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MultipleMultipleWest Coast West Coast
OffenseOffense
There is a Major Difference There is a Major Difference in Terminology betweenin Terminology betweenthe the Bill Walsh OffenseBill Walsh Offense
the the Old BYU OffenseOld BYU Offense and and the the
Multiple West Coast Multiple West Coast OffenseOffense
A Comparison in
Terminology
In Walsh’s offense, the basic offense is built on series for play-calls. NOTE: a “3” can be added to the passing series number denoting that it is a 3-step drop.
A)TEENS: ALL RUNS. B) 20'S: ALL PASSES WITH SPLIT FLOW PROTECTION.C) 30'S: ALL RUNS. D) 40'S: ALL RUNS. E) 50'S: ALL PASSES (SLIDE PROTECTION).
F) 60'S: ALL RUNS. G) 70'S: ALL PASSES. H) 80'S: OPEN: THIS SERIES IS SELDOM USED: ONLY FOR SPECIAL PLAYS. J) 90 'S: ALL RUNS. 2-3 JET PROTECTION: THIS IS OUR #1 PASS PROTECTION. THIS IS A SIX MAN SLIDE
Walsh OffenseWalsh Offense The formation is called by color (Red
left / right, Orange Left / Right) Motion is called by letter, then by motion
(Blue Right, F Short (Flanker short motion)
The protection is called by number (322 Scat)
The primary receiver’s route is called, every one else has to memorize their route 72 (protection) X shallow cross (Primary receiver’s route) – This can get very difficult when you switch up
formations and the complimentary receivers now have to switch their routes.
– NOTE: This may be why Notre Dame (under Willingham) and UCLA had a difficult time early on learning and installing their respective West Coast Systems.
A comparison in terminology
Walsh’s Offense and the
Multiple West Coast Offense
Finding the Winning Edge p. 502
Walsh Offense Terminology:"Spread Right Eagle Right 2-Jet E Drive Z Post"
Multiple WCO Terminology:"Hum Trunk Right 928 Dig - Stop Queen"
Q
X E
F
ZEA
4 - 6 yar ds1
12 yar ds2
Al ert
3-ydsC l ear
Backside
7 - st ep
In the Edwards BYU / Chow USC Offense
The basic offense is built on series numbers for pass protections.
In the USC basic dropback passing game, they have nine passes. – They call it the 60 Series. They have
a pass for each of the 60 numbers.Example: 65. The linemen know it is the
basic 60 cup protection. The 5 is the pass pattern. Everyone has to remember the pass routes. They have nine basic pass patterns.
2001 C.O.T.Y Clinic Manual p. 58
Chow / USC Pass SystemChow / USC Pass System Used colors for formations, (now USC
uses names a lot Dual, Flank etc.) A) 40-series: The T.E. and both backs
stay in for protection B) 50 series: Quick Protection
C) 60 series: Backs check release opposite sides & can be called “HOT” 66 Will / 66 Sam D) 70 series: Weakside attack - both backs weak flow – T.E. and FB check before releasing. E) 80 series: Strongside attack – stongside back releases immediately
Chow / USC Pass SystemChow / USC Pass System The formation is called by color (Red
left / right, Orange Left / Right) Motion is called by ‘Tag” (Red Right Zip) The protection is called by a series
number (60 - both backs check release) The primary receiver’s route is called,
every one else has to memorize their route 66 Y Bench Sam – The protection is 60, the wide receivers both
run 6 routes (curls) the Tight in now runs a “Bench” route instead of his normal 66 route, and the F has a free release and is “hot” if the Sam Backer Blitzes.
Chow / USC Pass SystemChow / USC Pass System
Although not extremely varied, it is fairy simple to learn and memorize. However, if you were going to vary formations and patterns, it would get complicated because of all the memorization involved in the offense.
A comparison in terminology
Norm Chow’s Basic Offense and the
Multiple West Coast Offense
MWCO Terminology:"Split Right 414 Flat -V Max"
USC Offense Terminology:"Red Right 66 Y-Bench Fred”
2001 C.O.T.Y Clinic Manual p. 63
Q
X Y
F
Z
H
12 yar ds1
6 yar ds
3 yar ds4 yar ds
12 yar ds
23
3 yar ds
5 – hit ch
Multiple West Coast Multiple West Coast OffenseOffense Derived from Sid Gilman / Joe Gibbs /
Colorado State University (Sonny Lubick)
Passing offense: Single-side receiver across – backs routes are called – protection is called
Run game is set up with Series Number based on number of backs and position of backs – helps the line with line-calls and blocking schemes
Formations are called with descriptive one-syllable names for easy learning and repeating
Everyone is told what to do in the play call (no memorizing)
Each ‘motion’ receiver / back is given a ‘tag’ call to go in motion – we motion into the called formation
Overview Overview Introduction Philosophy of the system Play-calling Philosophy How the run game is set up How the passing game is set up Basic drop back pass protection Incorporating two separate sets of
progressions The formations system How motions are called How shifts are called How the play-calls are made Practice / Installation Philosophy How the call sheet is set up and used
IntroductionIntroductionAs a teaching philosophy, this is a
complete offensive system that is very logical and simple to comprehend by both players and coaches
This system allows you to spend quality time teaching fundamentals, because you don’t have to spend an inordinate amount of time running plays to teach the system as well as specific plays to the players
Once the language of the system is learned and installed, the possible play-calls and formations are virtually endless
Introduction (cont)Introduction (cont) Easy to understand and easy for
players and coaches to learn Simple to install in a short period of
time Allows a team to make adjustments at
anytime during a game Extremely flexible
Note of Interest – It turns out that this is very close variation of Sid Gilman’s system. Joe Gibbs (New Redskins Head Coach) runs a similar system – Extremely flexible for shifts, motions and multiple formations!
