XBMC Skinning Manual - XBMC1
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XBMC Skinning Manual
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Development Add-on development Skinning XBMC Skinning Manual
Contents
[hide]
1 Anatomy of a Skin
2 Skin Themes
3 Includes
4 The Window XML Files
5 addon.xml
6 Windows
o 6.1 Window Structure
o 6.2 About the Window XML Files
o 6.3 Window Header
6.3.1 The Different Types of Controls
6.3.2 Adding Extra Windows
7 Controls
o 7.1 Label Control
7.1.1 Example
7.1.2 Auto Size Labels
7.1.3 Multi-Line Labels
7.1.4 Available Tags
o 7.2 See also
o 7.3 Fade Label Control
7.3.1 Example
7.3.2 Tag Descriptions
o 7.4 See also
o 7.5 Button Control
7.5.1 Example
7.5.2 Available Tags
o 7.6 See also
o 7.7 Multiselect Control
7.7.1 Example
7.7.2 Available Tags
o 7.8 See also
o 7.9 Image Control

7.9.1 Example
7.9.2 Image Size and Type Restrictions
7.9.2.1 Size
7.9.2.2 Formats
7.9.3 Available Tags and Attributes
o 7.10 See also
o 7.11 MultiImage Control
7.11.1 Example
7.11.2 Image Size and Type Restrictions
7.11.2.1 Formats
7.11.3 Available Tags and Attributes
o 7.12 See also
o 7.13 Radio button Control
7.13.1 Example
7.13.2 Available Tags
o 7.14 See also
o 7.15 Select button control
7.15.1 Example
7.15.2 Available Tags
o 7.16 See also
o 7.17 Toggle button control
7.17.1 Example
7.17.2 Available Tags
o 7.18 See also
o 7.19 Spin Control
7.19.1 Example
7.19.2 Available Tags
o 7.20 See also
o 7.21 Settings Spin Control
7.21.1 Example
7.21.2 Available Tags
o 7.22 See also
o 7.23 Slider Control
7.23.1 Example
7.23.2 Available Tags
o 7.24 See also
o 7.25 List Container
7.25.1 Example
7.25.2 Available Tags
o 7.26 See also
o 7.27 Wraplist Container
7.27.1 Example
7.27.2 Available Tags
o 7.28 See also
o 7.29 FixedList Container
7.29.1 Available Tags

o 7.30 See also
o 7.31 Panel Container
7.31.1 Example
7.31.2 Available Tags
o 7.32 See also
o 7.33 Progress Control
7.33.1 Example
7.33.2 Available Tags
o 7.34 See also
o 7.35 Text Box
7.35.1 Example
7.35.2 Available Tags
o 7.36 See also
o 7.37 RSS feed Control
o 7.38 RSS ticker settings
o 7.39 Technical documentation for skinners
7.39.1 RSS control
7.39.2 Available Tags and attributes
7.39.3 RssFeeds.xml
o 7.40 See also
o 7.41 Visualisation Control
7.41.1 Example
7.41.2 Available Tags
o 7.42 See also
o 7.43 Video Control
7.43.1 Example
7.43.2 Available Tags
o 7.44 See also
o 7.45 Mover Control
7.45.1 Example
7.45.2 Available Tags
o 7.46 See also
o 7.47 Resize Control
7.47.1 Example
7.47.2 Available Tags
o 7.48 See also
o 7.49 Edit Control
7.49.1 Example
7.49.2 Available Tags
o 7.50 See also
o 7.51 EPGGrid Control
7.51.1 Example
7.51.2 Available Tags
o 7.52 See also
o 7.53 Console Control
o 7.54 Checkmark Control

o 7.55 Extended List Control
8 Conditional_Visibility
o 8.1 How They Work
o 8.2 Conditional Visibility for Dialogs
o 8.3 List of Boolean Conditions
o 8.4 Combining Conditions
o 8.5 Specifying the Transition Animation
o 8.6 See also
9 Animating Your Skin
o 9.1 Window Animations
o 9.2 Control Animations
o 9.3 Format of Animation Tags
9.3.1 Types
9.3.2 Attributes
o 9.4 Examples
o 9.5 See also
10 Fonts
o 10.1 Format of the Font.xml File
o 10.2 Supported Font Types
10.2.1 True type Fonts
11 Apendix I: List of Windows
12 Apendix II: List of Boolean Conditions
o 12.1 See also
13 Apendix III: List of Info Labels
o 13.1 Container
o 13.2 Control
o 13.3 Fanart
o 13.4 Listitem
o 13.5 Musicpartymode labels
o 13.6 Network labels
o 13.7 Player labels
13.7.1 Music player
13.7.2 Video player
o 13.8 Playlist
o 13.9 PVR
o 13.10 Skin
o 13.11 Slideshow
o 13.12 System
o 13.13 System params
o 13.14 Visualisation
o 13.15 Weather labels
o 13.16 Window
o 13.17 Images Available in XBMC
o 13.18 See also
14 Apendix IV: List of Built In Functions
o 14.1 List of functions

15 Apendix V: List of Built In Controls
o 15.1 .xml files
15.1.1 AddonBrowser.xml
15.1.2 DialogAddonInfo.xml
15.1.3 DialogAddonSettings.xml
15.1.4 DialogAlbumInfo.xml
15.1.5 DialogBusy.xml
15.1.6 DialogButtonMenu.xml
15.1.7 DialogContentSettings.xml
15.1.8 DialogContextMenu.xml
15.1.9 DialogExtendedProgressBar.xml
15.1.10 DialogFavourites.xml
15.1.11 DialogFileStacking.xml
15.1.12 DialogGamePad.xml
15.1.13 DialogKaiToast.xml
15.1.14 DialogKaraokeSongSelector.xml
15.1.15 DialogKaraokeSongSelectorLarge.xml
15.1.16 DialogKeyboard.xml
15.1.17 DialogMediaFilter.xml
15.1.18 DialogMediaSource.xml
15.1.19 DialogMusicScan.xml
15.1.20 DialogMuteBug.xml
15.1.21 DialogNetworkSetup.xml
15.1.22 DialogNumeric.xml
15.1.23 DialogOK.xml
15.1.24 DialogPeripheralManager.xml
15.1.25 DialogPeripheralSettings.xml
15.1.26 DialogPictureInfo.xml
15.1.27 DialogProgress.xml
15.1.28 DialogPVRChannelManager.xml
15.1.29 DialogPVRChannelsOSD.xml
15.1.30 DialogPVRGroupManager.xml
15.1.31 DialogPVRGuideInfo.xml
15.1.32 DialogPVRGuideOSD.xml
15.1.33 DialogPVRGuideSearch.xml
15.1.34 DialogPVRRecordingInfo.xml
15.1.35 DialogPVRTimerSettings.xml
15.1.36 DialogSeekBar.xml
15.1.37 DialogSelect.xml
15.1.38 DialogSlider.xml
15.1.39 DialogSongInfo.xml
15.1.40 DialogTextViewer.xml
15.1.41 DialogVideoInfo.xml
15.1.42 DialogVideoScan.xml
15.1.43 DialogYesNo.xml
15.1.44 FileBrowser.xml

15.1.45 FileManager.xml
15.1.46 LockSettings.xml
15.1.47 LoginScreen.xml
15.1.48 MusicKaraokeLyrics.xml
15.1.49 MusicOSD.xml
15.1.50 MusicOverlay.xml
15.1.51 MusicVisualisation.xml
15.1.52 MyMusicNav.xml
15.1.53 MyMusicPlaylist.xml
15.1.54 MyMusicPlaylistEditor.xml
15.1.55 MyMusicSongs.xml
15.1.56 MyPics.xml
15.1.57 MyPrograms.xml
15.1.58 MyPVR.xml
15.1.59 MyVideo.xml (deprecated)
15.1.60 MyVideoNav.xml
15.1.61 MyVideoPlaylist.xml
15.1.62 MyWeather.xml
15.1.63 Pointer.xml
15.1.64 ProfileSettings.xml
15.1.65 Settings.xml
15.1.66 SettingsCategory.xml
15.1.67 SettingsProfile.xml
15.1.68 SettingsScreenCalibration.xml
15.1.69 SlideShow.xml
15.1.70 SettingsSystemInfo.xml
15.1.71 SmartPlaylistEditor.xml
15.1.72 SmartPlaylistRule.xml
15.1.73 VideoFullScreen.xml
15.1.74 VideoOSDBookmarks.xml
15.1.75 VideoOSDSettings.xml
15.1.76 VideoOverlay.xml
15.1.77 VisualisationPresetList.xml
o 15.2 See also
16 Apendix VI: List of Default Icons
o 16.1 Icons used in XBMC skins
16.1.1 Add-ons
16.1.2 Music
16.1.3 Videos
16.1.4 Generic
o 16.2 See also
XBMC includes a new GUI library written from scratch. This library allows you to skin/change
everything you see in XBMC, from the images, the sizes and positions of all controls, colours,
fonts, and text, through to altering navigation and even adding new functionality.

The skin system is quite complex, and this portion of the manual is dedicated to providing in
depth information on how it all works, along with tips to make the experience a little more
pleasant.
If you are just getting started with skinning XBMC, then it is suggested that the best way to learn
is by modifying one of the many existing skins that are available. The default skin, Confluence,
includes almost all the various tricks and features that make the XBMC skinning engine so
powerful, so is an ideal place to start. You may wish to start by having a look through the tutorial
section on skinning XBMC as well as the "Skinning XBMC" article, and try modifying a
window or two by adding a button, or altering the textures or layout.
1 Anatomy of a Skin
XBMC skins once installed are located in userdata addons folder. This is the folder where all
skins are placed and listed.
Any additional skins you create, or download from or be installed via zip XBMC will load and
ask you if you would like to load the skin and also allow you to load them up from within the
Appearance Settings. It is suggested that if you want to make your own skin, then starting by
copying an existing skins files over into a new folder (let's say skin/myskin) is a good place to
start. You can then edit each of the files as you become more familiar with the skinning system.
Each skin folder contains several subdirectorys, and one file:
myskin/font
This subdirectory contains all fonts used by the skin. you can add/replace fonts here
myskin/media
This subdirectory contains all the media files (.png/.gif/.jpg...) You can replace/edit these
as you like.
myskin/addon.xml
This contains the information that XBMC uses to find the other files that XBMC requires
to describe it's skin. It also contains credits information, and versioning information.
myskin/720p
This is a resolution-specific directory. XBMC can run in multiple resolutions, and thus
can use different files for some resolutions (as there is a big difference between NTSC at
720x480 pixels and 1080i at 1920x1080 pixels!) See here for the order in which it looks
for skin files.
2 Skin Themes

All the basic media files for a skin should be compressed into the Textures.xbt file, and placed in
the media/ folder. You can use the tool Texturepacker for this. All the images that make up the
default skin theme should be in the Textures.xbt file.
In addition to this, XBMC allows other .xbt files in the media/ folder, each one representing a
different theme for your skin. For instance, you could tint all your main textures a red colour, and
create a new theme package Red.xbt. This gives users more choice in the look of a particular
skin, and only the textures change when you change themes – the layout stays the same. If the
user has selected a theme, then when a control requires a texture, XBMC will first look in the
<themename>.xbt file for the texture. It will fall back to the Textures.xbt file if
<themename>.xbt doesn't contain the image. This means that the theme .xbt files need only
contain the changed textures – all other textures will fallback to using Textures.xbt as usual.
A suggested method of creating a theme is as follows:
1. Run Texturepacker.exe on the folder containing the default texture files, to generate
Textures.xbt as you would normally do.
2. Identify the textures you wish to have themed and copy them to a separate folder.
3. Create a separate folder for each theme outside of your normal skin work area, and place
the altered copies of each of the textures in them.
4. Run Texturepacker.exe on each of the theme folders created in step 3 to create the
themed .xbt files (note you can use the -output switch with Texturepacker.exe to name
the theme appropriately).
5. Place Textures.xbt and each of the theme .xbt files in the media/ folder of your skin.
XBMC will automatically pick them up.
3 Includes
The other special (and arguably the most important skinning file of all) is includes.xml. This is,
as its title suggests, a place from which you can define the default look, size, and positioning of
controls, to save you replicating many of the control's attributes throughout the window .xml
files. For instance, you can setup the size, and textures used for a button control, thus allowing
you to leave those details out in the rest of the skin files, unless of course you want to override
the default look or size etc. in a particular window.
This is extremely valuable as it allows you to greatly simplify a lot of the work in building a
skin. For one thing, it means that once you have include files setup, many of the default
parameters for a different resolution can be done by just altering the parameters within the
include file(s) for the different resolution.
With the 2.1 skinning engine, you can infact have more than one include file - you can specify
the file attribute when including from a different file, allowing you to have an include file
dedicated to a particular set of attributes.
The layout of an includes file is as follows.

<includes>
<include name="whitetext">
<textcolor>ffffffff</textcolor>
</include>
<include file="listdefaults.xml" />
<default type="button">
<include>whitetext</include>
</default>
<constant name="leftedge">50</constant>
</includes>
You'll notice in the above example that we have 4 different types of includes. The first <include>
tag basically allows a substitution of the tags underneath it whenever it occurs. For instance, if in
a window .xml file you have this:
<control type="togglebutton">
<include>whitetext</include>
... other tags go here
</control>
Then it would substitute the <textcolor> tag for where the include tag is. You can have as many
includes as you like, and as many tags can be inside an include - even complete controls, or
complete control groups.
The second <include> tag in the example demonstrates how to include from a different file. As
there is no include name specified, it will include the contents of the entire file at that point.
The <default> tag is similar to an include, except that it is used in every control of that type -
even if you don't specify that the control is to use includes. Thus every buttoncontrol will have
the whitetext include in it. Note that you can override this by specifying the <textcolor> tag in
the buttoncontrol.
And finally, the <constant> tag allows you to define a numeric (floating point) constant by name
for use in place of numeric values (<posx>, height="" etc.) would otherwise be used. This allows
alignment of items using the same position values which can then easily be altered in one place.
4 The Window XML Files
The other xml files each define the skin for a single window. They all have the same basic
layout, allowing you to place different controls on the window, and define how navigation
should operate.
A list of all window .xml files and what they represent may be found in Apendix I: List of
Windows.
The important thing to remember is that each window has a unique identifying number (id). This
is how XBMC identifies the window from within the source code.

Furthermore, many of the controls within each window should have a unique id as well, unless
they're just used as images or labels where navigation is unimportant and XBMC does not need
to be able to identify them uniquely. The window id's are all listed in the Apendix I: List of
Windows.
The structure of the window .xml files can be found below in the Window Structure.
5 addon.xml
See also: addon.xml
6 Windows
6.1 Window Structure
6.2 About the Window XML Files
Each window in an XBMC skin is represented by a single .xml file. See here for a list of the
standard windows and links to their .xml files.
Each .xml file has the same basic structure – it starts with some heading information that pertains
to the window as a whole, and then contains a <controls> block within which all the controls that
describe the window are defined.
6.3 Window Header
<window>
<onload>RunScript(script.foobar)</onload>
<onunload>SetProperty(foo,bar)</onunload>
<defaultcontrol always="false">2</defaultcontrol>
<allowoverlay>yes</allowoverlay>
<backgroundcolor>0xff00ff00</backgroundcolor>
<views>50,51,509,510</views>
<visible>Window.IsActive(Home)</visible>
<animation effect="fade" time="100">WindowOpen</animation>
<animation effect="slide" end="0,576" time="100">WindowClose</animation>
<zorder>1</zorder>
<coordinates>
<posx>40</posx>
<posy>50</posy>
<origin x="100" y="50">Window.IsActive(Home)</origin>
</coordinates>
<previouswindow>MyVideos</previouswindow>
<controls>
<control>
</control>
....

</controls>
</window>
One thing to note is that all tag names are lower case. XML tag names are case sensitive!
The header contains the following tags:
onload
Optional: the build-in function to execute when the window opens
onunload
Optional: the build-in function to execute when the window closes
defaultcontrol
This specifies the default control of the window. This is the id of the control that will
receive focus when the window is first opened. Note that most XBMC windows save the
current focus when you leave the window, and will return to the last focused item when
you return to a window. This behaviour can be stopped by specifying the attribute
always="true".
backgroundcolor
Specifies whether the window needs clearing prior to rendering, and if so which colour to
use. Defaults to clearing to black. Set to 0 (or 0x00000000) to have no clearing at all. If
your skin always renders opaque textures over the entire screen (eg using a backdrop
image or multiple backdrop images) then setting the background color to 0 is the most
optimal value and may improve performance significantly on slow GPUs.
allowoverlay
Setting this tag to true, or yes, indicates that the music or video overlay may be shown
when this window is active. If this tag is not present, the state of the previous (or parent)
window is used.
visible
Specifies the conditions under which a dialog will be visible. XBMC evaluates this at
render time, and shows or hides a dialog depending on the evaluation of this tag. See here
for more details. Applies only to <type>dialog</type>.
animation
Specifies the animation effect to perform when opening or closing the window. See here
for more details.
zorder
This specifies the “depth” that the window should be drawn at. Windows with higher
zorder are drawn on top of windows with lower z-order. All dialogs by default have
zorder 1, so if you have a particular dialog that you want underneath all others, give it a
zorder of 0. (Note that the normal render order is: The base window, then the overlays
(music + video), then dialogs. <zorder> only effects the rendering of the dialogs.
coordinates
This block is used to specify how XBMC should compute the coordinates of all controls.
posx
Sets the horizontal “origin” position of the window. Defaults to 0 if not present.
posy
Sets the vertical “origin” position of the window. Defaults to 0 if not present.
origin

Sets a conditional origin for the window. The window will display at (x,y) whenever the
origin condition is met. You can have as many origin tags as you like – they are evaluated
in the order present in the file, and the first one for which the condition is met wins. If
none of the origin conditions are met, we fall back to the <posx> and <posy> tags.
previouswindow
This can be used to specify a window to force XBMC to go to on press of the Back
button. Normally XBMC keeps a “window stack” of previous windows to handle this.
This tag allows you to override this behaviour. The value is the name of the window.
views
This tag lets you use view id's beyond 50 to 59 it also lets you set the order in which they
cycle with the change view button in the skin. Only useful in My<Foo>.xml windows.
controls
This is the block the defines all controls that will appear on this window.
6.3.1 The Different Types of Controls
XBMC supports many different types of controls.
Click here for the control types and what they all do.
Some of these controls are required on specific windows, as they're necessary for that window to
perform it's duty, or, the contents of the control are only valid on a particular window. The
mandatory controls for each window are listed here. While the controls are mandatory, you can
ofcourse move them about and change their appearance within the windows to your hearts
content!
6.3.2 Adding Extra Windows
All of the windows in the window list are defined within the executeable of XBMC itself, as
most of them have a specific purpose. However, the skinner may add extra windows as and when
they are needed or wanted. The only restriction to this is that only controls that do not require
specific source code to operate can be used. This is not too much of a restriction though, as many
skinners have found out.
To add an extra window, all you need to do is design up the window's .xml file in the usual way,
assign it an <id> outside of the ones defined in the window list, and then name the file
customN.xml, where N is a number. You can have as many as you like, as long as they have
unique <id>'s, and are named differently. Then just define the <type> of window you want, the
coordinate system and so on, add the controls and setup the navigation. To activate your window,
you can do it by adding a button control elsewhere in the skin, or you can get it to popup on a
press of the controller or remote via keymap.xml and so on. Basically you just need to run
XBMC.ActivateWindow(id) from a suitable place.
7 Controls

Controls are the substance of your skin. They define everything from buttons, to text labels, to
visualization placement. This portion of the manual will explain each and every control in detail.
7.1 Label Control
The label control is used for displaying text in XBMC. You can choose the font, size, colour,
location and contents of the text to be displayed.
7.1.1 Example
<control type="label" id="1">
<description>My First label</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<visible>true</visible>
<align>center</align>
<aligny>center</aligny>
<scroll>false</scroll>
<label>6</label>
<info>MusicPlayer.Artist</info>
<number></number>
<angle>30</angle>
<haspath>false</haspath>
<font>font14</font>
<textcolor>FFB2D4F5</textcolor>
<shadowcolor>ff000000</shadowcolor>
<wrapmultiline>false</wrapmultiline>
<scrollspeed>50</scrollspeed>
<scrollsuffix> - </scrollsuffix>
</control>
7.1.2 Auto Size Labels
Wrapping your label in a grouplist with the auto width and appropriate minium and maximum
values. Allows the labels width to dynamically change relevalant to how long the label text is.
This allows a image or other control to be alligned to the right of the actual label text no matter
how wide the label is.
<width min="29" max="200">auto</width>
7.1.3 Multi-Line Labels
If you want your label control to span multiple lines, you can insert a new line character in your
label. For example:
<label>This will be on the first line[CR]And this will be on the second
line</label>

Also, if you want your label control to conform to the <width> parameter, but still want to be
able to give it more content than will fit on one line, then setting:
<wrapmultiline>true</wrapmultiline>
will cause the text to be cut up (at the spaces in the text) onto multiple lines. Note that if a single
word is larger than <width> then it will not be cut, and will still overflow.
7.1.4 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
Tag Description
align Can be left, right, or center. Aligns the text within the given label <width>.
Defaults to left
aligny Can be top or center. Aligns the text within its given label <height>. Defaults to
top
scroll When true, the text will scroll if longer than the label's <width>. If false, the text
will be truncated. Defaults to false.
label
Specifies the text which should be drawn. You should specify an entry from the
strings.xml here (either the XBMC strings.xml or your skin's strings.xml file),
however you may also hardcode a piece of text also if you wish, though ofcourse
it will not be localisable. You can use the full label formatting syntax and you
may also specify more than one piece of information here by using the $INFO
and $LOCALIZE formats.
info Specifies the information that should be presented. XBMC will auto-fill in this
info in place of the <label>. See here for more information.
number
Specifies a number that should be presented. This is just here to allow a skinner
to use a number rather than a text label (as any number given to <label> will be
used to lookup in strings.xml)

angle The angle the text should be rendered at, in degrees. A value of 0 is horizontal.
haspath Specifies whether or not this label is filled with a path. Long paths are shortened
by compressing the file path while keeping the actual filename full length.
font Specifies the font to use from the font.xml file.
textcolor Specifies the color the text should be, in hex AARRGGBB format, or a name
from the colour theme.
shadowcolor Specifies the color of the drop shadow on the text, in AARRGGBB format, or a
name from the colour theme.
wrapmultiline If true, any text that doesn't fit on one line will be wrapped onto multiple lines.
scrollspeed Scroll speed of text in pixels per second. Defaults to 60.
scrollsuffix Specifies the suffix used in scrolling labels. Defaults to " | ".
7.2 See also
Development:
Add-on development
Skinning
7.3 Fade Label Control
The fade label control is used for displaying multiple pieces of text in the same space in XBMC.
You can choose the font, size, colour, location and contents of the text to be displayed. The first
piece of information to display fades in over 50 frames, then scrolls off to the left. Once it is
finished scrolling off screen, the second piece of information fades in and the process repeats. A
fade label control is not supported in a list container.
7.3.1 Example

<control type="fadelabel" id="1">
<description>My First fadelabel</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<visible>true</visible>
<scroll>false</scroll>
<scrollout>true</scrollout>
<pauseatend>200</pauseatend>
<label>6</label>
<info>MusicPlayer.Genre</info>
<info>MusicPlayer.Artist</info>
<info>MusicPlayer.Album</info>
<info>MusicPlayer.Year</info>
<font>font14</font>
<textcolor>FFB2D4F5</textcolor>
<textoffsetx>20</textoffsetx>
</control>
7.3.2 Tag Descriptions
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
label
Specifies the text which should be drawn. You should specify an entry from
the strings.xml here, however you may also specify a piece of text yourself
if you wish, though ofcourse it will not be localisable. You may also
specify more than one piece of information here by using the $INFO and
$LOCALIZE formats.
info Specifies the information that should be presented. XBMC will auto-fill in
this info in place of the <label>. See here for more information.
font Specifies the font to use from the font.xml file.
textcolor Specified the color the text should be, in hex AARRGGBB format, or a
name from the colour theme.
textoffsetx
Specify the offset from the left edge that the text should be rendered at
when static (not scrolling). The scrolling text will still scroll using the full
<width> of the control.
shadowcolor Specifies the color of the drop shadow on the text, in AARRGGBB format,
or a name from the colour theme.
angle Specifies the angle at which the text should be drawn, measured counter
clockwise from the horizontal.
scrollout If set to False the fadelabel will only scroll until the last char is to the right
side of the width of the fadelabel instead of all the way out to the left.
pauseatend Specifies the time that the text will wait until it fades away before it scrolls
again or moves to the next item.

resetonlabelchange
If set to false the fadelabel will not reset the scrolling offset when the
label's content changes. Useful if you have things such as the play time (in
seconds) inside a fadelabel. Defaults to true.
scrollspeed Scroll speed of text in pixels per second. Defaults to 60.
7.4 See also
Development:
Add-on development
Skinning
7.5 Button Control
The button control is used for creating push buttons in XBMC. You can choose the position,
size, and look of the button, as well as choosing what action(s) should be performed when
pushed.
7.5.1 Example
<control type="button" id="1">
<description>My first button control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<visible>true</visible>
<colordiffuse>FFFFFFFF</colordiffuse>
<texturefocus>myfocustexture.png</texturefocus>
<texturenofocus>mynormaltexture.png</texturenofocus>
<label>29</label>
<font>font12</font>
<textcolor>FFFFFFFF</textcolor>
<focusedcolor>FFFFFFFF</focusedcolor>
<disabledcolor>80FFFFFF</disabledcolor>
<align></align>
<aligny></aligny>
<textoffsetx></textoffsetx>
<textoffsety></textoffsety>
<pulseonselect></pulseonselect>
<onclick>XBMC.ActivateWindow(MyVideos)</onclick>
<onfocus>-</onfocus>
<onunfocus>-</onunfocus>
<onup>2</onup>
<ondown>3</ondown>
<onleft>1</onleft>
<onright>1</onright>
</control>

7.5.2 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
texturefocus Specifies the image file which should be displayed when the button has focus.
See here for additional information about textures.
texturenofocus Specifies the image file which should be displayed when the button does not
have focus.
label The label used on the button. It can be a link into strings.xml, or an actual text
label.
font Font used for the button label. From fonts.xml.
textcolor Color used for displaying the button label. In AARRGGBB hex format, or a
name from the colour theme.
focusedcolor Color used for the button label when the button has in focus. In AARRGGBB
hex format or a name from the colour theme.
disabledcolor Color used for the button label if the button is disabled. In AARRGGBB hex
format or a name from the colour theme.
shadowcolor Specifies the color of the drop shadow on the text, in AARRGGBB format, or a
name from the colour theme.
angle The angle the text should be rendered at, in degrees. A value of 0 is horizontal.
align Label horizontal alignment on the button. Defaults to left, can also be center or
right.
aligny Label vertical alignment on the button. Defaults to top, can also be center.
textoffsetx Amount to offset the label from the left (or right) edge of the button when using
left or right alignment.
textoffsety Amount to offset the label from the top edge of the button when using top
alignment.
textwidth Will truncate any text that's too long.
onclick
Specifies the action to perform when the button is pressed. Should be a built in
function. See here for more information. You may have more than one
<onclick> tag, and they'll be executed in sequence.
onfocus
Specifies the action to perform when the button is focused. Should be a built in
function. The action is performed after any focus animations have completed.
See here for more information.
onunfocus Specifies the action to perform when the button loses focus. Should be a built in
function.

