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    The essay was originally published in "Context: a forum for literary arts andculture" (number 3), an online forum that now seems to have vanished. It ispublished here by consent of the author.

    Being and Seeming: the Technology of Representation

    by Richard Powers

    If I had to name the preeminent art form of the pre-informational era, I would go with

    architecture. It is at once the most durable, representative, and comprehensive of our available

    artistic utterances. Buildings embody our most profound, ambitious, and capital-intensive

    attempts to overhaul the conditions of existence. More than any other aesthetic instrument,

    monuments stand metonymically for whole cultures and eras. Old chestnut definitions for the

    field attest to how it incorporates the expressive capabilities of the other arts. Cathedrals are the

    bible in stone. The exterior of a classical facade sounds as frozen music in the mind. Archaic

    spaces are said to open onto pure theater, infinity made imaginable. The architect Mulciber was

    one of the first to be cast out of heaven. Writers, painters, and musicians had to take a number

    and get in line behind him. And this demonic creators masterpiece, the city of Pandemonium, has

    stood the test of time, outlasting all other created works except, perhaps, the first.

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    Because our idea of art is still grounded in the Romantic myth of individual achievement, we

    often try to tell the history of architecture as we do the other arts, in a litany of names like

    Phidias, Sinan, Wren, and Wright. But Architecture has always been a profoundly collective

    enterprise. It exists in that unique interface between individual, aesthetic impulse and public,

    material necessity. The problems of form and function will yield only to a joint solution that

    makes the ingenuities of the most ambitious novel writing seem like a five-finger exercise. From

    the Temple of Nike Apteros to the Guggenheim Bilbao, architecture takes on the massive--and

    massively social--challenge of assembling a thing that is at once useable, beautiful, and sound.

    But I single it out above the other arts for another reason altogether, one that seems more

    profoundly strange the longer I reflect on it. Where painting and writing and even music

    represent things, architecture is one of our few pre-information age arts whose products are the

    things they stand for.

    Now if I were to go out on a not-so-daring limb and predict the preeminent medium of the

    new age that we are just now in the process of bringing about, I would say, without a hesitation,

    that the great art of the future will be the data structure. Like a good stone monument, the data

    structure lays claim to comprehensiveness, sweeping all the other arts up into its compass. The

    bitmap file promises to encode the full arsenal of visual expression. The MIDI file--written in the

    selfsame binary medium--provides for all the elements of music that can be formalized, every

    would-be composers Esterhazy in a box. Hypertext markup represents a kind of superset of the

    syntax of prose, making simple linear fiction a kind of zero-case boundary condition of a more

    daring, far-flung toolset. And while they do not yet command the required specificity and

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    resolution for us to fully credit them, V-CAD (Virtual Computer-Assisted Design) and VR

    promise to port even architecture into the realm of what the digital Platonist might call the

    universally-deformable Forms.

    Here, then, is the motive of worldwide digitization: to render every impulse, whether

    aesthetic or utilitarian, in the same, fully-transformable panglossary. And like architecture, the

    target medium of this world-wide conversion blurs the line between representing and being. The

    digitals great source of peculiar leverage lies in its rendering equivalent the operand and the

    operator. When data and the commands that operate upon that data are made of the same,

    indistinguishable stuff, the way is clear for recursive feats of representational manipulation

    heretofore unseen outside the human brain. Strings of binary digits are totally fungible. You

    cannot tell, upon cursory inspection of an array of memory, whether youre looking at an

    account or at a behavior, at data or at an algorithm. Even upon program execution, that old

    distinction gains a new kind of protean permeability. A MIDI file might also be a self-performing

    score. A bitmap image can become a set of encoded commands made to drive an analog painting

    machine.

    Looked at from the representational side, a data structure of--to invoke the ghost of John

    Stuart Mill--a chair is just an image, a string of bits given over to modeling color depth and

    volume and spatial orientation, perhaps realized with a zeal for surfaces that would be the envy

    of Dutch Golden Age painters, yet a mere depiction nonetheless. But looked at from the

    operational side, that same encoded chair becomes a set of computational algorithms that can

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    instruct other digital bodies below a certain virtual weight to conform to it and stay aloft in

    space. The digital chair can creak or break. It can possess tensile strength, texture, pliancy,

    abrasion, any affordance its joiner might care to give it. Set free to execute, it becomes an

    instance of its own description.