Philosophy of the Philosophy of the SystemSystem Use a system where a coach can teach efficiently with high quality instruction – teaching becomes a priority
Create a precision-timed passing game with explosive capabilities, i.e. vertically push the ball downfield– We also have to go into any given season
being able to beat the bump & run defender consistently – we use our own innovative techniques
Be able to physically run the ball effectively by double-teaming at the point of attack (the inside and outside zones are also included)
Have the capability to make immediate adjustments during a game
Create an offense that is hard to prepare for because it is so multifaceted
Use multiple formations and a multitude of plays
Take what the defense gives us most all of the time
Spend quality time teaching individual technique every practice
Play Calling PhilosophyPlay Calling Philosophy Make sure the players are fundamentally
sound Spread the ball around to many players Call plays that get the players in a position to
succeed – if they make big plays, it’s a plus Put the ball where the defense is vulnerable Only audible when absolutely necessary Do everything we can to put the defense on
their heels Keep the ball from the defense if necessary
(a ball-control offense) Push the ball downfield and score points (if
you decide you have to get into a shootout)
How the Run System Is How the Run System Is Set UpSet UpBasic line splitsThe hole numbering
NOTE: The Guard’s and Tackle’s hands are even with the Center’s shoelaces.
HOLE NUMBERING
12”
12”12”
2 4 6 83579 10
THE RUNNING GAME
12”
12”12”
BASIC LINE SPLITS
QB
QB
How the Run System Is How the Run System Is Set UpSet UpThe master callsThe line calls
NOTE: The run game is very similar to Alex Gibbs Tight-zone / Wide-zone concepts, with isolation / power plays and draws added to the mix.
Run System CallsRun System Calls Blocking
Scheme Master Calls– 14 / 15 “Zone”– 16 / 17
“Stretch”– 34 / 35 “Base”– 20 / 21 “Lead”– 28 / 29“Toss”– 41 / 50 “Trap”– 2 / 3 “Lead”
How the Run System Is How the Run System Is Set UpSet UpThe backs numbering
– Single-back numbering (Teen series)
There is NO lead blocker on the playside
– Two-back numbering (20 series)There is a lead blocker on the playside
– The back lines up at 7½ yards behind the LOS
C RG
T
S
RT
E
Y
M
LT LG
W
E T
RB
16 StretchDoes NOT have a lead blocker to
the play-side
C RG
T
S
RT
E
Y
M
F
LT LG
W
E T
H
26 StretchDoes have a lead blocker to the
play-side
How the Run System Is How the Run System Is Set UpSet UpSingle – Fullback type plays40 series
– Back lines up on the weak-side 30 series
– Back lines up on the weak-side50 series
– Back lines up on the Strong-side
Q
5040
20/ 10
30
Y
10-series with no lead blocker in the backfield
20-series with a lead blocker in the backfield
50-series from an off-center position towards the strong-side of the
formation
40-series from an off-center position towards the quick-side of the
formation30-series from a position
directly behind the quarterback
S eries Terminology to tell the back w here to line up in the backfield
Right Formation
Q
50 40
10/ 20
30
Y
10-series with no lead blocker in the backfield
20-series with a lead blocker in the backfield
50-series from an off-center position towards the strong-side of the
formation
40-series from an off-center position towards the quick-side of the
formation30-series from a position
directly behind the quarterback
Left Formation
Q
Y
F
E N T E
MW S
30 Series30 Draw
Q
Y
FH
E N T E
MW S
40 Series40 Draw
Q
Y
FH
E N T E
MW S
50 Series50 Draw
How the Run System Is How the Run System Is Set UpSet UpQuarterback movement
Q
Y
FH
E N T E
MW S
Single – DigitQB series – “Zero Draw” / “1
Draw”
Q
Y
F
E N T E
MW S
Single – DigitQB series “2 Lead Draw”
Center and Backside Guard combination block
CAVE
Center and Backside Guard combination block
CAVE
NCave
CLG
NCave
C RG
C RG
TDen
Center and Playside Guard combination block
DEN
CLG
TDen
Center and Playside Guard combination block
DEN
Play-side Line Calls
Playside Guard and Tackle combination block
cub
RG RT
DECub
Playside Guard and Tackle combination block
cub
LGLT
DECub
RT
DE
Y
Bear
BEAR
Playside Tackle and Tight-end combination block
LT
DE
Y
Bear
BEAR
Playside Tackle and Tight-end combination block
Play-side Line Calls
RT
DE
Y
T.O.