7.6 See also
Development:
Add-on development
Skinning
7.7 Multiselect Control
The multiselect control is used for creating a single line of text with multiple selectable pieces of
text that can perform various actions. You can choose the position, size, and look of the text and
highlights as well as choosing what action(s) should be performed when items are selected.
7.7.1 Example
<control type="multiselect" id="13">
<description>My first multiselect control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<visible>true</visible>
<texturefocus>myfocustexture.png</texturefocus>
<texturenofocus>mynormaltexture.png</texturenofocus>
<label>[ONCLICK Shutdown]Shutdown[/ONCLICK] or [ONCLICK
Reboot]Reboot[/ONCLICK] XBMC</label>
<font>font12</font>
<textcolor>FFFFFFFF</textcolor>
<disabledcolor>80FFFFFF</disabledcolor>
<aligny>center</aligny>
<textoffsetx></textoffsetx>
<textoffsety></textoffsety>
<onup>2</onup>
<ondown>3</ondown>
<onleft>1</onleft>
<onright>1</onright>
</control>
7.7.2 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
texturefocus
Specifies the image file which should be displayed when a selectable item has
focus. It is sized to fit the text, and <textoffsetx> and <textoffsety> are used to
space out around the text. See here for additional information about textures.
texturenofocus Specifies the image file which should be displayed behind any selectable text.
label The label used. Selectable text is surrounded in [ONCLICK

action]text[/ONCLICK] blocks. You can use the full label formatting syntax as
well as info labels.
font Font used for the button label. From fonts.xml.
textcolor Color used for displaying the standard label. In AARRGGBB hex format, or a
name from the colour theme.
focusedcolor Color used for the selected text when an item has focus. In AARRGGBB hex
format or a name from the colour theme.
disabledcolor Color used for the text when the control is disabled. In AARRGGBB hex format
or a name from the colour theme.
shadowcolor Specifies the color of the drop shadow on the text, in AARRGGBB format, or a
name from the colour theme.
aligny Label vertical alignment. Defaults to top, can also be center.
textoffsetx Amount to offset the highlight textures from the left and right edges of the
selectable text.
textoffsety Amount to offset the label from the top edge of the control when using top
alignment.
7.8 See also
Development:
Add-on development
Skinning
7.9 Image Control
The image control is used for displaying images in XBMC. You can choose the position, size,
transparency and contents of the image to be displayed.
7.9.1 Example
<control type="image" id="1">
<description>My first image control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<visible>true</visible>
<colordiffuse>FFFFFFFF</colordiffuse>
<fadetime>200</fadetime>
<texture border="5" flipy="true" flipx="false">mytexture.png</texture>
<bordertexture border="5">mybordertexture.png</bordertexture>
<bordersize>5</bordersize>
<texture>$INFO[MusicPlayer.Cover]</texture>

<aspectratio>keep</aspectratio>
</control>
7.9.2 Image Size and Type Restrictions
For the <texture> tags, and for all <texture> tags in other controls, there is a small set of rules
that you should follow if at all possible:
7.9.2.1 Size
Images can be any size, though some graphics cards allow only power of 2 textures, so this may
be a consideration. For the most case, it doesn't really matter what size things are - XBMC will
quite happily load most files.
7.9.2.2 Formats
If you wish to use transparency, then use PNG. It is suggested that you use PNG and JPG as
much as possible. Note that once the images are injected into Textures.xbt, they are not stored as
JPG or PNG – rather they are stored in a native format used for GPUs for faster loading, such as
ARGB or DXTc textures. The size of the images (in kb) is therefore not as important as the size
of the images in pixels – so feel free to store them in a lossless (eg PNG) manner if you wish.
The only exception to this is if you require an animated texture. In this case, we support only
animated GIF. There are also some animated gifs that may not work. Use ImageReady CS and
make sure you set the gif-anim to “restore to background” and they should work fine.
7.9.3 Available Tags and Attributes
In addition to the default control tags, the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
Tags Definition
aspectratio This specifies how the image will be drawn inside the box defined by <width>
and <height>. See here for more information.
texture Specifies the image file which should be displayed. See here for additional
information about textures.
bordertexture Specifies the image file which should be displayed as a border around the
image. Use the <bordersize> to specify the size of the border. The

<width>,<height> box specifies the size of the image plus border.
bordersize
Specifies the size of the border. A single number specifies the border should be
the same size all the way around the image, whereas a comma separated list of
4 values indicates left,top,right,bottom values.
info Specifies the information that this image control is presenting. XBMC will
select the texture to use based on this tag. See here for more information.
fadetime
This specifies a crossfade time that will be used whenever the underlying
<texture> filename changes. The previous image will be held until the new
image is ready, and then they will be crossfaded. This is particularly useful for
a large thumbnail image showing the focused item in a list, or for fanart or
other large backdrops.
background
For images inside a container, you can specify background="true" to load the
textures in a background worker thread. See here for additional information
about background loading.
7.10 See also
Development:
Add-on development
Skinning
7.11 MultiImage Control
The MultiImage control is used for displaying a slideshow of images from a folder in XBMC.
You can choose the position and size of the slideshow, as well as timing information.
7.11.1 Example
<control type="multiimage" id="1">
<description>My first slideshow control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<visible>true</visible>
<imagepath>myimagepath</imagepath>

<info></info>
<timeperimage>5000</timeperimage>
<fadetime>2000</fadetime>
<pauseatend>10000</pauseatend>
<randomize>true</randomize>
<loop>no</loop>
<aspectratio>stretch</aspectratio>
</control>
7.11.2 Image Size and Type Restrictions
For the <texture> tags, and for all <texture> tags in other controls, there is a small set of rules
that you should follow if at all possible:
7.11.2.1 Formats
If you wish to use full 8 bit transparency, then use PNG. If you only need a single transparent
colour, then you can specify this in the <colorkey> tag, so any image will be fine. It is suggested
that you use PNG and JPG as much as possible. The size of the images (in kb) is therefore not as
important as the size of the images in pixels – so feel free to store them in a lossless (eg PNG)
manner if you wish.
The only exception to this is if you require an animated texture. In this case, we only support
animated GIF. There are also SOME animated gifs that may not work. Use ImageReady CS and
make sure you set the gif-anim to “restore to background” and they should work fine.
7.11.3 Available Tags and Attributes
In addition to the default control tags, the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
imagepath
Specifies the path containing the images to use for the slideshow. XBMC will
first look inside the compressed Textures.xbt file for images, and then will look
in the actual folder. The path is relative to the media/ folder if it is not specified
completely. It must be a local path (ie on the local harddisk) for speed purposes.
info Specifies the information that this image control is presenting. XBMC will select
the texture to use based on this tag. See here for more information.
timeperimage Time in milliseconds that an image is shown for.
fadetime Time in milliseconds to fade between images.

pauseatend
Time in milliseconds to pause (in addition to <timeperimage>) on the last image
at the end of a complete cycle through the images. Only useful if <loop> is set to
yes.
loop If set to no, the last image will display indefinitely. Setting it to yes will loop
around once they reach the last image. Defaults to yes.
aspectratio This specifies how the image will be drawn inside the box defined by <width>
and <height>. See here for more info
7.12 See also
Development:
Add-on development
Skinning
7.13 Radio button Control
The radio button control is used for creating push button on/off settings in XBMC. You can
choose the position, size, and look of the button. When the user clicks on the radio button, the
state will change, toggling the extra textures (textureradioon and textureradiooff). Used for
settings controls.
7.13.1 Example
<control type="radiobutton" id="2">
<description>My first radiobutton control</description>
<type>radiobutton</type>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<visible>true</visible>
<colordiffuse>FFFFFFFF</colordiffuse>
<texturefocus>myfocustexture.png</texturefocus>
<texturenofocus>mynormaltexture.png</texturenofocus>
<textureradioon>myradiobutton.png</textureradioon>
<textureradiooff>myradiobutton_nf.png</textureradiooff>
<selected>Player.Paused</selected>
<onclick>PlayerControls(Pause)</onclick>
<label>29</label>
<font>font12</font>
<textcolor>FFFFFFFF</textcolor>

<focusedcolor>FFFFFFFF</focusedcolor>
<disabledcolor>80FFFFFF</disabledcolor>
<align>left</align>
<aligny>center</aligny>
<textoffsetx>4</textoffsetx>
<textoffsety>5</textoffsety>
<pulseonselect>false</pulseonselect>
<onfocus>-</onfocus>
<onunfocus>-</onunfocus>
<onup>2</onup>
<ondown>3</ondown>
<onleft>1</onleft>
<onright>1</onright>
</control>
7.13.2 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
texturefocus Specifies the image file which should be displayed when the button has focus.
See here for additional information about textures.
texturenofocus Specifies the image file which should be displayed when the button does not
have focus.
textureradioon
Specifies the image file which should be displayed for the radio button portion
when it's the button is on. This texture is positioned on the right of the button –
it's positioned 24 pixels from the right edge of the button, and 8 pixels above
the center vertically.
textureradiooff Specifies the image file which should be displayed for the radio button portion
when the button is off.
label The label used on the button. It can be a link into strings.xml, or an actual text
label.
font Font used for the button label. From fonts.xml.
textcolor Color used for displaying the button label. In AARRGGBB hex format, or a
name from the colour theme.
focusedcolor Color used for the button label when the button has in focus. In AARRGGBB
hex format or a name from the colour theme.
disabledcolor Color used for the button label if the button is disabled. In AARRGGBB hex
format, or a name from the colour theme.
shadowcolor Specifies the color of the drop shadow on the text, in AARRGGBB format, or a
name from the colour theme.
align Label horizontal alignment on the button. Defaults to left, can also be center or
right.

aligny Label vertical alignment on the button. Defaults to top, can also be center.
textoffsetx Amount to offset the label from the left (or right) edge of the button when using
left or right alignment.
textoffsety Amount to offset the label from the top edge of the button when using top
alignment.
selected The boolean condition that when met will cause the control to become selected.
see here for more information.
onclick The function to perform when the radio button is clicked. Should be a built in
function.
radioposx X offset of the dot or radio button itself
radioposy Y offset of the dot or radio button itself
radiowidth Width in Pixels of the dot or radio button itself
radioheight Height in Pixels offset of the dot or radio button itself
onfocus
Specifies the action to perform when the button is focused. Should be a built in
function. The action is performed after any focus animations have completed.
See here for more information.
onunfocus Specifies the action to perform when the button loses focus. Should be a built in
function.
7.14 See also
Development:
Add-on development
Skinning
7.15 Select button control
The select button control is used for creating a push button that hides multiple options in XBMC.
You can choose the position, size, and look of the button, as well as what it looks like when it's
pushed in (option arrows etc.)
When the button is pushed, two arrows pop up allowing you to alter the contents of the button
(thus select different options). Used to alter the current View mode in My Videos and My Music.
7.15.1 Example
<control type="selectbutton" id="4">
<description>My first select button control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>

<height>200</height>
<visible>true</visible>
<colordiffuse>FFFFFFFF</colordiffuse>
<texturefocus>myfocustexture.png</texturefocus>
<texturenofocus>mynormaltexture.png</texturenofocus>
<texturebg>mybgtexture.png</texturebg>
<textureleft>mylefttexture.png</textureleft>
<textureleftfocus>myleftfocustexture.png</textureleftfocus>
<textureright>myrighttexture.png</textureright>
<texturerightfocus>myrightfocustexture.png</texturerightfocus>
<label>29</label>
<font>font12</font>
<textcolor>FFFFFFFF</textcolor>
<disabledcolor>80FFFFFF</disabledcolor>
<align></align>
<alignY></alignY>
<textoffsetx></textoffsetx>
<textoffsety></textoffsety>
<pulseonselect>false</pulseonselect>
<onup>2</onup>
<ondown>3</ondown>
<onleft>1</onleft>
<onright>1</onright>
</control>
7.15.2 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
texturefocus Specifies the image file which should be displayed when the button has
focus. See here for additional information about textures.
texturenofocus Specifies the image file which should be displayed when the button does not
have focus.
texturebg This texture is rendered in the background, replacing the texturefocus and
texturenofocus textures, when the button is pushed in.
textureleft The texture of the left arrow item when it's not focused. Displayed at the left
of the button when it is selected.
textureleftfocus The texture of the left arrow item when it's focused. Displayed at the left of
the button when it is selected.
textureright The texture of the right arrow item when it's not focused. Displayed at the
right of the button when it is selected.
texturerightfocus The texture of the right arrow item when it's focused. Displayed at the right
of the button when it is selected.
label The label used on the button. It can be a link into strings.xml, or an actual
text label.

font Font used for the button label. From fonts.xml.
textcolor Color used for displaying the button label. In AARRGGBB hex format, or a
name from the colour theme.
disabledcolor Color used for the button label if the button is disabled. In AARRGGBB hex
format, or a name from the colour theme.
shadowcolor Specifies the color of the drop shadow on the text. In AARRGGBB hex
format, or a name from the colour theme.
align Label horizontal alignment on the button. Defaults to left, can also be center
or right.
aligny Label vertical alignment on the button. Defaults to top, can also be center.
textoffsetx Amount to offset the label from the left (or right) edge of the button when
using left or right alignment.
textoffsety Amount to offset the label from the top edge of the button when using top
alignment.
7.16 See also
Development:
Add-on development
Skinning
7.17 Toggle button control
The toggle button control is used for creating buttons that have 2 states. You can choose the
position, size, and look of the button. When the user clicks on the toggle button, the state will
change, toggling the extra textures (alttexturefocus and alttexturenofocus). Used for controls
where two states are needed (pushed in and pushed out for instance).
7.17.1 Example
<control type="togglebutton" id="25">
<description>My first togglebutton control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<visible>true</visible>
<colordiffuse>FFFFFFFF</colordiffuse>
<texturefocus>myfocustexture.png</texturefocus>
<texturenofocus>mynormaltexture.png</texturenofocus>
<alttexturefocus>myselectedTexture.png</alttexturefocus>
<alttexturenofocus>myselectedTexture_nf.png</alttexturenofocus>
<usealttexture>!Player.IsPaused</usealttexture>

<label>29</label>
<altlabel>29</altlabel>
<font>font12</font>
<textcolor>FFFFFFFF</textcolor>
<disabledcolor>80FFFFFF</disabledcolor>
<align>left</align>
<aligny>center</aligny>
<textoffsetx>4</textoffsetx>
<textoffsety>5</textoffsety>
<pulseonselect>false</pulseonselect>
<onclick>Player.Pause</onclick>
<onfocus>-</onfocus>
<onunfocus>-</onunfocus>
<onup>2</onup>
<ondown>3</ondown>
<onleft>1</onleft>
<onright>1</onright>
</control>
7.17.2 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
texturefocus Specifies the image file which should be displayed when the button has
focus. See here for additional information about texture tags.
texturenofocus Specifies the image file which should be displayed when the button does not
have focus.
alttexturefocus
Specifies the image file which should be displayed when the toggle button is
in it's selected state. This texture replaces the <texturefocus> texture when
the toggle button is selected.
alttexturenofocus Specifies the image file which should be displayed when the button is in it's
selected state but unfocused.
usealttexture
Specifies the conditions under which the Alternative Textures should be
shown. Some toggle button controls are handled by XBMC internally, but
any extra ones that the skinner has can be controlled using this tag. See here
for more information.
label The label used on the button. It can be a link into strings.xml, or an actual
text label.
altlabel The label used on the button. It can be a link into strings.xml, or an actual
text label.
font Font used for the button label. From fonts.xml.
textcolor Color used for displaying the button label. In AARRGGBB hex format, or a
name from the colour theme.
disabledcolor Color used for the button label if the button is disabled. In AARRGGBB hex

format, or a name from the colour theme.
shadowcolor Specifies the color of the drop shadow on the text. In AARRGGBB hex
format, or a name from the colour theme.
align Label horizontal alignment on the button. Defaults to left, can also be center
or right.
aligny Label vertical alignment on the button. Defaults to top, can also be center.
textoffsetx Amount to offset the label from the left (or right) edge of the button when
using left or right alignment.
textoffsety Amount to offset the label from the top edge of the button when using top
alignment.
onclick
Specifies the action to perform when the button is pressed. Should be a built
in function. See here for more information. You may have more than one
<onclick> tag, and they'll be executed in sequence.
onfocus
Specifies the action to perform when the button is focused. Should be a built
in function. The action is performed after any focus animations have
completed. See here for more information.
onunfocus Specifies the action to perform when the button loses focus. Should be a built
in function.
7.18 See also
Development:
Add-on development
Skinning
7.19 Spin Control
The spin control is used for when a list of options can be chosen (such as a page up/down
control). You can choose the position, size, and look of the spin control.
7.19.1 Example
<control type="spincontrol" id="14">
<description>My first spin control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<visible>true</visible>
<colordiffuse>FFFFFFFF</colordiffuse>
<textureup>myuptexture.png</textureup>
<textureupfocus>myupfocustexture.png</textureupfocus>
<texturedown>mydowntexture.png</texturedown>

<texturedownfocus>mydownfocustexture.png</texturedownfocus>
<subtype>page</subtype>
<font>font12</font>
<textcolor>FFFFFFFF</textcolor>
<disabledcolor>80FFFFFF</disabledcolor>
<align></align>
<aligny></aligny>
<textoffsetx></textoffsetx>
<textoffsety></textoffsety>
<pulseonselect></pulseonselect>
<onup>2</onup>
<ondown>3</ondown>
<onleft>1</onleft>
<onright>1</onright>
</control>
7.19.2 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
textureup Specifies the image file which should be displayed for the up arrow when it
doesn't have focus. See here for additional information about textures.
textureupfocus Specifies the image file which should be displayed for the up button when it
has focus.
texturedown Specifies the image file which should be displayed for the down button when
it is not focused.
texturedownfocus Specifies the image file which should be displayed for the down button when
it has focus.
font Font used for the button label. From fonts.xml.
textcolor Color used for displaying the label. In AARRGGBB hex format, or a name
from the colour theme..
disabledcolor Color used for the label if the control is disabled. In AARRGGBB hex
format, or a name from the colour theme.
shadowcolor Specifies the color of the drop shadow on the text. In AARRGGBB format,
or a name from the colour theme.
subtype Defines what type of information the spinner holds. Can be int, float, text or
page. Defaults to text. Make sure you use page for a page control.
align Label horizontal alignment on the control. Defaults to right, can also be left.
aligny Label vertical alignment on the control. Defaults to top, can also be center.
textoffsetx Amount to offset the label from the left (or right) edge of the button when
using left or right alignment.
textoffsety Amount to offset the label from the top edge of the button when using top

alignment.
7.20 See also
Development:
Add-on development
Skinning
7.21 Settings Spin Control
The settings spin control is used in the settings screens for when a list of options can be chosen
from using up/down arrows. You can choose the position, size, and look of the spin control. It is
basically a cross between the button control and a spin control. It has a label and focus and non
focus textures, as well as a spin control on the right.
7.21.1 Example
<control type="spincontrolex" id="12">
<description>My first settings spin control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<visible>true</visible>
<colordiffuse>FFFFFFFF</colordiffuse>
<texturefocus>myfocustexture.png</texturefocus>
<texturenofocus>mynofocustexture.png</texturenofocus>
<textureup>myuptexture.png</textureup>
<textureupfocus>myupfocustexture.png</textureupfocus>
<texturedown>mydowntexture.png</texturedown>
<texturedownfocus>mydownfocustexture.png</texturedownfocus>
<label>46</label>
<font>font12</font>
<textcolor>FFFFFFFF</textcolor>
<disabledcolor>80FFFFFF</disabledcolor>
<align></align>
<aligny></aligny>
<textoffsetx></textoffsetx>
<textoffsety></textoffsety>
<pulseonselect></pulseonselect>
<onup>2</onup>
<ondown>3</ondown>
<onleft>1</onleft>
<onright>1</onright>
</control>
7.21.2 Available Tags

In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
texturefocus Specifies the image file which should be displayed for the control when it
has focus. See here for additional information about textures.
texturenofocus Specifies the image file which should be displayed for the control when it
doesn't focus.
textureup Specifies the image file which should be displayed for the up arrow when it
doesn't have focus. It is displayed to the left of the down arrow.
textureupfocus Specifies the image file which should be displayed for the up arrow when it
has focus.
texturedown
Specifies the image file which should be displayed for the down arrow when
it is not focused. It is displayed to the right of the up arrow so that it's right
edge is <textoffsetx> pixels away from the right edge of the control.
texturedownfocus Specifies the image file which should be displayed for the down arrow when
it has focus.
label Either a numeric reference into strings.xml (for localization), or a string that
will be shown on the left of the control.
font Font used for the controls label. From fonts.xml.
textcolor Color used for displaying the label. In AARRGGBB hex format, or a name
from the colour theme.
disabledcolor Color used for the label if the control is disabled. In AARRGGBB hex
format, or a name from the colour theme.
shadowcolor Specifies the color of the drop shadow on the text. In AARRGGBB hex
format, or a name from the colour theme.
align Label horizontal alignment on the control. Defaults to left.
aligny Label vertical alignment on the control. Defaults to top, can also be center.
textoffsetx Amount to offset the label from the left (or right) edge of the button when
using left or right alignment.
textoffsety Amount to offset the label from the top edge of the button when using top
alignment.
7.22 See also
Development:
Add-on development
Skinning

7.23 Slider Control
The slider control is used for things where a sliding bar best represents the operation at hand
(such as a volume control or seek control). You can choose the position, size, and look of the
slider control.
7.23.1 Example
<control type="slider" id="17">
<description>My first slider control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>30</height>
<visible>true</visible>
<texturesliderbar>mybackgroundtexture.png</texturesliderbar>
<textureslidernib>mydowntexture.png</textureslidernib>
<textureslidernibfocus>mydownfocustexture.png</textureslidernibfocus>
<info></info>
<action></action>
<controloffsetx></controloffsetx>
<controloffsety></controloffsety>
<pulseonselect></pulseonselect>
<onup>2</onup>
<ondown>3</ondown>
<onleft>1</onleft>
<onright>1</onright>
</control>
7.23.2 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
texturesliderbar Specifies the image file which should be displayed in the background of
the slider control. See here for additional information about textures.
textureslidernib Specifies the image file which should be displayed for the slider nib.
textureslidernibfocus Specifies the image file which should be displayed for the slider nib
when it has focus.
controloffsetx
Amount to offset the slider background texture from the left edge of the
control. Only useful if a value is being rendered as well (ie in int or float
mode).
controloffsety Amount to offset the slider background texture from the top edge of the
control.
info Specifies the information that the slider controls. See here for more
information.

action Can be 'volume' to adjust the volume or 'seek' to change the seek
position.
7.24 See also
Development:
Add-on development
Skinning
7.25 List Container
The list container is one of several containers used to display items from file lists in various
ways. The list container is very flexible - it's only restriction is that it is a list - i.e. a single
column or row of items. The layout of the items is very flexible and is up to the skinner.
7.25.1 Example
<control type="list" id="50">
<description>My first list container</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<visible>true</visible>
<onup>2</onup>
<ondown>3</ondown>
<onleft>1</onleft>
<onright>1</onright>
<viewtype label="3D list">list</viewtype>
<orientation>vertical</orientation>
<pagecontrol>25</pagecontrol>
<scrolltime tween="sine" easing="out">200</scrolltime>
<itemlayout width="250" height="29">
<control type="image">
<posx>5</posx>
<posy>3</posy>
<width>22</width>
<height>22</height>
<info>ListItem.Icon</info>
</control>
<control type="label">
<posx>30</posx>
<posy>3</posy>
<width>430</width>
<height>22</height>
<font>font13</font>
<aligny>center</aligny>
<selectedcolor>green</selectedcolor>
<align>left</align>
<info>ListItem.Label</info>

</control>
<control type="label">
<posx>475</posx>
<posy>3</posy>
<width>300</width>
<height>22</height>
<font>font13</font>
<aligny>center</aligny>
<selectedcolor>green</selectedcolor>
<textcolor>grey</textcolor>
<align>right</align>
<info>ListItem.Label2</info>
</control>
</itemlayout>
<focusedlayout height="29" width="250">
<control type="image">
<width>485</width>
<height>29</height>
<posx>0</posx>
<posy>0</posy>
<visible>Control.HasFocus(50)</visible>
<texture>list-focus.png</texture>
</control>
<control type="image">
<posx>5</posx>
<posy>3</posy>
<width>22</width>
<height>22</height>
<info>ListItem.Icon</info>
</control>
<control type="label">
<posx>30</posx>
<posy>3</posy>
<width>430</width>
<height>22</height>
<font>font13</font>
<aligny>center</aligny>
<selectedcolor>green</selectedcolor>
<align>left</align>
<info>ListItem.Label</info>
</control>
<control type="label">
<posx>475</posx>
<posy>3</posy>
<width>300</width>
<height>22</height>
<font>font13</font>
<aligny>center</aligny>
<selectedcolor>green</selectedcolor>
<textcolor>grey</textcolor>
<align>right</align>
<info>ListItem.Label2</info>
</control>
</focusedlayout>
</control>

7.25.2 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
viewtype
The type of view. Choices are list, icon, wide, wrap, biglist, bigicon, bigwide,
bigwrap, info and biginfo. The label attribute indicates the label that will be used
in the "View As" control within the GUI. It is localizable via strings.xml.
orientation The orientation of the list. Defaults to vertical.
pagecontrol Used to set the <id> of the page control used to control this list.
scrolltime
The time (in ms) to scroll from one item to another. By default, this is 200ms.
The list will scroll smoothly from one item to another as needed. Set it to zero to
disable the smooth scrolling. The scroll movement can be further adjusted by
selecting one of the available tween methods.
itemlayout
Specifies the layout of items in the list. Requires the height attribute set in a
vertical list, and the width attribute set for a horizontal list. The <itemlayout>
then contains as many label and image controls as required. See here for more
information.
focusedlayout
Specifies the layout of items in the list that have focus. Requires the height
attribute set in a vertical list, and the width attribute set for a horizontal list. The
<focusedlayout> then contains as many label and image controls as required. See
here for more information.
content
Used to set the item content that this list will contain. Allows the skinner to setup
a list anywhere they want with a static set of content, as a useful alternative to the
grouplist control. See here for more information
preloaditems Used in association with the background image loader. See here for more
information
7.26 See also

Development:
Add-on development
Skinning
7.27 Wraplist Container
The wrap list container is one of several containers used to display items from file lists in various
ways. The wrap list container is the same as the List Container, with two exceptions:
1. The focused item is fixed.
2. The items "wrap" around once they reach the end.
As with all container controls, the layout of the items within the control is very flexible.
7.27.1 Example
<control type="wraplist" id="50">
<description>My first wraplist container</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<visible>true</visible>
<onup>2</onup>
<ondown>3</ondown>
<onleft>1</onleft>
<onright>1</onright>
<viewtype label="3D list">list</viewtype>
<orientation>vertical</orientation>
<pagecontrol>25</pagecontrol>
<focusposition>3</focusposition>
<scrolltime tween="sine" easing="out">200</scrolltime>
<itemlayout width="250" height="29">
<control type="image">
<posx>5</posx>
<posy>3</posy>
<width>22</width>
<height>22</height>
<info>ListItem.Icon</info>
</control>
<control type="label">
<posx>30</posx>
<posy>3</posy>
<width>430</width>
<height>22</height>
<font>font13</font>
<aligny>center</aligny>
<selectedcolor>green</selectedcolor>
<align>left</align>
<info>ListItem.Label</info>
</control>

