Xbox One v PlayStation 4 Architectures (1)meseec.ce.rit.edu/551-projects/fall2015/2-5.pdf ·...
Transcript of Xbox One v PlayStation 4 Architectures (1)meseec.ce.rit.edu/551-projects/fall2015/2-5.pdf ·...
Overview Background AMD Jaguar Architecture Xbox One
Features Architecture
PlayStation4 Features Architecture
Critical Reception Pre-release Post-release
Background
Console gaming is based on a long life cycle (~5-10 years) Large amount of upfront hardware development Software and OS updates throughout product life Affordable, upfront cost for consumer
Customizable AMD Jaguar SoCAPU
Both PlayStation 4 and Xbox One use customized Jaguar Accelerated Processing Unit
Xbox APU has an additional 32 MB of ESRAM on-die 28 nm lithography Xbox uses 12/14 AMD Radeon Graphics Cores, while PlayStation uses 18/20
Graphics Cores Both feature 2 Quad-Core Jaguar x86 processors
64 KB of L1 cache per core 2 MB or shared L2 cache
Xbox runs at 1.75 GHz, PlayStation runs at 1.6 GHz Out-of-order execution and Speculative execution Integrated memory controller Two-way integer and floating point execution
AMD Jaguar Pipeline Improved version of Bobcat (2010).
low clock frequency and with focus on low power consumption.
Out-of-Order Scheduling. Issues 2 instructions and dispatches 6 operations per cycle. Six stages for Instruction Fetch. Decode two x86 instructions per cycle.
Xbox One Features Controller
Wireless or wired, battery-less operation with a micro USB cable
Independent rumble on each trigger
Light emitters for tracking and pairing with Kinect
3.5 mm jack as well as special Xbox connection for headset
Kinect Wide-angle time-of-flight camera and 1080p camera
Infrared array for movement and presence detection
Speech recognition
Operating System Runs both an OS for games and a stripped down version of Windows 10
Online Features Paid subscription for multiplayer access
Other community features, streaming, broadcasting, Netflix, Hulu, etc. free to use
Xbox One Architecture
Semi-custom AMD Jaguar 8-core APU CPU: 1.75 GHz, Two levels of cache GPU: 1310 GFLOPS with 768 shaders at 853 MHz
Memory 8 GB of DDR3 RAM with a 68 GB/s bandwidth
Storage Comes with a 500 GB or 1 TB hard disk drive, and support up to 2 SSD through USB3
Connectivity Gigabit Ethernet, 802.11n wireless and Wi-Fi Direct
Media Blu-ray, DVD
Operating System Gaming OS and stripped-down Windows 10, controlled by a hypervisor
OS Details
Tasks handled by Host OS (RTOS) Has complete control over entire Xbox One hardware and resources
Exclusive OS for games Stripped down version of Windows 10
DirectX calls go straight from Exclusive OS to Host OS
Shared partition Full version of Windows 10
Handles basic Xbox One functions and applications
Also handles some networking and audio
PS4 Features Price: $399, now $299 Wireless Controllers (DualShock 4)
Connects to the console via Bluetooth. A stereo headphone jack, touchpad.
Camera (PlayStation Camera) Two 1280×800 pixel lenses.
Online Gaming (PSN). Paid subscription. PlayStation Store for games, music, and movies.
Live Broadcasting Twitch, Ustream, or YouTube.
PS4 Architecture Semi-custom 8-core AMD Jaguar
CPU: 1.6 GHz. Two levels of cache. GPU: 1.84 Teraflops, 1152 shaders at 800 MHz.
Memory: 8GB of GDDR5 RAMwith 176 GB/s bandwidth.
Storage: Comes with 500GB hard drive and support SSD.
Connectivity: 802.11 b/g/n Wireless, Bluetooth 2.1, USB 3.0, Ethernet.
Media: Blu-ray, DVD.
Operating System: Orbis OS (customized Unix).
Critical Reception Pre-Release
PlayStation 4 Came out as a serious frontrunner due to price, graphics
Marketed directly to gamers, made wise business choices in regard to DRM
Xbox One Had impressive hardware to back it up, however fell short on marketing
Initial statements made with regard to the system such as the DRM controversy limiting the use and resale of used games also caused harm
Marketed the console largely as an entertainment hub Using a more familial target audience
Critical Reception (cont) Post Release
Xbox One Higher $499 price due to requirement of Kinect Well received for technology and value as central multimedia device ~3 million units sold worldwide in the first month and a half More than 11.6 million units sold as of August 2015
PlayStation 4 Lower $399 price was very appealing to consumers Very well received for hardware and excellent graphics compared to worse
graphics on Xbox one ~4.2 million units sold worldwide More than 22.3 million units sold as of April 2015
References
http://www.developer.com/net/xbox-one-architecture-overview-for-developers.html
http://www.extremetech.com/gaming/171735-xbox-one-apu-reverse-engineered-reveals-sram-as-the-reason-for-small-gpu
https://en.wikipedia.org/wiki/Xbox_One https://en.wikipedia.org/wiki/PlayStation_4 http://www.kitguru.net/desktop-pc/console-desktop-pc/anton-
shilov/microsoft-life-to-date-sales-of-xbox-one-exceed-11-6-million-of-units/