T.O. (Turn-out)A call used when your linemen are going to push the defenders wide. This in not exclusive to the Tackle / Tight-end combinaion
ST.O.
T.O. (Turn-out)
RT
DE
Y
T.O.
ST.O.
A call used when your linemen are going to push the defenders wide. This in not exclusive to the Tackle / Tight-end combinaion
Play-side Line Calls
LG
NTSlug
Backside Tackle and Guard combination blockSl ug
Backside Tight-end and Tackle combination block
Sl y
Y RT
DTSly
LT RG
NTSlug
Backside Tackle and Guard combination blockSl ug
Backside Tight-end and Tackle combination block
Sl y
YRT
DTSly
RT
Backside Line Calls
How the Passing System How the Passing System Is Set UpIs Set UpReceiver routes are called
single-side receiver across
PASS PLAY CALLING SYSTEM
SPLIT RIGHT 628
Q
X Y
Z
6-r out e
2-r out e
8-r out e
SLOT RIGHT 628
QZ
X
6-r oute
2-r oute
8-r oute
Y
The Wide Receiver The Wide Receiver Route TreeRoute Tree
9
53
1
7
DRAG (non quick 2) SMASH
0
2 4
8BENCH
(MOTOR DOWN)DART
6 (Square-in)6 (Dig)8 Skinny
DRIVE
SPOT
SLICE
STAB
QB
Tight-end Tight-end Inside Receiver Route Tree Inside Receiver Route Tree
9
5
0
7
1
6
4
8
2
3
STICK
SHAKE
STAB
DRIVE
TIGHT-END / INSIDE RECEIVER PASS ROUTES
QB
Running Back’s Running Back’s Route TreeRoute Tree
CALLED PASS ROUTES FOR RUNNING BACKS
WHEEL
STOP
FLAT
CORNER
"V"
CREASE
POST
SWING
"M"CUT SNEAK
SHOOT
STAB
UP
QB
Quarterback DropsQuarterback Drops
Drop Type
1 – step
1 – step
3 – tap
3 – tap
3 – quick
3 – roll
3 – big, (hold)
5 – quick
5 – roll
5 – hitch
5 – big, hitch
7 – quick
7 – quick, hitch
7 – big hitch
Sprint action
Depth f rom LOS
3 yards
3 yards
3.5 yards
3.5 yards
4 yards
4 yards
4.5 yards
6 yards
6 yards
7 yards
7.5 yards
8 yards
8 yards
9 yards
5 yard minimum
Route Exampl e
Bubble screen
≤ 5 yard goal line Fade
Quick Flat
Quick Slant (dbl. slant)
Quick Hitch, Slant – Flat Key
Quick Speed-out by WR
Stick
Spot & Quick Switch Routes
Speed-out by WR
Curls
7 – step comeback by WR
Drags, Smashes
Digs, Square-ins & Switch Routes
Post-corner routes by WR
Play action 9 yards Add 5 yards to normal route depth
Sprint Right Option
Drops from Under Center
Q1
2
3
4
5
6
7
8
9
Line of Scrimmage
QB Toes @ 1 yard
1 – Step @ 3 yards
3 – Qk or 3 – Roll @ 4 yards3 – Big @ 4.5 yards
5 – Qk or 5 – Roll @ 6 yards
7 – Qk with a hitch @ 8 yards5 – Big with a hitch @ 7.5 yards
7 – Big with a hitch @ 9 yards Play-action depth
3 – Tap @ 3.5 yards
Yards
LOS
Drops from Under Center
Examples
Drop Type
1 – step
3 – tap
3 – tap
3 – quick
3 – roll
3 – big, (hold)
5 – quick
5 – roll
5 – hitch
5 – big, hitch
7 – quick
7 – quick, hitch
7 – big, hitch
Sprint action
Must be under center
Must be under center
Catch, punch-step, throw
Catch, punch-step, throw
Catch, punch-step, hold, throw
Catch, punch-step, 3 – quick
Catch, punch-step, 3 – hitch
Catch, punch-step, 3 – big, hitch
Catch, punch-step, 5 – quick
Catch, punch-step, 5 – quick, hitch
9 yards minimum
Bubble screen
≤ 5 yard goal line Fade
Quick Flat
Quick Slant (dbl. slant)
Quick Hitch, Slant – Flat Key
Quick Speed-out by WR
Stick
Spot
Speed-out by WR
Curls, corners by inside rec.