<control type="label">
<posx>475</posx>
<posy>3</posy>
<width>300</width>
<height>22</height>
<font>font13</font>
<aligny>center</aligny>
<selectedcolor>green</selectedcolor>
<textcolor>grey</textcolor>
<align>right</align>
<info>ListItem.Label2</info>
</control>
</itemlayout>
<focusedlayout height="29" width="250">
<control type="image">
<width>485</width>
<height>29</height>
<posx>0</posx>
<posy>0</posy>
<visible>Control.HasFocus(50)</visible>
<texture>list-focus.png</texture>
</control>
<control type="image">
<posx>5</posx>
<posy>3</posy>
<width>22</width>
<height>22</height>
<info>ListItem.Icon</info>
</control>
<control type="label">
<posx>30</posx>
<posy>3</posy>
<width>430</width>
<height>22</height>
<font>font13</font>
<aligny>center</aligny>
<selectedcolor>green</selectedcolor>
<align>left</align>
<info>ListItem.Label</info>
</control>
<control type="label">
<posx>475</posx>
<posy>3</posy>
<width>300</width>
<height>22</height>
<font>font13</font>
<aligny>center</aligny>
<selectedcolor>green</selectedcolor>
<textcolor>grey</textcolor>
<align>right</align>
<info>ListItem.Label2</info>
</control>
</focusedlayout>
</control>
7.27.2 Available Tags

In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
viewtype
The type of view. Choices are list, icon, wide, wrap, biglist, bigicon, bigwide,
bigwrap, info and biginfo. The label attribute indicates the label that will be used
in the "View As" control within the GUI. It is localizable via strings.xml.
orientation The orientation of the list. Defaults to vertical.
pagecontrol Used to set the <id> of the page control used to control this list.
scrolltime
The time (in ms) to scroll from one item to another. By default, this is 200ms.
The list will scroll smoothly from one item to another as needed. Set it to zero to
disable the smooth scrolling. The scroll movement can be further adjusted by
selecting one of the available tween methods.
focusposition
Specifies the index (from 0 -> number items displayable - 1) of the focused item.
The focused item doesn't move - as the user moves up and down (or left and
right) the items scroll instead.
itemlayout
Specifies the layout of items in the list. Requires the height attribute set in a
vertical list, and the width attribute set for a horizontal list. The <itemlayout>
then contains as many label and image controls as required. See here for more
information.
focusedlayout
Specifies the layout of items in the list that have focus. Requires the height
attribute set in a vertical list, and the width attribute set for a horizontal list. The
<focusedlayout> then contains as many label and image controls as required. See
here for more information.
content
Used to set the item content that this list will contain. Allows the skinner to setup
a list anywhere they want with a static set of content, as a useful alternative to the
grouplist control. See here for more information
7.28 See also

Development:
Add-on development
Skinning
7.29 FixedList Container
The fixed list container is one of several containers used to display items from file lists in various
ways. The fixed list container is the same as the List Container, with one exception: the focused
item is fixed. Thus, moving up or down scrolls the items, not the focused position. As with all
container controls, the layout of the items within the control is very flexible.
<control type="fixedlist" id="50">
<description>My first fixed list container</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<visible>true</visible>
<onup>2</onup>
<ondown>3</ondown>
<onleft>1</onleft>
<onright>1</onright>
<viewtype label="3D list">list</viewtype>
<orientation>vertical</orientation>
<pagecontrol>25</pagecontrol>
<scrolltime tween="sine" easing="out">200</scrolltime>
<focusposition>4</focusposition>
<itemlayout width="250" height="29">
<control type="image">
<posx>5</posx>
<posy>3</posy>
<width>22</width>
<height>22</height>
<info>ListItem.Icon</info>
</control>
<control type="label">
<posx>30</posx>
<posy>3</posy>
<width>430</width>
<height>22</height>
<font>font13</font>
<aligny>center</aligny>
<selectedcolor>green</selectedcolor>
<align>left</align>
<info>ListItem.Label</info>
</control>
<control type="label">
<posx>475</posx>
<posy>3</posy>
<width>300</width>
<height>22</height>
<font>font13</font>

<aligny>center</aligny>
<selectedcolor>green</selectedcolor>
<textcolor>grey</textcolor>
<align>right</align>
<info>ListItem.Label2</info>
</control>
</itemlayout>
<focusedlayout height="29" width="250">
<control type="image">
<width>485</width>
<height>29</height>
<posx>0</posx>
<posy>0</posy>
<visible>Control.HasFocus(50)</visible>
<texture>list-focus.png</texture>
</control>
<control type="image">
<posx>5</posx>
<posy>3</posy>
<width>22</width>
<height>22</height>
<info>ListItem.Icon</info>
</control>
<control type="label">
<posx>30</posx>
<posy>3</posy>
<width>430</width>
<height>22</height>
<font>font13</font>
<aligny>center</aligny>
<selectedcolor>green</selectedcolor>
<align>left</align>
<info>ListItem.Label</info>
</control>
<control type="label">
<posx>475</posx>
<posy>3</posy>
<width>300</width>
<height>22</height>
<font>font13</font>
<aligny>center</aligny>
<selectedcolor>green</selectedcolor>
<textcolor>grey</textcolor>
<align>right</align>
<info>ListItem.Label2</info>
</control>
</focusedlayout>
</control>
7.29.1 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.

viewtype
The type of view. Choices are list, icon, wide, wrap, biglist, bigicon, bigwide,
bigwrap, info and biginfo. The label attribute indicates the label that will be used
in the "View As" control within the GUI. It is localizable via strings.xml.
orientation The orientation of the list. Defaults to vertical.
pagecontrol Used to set the <id> of the page control used to control this list.
scrolltime
The time (in ms) to scroll from one item to another. By default, this is 200ms.
The list will scroll smoothly from one item to another as needed. Set it to zero to
disable the smooth scrolling. The scroll movement can be further adjusted by
selecting one of the available tween methods.
focusposition
Specifies the focus position (from 0 -> number of displayable items - 1). The
focused position doesn't change - instead, the items move up or down (or left and
right) as focus changes.
itemlayout
Specifies the layout of items in the list. Requires the height attribute set in a
vertical list, and the width attribute set for a horizontal list. The <itemlayout>
then contains as many label and image controls as required. See here for more
information.
focusedlayout
Specifies the layout of items in the list that have focus. Requires the height
attribute set in a vertical list, and the width attribute set for a horizontal list. The
<focusedlayout> then contains as many label and image controls as required. See
here for more information.
content
Used to set the item content that this list will contain. Allows the skinner to setup
a list anywhere they want with a static set of content, as a useful alternative to the
grouplist control. See here for more information
preloaditems Used in association with the background image loader. See here for more
information
7.30 See also

Development:
Add-on development
Skinning
7.31 Panel Container
The panel container is one of several containers used to display items from file lists in various
ways. The panel container is very flexible - it's essentially a multi-column list. The layout of the
items is very flexible and is up to the skinner.
7.31.1 Example
<control type="panel" id="52">
<posx>190</posx>
<posy>100</posy>
<width>485</width>
<height>425</height>
<onleft>9000</onleft>
<onright>60</onright>
<onup>52</onup>
<ondown>52</ondown>
<scrolltime tween="sine" easing="out">200</scrolltime>
<viewtype label="536">icon</viewtype>
<pagecontrol>60</pagecontrol>
<include>contentpanelslide</include>
<itemlayout height="141" width="120">
<control type="image">
<posx>10</posx>
<posy>10</posy>
<width>100</width>
<height>100</height>
<info>ListItem.Icon</info>
</control>
<control type="image">
<posx>80</posx>
<posy>75</posy>
<width>32</width>
<height>32</height>
<info>ListItem.Overlay</info>
</control>
<control type="label">
<posx>60</posx>
<posy>115</posy>
<width>110</width>
<height>22</height>
<font>font13</font>
<selectedcolor>green</selectedcolor>
<align>center</align>
<info>ListItem.Label</info>
</control>
</itemlayout>
<focusedlayout height="141" width="120">

<control type="image">
<width>110</width>
<height>110</height>
<posx>5</posx>
<posy>5</posy>
<texture>folder-focus.png</texture>
<animation effect="zoom" end="0,0,120,120"
time="100">focus</animation>
</control>
<control type="image">
<posx>10</posx>
<posy>10</posy>
<width>100</width>
<height>100</height>
<info>ListItem.Icon</info>
<animation effect="zoom" end="5,5,110,110"
time="100">focus</animation>
</control>
<control type="image">
<posx>80</posx>
<posy>75</posy>
<width>32</width>
<height>32</height>
<info>ListItem.Overlay</info>
<animation effect="slide" end="5,5"
time="100">focus</animation>
</control>
<control type="label">
<posx>60</posx>
<posy>120</posy>
<width>110</width>
<height>22</height>
<font>font13</font>
<selectedcolor>green</selectedcolor>
<align>center</align>
<info>ListItem.Label</info>
</control>
</focusedlayout>
</control>
7.31.2 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
viewtype
The type of view. Choices are list, icon, wide, wrap, biglist, bigicon, bigwide,
bigwrap, info and biginfo. The label attribute indicates the label that will be used
in the "View As" control within the GUI. It is localizable via strings.xml.
orientation The orientation of the panel. Defaults to vertical.

pagecontrol Used to set the <id> of the page control used to control this panel.
scrolltime
The time (in ms) to scroll from one item to another. By default, this is 200ms.
The panel will scroll smoothly from one item to another as needed. Set it to zero
to disable the smooth scrolling. The scroll movement can be further adjusted by
selecting one of the available tween methods.
itemlayout
Specifies the layout of items in the list. Requires both width and height attributes
set. The <itemlayout> then contains as many label and image controls as
required. See here for more information.
focusedlayout
Specifies the layout of items in the list that have focus. Requires both width and
height attributes set. The <focusedlayout> then contains as many label and image
controls as required. See here for more information.
content
Used to set the item content that this panel will contain. Allows the skinner to
setup a panel anywhere they want with a static set of content, as a useful
alternative to the grouplist control. See here for more information
preloaditems Used in association with the background image loader. See here for more
information
7.32 See also
Development:
Add-on development
Skinning
7.33 Progress Control
The progress control is used to show the progress of an item that may take a long time, or to
show how far through a movie you are. You can choose the position, size, and look of the
progress control.
7.33.1 Example
<control type="progress" id="12">

<description>My first progress control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>30</height>
<visible>true</visible>
<reveal>false</reveal>
<texturebg>mybackgroundtexture.png</texturebg>
<lefttexture>mydowntexture.png</lefttexture>
<midtexture>mymidtexture.png</midtexture>
<righttexture>myrighttexture.png</righttexture>
<overlaytexture>myoverlaytexture.png</overlaytexture>
<info></info>
</control>
7.33.2 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
reveal If set to true the midtexture will reveal itself instead of stretching to file the gap
(works best when its the same size as texturebg)
texturebg Specifies the image file which should be displayed in the background of the
progress control. See here for additional information about textures.
lefttexture Specifies the image file which should be displayed for the left side of the
progress bar. This is rendered on the left side of the bar.
midtexture
Specifies the image file which should be displayed for the middle portion of the
progress bar. This is the “ fill” texture used to fill up the bar. It's positioned on
the right of the <lefttexture> texture, and fills the gap between the <lefttexture>
and <righttexture> textures, depending on how far progressed the item is.
righttexture Specifies the image file which should be displayed for the right side of the
progress bar. This is rendered on the right side of the bar.
overlaytexture
Specifies the image file which should be displayed over the top of all other
images in the progress bar. It is centered vertically and horizontally within the
space taken up by the background image.
info Specifies the information that the progress bar is reporting on. See here for more
information.
7.34 See also
Development:
Add-on development

Skinning
7.35 Text Box
The text box is used for showing a large multipage piece of text in XBMC. You can choose the
position, size, and look of the text.
7.35.1 Example
<control type="textbox" id="2">
<description>My first text box control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<visible>true</visible>
<colordiffuse>FFFFFFFF</colordiffuse>
<font>font13</font>
<textcolor>FFFFFFFF</textcolor>
<pulseonselect></pulseonselect>
<pagecontrol>13</pagecontrol>
<autoscroll delay="3000" time="1000"
repeat="10000">!Control.HasFocus(13)</autoscroll>
<label>Text to display goes here [CR] next line...</label>
</control>
7.35.2 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
font Font used for the items first label. From fonts.xml.
textcolor Color used for displaying the text. In AARRGGBB hex format, or a name from
the colour theme.
shadowcolor Specifies the color of the drop shadow on the text. In AARRGGBB format, or a
name from the colour theme.
pagecontrol Specifies the <id> of the page control used to control this textbox. The page
control can either be a Spin Control or a Scroll Bar Control.

autoscroll
Specifies the timing and conditions of any autoscrolling this textbox should have.
Times are in milliseconds. The content is delayed for the given delay, then scrolls
at a rate of one line per time interval until the end. If the repeat tag is present, it
then delays for the repeat time, fades out over 1 second, and repeats. It does not
wrap or reset to the top at the end of the scroll. You can use any bool condition to
specify when autoscrolling should be allowed.
7.36 See also
Development:
Add-on development
Skinning
7.37 RSS feed Control
General topics Basic controls XBMC Skinning Manual
XBMC can display an RSS feed on the home screen of the default skin/interface (Confluence),
as well as any other skin that supports RSS feeds. By default, the RSS news feed is taken from
http://xbmc.org, but the feed can be changed to almost any RSS feed.
Note: Don't confuse the RSS ticker with RSS media source, which allows access to video
and/or audio RSS streams.
7.38 RSS ticker settings
The RSS ticker can be toggled on or off by going to Settings -> Appearance -> Skin -> Show
RSS news feed
Below this setting one can also change the RSS news feed address.
7.39 Technical documentation for skinners
Main page: Skin development
7.39.1 RSS control
The rss control is used for displaying scrolling RSS feeds from the internet in XBMC. You can
choose the font, size, colour, location and the RSS feed to be displayed.

Example
<control type="rss" id="1">
<description>My First RSS control</description>
<posx>80</posx>
<posy>60</posy>
<width>500</width>
<visible>true</visible>
<font>font14</font>
<textcolor>FFB2D4F5</textcolor>
<headlinecolor>FFFFFFFF</headlinecolor>
<titlecolor>FF655656</titlecolor>
</control>
7.39.2 Available Tags and attributes
In addition to the default control tags, the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
id This refers to the feedset to be displayed. This is the id reference to the <set>
section in RssFeeds.xml (see below):
font Specifies the font to use from the font.xml file.
textcolor Specified the color the text should be. In hex AARRGGBB format, or a name
from the colour theme.
shadowcolor Specifies the color of the drop shadow on the text. In AARRGGBB format, or a
name from the colour theme.
headlinecolor Specified the color that any highlighted text should be. In hex AARRGGBB
format, or a name from the colour theme.
titlecolor Specified the color the titles of the feeds should be. In hex AARRGGBB format,
or a name from the colour theme.
scrollspeed Scroll speed of text in pixels per second.

7.39.3 RssFeeds.xml
Main page: RssFeeds.xml
The actual content of the RSS feed is defined in the RssFeeds.xml file stored in the user's profile.
Here is an example :
<rssfeeds>
<set id="1">
<feed updateinterval="30">http://feeds.feedburner.com/XboxScene</feed>
<feed updateinterval="30">http://feeds.wired.com/wired/topheadlines</feed>
</set>
<set id="2">
<feed updateinterval="30">http://www.cnet.co.uk/feeds/public/rss_news_10.htm</feed>
</set>
</rssfeeds>
As can be seen, each feedset has an id attribute – this is what we are referencing in the <id>
attribute of the control. There can be more than one <set> defined, and more than one <feed> per
set. The <feed>'s must be escaped so that they're xml-safe (ie replace & with & etc.). Each feed
in the set runs through in the order they are defined.
7.40 See also
RssFeeds.xml
Development:
Add-on development
Skinning
7.41 Visualisation Control
The visualisation control is used for displaying those funky patterns that jump to the music in
XBMC. You can choose the position, and size of the visualisation displayed. Note that the
control is only rendered if music is being played.
7.41.1 Example
<control type="visualisation" id ="3">
<description>My first visualisation control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<visible>true</visible>

</control>
7.41.2 Available Tags
Only the default control tags are applicable to this control.
7.42 See also
Development:
Add-on development
Skinning
7.43 Video Control
The video control is used for displaying the currently playing video elsewhere in the XBMC
GUI. You can choose the position, and size of the video displayed. Note that the control is only
rendered if video is being played.
7.43.1 Example
<control type="videowindow" id="2">
<description>My first video control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<visible>true</visible>
</control>
7.43.2 Available Tags
Only the default control tags are applicable to this control.
7.44 See also
Development:
Add-on development
Skinning
7.45 Mover Control
The mover control is used for the screen calibration portions of XBMC. You can choose the size
and look of the mover control.

7.45.1 Example
<control type="mover" id="3">
<description>My first mover control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<texturefocus>mytexture.png</texturefocus>
<texturenofocus>mytexture.png</texturenofocus>
<pulseonselect>true</pulseonselect>
</control>
7.45.2 Available Tags
In addition to the default control tags, the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
texturefocus Specifies the image file which should be displayed when the mover has focus.
See here for additional information about textures.
texturenofocus Specifies the image file which should be displayed when the mover does not
have focus.
7.46 See also
Development:
Add-on development
Skinning
7.47 Resize Control
The resize control is used to specify an area of changeable ratio for use in the screen calibration
portion of XBMC. You can choose the size, and look of the resizer.
7.47.1 Example
<control type="resize" id="3">
<description>My first resize control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<height>200</height>
<texturefocus>mytexture.png</texturefocus>
<texturenofocus>mytexture.png</texturenofocus>
<pulseonselect>true</pulseonselect>
</control>

7.47.2 Available Tags
In addition to the default control tags, the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
texturefocus Specifies the image file which should be displayed when the resizer has focus.
See here for additional information about textures.
texturenofocus Specifies the image file which should be displayed when the resizer does not
have focus.
7.48 See also
Development:
Add-on development
Skinning
7.49 Edit Control
The edit control allows a user to input text in XBMC. You can choose the font, size, colour,
location and header of the text to be displayed.
7.49.1 Example
<control type="editcontrol" id="1">
<description>My First edit control</description>
<posx>80</posx>
<posy>60</posy>
<width>250</width>
<visible>true</visible>
<aligny>center</aligny>
<label>Search</label>
<hinttext>Enter search string</hinttext>
<font>font14</font>
<textcolor>FFB2D4F5</textcolor>
</control>
7.49.2 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
aligny Can be top or center. Aligns the text within its given control <height>. Defaults to top

label
Specifies the header text which should be shown. You should specify an entry from
the strings.xml here (either the XBMC strings.xml or your skin's strings.xml file),
however you may also hardcode a piece of text also if you wish, though of course it
will not be localized. You can use the full label formatting syntax and you may also
specify more than one piece of information here by using the $INFO and $LOCALIZE
formats.strings.xml)
hinttext
Specifies the text which should be displayed in the edit label control, until the user
enters some text. It can be used to provide a clue as to what a user should enter in this
control.
font Specifies the font to use from the font.xml file.
textcolor Specifies the color the text should be, in hex AARRGGBB format, or a name from the
colour theme.
7.50 See also
Development:
Add-on development
Skinning
7.51 EPGGrid Control
The epggrid control is used for creating an epg timeline in XBMC. You can choose the position,
size, and look of the grid and it's contents.
7.51.1 Example
<control type="epggrid" id="10">
<description>EPG Grid</description>
<posx>80</posx>
<posy>81</posy>
<width>1120</width>
<height>555</height>
<pagecontrol>10</pagecontrol>
<scrolltime>350</scrolltime>
<timeblocks>40</timeblocks>
<rulerunit>6</rulerunit>
<progresstexture border="5">PVR-
EpgProgressIndicator.png</progresstexture>
<onleft>31</onleft>
<onright>31</onright>
<onup>10</onup>
<ondown>10</ondown>
<rulerlayout height="35" width="40">
<control type="image" id="1">
<width>40</width>
<height>29</height>

<posx>0</posx>
<posy>0</posy>
<texture border="5">button-nofocus.png</texture>
</control>
<control type="label" id="2">
<posx>10</posx>
<posy>0</posy>
<width>34</width>
<height>29</height>
<font>font12</font>
<aligny>center</aligny>
<selectedcolor>selected</selectedcolor>
<align>left</align>
<label>$INFO[ListItem.Label]</label>
</control>
</rulerlayout>
<channellayout height="52" width="280">
<animation effect="fade" start="110" time="200">UnFocus</animation>
<control type="image" id="1">
<posx>0</posx>
<posy>0</posy>
<width>270</width>
<height>52</height>
<texture border="5">button-nofocus.png</texture>
</control>
<control type="label">
<posx>5</posx>
<posy>5</posy>
<width>40</width>
<height>35</height>
<font>font12</font>
<align>left</align>
<aligny>center</aligny>
<textcolor>grey</textcolor>
<selectedcolor>grey</selectedcolor>
<info>ListItem.ChannelNumber</info>
</control>
<control type="image">
<posx>45</posx>
<posy>4</posy>
<width>45</width>
<height>44</height>
<texture>$INFO[ListItem.Icon]</texture>
</control>
<control type="label" id="1">
<posx>94</posx>
<posy>0</posy>
<width>160</width>
<height>52</height>
<font>special12</font>
<aligny>center</aligny>
<selectedcolor>selected</selectedcolor>
<align>left</align>
<label>$INFO[ListItem.ChannelName]</label>
</control>
</channellayout>
<focusedchannellayout height="52" width="280">

<animation effect="fade" start="110" time="200">OnFocus</animation>
<control type="image" id="1">
<posx>0</posx>
<posy>0</posy>
<width>270</width>
<height>52</height>
<texture border="5">button-focus.png</texture>
</control>
<control type="label">
<posx>5</posx>
<posy>5</posy>
<width>40</width>
<height>35</height>
<font>font12</font>
<align>left</align>
<aligny>center</aligny>
<textcolor>grey</textcolor>
<selectedcolor>grey</selectedcolor>
<info>ListItem.ChannelNumber</info>
</control>
<control type="image">
<posx>45</posx>
<posy>4</posy>
<width>45</width>
<height>44</height>
<texture>$INFO[ListItem.Icon]</texture>
</control>
<control type="label" id="1">
<posx>94</posx>
<posy>0</posy>
<width>160</width>
<height>52</height>
<font>special12</font>
<aligny>center</aligny>
<selectedcolor>selected</selectedcolor>
<align>left</align>
<label>$INFO[ListItem.ChannelName]</label>
</control>
</focusedchannellayout>
<itemlayout height="52" width="40">
<control type="image" id="2">
<width>40</width>
<height>52</height>
<posx>0</posx>
<posy>0</posy>
<aspectratio>stretch</aspectratio>
<texture border="3">epg-
genres/$INFO[ListItem.Property(GenreType)].png</texture>
</control>
<control type="label" id="1">
<posx>6</posx>
<posy>3</posy>
<width>30</width>
<height>25</height>
<font>font12</font>
<aligny>center</aligny>
<selectedcolor>selected</selectedcolor>

<align>left</align>
<info>ListItem.Label</info>
</control>
<control type="image">
<posx>5</posx>
<posy>28</posy>
<width>30</width>
<height>20</height>
<texture>PVR-IsRecording.png</texture>
<visible>ListItem.IsRecording</visible>
</control>
<control type="image">
<posx>5</posx>
<posy>28</posy>
<width>20</width>
<height>20</height>
<texture>PVR-HasTimer.png</texture>
<visible>ListItem.HasTimer + !ListItem.IsRecording</visible>
</control>
</itemlayout>
<focusedlayout height="52" width="40">
<control type="image" id="14">
<width>40</width>
<height>52</height>
<posx>0</posx>
<posy>0</posy>
<texture border="5">folder-focus.png</texture>
</control>
<control type="image" id="2">
<width>40</width>
<height>52</height>
<posx>0</posx>
<posy>0</posy>
<aspectratio>stretch</aspectratio>
<texture border="3">epg-
genres/$INFO[ListItem.Property(GenreType)].png</texture>
</control>
<control type="label" id="1">
<posx>6</posx>
<posy>3</posy>
<width>30</width>
<height>25</height>
<font>font12</font>
<aligny>center</aligny>
<selectedcolor>selected</selectedcolor>
<align>left</align>
<info>ListItem.Label</info>
</control>
<control type="image">
<posx>5</posx>
<posy>28</posy>
<width>30</width>
<height>20</height>
<texture>PVR-IsRecording.png</texture>
<visible>ListItem.IsRecording</visible>
</control>
<control type="image">

<posx>5</posx>
<posy>28</posy>
<width>20</width>
<height>20</height>
<texture>PVR-HasTimer.png</texture>
<visible>ListItem.HasTimer + !ListItem.IsRecording</visible>
</control>
</focusedlayout>
</control>
7.51.2 Available Tags
In addition to the Default Control Tags the following tags are available. Note that each tag is
lower case only. This is important, as xml tags are case-sensitive.
timeblocks The number of timeframes on the top row.
rulerunit Timeframe of each unit on the top row. 1 unit equals 5 minutes.
rulerlayout The layout of the top row.
progresstexture A texture which indicates the current progress time
channellayout The layout of the left column.
focusedchannellayout The focused layout of the left column.
itemlayout The layout of the grid
focusedlayout The focused layout of the grid
7.52 See also
Development:
Add-on development
Skinning

7.53 Console Control
used to display the last few items added to the video database.
7.54 Checkmark Control
Used on the Kai Host Dialog. Similar to Radio Button but does not have the button texture, and
the checkmark is on the left
7.55 Extended List Control
used in the XLink Kai window.
8 Conditional_Visibility
XBMC's skinning engine versatility is based upon the fact that the skinner can display and hide
portions of the skin using a variety of conditional statements that can be combined to create very
user friendly UI implementations. For further information of available variable and how they can
be applied. All controls can now benefit from “conditional visibility” support. This means that,
instead of specifying just “yes” or “no” for the <visible> tag, you can now provide one of the
many preset boolean conditions. Not only that, you can also specify how XBMC should
transistion between a visible state and a hidden state.
For example, the Project Mayhem 3 skin has <visible>!Player.HasMedia</visible> tags on all
the background images on the home page. The reason is that we don't want the images being
displayed while a media file (audio or video) is playing or paused, as the video or visualisation
will cover the images anyway, so they only take up memory unnecessarily. They also slow down
navigation, as the need to be loaded/unloaded depending on whether they are visible (ie whether
or not the user has a particular button focused).
8.1 How They Work
The condition given in the <visible> tag is evaluated at during the control's Render() function.
XBMC decides whether or not the condition is true, and updates the control's visibility
accordingly. Thus, it all happens without XBMC having to do the extra chores of maintaining
which controls need to be shown at which points in time. The controls automatically update
themselves.
8.2 Conditional Visibility for Dialogs
Dialogs can also be made to popup automatically based on a visibility condition. This is done by
supplying the <visible> tag at the top of the window file (where the <id>, <type> and
<coordinate> tags are). XBMC once again evaluates this visibility at render time, and if needbe,

will create and show the dialog at the appropriate time. It'll also close them once that visibility
has vanished.
This only works with dialogs. For custom windows, you can specify the type of window you
require by specifying it using the <type> tag. For more information see the window .xml
structure page.
8.3 List of Boolean Conditions
8.4 Combining Conditions
You can combine two (or more) of the above settings by using "+" as an AND operator, "|" as an
OR operator, “!" as a NOT operator, and "[" and "]" to bracket expressions. For example,
<visible>Player.HasVideo + Player.Rewinding8x</visible> will only show the control when the
player is rewinding a video at 8x, whereas <visible>Player.HasVideo |
Player.IsRecording</visible> will show the control if a video is playing, or if we are recording
something. The AND operator takes precedence over the OR operator when evaluating the logic,
and operators are read from left to right. So if you want to show something when condition1 OR
condition2 is true AND condition3 is true, you can do:
<visible>[condition1 | condition2] + condition3</visible>
Note that if you missed the brackets, then it would actually be reading «if condition1 or
(condition2 and condition3)" due to AND taking precedence over OR.
Some pointers on boolean logic:
The following holds true:
A + (B | C) = A + B| A + C
A | (B + C) = (A | B) + (A | C)
!(A + B) =! A |! B
!(A | B) =! A +! B
A common mistake is to do something like this:
! A |! B |! C
This is false only if A, B and C are all simultaneously true (as it's the same as !(A + B + C)), and
you may have possibly been after
! A +! B +! C
which is false if A is true, or B is true, or C is true.

