin and Gagne ©2005
Sun Enterprise 6000 Device-Transfer RatesSun Enterprise 6000 Device-Transfer Rates
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13.24XE33OSA Silberschatz, Galvin and Gagne ©2005
Kernel I/O SubsystemKernel I/O Subsystem
Caching - fast memory holding copy of data
Always just a copy
Key to performance
Spooling - hold output for a device
If device can serve only one request at a time
i.e., Printing
Device reservation - provides exclusive access to a device
System calls for allocation and deallocation
Watch out for deadlock
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13.25XE33OSA Silberschatz, Galvin and Gagne ©2005
Error HandlingError Handling
OS can recover from disk read, device unavailable, transient write failures
Most return an error number or code when I/O request fails
System error logs hold problem reports
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13.26XE33OSA Silberschatz, Galvin and Gagne ©2005
I/O ProtectionI/O Protection
User process may accidentally or purposefully attempt to disrupt normal operation via illegal I/O instructions
All I/O instructions defined to be privileged
I/O must be performed via system calls
Memory-mapped and I/O port memory locations must be protected too
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13.27XE33OSA Silberschatz, Galvin and Gagne ©2005
Use of a System Call to Perform I/OUse of a System Call to Perform I/O
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13.28XE33OSA Silberschatz, Galvin and Gagne ©2005
Kernel Data StructuresKernel Data Structures
Kernel keeps state info for I/O components, including open file tables, network connections, character device state
Many, many complex data structures to track buffers, memory allocation, “dirty” blocks
Some use object-oriented methods and message passing to implement I/O
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13.29XE33OSA Silberschatz, Galvin and Gagne ©2005
UNIX I/O Kernel StructureUNIX I/O Kernel Structure
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13.30XE33OSA Silberschatz, Galvin and Gagne ©2005
I/O Requests to Hardware OperationsI/O Requests to Hardware Operations
Consider reading a file from disk for a process:
Determine device holding file
Translate name to device representation
Physically read data from disk into buffer
Make data available to requesting process
Return control to process
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13.31XE33OSA Silberschatz, Galvin and Gagne ©2005
Life Cycle of An I/O RequestLife Cycle of An I/O Request
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13.32XE33OSA Silberschatz, Galvin and Gagne ©2005
STREAMSSTREAMS
STREAM – a full-duplex communication channel between a user-level process and a device in Unix System V and beyond
A STREAM consists of:
- STREAM head interfaces with the user process
- driver end interfaces with the device- zero or more STREAM modules between them.
Each module contains a read queue and a write queue
Message passing is used to communicate between queues
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13.33XE33OSA Silberschatz, Galvin and Gagne ©2005
The STREAMS StructureThe STREAMS Structure
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13.34XE33OSA Silberschatz, Galvin and Gagne ©2005
PerformancePerformance
I/O a major factor in system performance:
Demands CPU to execute device driver, kernel I/O code
Context switches due to interrupts
Data copying
Network traffic especially stressful
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13.35XE33OSA Silberschatz, Galvin and Gagne ©2005
Intercomputer CommunicationsIntercomputer Communications
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13.36XE33OSA Silberschatz, Galvin and Gagne ©2005
Improving PerformanceImproving Performance
Reduce number of context switches
Reduce data copying
Reduce interrupts by using large transfers, smart controllers, polling
Use DMA
Balance CPU, memory, bus, and I/O performance for highest throughput
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13.37XE33OSA Silberschatz, Galvin and Gagne ©2005
Device-Functionality ProgressionDevice-Functionality Progression
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XE33OSA
End of Chapter 13End of Chapter 13