7 – step comeback by WR
Drags, Smashes
Digs, square-ins
Post-corners by the WR
Sprint Option
Play action 9 yards minimum Add 5 yards to normal route depth
1 – step
Catch, punch-step, throw
Catch, punch-step, 3 – roll
Turns into Route Exampl e
Catch, punch-step, 5 – big, hitch
Catch, punch-step, throw
Drops from Shotgun
Q
1
2
3
4
5
6
7
8
9
Line of Scrimmage
QB Toes @ 4.5 yards
Yards
LOS
Drops from Shotgun
Examples
Special SituationSpecial SituationThrowing from a Throwing from a
balancedbalancedfour or five-wide four or five-wide
receiver setreceiver set
Special Situation:Special Situation:Throwing From a BalancedThrowing From a BalancedFour or Five-receiver SetFour or Five-receiver Set
When we get into a balanced, four or five-receiver set such as Dallas, Houston, or our Island Package, and we are running “mirrored routes”, we will call the routes as if they are a strong-side route combination call (the inside receiver’s route will be called first, followed by the outside receiver’s route).
An example of this type of play-call would be “Dallas Right, 39 F Stab Jack”. The protection call (Jack) will alert the linemen that the play called is a pass play, and not a thirty-series run play.
“Dallas Right, 39 F Stab Jack”
39
39
Stab
Jack Protection
XYQB
F
HZ
Tagging Mirrored RoutesTagging Mirrored Routes
When we are in a balanced set running mirrored routes and we want to change one of the receiver’s routes in the pattern, we “tag” it.
“Dallas Right, 39 H Post - F Stab Jack”
39
Post9
Stab
Jack Protection
XYQB
F
HZ
Special Situation:Special Situation:Throwing From a BalancedThrowing From a BalancedFour or Five-receiver Set Four or Five-receiver Set
(Cont.)(Cont.)Another example would be
“Maui Right, Rub - Dart, F Juke Gone”. The protection call “Gone” tells the line to block away from the call side “Right”.
“Maui Right, Rub - Dart, F Juke Gone”
RubDart
Rub
DartJuke
Gone Protection
X FQBYH
Z
Switch PassesSwitch Passes(with Mirrored Routes)(with Mirrored Routes)
We’ll call Dallas Right Switch Left (or Right) Quick 22– The “left-side” receivers will run
the ‘switch’ quick-2’s, and the other side receivers will run the regular quick-2 routes.
Example: Dallas Right, Switch Left, Quick 22, Jack
Q
X
5 yar ds
F
H
5-quick
2 1
Z
1-3-steps
Y
2
1
5 yar ds3-steps
3-t ap
Switch PassesSwitch Passes(with Complimentary Routes)(with Complimentary Routes)
Perhaps when going no-Perhaps when going no-huddlehuddle
We’ll call “Dallas Right Switch Right 88-Dig,
Queen”– Now the “right-side” receivers will
run the ‘Switch’ 8-routes, and the other side receivers will run the regular Square-in / Dig routes.
You’re going to do this in no-huddle type situations when you don’t want to “flip” the formation.
Example: Dallas Right, Switch Right, 88 Dig, Queen
Q
Z
F
Y
2
1
7-quick, hit ch
XH
2
110 yar ds 10 yar ds
15 yar ds15 yar ds
Switch PassesSwitch Passes(on both sides)(on both sides)
We’ll call “Dallas Right Switch Spot – 7 F Choice
Jack”– Both sides will run “Switch” releases and
run their respective routes. The outside receivers are always HOT and peak into the backfield as they run their routes.
– We call the pattern exactly like we would if we were in a mirrored route situation where we go inside out with the numbers.
Q
X
F
H
2
1
7-quick, hit ch
Z
Y
25 yar ds
10 yar ds
1
10 yar ds
Example: Dallas Right, Switch, Spot – 7 F Choice Jack
Horse PassesHorse Passes(H and Y Switch)(H and Y Switch)
We’ll call “Press Right Horse 826 H Chase
Jack”– Everyone does their route called
except not the H and the Y are “Switching”.
Q
X
F
Al ert
5-hit ch
7-st eps
Z
15 yar ds
1
Y
5 yar ds
H
3
2
7-quick, -hit ch
5 yar ds
Example: Press Right Horse 826 H Chase Jack
Haze PassesHaze Passes(H and Z Switch)(H and Z Switch)
We’ll call “Press Right Haze 863 H
Shoot Queen– Everyone does their route called
except not the H and the Z are “Switching”.
Example: Press Right Haze 862 H Chase Jack
Q
X
F
H
5-quick, hit ch
3
Al ert
7-st eps
7-quick, hit ch
ZY
2
1
11 yar ds
Seam ReleasesSeam Releases
We’ll call “Dbl. Stack Right Seam 787 H Dig
Jack– Seam tells the X and the Z to run
Seam Releases.– Everyone does their route called and
now the X and the Z use Seam Releases, while the H and the Y use Burst Releases.