One thing you will notice, is that when a control is hidden, it can't be focused. This means you
can't move to a control and have it automatically become visible (eg even if it had
Control.HasFocus(myID) it wouldn't come back on, as XBMC wouldn't allow navigation to the
hidden control). To solve this issue, you can use:
<visible allowhiddenfocus="true">Control.HasFocus(21)</visible>
on a control of <id> 21. This will allow the control to be focusable even when it's hidden. When
the user moves to the hidden control, it will automatically unhide itself, due to the
Control.HasFocus(21) visibility condition.
8.5 Specifying the Transition Animation
You can also specify how XBMC renders the transistion between the hidden and visible states
(as well as between other states). See here for how to add animations to your skin.
8.6 See also
Development:
Add-on development
Skinning
9 Animating Your Skin
The XBMC skinning engine supports animations of any control allowing them to rotate, slide,
fade or any combination there-of. Combining animations with conditional statements ensure your
skin will have stunning effects that appear as professional as a 1st party product.
Development Add-on development Skinning XBMC Skinning Manual
The XBMC skin engine has support for animations between control and window states. The
animations are defined through use of the <animation> tag, which has a defined type and various
attributes that specify the animation to be performed. All animations are additive – if two of
them are in effect at the same time, their effects are added together. You may also have more
than one animation of each type.
9.1 Window Animations
There are two valid window animation – the animation to perform when the window is opened,
and the animation to perform when the window is closed. They take the same format as the
control animations. You can, however, have more than one animation performed for the
windowopen or windowclose animation.

9.2 Control Animations
There are 6 valid control animations: WindowOpen, WindowClose, Visible, Hidden, Focus, and
Unfocus. There is also a combination animation VisibleChange that constructs the Visible
animation, then reverses it for the Hidden animation.
9.3 Format of Animation Tags
The animation tag is formatted as follows for a single animation:
<animation effect="EFFECT" attributes>TYPE</animation>
and as follows for multiple animations:
<animation type="TYPE" condition="Window.IsActive(Home)" reversible="false">
<effect type="EFFECT" other_attributes />
...
<effect type="EFFECT" other_attributes />
</animation>
9.3.1 Types
The type can be one of the following:
WindowOpen
Performed once only when the window is opened.
WindowClose
Performed once only when the window is closed. No animation is performed when
switching to fullscreen video, however.
Visible
Performed when the control becomes visible via its <visible> tag.
Hidden
Performed when the control becomes hidden via its <visible> tag.
Focus
Performed when the control gains focus.
Unfocus
Performed when the control loses focus.
Conditional
Performed when the control's condition attribute is filled.
VisibleChange
The same as the Visible type, except the reverse animation is auto-created for the Hidden
type. Just saves having to have both animations if the animation is the same in both
directions (ie just reversed)
9.3.2 Attributes

The attributes available are as follows. Note that all attributes, like tags, are case sensitive
effect
Specifies the effect to use. Currently “fade”, “slide”, “rotate”, "rotatex", "rotatey", and
“zoom” are supported.
rotatex - rotates a control around the X-Axis (horizontal)
rotatey - rotates a control around the Y-Axis (vertical)
rotate - rotates a control around the Z-Axis
time
Specifies the length of time that the animation will run, in milliseconds.
delay
The time to delay the transistion before starting it, in milliseconds.
start
The start state of the control for this transistion.
For fades, this is the opaqueness as a percentage (ie start="100" is fully opaque,
start="0" is fully transparent.
For slides, this is the relative coordinate offset to start the control at (ie
start="50,60" will start the control off at 50 pixels to the right, and 60 pixels
below it's normal viewing position.
For rotates, this is the starting degree offset from the horizontal. (ie start="30"
will start the control off on an angle of 30 degrees from the horizontal).
For zooms, this is the starting size as a percentage. (ie start="50,60" will start the
control at 50% of it's horizontal size and 60% of it's vertical size).
Note: With zooms you can also specify the coordinates and dimensions of the texture. (ie
start="posx,posy,width,height").
end
The end state of the control for this transistion. Similar to the start state, except that the
end state is always kept after the animation is finished, and until the control changes its
state.
acceleration
Amount to accelerate or decelerate during a “slide”, “zoom” or “rotate” transistion. For
deceleration, use a negative value. A value of -1 will cause the control to come to rest at
its end coordinates. Defaults to 0. (Also see the tween attribute)
center
Center of the rotation or zoom to perform with a “rotate” or “zoom” transistion. This is
the coordinates about which the rotation or zoom will take place. eg center="30,50” will
mean that all points will revolve around (or zoom from) the (30,50) pixel location. You
can set center="auto" to have XBMC automatically zoom from the center of the control.
Center shifts the rotational axis at the level, rotatex - center="y,z" coordinates, rotatey -
center="x,z" coordinates, rotate - center="x,y" coordinates
condition

The conditions under which this animation should be performed. Defaults to being
always performed. See here for a list of valid conditionals.
reversible
If “false” the animation is not reversed if it is interrupted when it is finished. For instance
a Visible animation will normally be reversed (instead of running the Hidden animation)
if the control becomes hidden before the visible animation has finished. Setting
reversible="false” prevents this behaviour (the Hidden animation will take its place).
Defaults to true.
loop
If “true” will make your animation loop. (jump back to the start after it reaches the end)
pulse
If “true” will make your animation pulse. (Bounce back from start to end to start to end
.........)
tween
Tween is like an advanced acceleration attribute that can be applied to all animations.
Instead of a steady acceleration or deceleration, you can specify curves that the animation
should follow. Currently, the engine supports “elastic“, “bounce“, “circle“, “back“,
“sine“, “cubic“, “quadratic“ and, the default, “linear“. More information about Tweeners
easing
Easing basically defines the direction of the tween and can be one of “out“, “inout“ and
“in“. The default value is “out“. More information about Easing
9.4 Examples
<visible>Player.HasAudio</visible>
<animation effect="fade" time="400">VisibleChange</animation>
This causes XBMC to fade the control in 400 milliseconds between the visible and hidden states.
The control will start off hidden, and will fade in over 400ms when you play audio, and when it's
finished, it will fade out again over 400ms.
You can also specify different transistion times for transistioning in and out as follows:
<animation effect="fade" time="100">WindowOpen</animation>
<animation effect="fade" time="1000">WindowClose</animation>
This, when used as the animation tag for the ~MusicOSD dialog, will cause it to fade in quickly
(in 100ms) when activated and the fade out again slowly (in 1 second (1000ms)) when it's
cancelled.
You can also specify that a control should always fade in when the window is opened by using

<animation effect="fade" time="200">WindowOpen</animation>
This specifies that it will always start hidden, but will fade in immediately (over a time of
200ms) when the window is opened.
There is also ability to add delays preceding the transistions. For instance
<animation effect="fade" time="200" delay="200">Hidden</animation>
would mean that the control will fade out after a delay of 200ms. This is useful for "crossfade"
effects, where you want the new control to fade in while the old control is still on screen (and
then fade the old one out once the new one is completely opaque).
There are also slide effects available.
<animation effect="slide" end="30,0" time="200">Focus</animation>
will slide the control 30 pixels to the right of its normal position when it becomes focused. Note
that when it becomes unfocused it will jump back to it's normal position. A Unfocus animation
will make it slide back gracefully.
There are also rotate effects available.
<animation effect="rotate" end="30" center="360,288"
time="200">Focus</animation>
will rotate the control 30 degrees counter clockwise about the center of a PAL screen (360,288)
when the control becomes focused.
And we also have zoom effects.
<animation effect="zoom" end="120" center="360,288"
time="200">Focus</animation>
will zoom the control to 120% of its normal size when the control becomes focused, with the
zoom centered at the center of a PAL screen (360,288). You can zoom each dimension by
different amounts (effectively a stretch operation) as well. To stretch a control an extra 50%
horizontally when focused, we can use

<animation effect="zoom" end="150,100" center="360,288"
time="200">Focus</animation>
An example of a condition attribute is:
<animation effect="slide" start="-120,0" time="200"
condition="Window.Previous(Home)">WindowOpen</animation>
This will cause the slide animation to only be performed if you are coming to this window from
the Home window.
An example of a Conditional animation type is:
<animation effect="slide" start="-120,0" time="200"
condition="Control.HasFocus(2)">Conditional</animation>
This will cause the slide animation to only be performed when the control with the id of 2 gains
focus.
An example of a fade animation with a pulse:
<animation effect="fade" start="20" time="200"
condition="Control.HasFocus(2)" pulse="true">Conditional</animation>
This will cause the control to start at 20% opacity and fade to full in 200 milliseconds and fade
back to 20% opacity and keeping looping in that fashion
An example of two animations at once:
<animation type="WindowOpen">
<effect type="fade" start="0" end="100" time="200"/>
<effect type="zoom" end="150,100" center="auto" time="200" delay="200"/>
</animation>
This will cause the control to fade in over 200 ms, then zoom to 150% it's width from the center
of the control.
9.5 See also
Development:

Add-on development
Skinning
10 Fonts
XBMC allows you to customize which fonts are displayed onscreen in the User Interface.
Development Skinning XBMC Skinning Manual
There's one special file called font.xml. This file contains a list of all fonts the skin uses. XBMC
will load all the fonts mentioned in this file from the /myskin/fonts directory first, and if that
fails, will attempt to load them from XBMC/media/fonts. In the event that XBMC is unable to
locate the specified font, it will default to "font13". You can modify this file as you like and
add/delete/change fonts. The user friendly font name is referenced by the other xml files
mentioned below.
See also: HOW-TO:Add a new true type font to the skin
10.1 Format of the Font.xml File
The font.xml file is divided into font sets, which includes a set of fonts used by the skin. Every
font set must contain the same font names in order for the skin to work with all font sets.
<fontset id="Default" idloc="31390" unicode="false">
<font>
....
</font>
<font>
....
</font>
....
</fontset>
<fontset id="Arial" idloc="31391" unicode="true">
<font>
....
</font>
....
</fontset>
A font set has the following attributes:
id
Name of the font set. Displayed to the user. Can have any value.
idloc
Refers to a string in the Skins' language file, so font names can be localized.
unicode

Whether or not a font set supports unicode characters. Supported values are “true” or
“false”
There has to be at least one font set with the unicode attribute set to true else languages like
Chinese or Korean will not display properly. There is a font called Arialuni.TTF with a size of
20MB. It is a unicode True Type Font and works with all languages xbmc supports.
Note: XBMC will automatically switch to the first available unicode font set if the user selects a
language that needs one. This switch will not be made if the currently loaded font set already
supports unicode.
10.2 Supported Font Types
10.2.1 True type Fonts
True type fonts must have a .ttf suffix. For a true type font it is possible to define the size (default
20) and a style normal, bold, italics, or bolditalics. Frodo also includes lowercase or uppercase.
Note: Multiple styles can be used by separating them with a space.
Example:
<font>
<name>font12</name>
<filename>arial.ttf</name>
<size>12</size>
<style>uppercase lowercase bold</style>
<aspect>0.75</aspect>
<linespacing>1.0</linespacing>
</font>
The <aspect> tag specifies the aspect ratio of the font. An aspect of 0.75 means that the width of
the font will be 0.75 of the height. By default the aspect is 1.0 for all but the SD 16x9 modes
(PAL16x9, NTSC16x9 and 480p16x9) where the aspect ratio is 0.75, due to the stretched pixels.
The <linespacing> tag defines height of each line (sometimes called leading or inteline spacing).
By default linespacing is set to 1.0.
11 Apendix I: List of Windows
Development Add-on development XBMC Skinning Manual
See also: Python development and Skinning

This table cross-references Window names, Window definitions, Window ID, and the delta
Window ID's (this is the delta from the home window.) The code that performs the cross-
reference is found in ButtonTranslator.cpp.
keymap.xml uses the Window name.
XBMC's C++ code uses the Window definitions and Window ID's.
skin .xml files use the Delta Window ID's
XBMC.ActivateWindow() can use either the Window name, the Window ID, or the delta
Window ID.
sounds.xml can use the window name or window ID
You can use secondary parameters with all media windows, as can be seen here:
Opening Windows and Dialogs
Example:
You want a button in your skin or on your remote taking you directly to the movie listing
you let that button do
ActivateWindow(VideoLibrary,MovieTitles) (dharma)
ActivateWindow(Videos,MovieTitles) (eden and up)
NAME DEFINITION
WIND
OW
ID
DELT
A
WIND
OW
ID
SOURCE XML FILE
home WINDOW_HOME 10000 0 Home.xml
programs WINDOW_PROGRAMS 10001 1 MyPrograms.xml
pictures WINDOW_PICTURES 10002 2 MyPics.xml
filemanager WINDOW_FILES 10003 3 FileManager.xml
settings WINDOW_SETTINGS_MENU 10004 4 Settings.xml
music WINDOW_MUSIC 10005 5
None – this is just a
wrapper for the current
My Music view (who's
IDs are 501 and 502)
video WINDOW_VIDEOS 10006 6
None – this is just a
wrapper for the current
My Video view (who's

IDs are 21-25)
systeminfo WINDOW_SYSTEM_INFORMA
TION 10007 7 SettingsSystemInfo.xml
screencalibrati
on
WINDOW_MOVIE_CALIBRATI
ON 10011 11
SettingsScreenCalibratio
n.xml
picturessetting
s
WINDOW_SETTINGS_MYPICT
URES 10012 12 SettingsCategory.xml
programssettin
gs
WINDOW_SETTINGS_MYPRO
GRAMS 10013 13 SettingsCategory.xml
weathersetting
s
WINDOW_SETTINGS_MYWEA
THER 10014 14 SettingsCategory.xml
musicsettings WINDOW_SETTINGS_MYMUSI
C 10015 15 SettingsCategory.xml
systemsettings WINDOW_SETTINGS_SYSTEM 10016 16 SettingsCategory.xml
videossettings WINDOW_SETTINGS_MYVIDE
OS 10017 17 SettingsCategory.xml
networksetting
s
WINDOW_SETTINGS_NETWO
RK 10018 18
SettingsCategory.xml
(eden)
servicesettings WINDOW_SETTINGS_SERVICE 10018 18 SettingsCategory.xml
(frodo)
appearancesett
ings
WINDOW_SETTINGS_APPEAR
ANCE 10019 19 SettingsCategory.xml
scripts WINDOW_SCRIPTS 10020 20 MyScripts.xml
videofiles WINDOW_VIDEO_FILES 10024 24 MyVideo.xml
(deprecated)
videolibrary WINDOW_VIDEO_NAV 10025 25
MyVideoNav.xml -
Replaces the following
.XML files:
MyVideoGenre
(WINDOW_VIDEO_G
ENRE), MyVideoActors
(WINDOW_VIDEO_A
CTOR), MyVideoYear
(WINDOW_VIDEO_Y
EAR), MyVideoTitle
(WINDOW_VIDEO_TI
TLE)
videoplaylist WINDOW_VIDEO_PLAYLIST 10028 28 MyVideoPlaylist.xml

loginscreen WINDOW_LOGINSCREEN 10029 29 LoginScreen.xml
profiles WINDOW_SETTINGS_PROFILE
S 10034 34 SettingsProfile.xml
addonbrowser WINDOW_ADDON_BROWSER 10040 40 AddonBrowser.xml
yesnodialog WINDOW_DIALOG_YES_NO 10100 100 DialogYesNo.xml
progressdialog WINDOW_DIALOG_PROGRESS 10101 101 DialogProgress.xml
virtualkeyboar
d
WINDOW_DIALOG_KEYBOAR
D 10103 103 DialogKeyboard.xml
volumebar WINDOW_DIALOG_VOLUME_
BAR 10104 104 DialogVolumeBar.xml
contextmenu WINDOW_DIALOG_CONTEXT
_MENU 10106 106 DialogContextMenu.xml
infodialog WINDOW_DIALOG_KAI_TOAS
T 10107 107 DialogKaiToast.xml
numericinput WINDOW_DIALOG_NUMERIC 10109 109 DialogNumeric.xml
shutdownmenu WINDOW_DIALOG_BUTTON_
MENU 10111 111 DialogButtonMenu.xml
musicscan WINDOW_DIALOG_MUSIC_SC
AN 10112 112
DialogMusicScan.xml
(Frodo removal)
mutebug WINDOW_DIALOG_MUTE_BU
G 10113 113 DialogMuteBug.xml
playercontrols WINDOW_DIALOG_PLAYER_C
ONTROLS 10114 114 PlayerControls.xml
seekbar WINDOW_DIALOG_SEEK_BAR 10115 115 DialogSeekBar.xml
musicosd WINDOW_DIALOG_MUSIC_OS
D 10120 120 MusicOSD.xml
visualisationpr
esetlist
WINDOW_DIALOG_VIS_PRES
ET_LIST 10122 122
VisualizationPresetList.x
ml
osdvideosettin
gs
WINDOW_DIALOG_VIDEO_OS
D_SETTINGS 10123 123 VideoOSDSettings.xml
osdaudiosettin
gs
WINDOW_DIALOG_AUDIO_OS
D_SETTINGS 10124 124 VideoOSDSettings.xml
videobookmar
ks
WINDOW_DIALOG_VIDEO_BO
OKMARKS 10125 125
VideoOSDBookmarks.x
ml
filebrowser WINDOW_DIALOG_FILE_BRO 10126 126 FileBrowser.xml

WSER
networksetup WINDOW_DIALOG_NETWORK
_SETUP 10128 128
DialogNetworkSetup.xm
l
mediasource WINDOW_DIALOG_MEDIA_SO
URCE 10129 129 DialogMediaSource.xml
profilesettings WINDOW_PROFILE_SETTINGS 10130 130 ProfileSettings.xml
locksettings WINDOW_LOCK_SETTINGS 10131 131 LockSettings.xml
contentsettings WINDOW_DIALOG_CONTENT
_SETTINGS 10132 132
DialogContentSettings.x
ml
videoscan WINDOW_DIALOG_VIDEO_SC
AN 10133 133
DialogVideoScan.xml
(Frodo removal)
favourites WINDOW_DIALOG_FAVOURIT
ES 10134 134 DialogFavourites.xml
songinformatio
n
WINDOW_DIALOG_SONG_INF
O 10135 135 DialogSongInfo.xml
smartplaylisted
itor
WINDOW_DIALOG_SMART_P
LAYLIST_EDITOR 10136 136 SmartPlaylistEditor.xml
smartplaylistru
le
WINDOW_DIALOG_SMART_P
LAYLIST_RULE 10137 137 SmartPlaylistRule.xml
busydialog WINDOW_DIALOG_BUSY 10138 138 DialogBusy.xml
pictureinfo WINDOW_DIALOG_PICTURE_I
NFO 10139 139 DialogPictureInfo.xml
addonsettings WINDOW_DIALOG_ADDON_S
ETTINGS 10140 140
DialogAddonSettings.x
ml
accesspoints WINDOW_DIALOG_ACCESS_P
OINTS 10141 141 DialogAccessPoints.xml
fullscreeninfo WINDOW_DIALOG_FULLSCRE
EN_INFO 10142 142
DialogFullScreenInfo.x
ml
karaokeselecto
r
WINDOW_DIALOG_KARAOKE
_SONGSELECT 10143 143
DialogKaraokeSongSele
ctor.xml
karaokelargese
lector
WINDOW_DIALOG_KARAOKE
_SELECTOR 10144 144
DialogKaraokeSongSele
ctorLarge.xml
sliderdialog WINDOW_DIALOG_SLIDER 10145 145 DialogSlider.xml
addoninformat
ion
WINDOW_DIALOG_ADDON_I
NFO 10146 146 DialogAddonInfo.xml

textviewer WINDOW_DIALOG_TEXT_VIE
WER 10147 147 DialogTextViewer.xml
peripherals WINDOW_DIALOG_PERIPHER
AL_MANAGER 10149 149
DialogPeripheralManage
r.xml
peripheralsetti
ngs
WINDOW_DIALOG_PERIPHER
AL_SETTINGS 10150 150
DialogPeripheralSettings
.xml
extendedprogr
essdialog
WINDOW_DIALOG_EXT_PRO
GRESS 10151 151
DialogExtendedProgress
Bar.xml
mediafilter WINDOW_DIALOG_MEDIA_FI
LTER 10152 152
DialogMediaFilter.xml
(Frodo addition)
musicplaylist WINDOW_MUSIC_PLAYLIST 10500 500 MyMusicPlaylist.xml
musicfiles WINDOW_MUSIC_FILES 10501 501 MyMusicSongs.xml
musiclibrary WINDOW_MUSIC_NAV 10502 502 MyMusicNav.xml
musicplayliste
ditor
WINDOW_MUSIC_PLAYLIST_
EDITOR 10503 503
MyMusicPlaylistEditor.
xml
pvr WINDOW_PVR 10601 601 MyPVR.xml (Frodo
addition)
pvrguideinfo WINDOW_DIALOG_PVR_GUID
E_INFO 10602 602
DialogPVRGuideInfo.x
ml (Frodo addition)
pvrrecordingin
fo
WINDOW_DIALOG_PVR_REC
ORDING_INFO 10603 603
DialogPVRRecordingInf
o.xml (Frodo addition)
pvrtimersetting WINDOW_DIALOG_PVR_TIME
R_SETTING 10604 604
DialogPVRTimerSetting
s.xml (Frodo addition)
pvrgroupmana
ger
WINDOW_DIALOG_PVR_GRO
UP_MANAGER 10605 605
DialogPVRGroupManag
er.xml (Frodo addition)
pvrchannelma
nager
WINDOW_DIALOG_PVR_CHA
NNEL_MANAGER 10606 606
DialogPVRChannelMan
ager.xml (Frodo
addition)
pvrguidesearch WINDOW_DIALOG_PVR_GUID
E_SEARCH 10607 607
DialogPVRGuideSearch.
xml (Frodo addition)
pvrosdchannel
s
WINDOW_DIALOG_PVR_OSD_
CHANNELS 10610 610
DialogPVRChannelsOS
D.xml (Frodo addition)
pvrosdguide WINDOW_DIALOG_PVR_OSD_
GUIDE 10611 611
DialogPVRGuideOSD.x
ml (Frodo addition)
virtualkeyboar
d
WINDOW_VIRTUAL_KEYBOA
RD 11000 1000 none

selectdialog WINDOW_DIALOG_SELECT 12000 2000 DialogSelect.xml
musicinformati
on WINDOW_MUSIC_INFO 12001 2001 DialogAlbumInfo.xml
okdialog WINDOW_DIALOG_OK 12002 2002 DialogOK.xml
movieinformat
ion WINDOW_VIDEO_INFO 12003 2003 DialogVideoInfo.xml
fullscreenvide
o
WINDOW_FULLSCREEN_VIDE
O 12005 2005 VideoFullScreen.xml
visualisation WINDOW_VISUALISATION 12006 2006 MusicVisualisation.xml
slideshow WINDOW_SLIDESHOW 12007 2007 SlideShow.xml
filestackingdia
log
WINDOW_DIALOG_FILESTAC
KING 12008 2008 DialogFileStacking.xml
karaoke WINDOW_KARAOKELYRICS 12009 2009 MusicKaraokeLyrics.xm
l
weather WINDOW_WEATHER 12600 2600 MyWeather.xml
screensaver WINDOW_SCREENSAVER 12900 2900 none
videoosd WINDOW_OSD 12901 2901 VideoOSD.xml
videomenu WINDOW_MEDIA_MENU 12902 2902 none
startup WINDOW_STARTUP 12999 2999 startup.xml
skinsettings - - - SkinSettings.xml (Frodo
addition)
startwindow - - - shortcut to the current
startwindow
In addition, there are the following "special" windows whose id is not really a concern (and
you'll notice isn't unique)
Pointer - - 105 Pointer.xml
musicoverlay WINDOW_MUSIC_OVERLAY 12903 2903 MusicOverlay.xml
videooverlay WINDOW_VIDEO_OVERLAY 12904 2904 VideoOverlay.xml
Python
Windows - -
3000–
3099 none
12 Apendix II: List of Boolean Conditions

AudioScrobbler.Enabled Returns true if songs played are submitted to
audioscrobbler.
ButtonScroller.HasFocus(id) Returns true if the buttonscroller is focused, and
the current button has id ?id?.
Container.HasThumb Returns true if the current container you are in
has a thumb assigned to it
Container.Content(parameter)
Returns true if the current container you are in
contains the following: files, songs, artists,
albums, movies, tvshows, seasons, episodes,
musicvideos, genres, years, actors, playlists,
plugins, studios, directors (Note: these
currently only work in the Video and Music
Library or unless a Plugin has set the value) also
available are Addons true when a list of add-
ons is shown LiveTV true when a htsp
(tvheadend) directory is shown
Container(id).OnNext
Returns true if the container with id (or current
container if id is omitted) is moving to the next
item. Allows views to be custom-designed (such
as 3D coverviews etc.)
Container(id).OnScrollNext
Returns true if the container with id (or current
container if id is omitted) is scrolling to the next
item. Differs from OnNext in that OnNext
triggers on movement even if there is no scroll
involved.
Container(id).OnPrevious
Returns true if the container with id (or current
container if id is omitted) is moving to the
previous item. Allows views to be custom-
designed (such as 3D coverviews etc.)