    The digitized world increasingly releases symbols, frees them to become actors and agents.

    The digital data structure hovers in a place not quite material, yet not simply emblematic. Like

    architecture, the data structure can join aesthetic impulse with functional accountability. As we

    now copyright verbal descriptions, we will come to copyright scenes so rigorously specified that

    they become a place much like the one they depict. Legally secured characters will perform their

    characteristic personalities upon a sea of public data. Authors will hold patents on certain kinds

    of anger, certain expressions of computational elation, certain curves of encoded denouement.

    Hip literary agents have already begun to sniff whats in the wind, negotiating into tired old iron-

    age boiler-plate contracts the rights for new media, that is, everything that lies beyond print and

    film.

    This is the futures architecture beyond architecture, an operant beyond opera. What

    Bayreuth was to the sum of music, drama, and design, the artistically realized data structure will

    be to the sum of imaginable, real-world Bayreuths. We will live in the shadow of these things, as

    we once lived in the shadows of the Hagia Sophia and we now live in the shadows of the World

    Trade towers. We will live in a realized Van Goghs Bedroom at Arles, one that detects its

    occupant and grows around him. What the epic recitation or the cave painting once worked in

    the guts of their receivers, these operational sculptures have already begun to work on the hearts

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    of the revised human community. Art and story have always dreamed of this transport: the

    script, the name of God, placed under the Golems tongue that will bring the imitation body to life

    and be the thing it has heretofore only stood for. And since the beginning of symbolic reference,

    this is the translation that life has feared. From Islam to medieval iconoclasts to Baudrillard and

    Lacan, we have heard the cry: in the image is the murder of the thing.

    Imagine two square blocks of a small Midwestern town in one of the great Fly-over states, a

    residential neighborhood of older houses, call it Oak Street between Market and Lincoln. Thirty

    houses face the street, sheltering, for the rough purpose of this exercise, an even one hundred

    lives. Now imagine an 18-hour period, from dawn until midnight, on a day sometime early in this

    millennium: make it Labor Day, 2020.

    Now suppose that every datum of every event in this two-block universe during this 18-

    hour period has been digitized. The days document, the complete space-time graph of the life-

    lines passing in and out of this tesseract has been captured in a single, immense data structure,

    the kind of linked, modular, multidimensional array of arrays that NASA satellites make of the

    surface of Jupiters moons. The entire two-thirds of a day has been recorded, as on a thousand

    dispersed panoramic video cameras, and the structure transported to a state-of-the-art quantum

    computer, where it can be retrieved and projected into that wonderfully opaque medium, the

    invention we call real-time, creating a kind of life-sized, walk-through holographic Main Street or

    Our Town, traversable in six-by-ten foot scrolling intervals.

    You can move through this space as often as you like, starting anywhere, and traveling any

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    space-time path that you wish, up to the boundaries of the representations container. Since you

    are just a shade passing through this world image, the bits that make up a door or a wall will be

    permeable to you. Some compact, thought-driven joystick gives you dominion over all

    dimensions, allowing you to float in any direction, up to the rooftops or down to the cellars. You

    can enter the world at dawn, stand invisibly by and watch, laughing, as the residents fumble out

    of bed, trying to find the snooze button, the coffee maker, the showers hot water tap. You can

    join them at breakfast, without attracting the slightest attention. You can stand in the middle of

    the streets morning traffic, and the cars will pass right through you.

    At a little before seven, near the intersection of Market and Oak, two neighboring residents

    on their way to work stop and exchange a few words. They will do this each time the data

    structure runs, whether you are there to see them or not. Should you wish, you can follow either

    one, until they leave the edges of the recording and pass into data incognita. At a little after

    seven, the single parent in number 507 walks the children to school, just off of the holograms

    northern border. And so the day begins, and so it continues, a day that you can reenter and relive

    at will, journeying up to midnight, free to discover the webs of quiet desperation and clandestine

    connection between these lives, the petty deceptions and surprise faithfulness, the incapacitating

    fears and the acts of impulse generosity.