Q
X
F
H
2
1
7-quick, hit ch
Y
Z
21
10 yar ds
12 yar ds 12 yar ds
Example: Dbl. Stack Right Seam 787 H Dig Jack
Burst ReleasesBurst Releases
We’ll call “Dbl. Stack Right Burst 45 F
Choice Jack– Seam tells the X and the Z to run
Burst Releases.– Everyone does their route called and
now the X and the Z use Burst Releases, while the H and the Y use Seam Releases.
Q
X
F
H
2
1
7-quick, hit ch
Y
Z
2
112 yar ds12 yar ds
14 yar ds14 yar ds
Example: Dbl. Stack Right Burst 45 F Choice Jack
Play-action SystemPlay-action System Names of animals / reptiles will be
used to tell the offense what “action” is to be performed in the play-action passing game.– FOX 2 / 3 = Lead (ISO) action– COUGAR = Counter action with
Waggle action by the quarterback– ZEBRA = Outside Zone action with
boot action by the quarterback– SPRINT = Move the pocket– NOTE: The corresponding numbers
after the Name will tell the offense the aiming point of the fake
Example: Near Right Fox 2 - 628
Q
X YZ
8 yar ds
20 yar ds
8 yar ds
2
1
F
H 9 yar d dept h
15 yar ds
3
Outl et
Q
X YZ
8 yar ds
18 yar ds3
F
H9 yar d dept h
5 yar ds
1
Outl et
2 20 yar ds
16 yar ds
Example: Far Right Fox 3 – 786 Chow
Example: Far Right Cougar 6 – 528 F Flat
Q
X YZ
20 yar ds
8 yar ds
2
1
H
9 yar d dept h
15 yar ds
3
8 yar ds
F
Example: Far Right Zebra 6 – 526 F Flat
Q
X YZ
8 yar ds
20 yar ds4
F
H
9 yar d dept h
10 yar ds
2
1
20 yar ds
3
Q
X YZ
3 yar ds
F
H
5 yar d dept h
5 yar ds 1
1 5 y a r d s
3
Outl et
2
Out l et t hr ow l aunch po int
Example: Near Right Sprint Right Option
Pass Protection
Max – Oh
Man – 8 man protection scheme
Stay Man – 7 man protections schemeMax Man – 7 man protection that can
get all 5 receivers outOH Turn back – 6 / 7 man protection
that can get 6 / 7 into the pattern
Queen Turn back – 6 man protection that can get all 5 receivers out
Jack Turn back – 6 man protection that can get all 5 receivers out
Gone Turn back – 5 man protection that can get all 5 receivers out (Queen with built-in HOT routes)
Pass Protections
Base / Solo
Man
Lou / Roc 3 – man turn back protection 3 on 3 – back double reads
Liz / Rip 3 – man turn back protection 3 on 4 – back single reads
Lion / Ram
4 – man turn back protection 4 on 4 – back double reads
Laser / Rifle
4 – man turn back protection 4 on 5 – back single reads
Loco / Recon
5 – man turn back protection – backside tackle starts the slide to wash down everything and the back is responsible for the backside now
Pass Pro Line Calls
Basic pass protection
“Jack” and “Queen” calls – if we want to get both
backs out and still employ a six-man protection
scheme.
Direction of release by Direction of release by the backsthe backs The pass protection calls tell the backs
which side the release from This allows for a great deal of diversity in
the offense Examples
– Near 839 H – V Queen: The back behind the QB will release to the Strongside due to the protection call
– Near 639 F – V Jack: The back behind the QB will release to the Quickside due to the protection call
Example: Near Right 839 H – V Queen
Q
X Y
F
H
Z
4 yar ds
7-st eps10 yar ds
5 - hit ch
2
1
Al ert
Outl et
Q
X Y
F
H
Z
4 yar ds
15 yar ds
10 yar ds
7 – quick, hit ch
Al ert
1
2
Outl et
Example: Near Right 639 F – V Jack
JackJack
A “Jack” call free releases the Back on the Strong-side.– The other back will check release
to the “Quick-side.” The Center, Strong-side
Guard, and Tackle will block to the strong-side.
The Quick-side Guard and Tackle will block to the Quick-side, and the back will check release to the Quick-side.
J ack (Right)Two-back
J ack t el l s t he l ine t o zone or sl ide t o t he st r ong (J ack) side – t he back on t he st r ong side has a f r ee r el ease. The o t her back has a check r el ease.
J ack (Lef t)Two-back
Y
Q
F
Slide or zone to strength call
H
Free release (usually HOT) Check release with eyes
Y
Q
F
Slide or zone to strength call
H
Free release (usually HOT)Check release with eyes
QueenQueen
A “Queen” call free releases the Back on the Quick-side.– The other back will check
release to the “Strong-side.” The Center, Quick-side
Guard, and Tackle will block to the Quick-side.