Container(id).OnScrollPrevious
Returns true if the container with id (or current
container if id is omitted) is scrolling to the
previous item. Differs from OnPrevious in that
OnPrevious triggers on movement even if there
is no scroll involved.
Container(id).HasFocus(item_number)
Returns true if the container with id (or current
container if id is omitted) has static content and
is focused on the item with id item_number.
Container(id).HasFiles Returns true if the container contains files (or
current container if id is omitted).
Container(id).HasFolders Returns true if the container contains folders (or
current container if id is omitted).
Container(id).HasNext Returns true if the container (id) has a next
page.
Container(id).HasPrevious Returns true if the container (id) has a previous
page.
Container(id).IsStacked
Returns true if the container is currently in
stacked mode (or current container if id is
omitted).
Container.CanFilter Returns true when the current container can be
filtered. (Frodo addition)
Container.CanFilterAdvanced
Returns true when advanced filtering can be
applied to the current container. (Frodo
addition)
Container.Filtered Returns true when a mediafilter is applied to the

current container. (Frodo addition)
Container(id).Row(row)
Returns true if the container with id (or current
container if id is omitted) is focused on the row
given.
Container(id).Column(col)
Returns true if the container with id (or current
container if id is omitted) is focused on the
column given.
Container(id).Position(pos)
Returns true if the container with id (or current
container if id is omitted) is focused on the
position given.
Container(id).Scrolling
Returns true if the user is currently scrolling
through the container with id (or current
container if id is omitted). Note that this is
slightly delayed from the actual scroll start. Use
Container(id).OnScrollNext/OnScrollPrevious
to trigger animations immediately on scroll.
Control.IsEnabled(id) Returns true if the control with id "id" is
enabled.
Control.IsVisible(id) Returns true if the control with id "id" is visible.
Control.HasFocus(id) Returns true if the currently focused control has
id "id".
ControlGroup(group).HasFocus(id)
Returns true if the control group with id
“group” has control id “id” as it's focused item.
If “id” is not present, or is 0, then it will return
true if the currently focused control is in the
control group with id “group”. Note that if the
control group with id “group” does not have
focus, then this will still return true if the last

focused item in the group had control id “id”.
IntegerGreaterThan(info,number)
Returns true if the value of the infolabel is
greater than the supplied number.
Example:
IntegerGreaterThan(ListItem.Year,2000)
LastFM.RadioPlaying Returns true if Last.fm radio is playing. (Frodo
removal)
LastFM.CanLov Returns true if the current song can be added to
the users Last.fm loved songs. (Frodo removal)
LastFM.CanBan Returns true if the current song can be banned
from the users Last.fm radio. (Frodo removal)
Library.HasContent(string)
Returns true if the XBMC libraries have the
content from string. Valid Strings are (Video,
Music, Movies, TVShows, MusicVideos,
MovieSets)
Library.IsScanningMusic Returns true if the music library is being
updated
Library.IsScanningVideo Returns true if the video library is being
updated
ListItem.IsFolder Returns whether the current ListItem is a folder
ListItem.IsPlaying Returns whether the current ListItem.* info
labels and images are currently Playing media
ListItem.IsResumable Returns true when the current ListItem has been
partially played
ListItem.IsSelected Returns whether the current ListItem is selected
(f.e. currently playing in playlist window)
ListItem.Property(IsSpecial) Returns whether the current Season/Episode is a
Special
ListItem.HasEpg Returns true when the selected programme has
epg info (PVR) (Frodo addition)
ListItem.HasTimer
Returns true when a recording timer has been
set for the selected programme (PVR) (Frodo
addition)
ListItem.IsRecording Returns true when the selected programme is
being recorded (PVR) (Frodo addition)
ListItem.IsEncrypted Returns true when the selected programme is
encrypted (PVR) (Frodo addition)

MusicPlayer.HasNext Returns true if the music player has a next song
queued inthe Playlist.
MusicPlayer.HasPrevious Returns true if the music player has a a Previous
Song in the Playlist .
MusicPlayer.Offset(number).Exists Returns true if the music players playlist has a
song queued in position (number).
MusicPartyMode.Enabled Returns true if Party Mode is enabled
Player.HasMedia Returns true if the player has an audio or video
file.
Player.HasAudio Returns true if the player has an audio file.
Player.HasDuration Returns true if Media isn't a true stream
Player.HasVideo Returns true if the player has a video file.
Player.Playing Returns true if the player is currently playing (ie
not ffwding, rewinding or paused.)
Player.Paused Returns true if the player is paused.
Player.Forwarding Returns true if the player is fast forwarding.
Player.Forwarding2x Returns true if the player is fast forwarding at
2x.
Player.Forwarding4x Returns true if the player is fast forwarding at
4x.
Player.Forwarding8x Returns true if the player is fast forwarding at
8x.
Player.Forwarding16x Returns true if the player is fast forwarding at
16x.
Player.Forwarding32x Returns true if the player is fast forwarding at
32x.
Player.Rewinding Returns true if the player is rewinding.
Player.Rewinding2x Returns true if the player is rewinding at 2x.
Player.Rewinding4x Returns true if the player is rewinding at 4x.
Player.Rewinding8x Returns true if the player is rewinding at 8x.
Player.Rewinding16x Returns true if the player is rewinding at 16x.
Player.Rewinding32x Returns true if the player is rewinding at 32x.
Player.CanRecord Returns true if the player can record the current
internet stream.
Player.Recording Returns true if the player is recording the
current internet stream.

Player.Caching Returns true if the player is current re-caching
data (internet based video playback).
Player.SeekBar Returns true for the first 2.5 seconds after a
video seek.
Player.DisplayAfterSeek Returns true after any seek.
Player.Seeking Returns true if a seek is in progress
Player.ShowTime Returns true if the user has requested the time to
show (occurs in video fullscreen)
Player.ShowInfo
Returns true if the user has requested the song
info to show (occurs in visualisation fullscreen
and slideshow)
Player.ShowCodec
Returns true if the user has requested the codec
to show (occurs in visualisation and video
fullscreen)
Player.IsInternetStream Returns true if the player is playing an internet
stream. (Future Gotham addition)
Player.Muted Returns true if the volume is muted.
Playlist.IsRandom Returns true if the player is in random mode.
Playlist.IsRepeat Returns true if the player is in repeat all mode.
Playlist.IsRepeatOne Returns true if the player is in repeat one mode.
Pvr.HasTimer Returns true when a recording timer is active.
(Frodo addition)
Pvr.HasNonRecordingTimer Returns true when a non recording timer is
active. (Frodo addition)
Pvr.HasEpg Returns true when an epg is available. (Frodo
addition)
Pvr.HasTxt Returns true when teletext is available.(Frodo
addition)
Pvr.HasDirector ? (Frodo addition)
Pvr.IsPlayingTv Returns true when live tv is being watched.
(Frodo addition)
Pvr.IsPlayingRadio Returns true when live radio is being listened to.
(Frodo addition)
Pvr.IsPlayingRecording Returns true when a recording is being watched.
(Frodo addition)
Pvr.IsRecording Returns true when the system is recording a tv
programme. (Frodo addition)
Pvr.ActStreamIsEncrypted Returns true if the stream is encrypted (Frodo

addition)
Skin.HasTheme(theme) Returns true if the user has selected the theme
with name ?theme?.
Skin.HasSetting(setting)
Returns the state of the skin-specified
setting ?setting?. You can toggle a setting from
a button by using
<onclick>Skin.ToggleSetting(setting)</onclick
>.
Skin.String(string)
Returns whether the skin string (set via
Skin.SetString, Skin.SetPath, or Skin.SetImage)
is non-empty.
Skin.String(string1,string2)
Same as
stringcompare(Skin.String(string1),string2).
Returns true if Skin.String(string1) equals
string2.
Slideshow.IsActive Returns true if the picture slideshow is running
Slideshow.IsPaused Returns true if the picture slideshow is paused
Slideshow.IsRandom Returns true if the picture slideshow is in
random mode
Slideshow.IsVideo Returns true if the picture slideshow is playing a
video (Future Gotham addition)
StringCompare(info,string)
Returns true if the info equals the string.
example of info: ListItem.Title, ListItem.Genre.
Please note that string can also be a
$LOCALIZE[] or info label. Also note that in a
panelview or similar this only works on the
focused item.
SubString(info,string) Returns true if the string is found anywhere in
the info
SubString(info,string,[Left or Right])
Returns true if the string is found from the start
or the end.
Example:
(foobars,foob,Left) -> true
(foobars,foob,Right) -> False
(foobars,bars,Right) -> true
System.HasAddon(id) Returns true if the specified addon is installed
on the system.
System.HasAlarm(alarm) Returns true if the system has the ?alarm? alarm
set.

System.HasPVR
Returns true on pvr enabled XBMC builds.
(Note: Replaced with
System.GetBool(pvrmanager.enabled) for
Frodo)
System.AlarmLessOrEqual(alarmname,seconds
)
Returns true if the alarm with ?alarmname? has
less or equal to ?seconds? left. Standard use
would be
system.alarmlessorequal(shutdowntimer,119),
which would return true when the
shutdowntimer has less then 2 minutes left.
System.HasNetwork Returns true if the ethernet cable is plugged in.
System.HasMediadvd Returns true if there is a CD or DVD in the
DVD-ROM drive.
System.IdleTime(time) Returns true if XBMC has had no input
for ?time? amount of seconds.
System.IsStandalone Returns true if XBMC is running in standalone
mode.
System.IsFullscreen Returns true if XBMC is running fullscreen.
System.KaiConnected Returns true if XBMC's Kai client is connected
to the PC engine.
System.IsLoggedOn Returns true if a user is currently logged on
under a profile
System.HasLoginScreen Returns true if the profile login screen is
enabled
System.Time(startTime,endTime)
Returns true if the current system time is >=
startTime and < endTime. endTime is optional.
Time must be specified in the format HH:mm,
using a 24 hour clock.
System.Date(startDate,endDate)
Returns true if the current system date is >=
startDate and < endDate. endDate is optional.
Date must be specified in the format MM-DD.
System.Platform.Linux Returns true if XBMC is running on a
linux/unix based computer.
System.Platform.Linux.RaspberryPi Returns true if XBMC is running on a
Raspberry Pi. (Future Gotham addition)
System.Platform.Windows Returns true if XBMC is running on a windows
based computer.
System.Platform.OSX Returns true if XBMC is running on an OSX
based computer.
System.Platform.IOS Returns true if XBMC is running on an IOS

device.
System.Platform.Darwin Returns true if XBMC is running on an OSX or
IOS system. (Frodo addition)
System.Platform.ATV2 Returns true if XBMC is running on an atv2.
System.Platform.Android Returns true if XBMC is running on an android
device.
System.CanPowerDown Returns true if XBMC can powerdown the
system.
System.CanSuspend Returns true if XBMC can suspend the system.
System.CanHibernate Returns true if XBMC can hibernate the system.
System.CanReboot Returns true if XBMC can reboot the system.
System.ScreenSaverActive Returns true if ScreenSaver is active.
System.Setting(hidewatched) Returns true if 'hide watched items' is selected.
System.IsInhibit Returns true when shutdown on idle is disabled.
(Frodo addition)
System.HasShutdown Returns true when shutdown on idle is enabled.
(Frodo addition)
VideoPlayer.UsingOverlays
Returns true if the video player is using the
hardware overlays render method. Useful, as
with hardware overlays you have no alpha
blending to the video image, so shadows etc.
need redoing, or disabling.
VideoPlayer.IsFullscreen Returns true if the video player is in fullscreen
mode.
VideoPlayer.HasMenu Returns true if the video player has a menu (ie
is playing a DVD)
VideoPlayer.HasInfo
Returns true if the current playing video has
information from the library or from a plugin
(eg director/plot etc.)
VideoPlayer.Content(parameter)
Returns true if the current Video you are
playing is contained in corresponding Video
Library sections. The following values are
accepted : files, movies, episodes, musicvideos,
livetv
VideoPlayer.HasSubtitles Returns true if there are subtitles available for
video. (available for version 11.0 and above)
VideoPlayer.SubtitlesEnabled Returns true if subtitles are turned on for video.
(available for version 11.0 and above)

VideoPlayer.HasEpg
Returns true when epg information is available
for the currently playing programme (PVR).
(Frodo addition)
Visualisation.Enabled Returns true if any visualisation has been set in
settings (so not None).
Visualisation.Locked Returns true if the current visualisation preset is
locked (eg in Milkdrop.)
Weather.IsFetched Returns true if the weather data has been
downloaded.
Window.IsVisible(window) Returns true if the window is visible (includes
fade out time on dialogs)
Window.IsActive(window)
Returns true if the window with id or
title ?window? is active (excludes fade out time
on dialogs) See here for a list of windows
Window.IsMedia Returns true if this window is a media window
(programs, music, video, scripts, pictures)
Window.Next(window)
Returns true if the window with id or
title ?window? is being moved to. See here for a
list of windows. Only valid while windows are
changing.
Window.Previous(window)
Returns true if the window with id or
title ?window? is being moved from. See here
for a list of windows. Only valid while windows
are changing.
12.1 See also
Development:
Add-on development
Skinning
13 Apendix III: List of Info Labels
Development Add-on development Skinning XBMC Skinning Manual
INCOMPLETE: This page or section is incomplete. Please add information or correct uncertain data which
is marked with a ?

An up-to-date list can be found here GUIInfoManager.cpp
13.1 Container
infolabels Definition
Container.FolderPath Shows complete path of currently displayed
folder
Container.FolderName Shows top most folder in currently displayed
folder
Container.Viewmode Returns the current viewmode (list, icons etc.)
Container.SortMethod Returns the current sort method (name, year,
rating, etc.)
Container.PluginName Returns the current plugins base folder name
Container.PluginCategory Returns the current plugins category (set by the
scripter)
Container.ShowPlot
Returns the TV Show Plot of the current
container and can be used at season and episode
level
Container(id).NumPages
Number of pages in the container with given id.
If no id is specified it grabs the current
container.
Container(id).NumItems
Number of items in the container with given id.
If no id is specified it grabs the current
container.

Container(id).CurrentPage Current page in the container with given id. If
no id is specified it grabs the current container.
Container(id).Position Returns the current focused position of
Container (id) as a numeric label.
Container(id).Totaltime Returns the total time of all items in the current
container
Container(id).ListItem(offset).Label
Shows ListItem.Label for a specific List or
Panel Container with a offset ( eg:
Container(50).Listitem(2).Label )
Container(id).ListItem(offset).Label2
Shows ListItem.Label2 for a specific List or
Panel Container with a offset ( eg:
Container(50).Listitem(-2).Label2 )
Container(id).ListItem(offset).Icon
Shows ListItem.Icon for a specific List or Panel
Container with a offset ( eg:
Container(52).Listitem(1).Icon)
Container(id).ListItem(offset).ActualIcon
Shows ListItem.ActualIcon for a specific List or
Panel Container with a offset ( eg:
Container(50).Listitem(0).ActualIcon )
Container(id).ListItem(offset).Thumb
Shows ListItem.Thumb for a specific List or
Panel Container with a offset ( eg:
Container(50).Listitem(0).Thumb )
Container(id).ListItemNoWrap(offset).Property
Basically returns the same as ListItem(offset)
but it won't wrap. That means if the last item of
a list is focused, ListItemNoWrap(1) will be
empty while ListItem(1) will return the first
item of the list. Property has to be replaced with
Label, Label2, Icon etc. ( eg:

Container(50).ListitemNoWrap(1).Plot )
Container.Property(addoncategory) Returns the current add-on category
Container.Property(reponame) Returns the current add-on repository name
13.2 Control
infolabels Definition
Control.GetLabel(id) Returns the label value or texture name of the control with the given id.
13.3 Fanart
infolabels Definition
Fanart.Color1 Returns the first of three colors included in the currently selected Fanart theme
for the parent TV Show. Colors are arranged Lightest to Darkest.
Fanart.Color2 Returns the second of three colors included in the currently selected Fanart
theme for the parent TV Show. Colors are arranged Lightest to Darkest.
Fanart.Color3 Returns the third of three colors included in the currently selected Fanart
theme for the parent TV Show. Colors are arranged Lightest to Darkest.
13.4 Listitem
infolabels Definition
Listitem.Label Shows the left label of the currently selected item in a

list or thumb control
ListItem.Label2 Shows the right label of the currently selected item in a
list or thumb control
ListItem.Title Shows the title of the currently selected song or movie
in a list or thumb control
ListItem.OriginalTitle Shows the original title of the currently selected movie
in a list or thumb control
ListItem.SortLetter Shows the first letter of the current file in a list or
thumb control
ListItem.TrackNumber Shows the track number of the currently selected song
in a list or thumb control
ListItem.Artist Shows the artist of the currently selected song in a list
or thumb control
ListItem.Property(Artist_Born) Date of Birth of the currently selected Artist
ListItem.Property(Artist_Died) Date of Death of the currently selected Artist
ListItem.Property(Artist_Formed) Formation date of the currently selected Band
ListItem.Property(Artist_Disbanded) Disbanding date of the currently selected Band
ListItem.Property(Artist_YearsActive) Years the currently selected artist has been active
ListItem.Property(Artist_Instrument) Instruments played by the currently selected artist

ListItem.Property(Artist_Description) Shows a biography of the currently selected artist
ListItem.Property(Artist_Mood) Shows the moods of the currently selected artist
ListItem.Property(Artist_Style) Shows the styles of the currently selected artist
ListItem.Property(Artist_Genre) Shows the genre of the currently selected artist
ListItem.Album Shows the album of the currently selected song in a list
or thumb control
ListItem.Property(Album_Mood) Shows the moods of the currently selected Album
ListItem.Property(Album_Style) Shows the styles of the currently selected Album
ListItem.Property(Album_Theme) Shows the themes of the currently selected Album
ListItem.Property(Album_Type) Shows the Album Type (e.g. compilation, enhanced,
explicit lyrics) of the currently selected Album
ListItem.Property(Album_Label) Shows the record label of the currently selected Album
ListItem.Property(Album_Description) Shows a review of the currently selected Album
ListItem.DiscNumber Shows the disc number of the currently selected song
in a list or thumb control
ListItem.Year Shows the year of the currently selected song, album or
movie in a list or thumb control

ListItem.Premiered Shows the release/aired date of the currently selected
episode, show or movie in a list or thumb control
ListItem.Genre Shows the genre of the currently selected song, album
or movie in a list or thumb control
ListItem.Director Shows the director of the currently selected movie in a
list or thumb control
ListItem.Country Shows the production country of the currently selected
movie in a list or thumb control
ListItem.Episode
Shows the episode number value for the currently
selected episode. It also shows the number of total,
watched or unwatched episodes for the currently
selected tvshow or season, based on the the current
watched filter.
ListItem.Season Shows the season value for the currently selected
tvshow
ListItem.TVShowTitle Shows the name value for the currently selected tvshow
in the season and episode depth of the video library
ListItem.Property(TotalSeasons) Shows the total number of seasons for the currently
selected tvshow
ListItem.Property(TotalEpisodes) Shows the total number of episodes for the currently
selected tvshow or season
ListItem.Property(WatchedEpisodes) Shows the number of watched episodes for the
currently selected tvshow or season

ListItem.Property(UnWatchedEpisodes) Shows the number of unwatched episodes for the
currently selected tvshow or season
ListItem.Property(NumEpisodes)
Shows the number of total, watched or unwatched
episodes for the currently selected tvshow or season,
based on the the current watched filter.
ListItem.PictureAperture
Shows the F-stop used to take the selected picture. This
is the value of the EXIF FNumber tag (hex code
0x829D).
ListItem.PictureAuthor
Shows the name of the person involved in writing
about the selected picture. This is the value of the IPTC
Writer tag (hex code 0x7A). (Future Gotham
addition)
ListItem.PictureByline
Shows the name of the person who created the selected
picture. This is the value of the IPTC Byline tag (hex
code 0x50). (Future Gotham addition)
ListItem.PictureBylineTitle
Shows the title of the person who created the selected
picture. This is the value of the IPTC BylineTitle tag
(hex code 0x55). (Future Gotham addition)
ListItem.PictureCamMake
Shows the manufacturer of the camera used to take the
selected picture. This is the value of the EXIF Make
tag (hex code 0x010F).
ListItem.PictureCamModel
Shows the manufacturer's model name or number of
the camera used to take the selected picture. This is the
value of the EXIF Model tag (hex code 0x0110).
ListItem.PictureCaption Shows a description of the selected picture. This is the
value of the IPTC Caption tag (hex code 0x78).

ListItem.PictureCategory
Shows the subject of the selected picture as a category
code. This is the value of the IPTC Category tag (hex
code 0x0F). (Future Gotham addition)
ListItem.PictureCCDWidth
Shows the width of the CCD in the camera used to take
the selected picture. This is calculated from three EXIF
tags (0xA002 * 0xA210 / 0xA20e). (Future Gotham
addition)
ListItem.PictureCity
Shows the city where the selected picture was taken.
This is the value of the IPTC City tag (hex code 0x5A).
(Future Gotham addition)
ListItem.PictureColour Shows whether the selected picture is "Colour" or
"Black and White". (Future Gotham addition)
ListItem.PictureComment
Shows a description of the selected picture. This is the
value of the EXIF User Comment tag (hex code
0x9286). This is the same value as
Slideshow.SlideComment.
ListItem.PictureCopyrightNotice
Shows the copyright notice of the selected picture. This
is the value of the IPTC Copyright tag (hex code 0x74).
(Future Gotham addition)
ListItem.PictureCountry
Shows the full name of the country where the selected
picture was taken. This is the value of the IPTC
CountryName tag (hex code 0x65). (Future Gotham
addition)
ListItem.PictureCountryCode
Shows the country code of the country where the
selected picture was taken. This is the value of the
IPTC CountryCode tag (hex code 0x64). (Future
Gotham addition)

ListItem.PictureCredit
Shows who provided the selected picture. This is the
value of the IPTC Credit tag (hex code 0x6E). (Future
Gotham addition)
ListItem.PictureDate
Shows the localized date of the selected picture. The
short form of the date is used. The value of the EXIF
DateTimeOriginal tag (hex code 0x9003) is preferred.
If the DateTimeOriginal tag is not found, the value of
DateTimeDigitized (hex code 0x9004) or of DateTime
(hex code 0x0132) might be used.
ListItem.PictureDatetime
Shows the date/timestamp of the selected picture. The
localized short form of the date and time is used. The
value of the EXIF DateTimeOriginal tag (hex code
0x9003) is preferred. If the DateTimeOriginal tag is not
found, the value of DateTimeDigitized (hex code
0x9004) or of DateTime (hex code 0x0132) might be
used.
ListItem.PictureDesc
Shows a short description of the selected picture. The
SlideComment, EXIFComment, or Caption values
might contain a longer description. This is the value of
the EXIF ImageDescription tag (hex code 0x010E).
ListItem.PictureDigitalZoom
Shows the digital zoom ratio when the selected picture
was taken. This is the value of the EXIF
DigitalZoomRatio tag (hex code 0xA404). (Future
Gotham addition)
ListItem.PictureExpMode
Shows the exposure mode of the selected picture. The
possible values are "Automatic", "Manual", and "Auto
bracketing". This is the value of the EXIF
ExposureMode tag (hex code 0xA402).
ListItem.PictureExposure
Shows the class of the program used by the camera to
set exposure when the selected picture was taken.
Values include "Manual", "Program (Auto)", "Aperture
priority (Semi-Auto)", "Shutter priority (semi-auto)",

etc. This is the value of the EXIF ExposureProgram tag
(hex code 0x8822). (Future Gotham addition)
ListItem.PictureExposureBias
Shows the exposure bias of the selected picture.
Typically this is a number between -99.99 and 99.99.
This is the value of the EXIF ExposureBiasValue tag
(hex code 0x9204). (Future Gotham addition)
ListItem.PictureExpTime
Shows the exposure time of the selected picture, in
seconds. This is the value of the EXIF ExposureTime
tag (hex code 0x829A). If the ExposureTime tag is not
found, the ShutterSpeedValue tag (hex code 0x9201)
might be used.
ListItem.PictureFlashUsed
Shows the status of flash when the selected picture was
taken. The value will be either "Yes" or "No", and
might include additional information. This is the value
of the EXIF Flash tag (hex code 0x9209). (Future
Gotham addition)
ListItem.PictureFocalLen Shows the lens focal length of the selected picture
ListItem.PictureFocusDist Shows the focal length of the lens, in mm. This is the
value of the EXIF FocalLength tag (hex code 0x920A).
ListItem.PictureGPSLat
Shows the latitude where the selected picture was taken
(degrees, minutes, seconds North or South). This is the
value of the EXIF GPSInfo.GPSLatitude and
GPSInfo.GPSLatitudeRef tags.
ListItem.PictureGPSLon
Shows the longitude where the selected picture was
taken (degrees, minutes, seconds East or West). This is
the value of the EXIF GPSInfo.GPSLongitude and
GPSInfo.GPSLongitudeRef tags.
ListItem.PictureGPSAlt Shows the altitude in meters where the selected picture
was taken. This is the value of the EXIF

GPSInfo.GPSAltitude tag.
ListItem.PictureHeadline
Shows a synopsis of the contents of the selected
picture. This is the value of the IPTC Headline tag (hex
code 0x69). (Future Gotham addition)
ListItem.PictureImageType
Shows the color components of the selected picture.
This is the value of the IPTC ImageType tag (hex code
0x82). (Future Gotham addition)
ListItem.PictureIPTCDate
Shows the date when the intellectual content of the
selected picture was created, rather than when the
picture was created. This is the value of the IPTC
DateCreated tag (hex code 0x37). (Future Gotham
addition)
ListItem.PictureIPTCTime
Shows the time when the intellectual content of the
selected picture was created, rather than when the
picture was created. This is the value of the IPTC
TimeCreated tag (hex code 0x3C). (Future Gotham
addition)
ListItem.PictureISO
Shows the ISO speed of the camera when the selected
picture was taken. This is the value of the EXIF
ISOSpeedRatings tag (hex code 0x8827).
ListItem.PictureKeywords
Shows keywords assigned to the selected picture. This
is the value of the IPTC Keywords tag (hex code
0x19).
ListItem.PictureLightSource
Shows the kind of light source when the picture was
taken. Possible values include "Daylight",
"Fluorescent", "Incandescent", etc. This is the value of
the EXIF LightSource tag (hex code 0x9208). (Future
Gotham addition)

ListItem.PictureLongDate
Shows only the localized date of the selected picture.
The long form of the date is used. The value of the
EXIF DateTimeOriginal tag (hex code 0x9003) is
preferred. If the DateTimeOriginal tag is not found, the
value of DateTimeDigitized (hex code 0x9004) or of
DateTime (hex code 0x0132) might be used. (Future
Gotham addition)
ListItem.PictureLongDatetime
Shows the date/timestamp of the selected picture. The
localized long form of the date and time is used. The
value of the EXIF DateTimeOriginal tag (hex code
0x9003) is preferred. if the DateTimeOriginal tag is not
found, the value of DateTimeDigitized (hex code
0x9004) or of DateTime (hex code 0x0132) might be
used. (Future Gotham addition)
ListItem.PictureMeteringMode
Shows the metering mode used when the selected
picture was taken. The possible values are "Center
weight", "Spot", or "Matrix". This is the value of the
EXIF MeteringMode tag (hex code 0x9207). (Future
Gotham addition)
ListItem.PictureObjectName
Shows a shorthand reference for the selected picture.
This is the value of the IPTC ObjectName tag (hex
code 0x05). (Future Gotham addition)
ListItem.PictureOrientation
Shows the orientation of the selected picture. Possible
values are "Top Left", "Top Right", "Left Top", "Right
Bottom", etc. This is the value of the EXIF Orientation
tag (hex code 0x0112). (Future Gotham addition)
ListItem.PicturePath Shows the filename and path of the selected picture
ListItem.PictureProcess Shows the process used to compress the selected
picture (Future Gotham addition)