    For a while, you get off on straight-up voyeurism. You learn the exact moment of everyones

    showers. You watch them in bed with one another, and in their would-be solitary rituals. You

    see how people really behave, when they are not you and when you are not there. Then, tiring of

    this dramaless standing Now of existence, perhaps even after a matter of mere days, you ask,

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    Why am I doing this?

    And I say, This is the futures supreme art form.

    You disagree violently. Art? But this is tedious. This is boring. As an old, second-millennium

    comedian would say (you say), if I wanted to sit through a long, pointless story, I have my own

    life.

    If its boring, I say, make it New York. Make it Lower Manhattan, Horatio Street, between

    Washington and Hudson. Surely, with that much more density and diversity, you can find

    something of dramatic interest on any given day. You try it for a while. Somebodys unemployed.

    Somebodys just been hired. Someone is the target of a racial animosity you cant begin to

    understand. Some fight substance abuse, others depression. A lot of screw-ups are sleeping out

    in front rooms on flip-down futons. Here and there, would-be artists spend the day potting about

    in archaic media--paint and music and words. A Russian woman who never learned a stick of

    English is dying by inches up on the third floor of the Northwest corner of Greenwich.

    Its frustrating, you say. The point of view, the focalization--arbitrary geography--is too

    constraining. The story of life is not in the place; its in the people. No sooner do you begin to get

    intrigued by someone than they head uptown, falling off the edge of the known simulation.

    Fine, I say. Weve just upgraded the hardware. We can give you all the way to the far border

    of the East Village.

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    You hold out for Midtown. While you are busy negotiating, Moores Law coughs up the

    whole damn island, from the Battery all the way up to Washington Heights.

    Now you see how you might begin to be in real trouble. You could get lost here, really hurt,

    although none of the traces of these lives can impact yours. You could give this playground

    more interest, more engagement, more zeal than you have ever given your own existence. This is

    your chance to see the top of Trump Tower or safely sample the desperation of certain northern

    neighborhoods, where the life expectancy is shorter than that of Bangladesh. You press up

    against the map paradox so beloved by Borges and Lewis Carroll: here is a representation of the

    whole island, at the scale of an inch to an inch. Only: how do we make room to unfold it, where

    do we lay it out? How can we possibly use the thing to navigate?

    It begins to nag at you: if what you want is to move through a web as wide and deep and

    dense and varied and unpredictable as New York, why not go to New York? And yet, this safe

    representation confers on you certain irrefutable advantages: invisibility, permeability,

    repeatability--being anytime, anywhere, and as often as you like. For real life is constrained in the

    stream of time, while here, for a while, you can see the stream at last, from up on the raised

    vantage of the dry stream bank.

    You race around town, overwhelmed, your head turned by local prettiness or pathos. Yet

    for all the exhilarating chase, you cant seem to enter in to the simulation. You dart off again,

    uncertain how to turn or where the story lies, exactly because the story lies everywhere.

    You come out of the simulation after several extended excursions, more agitated than

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    enlightened. You cant get hold of it, you say. The place is too big.

    First it was too small, I say.

    To which you say, OK, all right, I know.

    And then you find the point. This thing is not pointed. This thing is at best sociology, you

    say. You say: art has to be composed.

    And I say bingo. Wish granted. Well make it composed, then. I clap my hands or tap my

    heels or invoke the interrupt request handler of digital creation, and we are back on Horatio

    Street, or on Oak, but this time with all the artifice of compression, all the evident design of

    narrative. The walk-in hologram is no longer a transcript, but an elaborate, artful script. Make

    that scores of playscripts, six long, ten wide, and three deep.

    Do not underestimate the scale of the undertaking here. We are talking Chartres. Angkor

    Wat. The Taj.