The Strong-side Guard and Tackle will block to the Strong-side, and the back will check release to the Strong-side.
Q
Y
Slide or zone away from strength call
H F
Free release (usually HOT) Check release with eyes
Queen (Lef t)Two-back
Q
Y
Slide or zone away from strength call
HF
Free release (usually HOT)Check release with eyes
Queen (Right)Two-back
Queen t el l s t he l ine t o zone or sl ide t o t he weak (queen) side – t he back on t he weak side has a f r ee r el ease. The o t her back has a check r el ease.
Other protections
“Gone” gets both backs out of the backfield using a
five-man protection scheme. You need to build in HOT routes to one side of
the formation, while blocking three to the other
side.“Gone” is just “Queen”
Protection for the linemen
Gone (Right)No-back
Gone t el l s t he l ine t o sl ide or zone away f r om t he st r engt h side, and t hat t her e won’t be any backs or r eceiver s t ied int o t he pr ot ec t ion scheme. The quar t er back must now t hr ow HOT off t he 3 r d def ender .
Q
Built-in HOT route to strength of formation
Slide or zone away from strength call
Gone (Lef t)No-back
Q
Built-in HOT route to strength of formation
Slide or zone away from strength call
Q
X Y
FH
Z
E N T E
SW M1
23
12
1
2331212 3
S plit R ightJ ack P rotection
Q
XY
F H
Z
ENTE
S WM
1
31
2
1
2 3 3 122 31
2
S plit L eftQ ueen P rotection
Pass ProtectionPass ProtectionLine Call ExamplesLine Call Examples
Roc (Lou) Rip (Liz) Ram (Lion) Rifle (Laser) Recon (Loco) Base
B
E T T E
SW M
B
E T T E
SW M
Roc CallLine has a 3 on 3 scheme – the back double-reads and then goes
Rip CallLine has a 3 on 4 scheme – the back checks one man and then goes
Ram CallLine has a 4 on 4 scheme – the back double-reads and then goes
Rifle CallLine has a 4 on 5 scheme – the back checks one man and then goes
B
E T T E
SW M
B
E T T E
SW M
Recon CallLine has a 5
on 6 scheme – the back takes what’s left off the edge
B
E T T E
SW M
B
E T T E
SW M
B
Base CallLine has a 1 on 1 scheme – the backs also have a 1 on 1 scheme
Pass Play Pass Play ExamplesExamples
SPLIT RIGHT 414 F- V QUEEN FLANK RIGHT 17 – F CHOICE JACK HULA RIGHT DRIFT – 6 F SMASH GONE
SPLIT RIGHT 414 F "V" QUEEN
Q
X Y
F
Z
3 yar ds
6-st eps
5-Hit ch
1
4 yar ds
2
Outl et
6-st eps
H
2
1
FLANK RIGHT 17 F CHOICE (UP) JACK
QX
F
H
23 yar ds
ZY
7-quick, hit ch
1
11 yar ds
23 yar ds
1
11 yar ds
5 yar ds
Q
F
5-quick, hit ch
XH
2
1
6 yar ds
15 yar ds
ZY
2
1
6 yar ds
15 yar ds
Outl et
HULA RIGHT DRIFT – 6 F SMASH GONE
Incorporating Two Incorporating Two Separate Sets of Separate Sets of ProgressionsProgressions Similar to having two separate pass
plays in one play-call– The QB comes to the line and decides which
two - three progression read to go with Examples:
– Split Right 414 Swing / “V” Queen– Gun Far Right Trick 680 Corner / Cut Gone– NOTE: HOT routes are built into each pattern
Designated by Darkened Circle R
SPLIT RIGHT 414 F - "V" QUEEN
Q
X Y
FH
Z
5-hitch
1
2
1
2
Outlet
GUN FAR RIGHT TRICK 680 CORNER / CUT GONE
Q
X Y
F
H Z
5-hitch
1
2
1
2
Alert
The Formation SystemThe Formation System
When counting both right and left formations, we have over 100 distinct formations that we can run plays from.– But because we are telling each
player (X, Y, Z, H, and F) specifically what to do, we can move players to any of 5 different positions, giving us the illusion of over 500 different formations.
This gives us the ability to take advantage of specific match-ups.
EXAMPLE:– We can move our X receiver to the F
position, and have one of our best receivers coming out of the backfield matched up with a linebacker.
– We can move our F back to the X position, giving us a good blocker on the perimeter matched up against a cornerback.