ListItem.PictureReferenceService
Shows the Service Identifier of a prior envelope to
which the selected picture refers. This is the value of
the IPTC ReferenceService tag (hex code 0x2D).
(Future Gotham addition)
ListItem.PictureResolution Shows the dimensions of the selected picture
ListItem.PictureSource
Shows the original owner of the selected picture. This
is the value of the IPTC Source tag (hex code 0x73).
(Future Gotham addition)
ListItem.PictureSpecialInstructions
Shows other editorial instructions concerning the use of
the selected picture. This is the value of the IPTC
SpecialInstructions tag (hex code 0x28). (Future
Gotham addition)
ListItem.PictureState
Shows the State/Province where the selected picture
was taken. This is the value of the IPTC ProvinceState
tag (hex code 0x5F). (Future Gotham addition)
ListItem.PictureSublocation
Shows the location within a city where the selected
picture was taken - might indicate the nearest
landmark. This is the value of the IPTC SubLocation
tag (hex code 0x5C). (Future Gotham addition)
ListItem.PictureSupplementalCategories
Shows supplemental category codes to further refine
the subject of the selected picture. This is the value of
the IPTC SuppCategory tag (hex code 0x14). (Future
Gotham addition)
ListItem.PictureTransmissionReference
Shows a code representing the location of original
transmission of the selected picture. This is the value of
the IPTC TransmissionReference tag (hex code 0x67).
(Future Gotham addition)

ListItem.PictureUrgency
Shows the urgency of the selected picture. Values are
1-9. The "1" is most urgent. Some image management
programs use urgency to indicate picture rating, where
urgency "1" is 5 stars and urgency "5" is 1 star.
Urgencies 6-9 are not used for rating. This is the value
of the IPTC Urgency tag (hex code 0x0A). (Future
Gotham addition)
ListItem.PictureWhiteBalance
Shows the white balance mode set when the selected
picture was taken. The possible values are "Manual"
and "Auto". This is the value of the EXIF
WhiteBalance tag (hex code 0xA403). (Future
Gotham addition)
ListItem.FileName Shows the filename of the currently selected song or
movie in a list or thumb control
ListItem.Path Shows the complete path of the currently selected song
or movie in a list or thumb control
ListItem.FolderName Shows top most folder of the path of the currently
selected song or movie in a list or thumb control
ListItem.FileNameAndPath Shows the full path with filename of the currently
selected song or movie in a list or thumb control
ListItem.FileExtension Shows the file extension (without leading dot) of the
currently selected item in a list or thumb control
ListItem.Date Shows the file date of the currently selected song or
movie in a list or thumb control
ListItem.DateAdded Shows the date the currently selected item was added
to the library

ListItem.Size Shows the file size of the currently selected song or
movie in a list or thumb control
ListItem.Rating Shows the IMDB rating of the currently selected movie
in a list or thumb control
ListItem.Votes Shows the IMDB votes of the currently selected movie
in a list or thumb control (Future Gotham addition)
ListItem.RatingAndVotes Shows the IMDB rating and votes of the currently
selected movie in a list or thumb control
ListItem.Mpaa Show the MPAA rating of the currently selected movie
in a list or thumb control
ListItem.ProgramCount Shows the number of times an xbe has been run from
"my programs"
ListItem.Duration Shows the song or movie duration of the currently
selected movie in a list or thumb control
ListItem.DBID Shows the database id of the currently selected listitem
in a list or thumb control
ListItem.Cast
Shows a concatenated string of cast members of the
currently selected movie, for use in
dialogvideoinfo.xml
ListItem.CastAndRole
Shows a concatenated string of cast members and roles
of the currently selected movie, for use in
dialogvideoinfo.xml
ListItem.Studio Studio of current selected Music Video in a list or

thumb control
ListItem.Trailer Shows the full trailer path with filename of the
currently selected movie in a list or thumb control
ListItem.Writer Name of Writer of current Video in a list or thumb
control
ListItem.Tagline Small Summary of current Video in a list or thumb
control
ListItem.PlotOutline Small Summary of current Video in a list or thumb
control
ListItem.Plot Complete Text Summary of Video in a list or thumb
control
ListItem.PercentPlayed Returns percentage value [0-100] of how far the
selected video has been played
ListItem.LastPlayed Last play date of Video in a list or thumb control
ListItem.PlayCount Playcount of Video in a list or thumb control
ListItem.StartTime Start time of current selected TV programme in a list or
thumb control
ListItem.EndTime End time of current selected TV programme in a list or
thumb control
ListItem.StartDate Start date of current selected TV programme in a list or
thumb control

ListItem.Date Day, start time and end time of current selected TV
programme in a list or thumb control
ListItem.ChannelNumber Number of current selected TV channel in a list or
thumb control
ListItem.ChannelName Name of current selected TV channel in a list or thumb
control
ListItem.VideoCodec
Shows the video codec of the currently selected video
(common values: 3iv2, avc1, div2, div3, divx, divx 4,
dx50, flv, h264, microsoft, mp42, mp43, mp4v,
mpeg1video, mpeg2video, mpg4, rv40, svq1, svq3,
theora, vp6f, wmv2, wmv3, wvc1, xvid)
ListItem.VideoResolution
Shows the resolution of the currently selected video
(possible values: 480, 576, 540, 720, 1080). Note that
540 usually means a widescreen format (around
960x540) while 576 means PAL resolutions (normally
720x576), therefore 540 is actually better resolution
than 576.
ListItem.VideoAspect Shows the aspect ratio of the currently selected video
(possible values: 1.33, 1.66, 1.78, 1.85, 2.20, 2.35)
ListItem.AudioCodec
Shows the audio codec of the currently selected video
(common values: aac, ac3, cook, dca, dtshd_hra,
dtshd_ma, eac3, mp1, mp2, mp3, pcm_s16be,
pcm_s16le, pcm_u8, truehd, vorbis, wmapro, wmav2)
ListItem.AudioChannels Shows the number of audio channels of the currently
selected video (possible values: 0, 1, 2, 4, 5, 6, 8)
ListItem.AudioLanguage Shows the audio language of the currently selected
video (returns an ISO 639-2 three character code, e.g.

eng, epo, deu)
ListItem.SubtitleLanguage
Shows the subtitle language of the currently selected
video (returns an ISO 639-2 three character code, e.g.
eng, epo, deu)
ListItem.Property(Addon.Name) Shows the name of the currently selected addon
ListItem.Property(Addon.Version) Shows the version of the currently selected addon
ListItem.Property(Addon.Summary) Shows a short description of the currently selected
addon
ListItem.Property(Addon.Description) Shows the full description of the currently selected
addon
ListItem.Property(Addon.Type) Shows the type (screensaver, script, skin, etc...) of the
currently selected addon
ListItem.Property(Addon.Creator) Shows the name of the author the currently selected
addon
ListItem.Property(Addon.Disclaimer) Shows the disclaimer of the currently selected addon
ListItem.Property(Addon.Changelog) Shows the changelog of the currently selected addon
ListItem.Property(Addon.ID) Shows the identifier of the currently selected addon
ListItem.Property(Addon.Status) Shows the status of the currently selected addon
ListItem.Property(Addon.Broken) Shows a message when the addon is marked as broken

in the repo
ListItem.Property(Addon.Path) Shows the path of the currently selected addon
ListItem.StartTime Start time of the selected item (PVR). (Frodo
addition)
ListItem.EndTime End time of the selected item (PVR). (Frodo addition)
ListItem.StartDate Start date of the selected item (PVR). (Frodo addition)
ListItem.EndDate End date of the selected item (PVR). (Frodo addition)
ListItem.NextTitle Title of the next item (PVR). (Frodo addition)
ListItem.NextGenre Genre of the next item (PVR). (Frodo addition)
ListItem.NextPlot Plot of the next item (PVR). (Frodo addition)
ListItem.NextPlotOutline Plot outline of the next item (PVR). (Frodo addition)
ListItem.NextStartTime Start time of the next item (PVR). (Frodo addition)
ListItem.NextEndTime End of the next item (PVR). (Frodo addition)
ListItem.NextStartDate Start date of the next item (PVR). (Frodo addition)
ListItem.NextEndDate End date of the next item (PVR). (Frodo addition)

ListItem.ChannelName Channelname of the selected item (PVR). (Frodo
addition)
ListItem.ChannelNumber Channel number of the selected item (PVR). (Frodo
addition)
ListItem.ChannelGroup Channel group of the selected item (PVR). (Frodo
addition)
ListItem.Progress Part of the programme that's been played (PVR).
(Frodo addition)
13.5 Musicpartymode labels
infolabels Definition
MusicPartyMode.SongsPlayed Number of songs played during Party Mode
MusicPartyMode.MatchingSongs Number of songs available to Party Mode
MusicPartyMode.MatchingSongsPicked Number of songs picked already for Party Mode
MusicPartyMode.MatchingSongsLeft Number of songs left to be picked from for Party Mode
MusicPartyMode.RelaxedSongsPicked Not currently used
MusicPartyMode.RandomSongsPicked Number of unique random songs picked during Party
Mode
13.6 Network labels

infolabels Definition
Network.IsDHCP Network type is DHCP or FIXED
Network.IPAddress The system's IP Address (formatted as IP: <ipaddress>)
Network.LinkState Network linkstate e.g. 10mbit/100mbit etc.
Network.MacAddress The system's mac address
Network.SubnetMask Network subnet mask
Network.GatewayAddress Network gateway address
Network.DNS1Address Network dns 1 address
Network.DNS2Address Network dns 2 address
Network.DHCPAddress DHCP ip address
13.7 Player labels
infolabels Definition
Player.FinishTime Time playing media will end
Player.Chapter Current chapter of current playing media

Player.ChapterCount Total number of chapters of current playing media
Player.Time Elapsed time of current playing media
Player.TimeRemaining Remaining time of current playing media
Player.Duration Total duration of the current playing media
Player.SeekTime Time to which the user is seeking
Player.SeekOffset Indicates the seek offset after a seek press (eg user presses
BigStepForward, player.seekoffset returns +10:00)
Player.Volume Current volume (between -60 and 0dB)
Player.CacheLevel Players current cache fill percentage (if supported by the player)
Player.ProgressCache Shows how much of the file is cached above current play percentage
Player.Folderpath Shows the full path of the currently playing song or movie
Player.Filenameandpath Shows the full path with filename of the currently playing song or
movie
Player.StartTime
Returns the starttime (from the epg) of a tv program, for all other videos
it will return the time you started watching this video.. (Frodo
addition)
Player.Title Returns the musicplayer title for audio and the videoplayer title for
videos. (Frodo addition)

13.7.1 Music player
infolabels Definition
MusicPlayer.Title
Title of the currently playing song, also available are
"MusicPlayer.offset(number).Title" offset is relative
to the current playing item and
"MusicPlayer.Position(number).Title" position is
relative to the start of the playlist
MusicPlayer.Album
Album from which the current song is from, also
available are "MusicPlayer.offset(number).Album"
offset is relative to the current playing item and
"MusicPlayer.Position(number).Album" position is
relative to the start of the playlist
MusicPlayer.Property(Album_Mood) Shows the moods of the currently playing Album
MusicPlayer.Property(Album_Style) Shows the styles of the currently playing Album
MusicPlayer.Property(Album_Theme) Shows the themes of the currently playing Album
MusicPlayer.Property(Album_Type) Shows the Album Type (e.g. compilation, enhanced,
explicit lyrics) of the currently playing Album
MusicPlayer.Property(Album_Label) Shows the record label of the currently playing
Album
MusicPlayer.Property(Album_Description) Shows a review of the currently playing Album
MusicPlayer.Artist
Artist(s) of current song, also available are
"MusicPlayer.offset(number).Artist" offset is
relative to the current playing item and
"MusicPlayer.Position(number).Artist" position is

relative to the start of the playlist
MusicPlayer.Property(Artist_Born) Date of Birth of the currently playing Artist
MusicPlayer.Property(Artist_Died) Date of Death of the currently playing Artist
MusicPlayer.Property(Artist_Formed) Formation date of the currently playing Artist/Band
MusicPlayer.Property(Artist_Disbanded) Disbanding date of the currently playing Artist/Band
MusicPlayer.Property(Artist_YearsActive) Years the currently Playing artist has been active
MusicPlayer.Property(Artist_Instrument) Instruments played by the currently playing artist
MusicPlayer.Property(Artist_Description) Shows a biography of the currently playing artist
MusicPlayer.Property(Artist_Mood) Shows the moods of the currently playing artist
MusicPlayer.Property(Artist_Style) Shows the styles of the currently playing artist
MusicPlayer.Property(Artist_Genre) Shows the genre of the currently playing artist
MusicPlayer.Genre
Genre(s) of current song, also available are
"MusicPlayer.offset(number).Genre" offset is
relative to the current playing item and
"MusicPlayer.Position(number).Genre" position is
relative to the start of the playlist
MusicPlayer.Lyrics Lyrics of current song stored in ID tag info

MusicPlayer.Year
Year of release of current song, also available are
"MusicPlayer.offset(number).Year" offset is relative
to the current playing item and
"MusicPlayer.Position(number).Year" position is
relative to the start of the playlist
MusicPlayer.Rating
Numeric Rating of current song, also available are
"MusicPlayer.offset(number).Rating" offset is
relative to the current playing item and
"MusicPlayer.Position(number).Rating" position is
relative to the start of the playlist
MusicPlayer.DiscNumber
Disc Number of current song stored in ID tag info,
also available are
"MusicPlayer.offset(number).DiscNumber" offset is
relative to the current playing item and
"MusicPlayer.Position(number).DiscNumber"
position is relative to the start of the playlist
MusicPlayer.Comment
Comment of current song stored in ID tag info, also
available are
"MusicPlayer.offset(number).Comment" offset is
relative to the current playing item and
"MusicPlayer.Position(number).Comment" position
is relative to the start of the playlist
MusicPlayer.Time Current time in song
MusicPlayer.TimeRemaining Current remaining time in song
MusicPlayer.TimeSpeed Both the time and the playspeed formatted up. eg
1:23 (2x)
MusicPlayer.TrackNumber
Track number of current song, also available are
"MusicPlayer.offset(number).TrackNumber" offset
is relative to the current playing item and
"MusicPlayer.Position(number).TrackNumber"

position is relative to the start of the playlist
MusicPlayer.Duration
Duration of current song, also available are
"MusicPlayer.offset(number).Duration" offset is
relative to the current playing item and
"MusicPlayer.Position(number).Duration" position
is relative to the start of the playlist
MusicPlayer.BitRate Bitrate of current song
MusicPlayer.Channels Number of channels of current song
MusicPlayer.BitsPerSample Number of bits per sample of current song
MusicPlayer.SampleRate Samplerate of current song
MusicPlayer.Codec Codec of current song
MusicPlayer.PlaylistPosition Position of the current song in the current music
playlist
MusicPlayer.PlaylistLength Total size of the current music playlist
MusicPlayer.ChannelName Channel name of the radio programme that's
currently playing (PVR). (Frodo addition)
MusicPlayer.ChannelNumber Channel number of the radio programme that's
currently playing (PVR). (Frodo addition)
MusicPlayer.ChannelGroup Channel group of of the radio programme that's
currently playing (PVR). (Frodo addition)
13.7.2 Video player

infolabels Definition
VideoPlayer.Time Current time in movie
VideoPlayer.TimeRemaining Current remaining time in movie
VideoPlayer.TimeSpeed Current time + playspeed. eg 1:23:14 (-4x)
VideoPlayer.Duration Length of current movie
VideoPlayer.Title Title of currently playing video. If it's in the database it will return
the database title, else the filename
VideoPlayer.TVShowTitle Title of currently playing episode's tvshow name
VideoPlayer.Season Season number of the currently playing episode
VideoPlayer.Episode Episode number of the currently playing episode
VideoPlayer.Genre Genre(s) of current movie, if it's in the database
VideoPlayer.Director Director of current movie, if it's in the database
VideoPlayer.Country Production country of current movie, if it's in the database
VideoPlayer.Year Year of release of current movie, if it's in the database
VideoPlayer.Rating IMDb user rating of current movie, if it's in the database

VideoPlayer.Votes IMDb votes of current movie, if it's in the database (Future
Gotham addition)
VideoPlayer.RatingAndVotes IMDb user rating and votes of current movie, if it's in the
database
VideoPlayer.mpaa MPAA rating of current movie, if it's in the database
VideoPlayer.PlaylistPosition Position of the current song in the current video playlist
VideoPlayer.PlaylistLength Total size of the current video playlist
VideoPlayer.Cast A concatenated string of cast members of the current movie, if it's
in the database
VideoPlayer.CastAndRole A concatenated string of cast members and roles of the current
movie, if it's in the database
VideoPlayer.Album Album from which the current Music Video is from, if it's in the
database
VideoPlayer.Artist Artist(s) of current Music Video, if it's in the database
VideoPlayer.Studio Studio of current Music Video, if it's in the database
VideoPlayer.Writer Name of Writer of current playing Video, if it's in the database
VideoPlayer.Tagline Small Summary of current playing Video, if it's in the database
VideoPlayer.PlotOutline Small Summary of current playing Video, if it's in the database

VideoPlayer.Plot Complete Text Summary of current playing Video, if it's in the
database
VideoPlayer.LastPlayed Last play date of current playing Video, if it's in the database
VideoPlayer.PlayCount Playcount of current playing Video, if it's in the database
VideoPlayer.VideoCodec Shows the video codec of the currently playing video (common
values: see ListItem.VideoCodec)
VideoPlayer.VideoResolution Shows the video resolution of the currently playing video
(possible values: see ListItem.VideoResolution)
VideoPlayer.VideoAspect Shows the aspect ratio of the currently playing video (possible
values: see ListItem.VideoAspect)
VideoPlayer.AudioCodec Shows the audio codec of the currently playing video (common
values: see ListItem.AudioCodec)
VideoPlayer.AudioChannels Shows the number of audio channels of the currently playing
video (possible values: see ListItem.AudioChannels)
VideoPlayer.EndTime End date of the currently playing programme (PVR). (Frodo
addition)
VideoPlayer.NextTitle Title of the programme that will be played next (PVR). (Frodo
addition)
VideoPlayer.NextGenre Genre of the programme that will be played next (PVR). (Frodo
addition)
VideoPlayer.NextPlot Plot of the programme that will be played next (PVR). (Frodo

addition)
VideoPlayer.NextPlotOutline Plot outline of the programme that will be played next (PVR).
(Frodo addition)
VideoPlayer.NextStartTime Start time of the programme that will be played next (PVR).
(Frodo addition)
VideoPlayer.NextEndTime End time of the programme that will be played next (PVR).
(Frodo addition)
VideoPlayer.NextDuration Duration of the programme that will be played next (PVR).
(Frodo addition)
VideoPlayer.ChannelName Name of the curently tuned channel (PVR). (Frodo addition)
VideoPlayer.ChannelNumber Number of the curently tuned channel (PVR). (Frodo addition)
VideoPlayer.ChannelGroup Group of the curently tuned channel (PVR). (Frodo addition)
VideoPlayer.ParentalRating Parental rating of the currently playing programme (PVR).
(Frodo addition)
13.8 Playlist
infolabels Definition
Playlist.Length Total size of the current playlist (video or music)
Playlist.Position Position of the current item in the current playlist (video or music)

Playlist.Random Returns string ID's 590 (Randomize Play Enabled) or 591 (Disabled)
Playlist.Repeat Returns string ID's 592 (Repeat One), 593 (Repeat All), or 594 (Repeat Off)
13.9 PVR
infolabels Definition
Pvr.NowRecordingTitle Title of the programme being recorded (Frodo addition)
Pvr.NowRecordingDateTime Start date and time of the current recording(Frodo addition)
Pvr.NowRecordingChannel Channel number that's being recorded (Frodo addition)
Pvr.NextRecordingTitle Title of the next programme that will be recorded (Frodo
addition)
Pvr.NextRecordingDateTime Start date and time of the next recording (Frodo addition)
Pvr.NextRecordingChannel Channel name of the next recording (Frodo addition)
Pvr.BackendName Name of the backend being used (Frodo addition)
Pvr.BackendVersion Version of the backend that's being used (Frodo addition)
Pvr.BackendHost Backend hostname (Frodo addition)
Pvr.BackendDiskSpace Available diskspace on the backend (Frodo addition)

Pvr.BackendChannels Number of available channels the backend provides (Frodo
addition)
Pvr.BackendTimers Number of timers set for the backend (Frodo addition)
Pvr.BackendRecordings Number of recording available on the backend (Frodo
addition)
Pvr.BackendNumber Backend number (Frodo addition)
Pvr.TotalDiscSpace Total diskspace available for recordings (Frodo addition)
Pvr.NextTimer Next timer date (Frodo addition)
Pvr.Duration ? (Frodo addition)
Pvr.Time ? (Frodo addition)
Pvr.Progress ? (Frodo addition)
Pvr.ActStreamClient Stream client name (Frodo addition)
Pvr.ActStreamDevice Stream device name (Frodo addition)
Pvr.ActStreamStatus Status of the stream (Frodo addition)
Pvr.ActStreamSignal Signal quality of the stream (Frodo addition)
Pvr.ActStreamSnr Signal to noise ratio of the stream (Frodo addition)

Pvr.ActStreamBer Bit error rate of the stream (Frodo addition)
Pvr.ActStreamUnc UNC value of the stream (Frodo addition)
Pvr.ActStreamVideoBitRate Video bitrate of the stream (Frodo addition)
Pvr.ActStreamAudioBitRate Audio bitrate of the stream (Frodo addition)
Pvr.ActStreamDolbyBitRate Dolby bitrate of the stream (Frodo addition)
Pvr.ActStreamProgrSignal Signal quality of the programme (Frodo addition)
Pvr.ActStreamProgrSnr Signal to noise ratio of the programme (Frodo addition)
Pvr.ActStreamEncryptionName Encryption used on the stream (Frodo addition)
13.10 Skin
infolabels Definition
Skin.CurrentTheme Returns the current selected skin theme.
Skin.CurrentColourTheme Returns the current selected colour theme of the skin.
Skin.String(name)
Returns the user-set skin string, set via the Skin.SetString(name) List
of Built In Functions. Allows skinners to have user-customisable
labels.
Skin.AspectRatio Returns the closest aspect ratio match using the resolution info from

the skin's addon.xml file. (Frodo addition)
13.11 Slideshow
infolabels Definition
Slideshow.Altitude
Shows the altitude in meters where the current picture was
taken. This is the value of the EXIF GPSInfo.GPSAltitude
tag.
Slideshow.Aperture Shows the F-stop used to take the current picture. This is the
value of the EXIF FNumber tag (hex code 0x829D).
Slideshow.Author
Shows the name of the person involved in writing about the
current picture. This is the value of the IPTC Writer tag (hex
code 0x7A).
Slideshow.Byline
Shows the name of the person who created the current
picture. This is the value of the IPTC Byline tag (hex code
0x50).
Slideshow.BylineTitle
Shows the title of the person who created the current picture.
This is the value of the IPTC BylineTitle tag (hex code
0x55).
Slideshow.CameraMake
Shows the manufacturer of the camera used to take the
current picture. This is the value of the EXIF Make tag (hex
code 0x010F).
Slideshow.CameraModel
Shows the manufacturer's model name or number of the
camera used to take the current picture. This is the value of
the EXIF Model tag (hex code 0x0110).
Slideshow.Caption Shows a description of the current picture. This is the value

of the IPTC Caption tag (hex code 0x78).
Slideshow.Category Shows the subject of the current picture as a category code.
This is the value of the IPTC Category tag (hex code 0x0F).
Slideshow.CCDWidth
Shows the width of the CCD in the camera used to take the
current picture. This is calculated from three EXIF tags
(0xA002 * 0xA210 / 0xA20e).
Slideshow.City Shows the city where the current picture was taken. This is
the value of the IPTC City tag (hex code 0x5A).
Slideshow.Colour Shows whether the current picture is "Colour" or "Black and
White".
Slideshow.CopyrightNotice Shows the copyright notice of the current picture. This is the
value of the IPTC Copyright tag (hex code 0x74).
Slideshow.Country
Shows the full name of the country where the current picture
was taken. This is the value of the IPTC CountryName tag
(hex code 0x65).
Slideshow.CountryCode
Shows the country code of the country where the current
picture was taken. This is the value of the IPTC
CountryCode tag (hex code 0x64).
Slideshow.Credit Shows who provided the current picture. This is the value of
the IPTC Credit tag (hex code 0x6E).
Slideshow.DigitalZoom
Shows the digital zoom ratio when the current picture was
taken. This is the value of the EXIF .DigitalZoomRatio tag
(hex code 0xA404).
Slideshow.EXIFComment Shows a description of the current picture. This is the value
of the EXIF User Comment tag (hex code 0x9286). This is

the same value as Slideshow.SlideComment.
Slideshow.EXIFDate
Shows the localized date of the current picture. The short
form of the date is used. The value of the EXIF
DateTimeOriginal tag (hex code 0x9003) is preferred. If the
DateTimeOriginal tag is not found, the value of
DateTimeDigitized (hex code 0x9004) or of DateTime (hex
code 0x0132) might be used.
Slideshow.EXIFDescription
Shows a short description of the current picture. The
SlideComment, EXIFComment, or Caption values might
contain a longer description. This is the value of the EXIF
ImageDescription tag (hex code 0x010E).
Slideshow.EXIFSoftware
Shows the name and version of the firmware used by the
camera that took the current picture. This is the value of the
EXIF Software tag (hex code 0x0131).
Slideshow.EXIFTime
Shows the date/timestamp of the current picture. The
localized short form of the date and time is used. The value
of the EXIF DateTimeOriginal tag (hex code 0x9003) is
preferred. If the DateTimeOriginal tag is not found, the
value of DateTimeDigitized (hex code 0x9004) or of
DateTime (hex code 0x0132) might be used.
Slideshow.Exposure
Shows the class of the program used by the camera to set
exposure when the current picture was taken. Values include
"Manual", "Program (Auto)", "Aperture priority (Semi-
Auto)", "Shutter priority (semi-auto)", etc. This is the value
of the EXIF ExposureProgram tag (hex code 0x8822).
Slideshow.ExposureBias
Shows the exposure bias of the current picture. Typically
this is a number between -99.99 and 99.99. This is the value
of the EXIF ExposureBiasValue tag (hex code 0x9204).
Slideshow.ExposureMode Shows the exposure mode of the current picture. The
possible values are "Automatic", "Manual", and "Auto
bracketing". This is the value of the EXIF ExposureMode

tag (hex code 0xA402).
Slideshow.ExposureTime
Shows the exposure time of the current picture, in seconds.
This is the value of the EXIF ExposureTime tag (hex code
0x829A). If the ExposureTime tag is not found, the
ShutterSpeedValue tag (hex code 0x9201) might be used.
Slideshow.Filedate Shows the file date of the current picture
Slideshow.Filename Shows the file name of the current picture
Slideshow.Filesize Shows the file size of the current picture
Slideshow.FlashUsed
Shows the status of flash when the current picture was
taken. The value will be either "Yes" or "No", and might
include additional information. This is the value of the EXIF
Flash tag (hex code 0x9209).
Slideshow.FocalLength Shows the focal length of the lens, in mm. This is the value
of the EXIF FocalLength tag (hex code 0x920A).
Slideshow.FocusDistance Shows the distance to the subject, in meters. This is the
value of the EXIF SubjectDistance tag (hex code 0x9206).
Slideshow.Headline Shows a synopsis of the contents of the current picture. This
is the value of the IPTC Headline tag (hex code 0x69).
Slideshow.ImageType
Shows the color components of the current picture. This is
the value of the IPTC ImageType tag (hex code 0x82).
(Gotham addition)
Slideshow.IPTCDate Shows the date when the intellectual content of the current
picture was created, rather than when the picture was
created. This is the value of the IPTC DateCreated tag (hex

code 0x37).
Slideshow.ISOEquivalence
Shows the ISO speed of the camera when the current picture
was taken. This is the value of the EXIF ISOSpeedRatings
tag (hex code 0x8827).
Slideshow.Keywords Shows keywords assigned to the current picture. This is the
value of the IPTC Keywords tag (hex code 0x19).
Slideshow.Latitude
Shows the latitude where the current picture was taken
(degrees, minutes, seconds North or South). This is the value
of the EXIF GPSInfo.GPSLatitude and
GPSInfo.GPSLatitudeRef tags.
Slideshow.LightSource
Shows the kind of light source when the picture was taken.
Possible values include "Daylight", "Fluorescent",
"Incandescent", etc. This is the value of the EXIF
LightSource tag (hex code 0x9208).
Slideshow.LongEXIFDate
Shows only the localized date of the current picture. The
long form of the date is used. The value of the EXIF
DateTimeOriginal tag (hex code 0x9003) is preferred. If the
DateTimeOriginal tag is not found, the value of
DateTimeDigitized (hex code 0x9004) or of DateTime (hex
code 0x0132) might be used. (Gotham addition)
Slideshow.LongEXIFTime
Shows the date/timestamp of the current picture. The
localized long form of the date and time is used. The value
of the EXIF DateTimeOriginal tag (hex code 0x9003) is
preferred. if the DateTimeOriginal tag is not found, the
value of DateTimeDigitized (hex code 0x9004) or of
DateTime (hex code 0x0132) might be used. (Gotham
addition)
Slideshow.Longitude Shows the longitude where the current picture was taken
(degrees, minutes, seconds East or West). This is the value
of the EXIF GPSInfo.GPSLongitude and

GPSInfo.GPSLongitudeRef tags.
Slideshow.MeteringMode
Shows the metering mode used when the current picture was
taken. The possible values are "Center weight", "Spot", or
"Matrix". This is the value of the EXIF MeteringMode tag
(hex code 0x9207).
Slideshow.ObjectName Shows a shorthand reference for the current picture. This is
the value of the IPTC ObjectName tag (hex code 0x05).
Slideshow.Orientation
Shows the orientation of the current picture. Possible values
are "Top Left", "Top Right", "Left Top", "Right Bottom",
etc. This is the value of the EXIF Orientation tag (hex code
0x0112).
Slideshow.Path Shows the file path of the current picture
Slideshow.Process Shows the process used to compress the current picture
Slideshow.ReferenceService
Shows the Service Identifier of a prior envelope to which the
current picture refers. This is the value of the IPTC
ReferenceService tag (hex code 0x2D).
Slideshow.Resolution Shows the dimensions of the current picture (Width x
Height)
Slideshow.SlideComment
Shows a description of the current picture. This is the value
of the EXIF User Comment tag (hex code 0x9286). This is
the same value as Slideshow.EXIFComment.
Slideshow.SlideIndex Shows the slide index of the current picture
Slideshow.Source Shows the original owner of the current picture. This is the
value of the IPTC Source tag (hex code 0x73).

Slideshow.SpecialInstructions
Shows other editorial instructions concerning the use of the
current picture. This is the value of the IPTC
SpecialInstructions tag (hex code 0x28).
Slideshow.State
Shows the State/Province where the current picture was
taken. This is the value of the IPTC ProvinceState tag (hex
code 0x5F).
Slideshow.Sublocation
Shows the location within a city where the current picture
was taken - might indicate the nearest landmark. This is the
value of the IPTC SubLocation tag (hex code 0x5C).
(Gotham addition)
Slideshow.SupplementalCategories
Shows supplemental category codes to further refine the
subject of the current picture. This is the value of the IPTC
SuppCategory tag (hex code 0x14).
Slideshow.TimeCreated
Shows the time when the intellectual content of the current
picture was created, rather than when the picture was
created. This is the value of the IPTC TimeCreated tag (hex
code 0x3C). (Gotham addition)
Slideshow.TransmissionReference
Shows a code representing the location of original
transmission of the current picture. This is the value of the
IPTC TransmissionReference tag (hex code 0x67).
Slideshow.Urgency
Shows the urgency of the current picture. Values are 1-9.
The 1 is most urgent. Some image management programs
use urgency to indicate picture rating, where urgency 1 is 5
stars and urgency 5 is 1 star. Urgencies 6-9 are not used for
rating. This is the value of the IPTC Urgency tag (hex code
0x0A). (Gotham addition)
Slideshow.WhiteBalance Shows the white balance mode set when the current picture
was taken. The possible values are "Manual" and "Auto".
This is the value of the EXIF WhiteBalance tag (hex code

0xA403).
13.12 System
infolabels Definition
System.Time Current time
System.Time(format)
Shows hours (hh), minutes (mm) or seconds (ss). When 12 hour
clock is used (xx) will return AM/PM. Also supported: (hh:mm),
(mm:ss), (hh:mm:ss), (hh:mm:ss). (xx) option added after dharma
System.Date Current date
System.Date(format)
Show current date using format, available markings: d (day of month
1-31), dd (day of month 01-31), ddd (short day of the week Mon-
Sun), DDD (long day of the week Monday-Sunday), m (month 1-12),
mm (month 01-12), mmm (short month name Jan-Dec), MMM (long
month name January-December), yy (2-digit year), yyyy (4-digit
year). Added after dharma.
System.AlarmPos Shutdown Timer position
System.BatteryLevel Returns the remaining battery level in range 0-100
System.FreeSpace Total Freespace on the drive
System.UsedSpace Total Usedspace on the drive
System.TotalSpace Totalspace on the drive

System.UsedSpacePercent Total Usedspace Percent on the drive
System.FreeSpacePercent Total Freespace Percent on the drive
System.CPUTemperature Current CPU temperature
System.GPUTemperature Current GPU temperature
System.FanSpeed Current fan speed
System.BuildVersion Version of build
System.BuildDate Date of build
System.FriendlyName Returns the xbmc instance name. It will auto append (%hostname%)
in case the device name was not changed. eg. "XBMC (htpc)"
System.FPS Current rendering speed (frames per second)
System.FreeMemory Amount of free memory in Mb
System.Memory(format) Available formats: used, used.percent, free, free.percent, total
System.ScreenMode Screenmode (eg windowed / fullscreen)
System.ScreenWidth Width of screen in pixels
System.ScreenHeight Height of screen in pixels

System.StartupWindow The Window XBMC will load on startup (Future Gotham addition)
System.CurrentWindow Current Window we are in
System.CurrentControl Current focused control
System.DVDLabel Label of the disk in the DVD-ROM drive
System.HddTemperature Hdd temperature
System.KernelVersion System kernel version
System.Uptime System current uptime
System.TotalUptime System total uptime
System.CpuFrequency System cpu frequency
System.ScreenResolution Screen resolution
System.VideoEncoderInfo Video encoder info
System.InternetState
Will return the internet state, connected or not connected
and for Conditional use: Connected->TRUE, not Connected-
>FALSE, do not use to check status in a pythonscript since it is
threaded.
System.Language Shows the current language
System.GetBool(boolean) Returns the value of any standard system boolean setting. Will not
work with settings in advancedsettings.xml
System.ProfileName Shows the User name of the currently logged in XBMC user

System.ProfileCount Shows the number of defined profiles
System.ProfileAutoLogin The profile XBMC will auto login to (Future Gotham addition)
System.TemperatureUnits Shows Celsius or Fahrenheit symbol
13.13 System params
infolabels Definition
System.AddonTitle(id) Returns the title of the specified addon. Instead of specifying the id
directly, one can also use an infolabel (eg. $INFO[Skin.String(Foo)])
System.CoreUsage !Description missing!
13.14 Visualisation
infolabels Definition
Visualisation.Preset Shows the current preset of the visualisation.
Visualisation.Name Shows the name of the visualisation.
13.15 Weather labels
infolabels Definition
Weather.Conditions Current weather conditions – this is looked up in a background process.
Weather.Temperature Current weather temperature
Weather.Location City/town which the above two items are for

Weather.fanartcode Current weather fanartcode.
Weather.plugin Current weather plugin.
13.16 Window
infolabels Definition
Window([window]).Property(key) Window property. (key can be any value, optional window
can be id or name)
Window.Property(xmlfile) Displays the name of the xml file currently shown
Window(Home).Property(key)
The home window has the following info labels.
Movies.Count, Movies.Watched, Movies.UnWatched,
TVShows.Count, TVShows.Watched, TVShows.UnWatched,
Episodes.Count, Episodes.Watched, Episodes.UnWatched,
MusicVideos.Count, MusicVideos.Watched,
MusicVideos.UnWatched, Music.SongsCount,
Music.AlbumsCount, Music.ArtistsCount
LatestMovie.[1-10].Title, LatestMovie.[1-10].Year,
LatestMovie.[1-10].RunningTime, LatestMovie.[1-
10].Rating, LatestMovie.[1-10].Plot, LatestMovie.[1-
10].Trailer, LatestMovie.[1-10].Thumb, LatestMovie.[1-
10].Fanart, LatestMovie.[1-10].Path
LatestEpisode.[1-10].ShowTitle, LatestEpisode.[1-
10].EpisodeTitle, LatestEpisode.[1-10].EpisodeNo,
LatestEpisode.[1-10].EpisodeSeason, LatestEpisode.[1-
10].EpisodeNumber, LatestEpisode.[1-10].Rating,
LatestEpisode.[1-10].Plot, LatestEpisode.[1-10].Thumb,
LatestEpisode.[1-10].ShowThumb, LatestEpisode.[1-
10].SeasonThumb, LatestEpisode.[1-10].Fanart,
LatestEpisode.[1-10].Path
LatestMusicVideo.[1-10].Title, LatestMusicVideo.[1-

10].Thumb, LatestMusicVideo.[1-10].Year,
LatestMusicVideo.[1-10].Plot, LatestMusicVideo.[1-
10].RunningTime, LatestMusicVideo.[1-10].Path,
LatestMusicVideo.[1-10].Artist, LatestMusicVideo.[1-
10].Fanart
LatestSong.[1-10].Title, LatestSong.[1-10].Artist,
LatestSong.[1-10].Album, LatestSong.[1-10].Year,
LatestSong.[1-10].Rating, LatestSong.[1-10].Thumb,
LatestSong.[1-10].Fanart, LatestSong.[1-10].Path
LatestAlbum.[1-10].Title, LatestAlbum.[1-10].Artist,
LatestAlbum.[1-10].Year, LatestAlbum.[1-10].Rating,
LatestAlbum.[1-10].Thumb, LatestAlbum.[1-10].Fanart,
LatestAlbum.[1-10].Path
Window(Weather).Property(key)
The weather window has the following info labels.
Location, Updated, Current.Condition, Current.Temperature,
Current.FeelsLike, Current.UVIndex, Current.Wind (From
<wind dir.> at <speed> <unit>), Current.WindSpeed,
Current.WindDirection, Current.DewPoint,
Current.Humidity, Day[0-6].Title, Day[0-6].HighTemp,
Day[0-6].LowTemp, Day[0-6].Outlook
13.17 Images Available in XBMC
infolabels Definition
Container.FolderThumb Thumbnail Image of the current displayed folder of list
and thumb panels
Container.TvshowThumb Thumbnail Image of the parent TV show
Container.SeasonThumb Thumbnail Image of the parent TV show season
Fanart.Image Fanart image for the parent TV Show
ListItem.Thumb Shows the thumbnail (if it exists) of the currently selected

item in a list or thumb control
ListItem.Icon
Shows the thumbnail (if it exists) of the currently selected
item in a list or thumb control. If no thumbnail image
exists, it will show the icon.
ListItem.ActualIcon Shows the icon of the currently selected item in a list or
thumb control.
ListItem.Art(thumb) Returns the thumbnail of the currently selected item.
(Frodo addition)
ListItem.Art(poster) Returns the poster of the currently selected tv show.
(Frodo addition)
ListItem.Art(banner) Returns the banner of the currently selected tv show.
(Frodo addition)
ListItem.Art(fanart) Returns the fanart image of the currently selected item.
(Frodo addition)
ListItem.Art(tvshow.poster) Returns the tv show poster of the parent container. (Frodo
addition)
ListItem.Art(tvshow.banner) Returns the tv show banner of the parent container.
(Frodo addition)
ListItem.Art(season.poster)
Returns the season poster of the currently selected season.
(Frodo addition) Only available in
DialogVideoInfo.xml
ListItem.Art(season.banner)
Returns the season banner of the currently selected season.
(Frodo addition) Only available in
DialogVideoInfo.xml

ListItem.Art(season.fanart)
Returns the fanart image of the currently selected season.
(Frodo addition) Only available in
DialogVideoInfo.xml
ListItem.Overlay
Shows the Overlay Icon status (compressed file
[OverlayRAR.png], Trainer [OverlayTrainer.png],
watched [OverlayWatched.png], unwatched
[OverlayUnwatched.png], locked [OverlayLocked.png])
of the currently selected item in a list or thumb control.
ListItem.StarRating Returns a value of 0 to 5 as a graphical display from
images named rating0.png to rating5.png of the skin
ListItem.Property(ArtistThumb) Thumbnail Image of the parent artist, for use in
dialogalbuminfo.xml and dialogsonginfo.xml
ListItem.Property(Addon.StarRating) Returns a value of rating0.png to rating5.png for the
currently selected addon
ListItem.Property(Fanart_Image) Fanart Image currently selected item or of the parent TV
show (Frodo addition)
ListItem.Property(SeasonThumb) Thumbnail Image of the parent TV show season, for use in
dialogvideoinfo.xml
ListItem.Property(TVShowThumb)
Thumbnail Image of the parent TV show, for use in
dialogvideoinfo.xml (Frodo addition available
anywhere)
MusicPlayer.Cover Cover of currently playing album
MusicPlayer.Property(Fanart_Image) Fanart image of the currently playing artist

Player.Art(fanart) Fanart Image the currently playing episode's parent TV
show (Frodo addition)
Player.Art(tvshowthumb) Thumbnail Image the currently playing episode's parent
TV show (Frodo addition)
Player.Art(poster) Poster Image the currently playing item. (Frodo addition)
Player.Art(thumb) Thumbnail Image the currently playing item. (Frodo
addition)
Player.StarRating Returns a value of 0 to 5 as a graphical display from
images named rating0.png to rating5.png of the skin
Pvr.NowRecordingChannelIcon Channel icon of the programme currently being recorded.
(Frodo addition)
Pvr.NextRecordingChannelIcon Channel icon of the programme that will be recorded next.
(Frodo addition)
Skin.String(name)
Returns the image or image folder set by the user via a
Skin.SetPath(name) or Skin.SetImage(name) List of Built
In Functions. Allows skinners to have user-customisable
images and multiimages.
System.AddonIcon(id)
Returns the Icon of the specified addon. Instead of
specifying the id directly, one can also use an infolabel
(eg. $INFO[Skin.String(Foo)])
System.ProfileThumb Shows the Thumbnail image of the currently logged in
XBMC user
VideoPlayer.Cover Cover of currently playing movie

Weather.Conditions Image of current weather conditions (NOTE: Can be used
to load/refresh weather conditions)
Window([window]).Property(key) Window property. (key can be any value, optional window
can be id or name)
Window(Weather).Property(key)
The weather window has the following info images.
Current.ConditionIcon, Day[0-6].OutlookIcon,
Current.FanartCode, Day[0-6].FanartCode
13.18 See also
Development:
Add-on development
Skinning
14 Apendix IV: List of Built In Functions
Development Add-on development XBMC Skinning Manual
See also: Python development and Skinning
The latest up-to-date list of built-in functions can be found in the function CBuiltins::Execute()
in the source code file xbmc/interfaces/Builtins.cpp.
In addition to the following list, for most <onclick> and <onfocus> button actions in the skin you
can also use the functions from Keyboard.xml.
Example: <onclick>VolumeUp</onclick>
<onclick>VolumeDown</onclick>
You can use parameters with all media windows, as can be seen here:
Opening Windows and Dialogs
14.1 List of functions

Help This help message
Reboot Cold reboots the system (power
cycle)
ShutDown Trigger default Shutdown action
defined in System Settings
Powerdown Powerdown system
Quit Quits XBMC
Hibernate Hibernate (S4) the System
Suspend Suspends (S3 / S1 depending on bios
setting) the System
InhibitIdleShutdown(true/false) Prevent the system to shutdown on
idle. (Future Frodo addition)
AllowIdleShutdown Allow the system to shutdown on
idle. (Future Frodo addition)
ActivateScreensaver Starts the screensaver (Future
Gotham addition)
RestartApp Restarts XBMC (not implemented
under Win32)
Minimize Minimizes XBMC

Reset Reset the system (same as reboot)
Mastermode Runs XBMC in master mode
SetGUILanguage Set GUI Language (Future Gotham
addition)
ActivateWindow(window[,dir,return])
Opens the given window. The
parameter window can either be the
window's id, or in the case of a
standard window, the window's name.
See here for a list of window names,
and their respective ids. If,
furthermore, the window is Music,
Video, Pictures, or Program files,
then the optional dir parameter
specifies which folder XBMC should
default to once the window is opened.
This must be a source as specified in
sources.xml, or a subfolder of a valid
source. For some windows
(MusicLibrary and VideoLibrary), the
return parameter may be specified,
which indicates that XBMC should
use this folder as the "root" of the
level, and thus the "parent directory"
action from within this folder will
return the user to where they were
prior to the window activating.
ActivateWindowAndFocus(id1, id2,item1, id3,item2)
Activate window with id1, first focus
control id2 and then focus control id3.
if either of the controls is a container,
you can specify which item to focus
(else, set it to 0).(Future Frodo
addition)
ReplaceWindowAndFocus(id1, id2,item1, id3,item2) Replace window with id1, first focus
control id2 and then focus control id3.

if either of the controls is a container,
you can specify which item to focus
(else, set it to 0).(Future Gotham
addition)
ReplaceWindow(window,dir)
Replaces the current window with the
given window. This is the same as
ActivateWindow() but it doesn't
update the window history list, so
when you go back from the new
window it will not return to the
previous window, rather will return to
the previous window's previous
window.
TakeScreenshot Takes a Screenshot
RunScript(script[,args]*)
Runs the python script. You must
specify the full path to the script. If
the script is an add-on, you can also
execute it using its add-on id. As of
2007/02/24, all extra parameters are
passed to the script as arguments and
can be accessed by python using
sys.argv
StopScript(id) Stop the script by ID or path, if
running
RunAppleScript(script[,args]*) Run the specified AppleScript
command
RunPlugin(plugin)
Runs the plugin. Full path must be
specified. Does not work for folder
plugins
RunAddon(id) Runs the specified plugin/script

Extract
Extracts a specified archive to an
optionally specified path. !
REQUIRES ABSOLUTE PATHS !
PlayMedia(media[,isdir][,1],[playoffset=xx])
Plays the media. This can be a
playlist, music, or video file,
directory, plugin or an Url. The
optional parameter ",isdir" can be
used for playing a directory. ",1" will
start a video in a preview window,
instead of fullscreen. If media is a
playlist, you can use playoffset=xx
where xx is the position to start
playback from.
SlideShow(dir [,recursive, [not]random])
Starts a slideshow of pictures in the
folder dir. Optional parameters are
"recursive", and "random" or
"notrandom" parameters. The
"recursive" parameter starts a
recursive slideshow, adding images
from sub-folders. The "random" and
"notrandom" parameters override the
Randomize setting found in the
pictures media window.
RecursiveSlideShow(dir) Run a slideshow from the specified
directory, including all subdirs
ReloadSkin()
Reloads the current skin – useful for
Skinners to use after they upload
modified skin files (saves power
cycling)
UnloadSkin() uNLOADS the current skin
RefreshRSS Reload RSS feeds from

RSSFeeds.xml
PlayerControl(command)
Allows control of music and videos.
The command may be one of Play,
Stop, Forward, Rewind, Next,
Previous, BigSkipForward,
BigSkipBackward,
SmallSkipForward,
SmallSkipBackward, Random,
RandomOn, RandomOff, Repeat,
RepeatOne, RepeatAll, RepeatOff,
Partymode(music) or
Partymode(video) or Partymode(path
to .xsp file), and Record. Play will
either pause, resume, or stop ffwding
or rewinding. Random toggles
random playback and Repeat cycles
through the repeat modes (these both
take an optional second parameter,
Notify, that notifies the user of the
new state). Partymode(music/video)
toggles the appropriate partymode,
defaults to music if no parameter is
given, besides the default music or
video partymode you can also pass a
path to a custom smartplaylist (.xsp)
as parameter.
Playlist.PlayOffset Start playing from a particular offset
in the playlist
Playlist.Clear Clear the current playlist
EjectTray() Either opens or closes the DVD tray,
depending on its current state
AlarmClock(name,command,time[,silent,loop])
Pops up a dialog asking for the length
of time for the alarm (unless the
parameter time is specified), and
starts a timer. When the timer runs

out, it'll execute the built-in command
(the parameter command) if it is
specified, otherwise it'll pop up an
alarm notice. Add silent to hide the
alarm notification. Add loop for the
alarm to execute the command each
time the specified time interval
expires.
CancelAlarm(name[,silent])
Cancel a running alarm. Set silent to
true to hide the alarm notification.
only available in trunk >r35674
Action Executes an action for the active
window (same as in keymap)
Notification(header,message[,time,image])
Will display a notification dialog with
the specified header and message, in
addition you can set the length of
time it displays in milliseconds and a
icon image.
PlayDVD Will play the inserted CD or DVD
media from the DVD-ROM drive.
RipCD Will rip the inserted CD from the
DVD-ROM drive.
Skin.ToggleSetting(setting)
Toggles the skin setting ?setting? for
use with conditional visibility tags
containing Skin.HasSetting(setting).
Skin.SetString(string[,value])
Pops up a keyboard dialog and allows
the user to input a string which can be
used in a label control elsewhere in
the skin via the info tag
Skin.String(string). If the value
parameter is specified, then the

keyboard dialog does not pop up, and
the string is set directly.
Skin.SetNumeric(numeric[,value]) Pops up a keyboard dialog and allows
the user to input a numerical.
Skin.SetPath(string[,value])
Pops up a folder browser and allows
the user to select a folder of images to
be used in a multi image control else
where in the skin via the info tag
Skin.String(string). If the value
parameter is specified, then the file
browser dialog does not pop up, and
the path is set directly.
Skin.Theme Cycles the skin theme. Skin.theme(-1)
will go backwards.
Skin.SetImage(string[,value])
Pops up a file browser and allows the
user to select an image file to be used
in an image control elsewhere in the
skin via the info tag
Skin.String(string). If the value
parameter is specified, then the file
browser dialog does not pop up, and
the image path is set directly.
Skin.SetLargeImage(string[,value])
Pops up a file browser and allows the
user to select an large image file to be
used in an image control else where
in the skin via the info tag
Skin.String(string). If the value
parameter is specified, then the file
browser dialog does not pop up, and
the image path is set directly.
Skin.SetFile(string,mask,folderpath) Pops up a folder browser and allows
the user to select a file off the hard-
disk to be used else where in the skin

via the info tag Skin.String(string). If
the mask parameter is specified, then
the file browser will only search for
the extension specified
(.avi,.mp3,.m3u,.png,.bmp,etc.,etc.).
To use multiple extensions separate
them using "|" minus quotes. If the
folderpath parameter is set the file
browser will start in that folder.
Skin.SetAddon(string,type)
Pops up a select dialog and allows the
user to select an add-on of the given
type to be used elsewhere in the skin
via the info tag Skin.String(string).
The most common types are
xbmc.addon.video,
xbmc.addon.audio,
xbmc.addon.image and
xbmc.addon.executable.
Skin.SetBool(setting)
Sets the skin setting ?setting? to true,
for use with the conditional visibility
tags containing
Skin.HasSetting(setting). The settings
are saved per-skin in settings.xml just
like all the other XBMC settings.
Skin.Reset(setting)
Resets the skin setting ?setting?.
If ?setting? is a bool setting (i.e. set
via SetBool or ToggleSetting) then
the setting is reset to false. If ?setting?
is a string (Set via SetString,
SetImage, or SetPath) then it is set to
empty.
Skin.ResetSettings
Resets all the above skin settings to
their defaults (toggles all set to false,
strings all set to empty.)