We will script the first 15-plays with 15 different formations / (motions)
We can tell what formations they have not had time to prepared for, and then attack them with those formations
Because of our stable terminology, we can run the same play out of a multitude of different formations giving us a distinct advantage over our opponents
Scripting Our Scripting Our FormationsFormations
Island (Zero)
City (10) Posse (11)
Flank (12)
Spread (20)
Regular (21)
Tank (23)
MAUI DALLAS ACE QUAD SPREAD I I
FIJI HOUSTON
STUD FLANK FLEX SPLIT SPLIT
BALI DENVER TREY GROOVE
STACK NEAR NEAR
BAJA BOSTON TRICK FAR FAR
STONE TAMPA TREX STRONG STRONG
CRUSH TRUNK WEAK WEAK
PRESS TRIPS WING DANCE
DBL. STACK
BUNCH SLOT POWER I
3-STACK DUAL TWIN
SMOOSH DEUCE HUG
HANG
FIB
FOB
(TRADE)
Personnel Groups & Formations
The Formation SystemThe Formation System
Two backs– Split, I, near/far, strong/weak
SPLIT LEFT
SPLIT RIGHT
Q
X Y
FH
Z
Q
XY
F H
Z
SPLIT RIGHT
NOTE: If you don’t hear a backfield call when you normally would, line up in “Split backs”
Q
X Y
FH
Z
Q
X Y
FH
Z
WING RIGHT
I RIGHT
I LEFT
Q
X Y
F
H
Z
Q
XY
F
H
Z
NEAR RIGHT
Q
X Y
F
H
Z
Q
X Y
F
H
Z
FAR RIGHT
Q
X Y
FH
Z
Q
X Y
FH
Z
STRONG RIGHT
WEAK RIGHT
The Formation SystemThe Formation System
Tight-end “flex” type formations– Flex and Spread
FLEX RIGHT
Q
X Y
FH
Z
Q
XY
FH
Z
SPREAD RIGHT
The Formation SystemThe Formation System
T – Formations (One-back)– Trey, Trex, Trick, Trunk
Q
X Y
F
H Z
TREY RIGHT
Q
X Y
F
H Z
TREX RIGHT(Y is Flexed)
Q
X Y
F
H Z
Q
X Y
F
H Z
TRICK RIGHT
TRUNK RIGHT
The Formation SystemThe Formation System
Bunch Type Formations– Crush, Press
Q
X Y
F
H Z
Q
X Y
F
H Z4-yards
CRUSH RIGHT
PRESS RIGHT
The Formation SystemThe Formation System
Stack Type Formations– Stack, Double Stack, 3 – Stack
Q
X Y
FH
Z
Q
X Y
F
H Z
Q
X Y
FH
Z
STACK RIGHT
DOUBLE-STACK RIGHT
3 – STACK RIGHT
The Formation SystemThe Formation System
Moving backs within the formation
FAR RIGHT TREY
NEAR RIGHT TREY
Q
X Y
F
H Z
Q
X Y
F
H Z
WEAK RIGHT TREY
STRONG RIGHT TREY
Q
X Y
H
F Z
Q
X Y
H
F Z
The Formation SystemThe Formation System
Two backs– Split, I, near/far, strong/weak
Single backs– Regular, ace, near/far,
strong/weakSpecial formations
– Close, flex, open (trick) and under
ShiftingShiftingShifting is a tactic used to either
confuse the opposition, or force them to run a “base” defense, by showing a particular offensive set, and then radically changing that set before the snap of the ball.
Shifting (Cont.) 2Shifting (Cont.) 2
We will call a predetermined shift by calling the formation that we want to shift from first, followed by the formation we will be shifting to, second. An example would be “Tank, Trey Right”. In this case, the term “Tank” would tell the players to line up in a “Tank Left” formation, and then shift to a “Trey Right” formation when the QB yells “Go”.
Tank, Trey Right
X
Y
QB
F
H
Z
X Y
QB
F
H Z
Shifting (Cont.) 3Shifting (Cont.) 3
Another example would be in the play-call “Dance – Maui Right”. In this case, the eligible receivers will line up in a “Dance Left” formation, and then sprint to a “Maui Right” formation when the QB yells “Go”.
Dance, Maui Right
X
F
QBY
H
Z
X
FQB
Y
H Z
Position X Z Y F HGo across formation
EXIT ZOOM JET FLY HUM
Go into formation
ENTER
ZIP JAM FLEW HIP
Start 1-way, then come back
EASY ZIG JEL FLIP HACK
Start in backfield
and go out
ESCAPE
ZAP JAZZ FLOAT HOP
Motions
How to Call MotionsHow to Call Motions
Every eligible receiver has a specific “tag”call.
The “tag” occurs at the beginning of the play call to alert the specific player.
We motion to the called formation.
Z Receiver MotionZ Receiver Motion
ZOOM: “Z” goes in motion across the formation.
ZIP: “Z” goes in short motion into the formation.
Zoom, Far Right
Zip, Split Right
Q
X Y
F
H
Z
Q
X Y
H F
Z
X Receiver MotionX Receiver Motion
EXIT: “X” goes in motion across the formation.
ENTER: “X” goes in short motion into the formation.