Mute Mutes (or unmutes) the volume.
SetVolume(percent[,showvolumebar])
Sets the volume to the percentage
specified. Optionally, show the
Volume Dialog in XBMC when
setting the volume.
Dialog.Close(dialog[,force])
Close a dialog. Set force to true to
bypass animations. Use (all,true) to
close all opened dialogs at once.
System.LogOff Log off current user.
System.Exec Execute shell commands.
System.ExecWait Execute shell commands and freezes
XBMC until shell is closed.
Resolution Change XBMC's Resolution.
SetFocus(id,position)
Will make a list with the "id"
specified in the command gain focus
at "position" number in its list. Alias
SetFocus(id,position)
UpdateLibrary(database,[path])
Takes either "video" or "music" as a
parameter to begin updating the
corresponding database. For "video"
you can additionally specify a
specific path to be scanned.
CleanLibrary(database)
This funtion will perform a number of
'cleanup' tasks on your video database
and can be run if you have moved,
deleted or renamed files. Takes either

"video" or "music" as a parameter to
begin cleaning the corresponding
database.
exportlibrary(music,false,filepath)
The music library will be exported to
a single file stored at filepath
location.
exportlibrary(video,true,thumbs,overwrite,actorthumbs)
The video library is exported to
multiple files with the given options.
Here thumbs, overwrite and
actorthumbs are boolean values (true
or false).
PageDown Send a page down event to the
pagecontrol with given id.
PageUp Send a page up event to the
pagecontrol with given id.
LastFM.Love
All songs that can be submitted to
Last.fm can be loved, optional
parameter (false) = direct loving
without confirmationdialog. (Future
Frodo removal)
LastFM.Ban
Only songs that are playing on last.fm
radio can be banned, optional
parameter (false) = direct banning
without confirmationdialog. (Future
Frodo removal)
Container.Refresh Refresh current listing.
Container.Update Update current listing. Send
Container.Update(path,replace) to

reset the path history.
Container.NextViewMode Select the next view mode.
Container.PreviousViewMode Select the previous view mode.
Container.SetViewMode(id) Set the current view mode (list, icons
etc.) to the given container id.
Container.NextSortMethod Change to the next sort method.
Container.PreviousSortMethod Change to the previous sort method.
Container.SetSortMethod Change to the specified sort method.
Container.SortDirection Toggle the sort direction.
Control.Move(id,offset)
Will make a Container with the "id"
specified in the command move focus
by "offset".
Control.SetFocus(id,position)
Will make a list with the "id"
specified in the command gain focus
at "position" number in its list. Alias
SetFocus(id,position)
Control.Message(id,message,[windowid])
Sends a given message to a control in
a given window (or active window if
omitted). Messages can be
movedown, moveup, pagedown,
pageup, click.
SendClick(windowid,id) Sends a click to a control in a given

window (or active window if
omitted).
LoadProfile(profilename,[prompt])
Load the specified profile. If prompt
is not specified, and a password
would be required for the requested
profile, this command will silently
fail. If promp' is specified and a
password is required, a password
dialog will be shown.
SetProperty(key,value[,id])
Sets a window property for the
current window (key,value), or the
specified window (key,value,id).
ClearProperty(key[,id])
Clears a window property for the
current focused window/dialog(key),
or the specified window (key,id).
PlayWith() Play the selected item with the
specified player core.
WakeOnLan(mac)
Sends the wake-up packet to the
broadcast address for the specified
MAC address (Format:
FF:FF:FF:FF:FF:FF or FF-FF-FF-FF-
FF-FF).
LCD.Suspend Suspends LCDproc. (Future Gotham
removal)
LCD.Resume Resumes LCDproc. (Future Gotham
removal)
Addon.Default.OpenSettings Open a settings dialog for the default
addon of the given type

Addon.Default.Set
Open a select dialog to allow
choosing the default addon of the
given type
Addon.OpenSettings(id) Open a settings dialog for the addon
of the given id
UpdateAddonRepos Triggers a forced update of enabled
add-on repositories.
UpdateLocalAddons Triggers a scan of local add-on
directories.
ToggleDPMS Toggle DPMS mode manually
CECToggleState Toggle state of playing device via a
CEC peripheral
CECActivateSource Wake up playing device via a CEC
peripheral
CECStandby Put playing device on standby via a
CEC peripheral
Weather.Refresh Force weather data refresh
Weather.LocationNext Switch to next weather location
Weather.LocationPrevious Switch to previous weather location
Weather.LocationSet Switch to given weather location
(parameter can be 1-3)

LIRC.Stop Removes XBMC as a LIRC client.
LIRC.Start Adds XBMC as a LIRC client.
LIRC.Send(command)
Sends a command to LIRC, syntax is
the lirc protocol without the newline.
Example: LIRC.Send(SEND_ONCE
Onkyo_RC-453S2 volup)
VideoLibrary.Search Brings up a search dialog which will
search the library
ToggleDebug Enables/disables debug mode
StartPVRManager (Re)Starts the PVR manager
StopPVRManager Stops the PVR manager
StartAndroidActivity(package,[intent,dataType,dataURI])
Launch an Android native app with
the given package name. Optional
parms (in order): intent, dataType,
dataURI.
15 Apendix V: List of Built In Controls
15.1 .xml files
15.1.1 AddonBrowser.xml
ID TYPE DESCRIPTION
2 button Select viewtype (list, thumbnail, media info, etc...)
3 button Select sort method (sort by: name, date size, etc...)
4 togglebutton Select sortmode (ascending or descending)

5 radiobutton Enable auto-updating of the installed add-on's
6 radiobutton Enable add-on notifications
7 radiobutton Enable language filter
15.1.2 DialogAddonInfo.xml
ID TYPE DESCRIPTION
6 button Install the selected add-on
7 button Disable the selected add-on
8 button Update the selected add-on
9 button Show the settings of the selected add-on
10 button Show the changelog of the selected add-on
11 button Rollback the selected add-on
15.1.3 DialogAddonSettings.xml
ID TYPE DESCRIPTION
2 grouplist Grouplist template
3 button Button template
4 radiobutton Radiobutton template
5 spincontrolex Spincontrolex template
6 image Default separator image
7 label Label template
8 sliderex Slider template
9 grouplist Grouplist template
10 button OK button
11 button Cancel button
12 button Defaults button
13 button Button template
20 label Heading label
15.1.4 DialogAlbumInfo.xml

ID TYPE DESCRIPTION
3 image Artist / Album thumbnail
4 textbox Artist biography / Album review
5 button Artist biography / discography toggle and album tracks / review toggle
(Deprecated)
6 button Refresh artist information / Refresh album information
10 button Get artist thumbnail / Get album thumbnail
11 button Connect to the Last.fm radio channel for this artist
12 button Get artist fanart image
50 container List of the discography of the selected artist / List of the tracks on the
selected album
15.1.5 DialogBusy.xml
ID TYPE DESCRIPTION
10 progress Progress bar
15.1.6 DialogButtonMenu.xml
ID TYPE DESCRIPTION
3100 label Label of the focused button
15.1.7 DialogContentSettings.xml
ID TYPE DESCRIPTION
3 spincontrolex Select content type (movies, tv shows, music videos)
4 container List of the available scrapers
5 grouplist Grouplist template
6 button Show the available scraper settings
7 button Button template
8 radiobutton Radiobutton template
28 button OK button

29 button Cancel button
15.1.8 DialogContextMenu.xml
ID TYPE DESCRIPTION
999 image Background image of the context menu (center part) (deprecated)
998 image Background image of the context menu (bottom part) (deprecated)
997 image Background image of the context menu (top part) (deprecated)
996 grouplist Grouplist template
999 image Background image of the context menu
1000 button Button template
15.1.9 DialogExtendedProgressBar.xml
ID TYPE DESCRIPTION
30 label Heading label
31 label Line 1
32 progress Scan progress bar
15.1.10 DialogFavourites.xml
ID TYPE DESCRIPTION
450 container List of available favourites
15.1.11 DialogFileStacking.xml
ID TYPE DESCRIPTION
450 container List of all the parts the stacked movie consists of.
15.1.12 DialogGamePad.xml

ID TYPE DESCRIPTION
2 label Line 1
3 label Line 2
4 label Line 3
15.1.13 DialogKaiToast.xml
ID TYPE DESCRIPTION
400 image Default Icon
401 label Heading text
402 label Message text
403 image Information icon, used when an informational message is displayed
404 image Warning icon, used when a warning message is displayed
405 image Error icon, used when an error message is displayed
15.1.14 DialogKaraokeSongSelector.xml
ID TYPE DESCRIPTION
401 label Song number
402 label Song Name
15.1.15 DialogKaraokeSongSelectorLarge.xml
ID TYPE DESCRIPTION
401 label Song number
402 label Song Name
15.1.16 DialogKeyboard.xml
ID TYPE DESCRIPTION
8 button Backspace button

48 –
57 button Digits 0 – 9
65 –
90 button Characters A – Z
300 button Done Button
301 button Cancel button
302 radiobutton Shift button
303 radiobutton Caps-Lock button
304 radiobutton Switch to symbols
305 button Navigate left button
306 button Navigate right button
307 button Enter IP address button
310 label Label displaying the text being entered
311 label Heading label
15.1.17 DialogMediaFilter.xml
(Future Frodo addition)
ID TYPE DESCRIPTION
1 label Heading label
5 container List of filter options
7 button Button template
8 radiobutton Button template
9 spincontrolex Button template
10 sliderex Button template
12 edit Button template
28 button OK button
29 button Cancel button
15.1.18 DialogMediaSource.xml
ID TYPE DESCRIPTION
2 label Heading label

10 container List of added media sources
11 button Browse for location button
12 button Button for entering the name for the selected source
13 button Add new source button
14 button Delete source button
18 button OK button
19 button Cancel button
15.1.19 DialogMusicScan.xml
(deprecated in Frodo)
ID TYPE DESCRIPTION
401 label Status label
402 label Label displaying the item currently being scanned
403 progress Scan progress bar
15.1.20 DialogMuteBug.xml
ID TYPE DESCRIPTION
901 image (MUTEBUG_IMAGE)
15.1.21 DialogNetworkSetup.xml
ID TYPE DESCRIPTION
10 spincontrolex Select network protocol
11 button Enter server address button
12 button Browse for server button
13 button Enter port number button
14 button Enter username button
15 button Enter Password button
16 button Manually enter server path
18 button OK button
19 button Cancel button

15.1.22 DialogNumeric.xml
ID TYPE DESCRIPTION
1 label Heading label
4 label Label displaying the digits being entered
10 –
19 button Digits 0 – 9
20 button Navigate left button
21 button Enter Button
22 button Navigate right button
23 button Backspace button
15.1.23 DialogOK.xml
ID TYPE DESCRIPTION
1 label Heading label
2 label Line 1
3 label Line 2
4 label Line 3
10 button OK button
15.1.24 DialogPeripheralManager.xml
ID TYPE DESCRIPTION
10 button OK button
11 button Settings button
20 container List of peripheral devices
15.1.25 DialogPeripheralSettings.xml
ID TYPE DESCRIPTION

1 label Heading label
3 label No settings label
5 container List of settings
7 button Button template
8 radiobutton Radiobutton template
9 spincontrolex spincontrolex template
10 sliderex Sliderex template
28 button OK button
29 button Cancel button
50 button Defaults button
15.1.26 DialogPictureInfo.xml
ID TYPE DESCRIPTION
5 container List of the available exif information of the image currently being
displayed
15.1.27 DialogProgress.xml
ID TYPE DESCRIPTION
1 label Heading label
2 label Line 1
3 label Line 2
4 label Line 3
10 button Cancel button
20 progress Progress bar
15.1.28 DialogPVRChannelManager.xml
(Future Frodo addition)
ID TYPE DESCRIPTION
4 button OK button

5 button Apply button
6 button Cancel button
7 radiobutton Activate channel button
6 button Cancel button
8 edit Channel name
9 button Channel logo
11 spincontrolex Select group
12 radiobutton Activate EPG
13 spincontrolex Select EPG source button
30 button Switch to group management
31 button Edit channel
32 button Delete channel
33 button New channel
34 button Toggle radio / tv channels
20 container Channel list
15.1.29 DialogPVRChannelsOSD.xml
(Future Frodo addition)
ID TYPE DESCRIPTION
11 container Channels list
15.1.30 DialogPVRGroupManager.xml
(Future Frodo addition)
ID TYPE DESCRIPTION
11 container Ungrouped channels
12 container Grouped channels
13 container Group list
26 button Add button
27 button Rename button
28 button Delete button
29 button OK button
15.1.31 DialogPVRGuideInfo.xml

(Future Frodo addition)
ID TYPE DESCRIPTION
5 button Switch to channel button
6 button Record button
7 button OK button
15.1.32 DialogPVRGuideOSD.xml
(Future Frodo addition)
ID TYPE DESCRIPTION
11 container Guide list
15.1.33 DialogPVRGuideSearch.xml
(Future Frodo addition)
ID TYPE DESCRIPTION
9 edit Search string
10 radiobutton Include description
11 radiobutton Case sensitive
12 spincontrolex Minimal duration
13 spincontrolex Maximal duration
14 edit Start date
15 edit End date
16 edit Start time
17 edit End Time
18 spincontrolex Genre
19 radiobutton Avoid repeats
20 radiobutton Unknown genres
21 spincontrolex Groups
22 radiobutton FTA
23 spincontrolex Channels
24 radiobutton Ignore timers
25 button Cancel button
26 button Search button

27 radiobutton Ignore recordings
28 button Defaults button
15.1.34 DialogPVRRecordingInfo.xml
(Future Frodo addition)
ID TYPE DESCRIPTION
10 button OK button
15.1.35 DialogPVRTimerSettings.xml
(Future Frodo addition)
ID TYPE DESCRIPTION
5 grouplist Grouplist template
7 button Button template
8 radiobutton Radio button template
9 spincontrolex Spincontrolex template
10 sliderex Sliderex template
11 image Seperator image
12 edit Edit control template
28 button OK button
29 button Cancel button
15.1.36 DialogSeekBar.xml
ID TYPE DESCRIPTION
401 slider Marker representing the current seek position
402 label Time label displaying current seek position
15.1.37 DialogSelect.xml
ID TYPE DESCRIPTION
1 label Heading label
3 container List of available options

2 label Number of items in the list
5 button Manual/Get More... button
6 container List of available add-ons
15.1.38 DialogSlider.xml
ID TYPE DESCRIPTION
10 label Heading label
11 slider Slider
12 label Label representing the slider value
15.1.39 DialogSongInfo.xml
ID TYPE DESCRIPTION
10 button OK button
11 button Cancel button
12 button Switch to album information
13 button Get song thumbnail
15.1.40 DialogTextViewer.xml
ID TYPE DESCRIPTION
5 textbox Text area for add-on output
15.1.41 DialogVideoInfo.xml
ID TYPE DESCRIPTION
3 image Video thumb
4 textbox Text area for displaying the video plot
5 button Toggle between video review and cast members (Deprecated)
6 button Refresh video information

8 button Play video
9 button Resume video
10 button Get video Fanart, Poster, Banner, or Thumb (Future Frodo addition)
11 button Play movie trailer
12 button Get video fanart image (deprecated in Frodo)
13 button Show all movies by the director of the selected movie (added after
dharma)
50 container List of cast members of the currently selected movie
15.1.42 DialogVideoScan.xml
(deprecated in Frodo)
ID TYPE DESCRIPTION
401 label Status label
402 label Label displaying the directory currently being scanned
403 progress Progress bar displaying the overall progress
404 progress Progress bar displaying the progress of the current item
405 label Label displaying the item currently being scanned
15.1.43 DialogYesNo.xml
ID TYPE DESCRIPTION
1 label Heading label
2 label Line 1
3 label Line 2
4 label Line 3
10 button No button
11 button Yes button
15.1.44 FileBrowser.xml
ID TYPE DESCRIPTION

450 container Directory list
451 container List of available thumbnails
411 label Heading label
412 label Path of the selected item
413 button OK button
414 button Cancel button
415 button Create folder
416 radiobutton Flip Image horizontally
15.1.45 FileManager.xml
ID TYPE DESCRIPTION
12 label Number of items in directory list 1
13 label Number of items in directory list 2
20 container Directory list 1
21 container Directory list 2
101 label Path of the currently selected directory in list 1
102 label Path of the currently selected directory in list 2
15.1.46 LockSettings.xml
ID TYPE DESCRIPTION
5 grouplist Grouplist template
7 button Button template
8 radiobutton Radiobutton template
9 spincontrolex Spincontrolex template
28 button OK button
29 button Cancel button
15.1.47 LoginScreen.xml
ID TYPE DESCRIPTION

2 label Heading label
3 label Number of the currently selected profile
52 container List of the available profiles
15.1.48 MusicKaraokeLyrics.xml
ID TYPE DESCRIPTION
1 karvisualisation Visualization used as the background for the karaoke lyrics window
2 image Image used as the background for the karaoke lyrics window
15.1.49 MusicOSD.xml
ID TYPE DESCRIPTION
500 button Select visualization
501 button (CONTROL_LOCK_BUTTON)
15.1.50 MusicOverlay.xml
ID TYPE DESCRIPTION
1 image (CONTROL_LOGO_PIC)
15.1.51 MusicVisualisation.xml
ID TYPE DESCRIPTION
2 visualisation Background Visualization
15.1.52 MyMusicNav.xml
ID TYPE DESCRIPTION
2 button Select viewtype (list, thumbnail, media info, etc...)

3 button Select sort method (sort by: name, date size, etc...)
4 togglebutton Select sortmode (ascending or descending)
5 radiobutton Switch to file mode
8 edit Search for a string anywhere in the XBMC music database
12 label Number of items in the list
15 label (CONTROL_FILTER)
16 radiobutton Start party mode (randomly play songs from your entire music
collection)
17 button Manually enter artist and album name to lookup the artist and album
information on the internet
18 label Warning to the user to turn off library mode when no scanned media is
found
19 radiobutton / edit Filter the media files to only show items that include the specified
string in the name
15.1.53 MyMusicPlaylist.xml
ID TYPE DESCRIPTION
2 button Select viewtype (list, thumbnail, media info, etc...)
3 button Select sort method (sort by: name, date size, etc...)
4 togglebutton Select sortmode (ascending or descending)
12 label Number of items in the playlist
20 radiobutton Shuffle the playlist
21 button Save the playlist
22 button Clear the playlist
23 button Play the playlist
24 button Play the next song in the playlist
25 button Play the previous song in the playlist
26 button Put the playlist on repeat
15.1.54 MyMusicPlaylistEditor.xml
ID TYPE DESCRIPTION
6 button Load the playlist

7 button Save the playlist
8 button Clear the playlist
12 label Number of items in the current directory or library list
50 container List allowing you to browse your directories and music library
100 container List of songs in the playlist
101 label Number of items in the playlist
15.1.55 MyMusicSongs.xml
ID TYPE DESCRIPTION
2 button Select viewtype (list, thumbnail, media info, etc...)
3 button Select sort method (sort by: name, date size, etc...)
4 togglebutton Select sortmode (ascending or descending)
5 radiobutton (CONTROL_BTNTYPE)
7 button Switch to the playlists section
9 button Scan the selected item to the library
10 button Record button
11 button Rip button (used for ripping cd's)
12 label Number of items in the list
15.1.56 MyPics.xml
ID TYPE DESCRIPTION
2 button Select viewtype (list, thumbnail, media info, etc...)
3 button Select sort method (sort by: name, date size, etc...)
4 togglebutton Select sortmode (ascending or descending)
6 button Start a picture slideshow
7 button Start a recursive picture slideshow
9 radiobutton Randomize the picture slideshow
12 label Number of items in the list
15.1.57 MyPrograms.xml

ID TYPE DESCRIPTION
2 button Select viewtype (list, thumbnail, media info, etc...)
3 button Select sort method (sort by: name, date size, etc...)
4 togglebutton Select sortmode (ascending or descending)
12 label Number of items in the list
15.1.58 MyPVR.xml
(Future Frodo addition)
ID TYPE DESCRIPTION
10 epggrid EPG Guide Timeline
11 container TV Channels group
12 container Radio Channels group
13 container Recordings group
14 container Timers group
15 container EPG Guide Channel
16 container EPG Guide Now/Next
17 container Search group
31 button TV Guide
32 button TV Channels
33 button Radio Channels
34 button Recorings
35 button Timers
36 button Search
15.1.59 MyVideo.xml (deprecated)
ID TYPE DESCRIPTION
2 button Select viewtype (list, thumbnail, media info, etc...)
3 button Select sort method (sort by: name, date size, etc...)
4 togglebutton Select sortmode (ascending or descending)
5 button (CONTROL_BTNTYPE)
6 button Play DVD (used the play physical DVD discs)
7 radiobutton Stack button (used to display multi-part videos as a single item)

8 button Scan item to the library
12 label Number of items in the list
13 button Switch to the playlists section
15.1.60 MyVideoNav.xml
ID TYPE DESCRIPTION
2 button Select viewtype (list, thumbnail, media info, etc...)
3 button Select sort method (sort by: name, date size, etc...)
4 togglebutton Select sortmode (ascending or descending)
5 button Switch to file mode
6 button Play DVD (used the play physical DVD discs)
7 radiobutton Stack button (used to display multi-part videos as a single item)
8 button Search for a string anywhere in the XBMC video database
10 button Show only watched, unwatched or all videos
12 label Number of items in the list
14 button Show only unwatched or all videos
11 button Unlock shares
15 label (CONTROL_FILTER)
16 button Start party mode (randomly play musicvideos from your collection)
17 button Flatten library (hide sub-catagories, like genres, studios, years, etc...)
18 label Warning to the user to turn off library mode when no scanned media
is found
19 radiobutton / edit Filter the media files to only show items that include the specified
string in the name
15.1.61 MyVideoPlaylist.xml
ID TYPE DESCRIPTION
2 button Select viewtype (list, thumbnail, media info, etc...)
3 button Select sort method (sort by: name, date size, etc...)
4 togglebutton Select sortmode (ascending or descending)
12 button Number of items in the playlist

20 radiobutton Shuffle the playlist
21 button Save the playlist
22 button Clear the playlist
23 button Play the playlist
24 button Play the next song in the playlist
25 button Play the previous song in the playlist
26 button Put the playlist on repeat
15.1.62 MyWeather.xml
ID TYPE DESCRIPTION
2 button Refresh the weather information
3 spincontrolex Change weather location
11 label Shows the time of last weather update
31 label Current day label
32 label Today's high temperature value
33 label Today's low temperature value
34 label Today's weather condition
35 image Today's weather icon
101 image (CONTROL_IMAGELOGO)
223 label Localized “Temperature” string
224 label Localized “Feels like” string
225 label Localized “UV index” string
226 label Localized “Wind” string
227 label Localized “Dew point” string
228 label Localized “Humidity” string
15.1.63 Pointer.xml
ID TYPE DESCRIPTION
1 image Pointer no focus image
2 image Pointer focus image
3 image Pointer drag image

4 image Pointer click image
15.1.64 ProfileSettings.xml
ID TYPE DESCRIPTION
2 image Profile image of the selected profile
5 grouplist Grouplist template
7 button Button template
8 radiobutton Radiobutton template
9 spincontrolex Spincontrolex template
11 image Separator image template
28 button OK button
29 button Cancel button
1000 label Name of the selected profile
1001 label Directory path of the selected profile
15.1.65 Settings.xml
ID TYPE DESCRIPTION
12
(CONTROL_CREDITS)
15.1.66 SettingsCategory.xml
ID TYPE DESCRIPTION
2 label Label displaying the current settings category
3 grouplist Grouplist template for the menu
5 grouplist Grouplist template for the settings section
7 button Button template
8 radiobutton Radiobutton template
9 spincontrolex Spincontrolex template
10 button Button template for the menu
11 image Default separator image

12 edit Edit control template
15.1.67 SettingsProfile.xml
ID TYPE DESCRIPTION
2 container List of available profiles
3
(CONTROL_LASTLOADED_PROFILE)
4 button Enable the loginscreen
5 button Auto login (Future Gotham addition)
15.1.68 SettingsScreenCalibration.xml
ID TYPE DESCRIPTION
2 label Coordinates label
3 label Help information
8 mover Top left mover
9 mover Right bottom mover
10 mover Subtitle position mover
11 resize Pixel aspect ratio box
20 videowindow (CONTROL_VIDEO)
15.1.69 SlideShow.xml
ID TYPE DESCRIPTION
10 label (LABEL_ROW1)
11 label (LABEL_ROW2)
12 label (LABEL_ROW2_EXTRA)
13 [any] These controls are visible when the slideshow is paused
15.1.70 SettingsSystemInfo.xml
ID TYPE DESCRIPTION

2 –
11 label Line 2 – Line 11
40 label System information category label
52 label Xbmc build label
94 button Show storage information
95 button Show summary information
96 button Show network information
97 button Show video information
98 button Show hardware information
99 button Show PVR information
15.1.71 SmartPlaylistEditor.xml
ID TYPE DESCRIPTION
2 label Heading label
10 container List of playlist rules
12 edit Name of the playlist
13 button Add a rule
14 button Remove a rule
15 button Edit a rule
16 spincontrolex Match rules option (match all rules / match one or more rules)
17 spincontrolex Limit rules option (number of results: 10, 25, 50, 100, etc... items)
18 spincontrolex Sort rules option (order the results by: title, genre, random, etc...)
19 togglebutton Sort direction option (ascending / descending)
20 button OK button
21 button Cancel button
22 spincontrolex Set Playlist type (movies, episodes, mixed, etc...)
23 spincontrolex Group by (Future Gotham addition)
24 radiobutton Mixed (Future Gotham addition)
15.1.72 SmartPlaylistRule.xml
ID TYPE DESCRIPTION
15 spincontrolex Select field (director, duration, video resolution, etc...)
16 spincontrolex Select operator (is, is not, less than, etc...)

17 button Enter a value the rule should match
18 button OK button
19 button Cancel button
20 button Browse button
15.1.73 VideoFullScreen.xml
ID TYPE DESCRIPTION
10 label Line 1
11 label Line 2
12 label Line 3
13 button (BTN_OSD_VIDEO)
14 button (BTN_OSD_AUDIO)
15 button (BTN_OSD_SUBTITLE)
15.1.74 VideoOSDBookmarks.xml
ID TYPE DESCRIPTION
2 button Add a video bookmark
3 button Clear all bookmarks
4 button Use the currently selected video bookmark as the episode thumbnail
10
(CONTROL_LIST)
11 container List of available bookmarks
15.1.75 VideoOSDSettings.xml
ID TYPE DESCRIPTION
2 label Heading label
3 label Warning to the user that no settings are available
5 grouplist Grouplist template
7 button Button template
8 radiobutton Radiobutton template

9 spincontrolex Spincontrolex template
10 sliderex Slider template
11 image Default separator image
28 button OK button
29 button Cancel button
15.1.76 VideoOverlay.xml
ID TYPE DESCRIPTION
2
(CONTROL_PLAYTIME)
3
(CONTROL_PLAY_LOGO)
4
(CONTROL_PAUSE_LOGO)
5
(CONTROL_INFO)
6
(CONTROL_BIG_PLAYTIME)
7
(CONTROL_FF_LOGO)
8
(CONTROL_RW_LOGO)
15.1.77 VisualisationPresetList.xml
ID TYPE DESCRIPTION
2 container List of available presets
3 label Heading label
4 label Warning to the user that no presets are available
15.2 See also
Development:
Add-on development
Skinning
16 Apendix VI: List of Default Icons
16.1 Icons used in XBMC skins

The filenames of the default icons are as follows:
16.1.1 Add-ons
DefaultAddon.png
DefaultAddonAlbumInfo.png
DefaultAddonArtistInfo.png
DefaultAddonLyrics.png
DefaultAddonMovieInfo.png
DefaultAddonMusic.png
DefaultAddonMusicVideoInfo.png
DefaultAddonNone.png
DefaultAddonPicture.png
DefaultAddonProgram.png
DefaultAddonPVRClient.png
DefaultAddonRepository.png
DefaultAddonScreensaver.png
DefaultAddonService.png
DefaultAddonSkin.png
DefaultAddonSubtitles.png
DefaultAddonTvInfo.png
DefaultAddonVideo.png
DefaultAddonVisualization.png
DefaultAddonWeather.png
DefaultAddonWebSkin.png
16.1.2 Music
DefaultAlbumCover.png
DefaultArtist.png
DefaultAudio.png
DefaultMusicAlbums.png

DefaultMusicArtists.png
DefaultMusicCompilations.png
DefaultMusicGenres.png
DefaultMusicPlaylists.png
DefaultMusicPlugins.png
DefaultMusicRecentlyAdded.png
DefaultMusicRecentlyPlayed.png
DefaultMusicSearch.png
DefaultMusicSongs.png
DefaultMusicTop100.png
DefaultMusicTop100Albums.png
DefaultMusicTop100Songs.png
DefaultMusicVideos.png
DefaultMusicVideoTitle.png
DefaultMusicYears.png
16.1.3 Videos
DefaultActor.png
DefaultCountry.png
DefaultDirector.png
DefaultGenre.png
DefaultInProgressShows.png (Frodo)
DefaultMovies.png
DefaultMovieTitle.png
DefaultRecentlyAddedEpisodes.png
DefaultRecentlyAddedMovies.png
DefaultRecentlyAddedMusicVideos.png
DefaultSets.png
DefaultStudios.png

DefaultTVShows.png
DefaultTVShowTitle.png
DefaultVideo.png
DefaultVideoCover.png
DefaultVideoPlaylists.png
DefaultVideoPlugins.png
DefaultYear.png
16.1.4 Generic
DefaultAddSource.png
DefaultCDDA.png
DefaultDVDEmpty.png
DefaultDVDRom.png
DefaultFile.png
DefaultFolder.png
DefaultFolderBack.png
DefaultHardDisk.png
DefaultNetwork.png
DefaultPicture.png
DefaultPlaylist.png
DefaultProgram.png
DefaultRemovableDisk.png
DefaultScript.png
DefaultShortcut.png
DefaultVCD.png
OverlayHasTrainer.png
OverlayHD.png

OverlayLocked.png
OverlayRAR.png
OverlayTrained.png
OverlayUnwatched.png
OverlayWatched.png
OverlayZIP.png
16.2 See also
Development:
Add-on development
Skinning
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