Exit, Bunch Right
Enter, Bunch Right
QX
Y
H
F
Z
QX
Y
H
F
Z
(Y) Tight-end Motion(Y) Tight-end Motion
JET: “Y” goes in motion across the formation.
JAM: “Y” goes in short motion into the formation.
Jet, Near Right
Jam, Near Right
Q
X
Y
F
H
Z
Q
XY
H
F
Z
H Back MotionH Back Motion
HUM: “H” goes in motion across the formation.
HIP: “H” goes in short motion into the formation.
Hop, Crush Right
Hip, Flank Right
Q
X Y
H F
Z
Q
XY
HF
Z
F Back MotionF Back Motion
FLY: “F” goes in motion across the formation.
FLEW: “F” goes in short motion into the formation.
Fly, Near Right
Flew, Far Right
Q
X Y
F
H
Z
Q
X Y
H
F Z
How the Play Is CalledHow the Play Is Called
Shift (possible) Motion (possible) Formation Play-call
– Blocking (master call in run game)– Pass pattern (in passing game)– Protection (in passing game)
Snap count– Red (on one), white (on two), blue (on
three)
What the Call Would What the Call Would Sound Like If It Were a Sound Like If It Were a Run PlayRun Play
Fly – near right – 24 slam – on white, on white – ready break.– “Fly” would be the motion.– “Near right” would be the formation we want to end
up in.– “24 slam” tells the HB (2) to go through the 4 hole
and the blocking scheme is slam.– Vs a 50 front, the probable line call would be “Den”.– “On white” tells everyone the snap count is on two.
If a player forgot the snap count at the line of scrimmage, he would say “check – check” and he would be told “white”.
FLY NEAR RIGHT 24 SLAM
X Y
QB
F
H
Z
What the Call Would What the Call Would Sound Like If It Were a Sound Like If It Were a Pass PlayPass Play Zoom – split left – 414 swing / v -
queen, on blue, on blue – ready break.– Zoom tells the Z receiver to go in motion
across the formation.– Split left means we want to end up in a
split left formation.– 414 tells the single receiver (X) to run a
curl route, the inside receiver on the two-receiver side (Y) to run a flat route, and the outside receiver on the two-receiver side to run a curl route.
What the Call Would What the Call Would Sound Like If It Were a Sound Like If It Were a Pass PlayPass Play– F - V” tells the F back to run a “V” route.
– Because the H did not hear a route called for him, he will automatically run a Swing route.
– Queen tells the line to zone the quick-side and man the strong-side. This will release the back on the quick-side into the pattern right away. The remaining back on the strong side will check release into the pattern.
– “On blue” tells everyone the snap count is on three.
If we wanted to audible to a different play, blue is the live color since we called the count on blue.
ZOOM SPLIT RIGHT 414 F - "V" QUEEN
Q
X Y
F
Z
3 yar ds
6-st eps
5-Hit ch
1
4 yar ds
2
Outl et
6-st eps
H
2
1
Practice / Installation Practice / Installation PhilosophyPhilosophy
Teach incrementally rather than solely using a holistic approach.– Teach each player individual mechanics and
techniques.QB – Drops, WR – Routes, RB – Paths and
Routes, Line – Run block / Pass protections. Once each player knows exactly what to do,
bring groups together – then the entire offense together.
This saves a great deal of time down the road and leads to better execution of the offense.– Start with 40 minutes of individual teaching time,
which can be reduced to 15 minutes as the season progresses.
Practice / Installation Practice / Installation PhilosophyPhilosophy
This is the foundation of this offense. Once each player knows exactly where to be
and what to do based on what he is told in the play-call, the play will be executed as it was intended every time.– Using only the holistic approach (just running plays
and coaching “on the run”) will lead to individual player breakdowns, and the offense will never be precise.
For example, a receiver will run the same route at different depths, or the QB will take different drops for the same pass.
This will cut down drastically on the productivity of the offense.
The Call-sheet (Side The Call-sheet (Side One)One) No huddle
offense– Kill the clock– Last three
plays Base plays
– Run game– Quick passes– Base passes
Play action Screens and
Draws Four minute
offense Check list for
Time-outs
The Call-sheet (Side The Call-sheet (Side Two)Two)
Special coverage section
Protections Red zone offense
– Red zone field position
– Two point plays– Two-point chart
Personnel groups
Openers Situation offense
– Open field situations
– Long yardage Backed up plays Rhythm plays
– Just for the quarterback
Situation offense
How the Call-sheet How the Call-sheet WorksWorksHow the call sheet works
– The importance of the hash marks
– Area for motions– Play-calls– Formations– Protections
A Working A Working VersionVersion
of the Call Sheetof the Call SheetExample #1Example #1
A Working A Working VersionVersion
of the Call Sheetof the Call SheetExample #2Example #2
No Huddle Wrist No Huddle Wrist BandBand
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