    You go back in to the simulation, aware that the sampler of random stories has now been

    put together for your viewing discovery. You begin to savor the constructedness of the lines, the

    ironies and the reverses. The hapless veterinarian in 402 who unwittingly becomes everyones

    confidant, planning to take his own life. The estranged daughter, just down the block from him,

    coming across a long-forgotten family heirloom at a garage sale. Letters crossing in the mail,

    going to the wrong recipient, slipped under the door and accidentally slipping under the carpet as

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    well, lost forever to their intendeds. The block is suddenly thick with plot, and you could roll

    around in it for days like a possum in a dumpster. The shape of things as you change your

    viewing angle now carries the patina of meaning.

    You want it to grow, to become. You want to be a part of it, to touch and alter its contents.

    You want it to know that you are there. To change with you, to change you, your standing in it.

    And I say: Whatever you say.

    You take on a virtual character and move in. For a while you are thrilled, the thrill of dice

    baseball, of dress-ups, of massively persistent, parallel, populated role-playing games, the rush of

    lying to someone at a wild party, completely reinventing who you are, and, for a while, getting

    away with it. You have finally found another life, a sculptable, moldable, replayable thing. You

    make yourself into the Count of Monte Cristo, come back to set this sleepy little bourgeois fable

    alight. You make yourself into Tess or Anna or Emma, and vow to stay alive, to get it right this

    time. You thrill to your growing stats, the heaping up of fortune here, the unlooked-for,

    surprising, incremental addictive payoffs of this alternate existence.

    And then, in time, another sadness sets in. The sadness of consummation. The sadness of

    infinite freedom. Of save and reboot. Of having the world, in all its heft and bruise and

    particularity, go utterly your own way.

    We dream that a new tool might put us closer to the thing that we are sure lies just beyond

    us, just outside the scale of our being. A little heavier throw weight, a few fuller colors, a finer

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    brush, another dimension, greater syntactical innovation, stylistic breakthrough, twice the

    trombones, a bigger set budget, a few extra megabytes or megahertz is all we need to do the

    trick. Artists and their audiences are both like that robber baron--Carnegie I think--who, when

    asked, How much is enough? replied, Just a little bit more. The curse of the body is that it

    habituates, and every signal from outside our senses already starts the cycle of its own

    attenuation. The brighter the insight, the quicker our pupils contract.

    Innovation has been arts time-honored way of countering the fade of time. New media have

    forever promised to take us to the place we can no longer get to. And the fate of a new medium

    is invariably to be celebrated for exactly the thing that most impedes the power of artistic

    representation.

    Without question, new technologies do add to the available palette of human expression. But

    it follows that they will necessarily do so at a cost. Take the single most destabilizing

    technological development of all time. I picture the great, singing bards sitting around the

    campfire the day after writing was invented, throwing their hands up in the air, proclaiming,

    Damn it all, there goes our collective memory. The price of innovation is endless. The payoff for

    each destabilizing increase in artistic techne is usually misunderstood to be an increase in

    leverage, verisimilitude, or articulation. Our dream of a new tool inclines us to believe that the

    next invention will give us a better, fuller, richer, more accurate, more immediate image of the

    world, when perhaps just the opposite is the case. Television does not improve on the

    verisimilitude of radio, nor photography on that of painting. The more advanced the media, the

    higher the level of mediation.

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    The hypersymbolic nature of the digital--the fact that its descriptions have that odd ability to

    rise up and walk--leaves it particularly vulnerable to this mistake. More than ever, we are in

    danger of reifying our artifacts, of mistaking them for a priori entities. Consider the way that the

    digital age has completely reversed the sense of the word transparent. We speak of transparent

    applications, of transparent operating systems, and transparent interfaces, when what we really

    mean, here, is opaque. We want these new, active, symbol-like actants of ours to hide from us

    everything under the hood. The problem with the digital promise lies not its frivolity or its

    shallowness. (Remember that only upon its deathbed has the novel no longer needed to defend

    itself from being only a novel.) The problem with the digital promise lies in its potential depth, in

    the degree and the force of an emulation that might make us content to take the map for the

    place, the sign for the thing signified.

    We want of art something that will break the tyranny of space and erase our defeat at the

    hands of time. But we tend to look for this deliverance in the wrong place, shooting for a victory

    that overplays itself in the domain of the way-too-literal. New media have to date suffered not

    from a surfeit of virtuality but from not being virtual enough. They struggle to reproduce the

    world image where they might much more profitably engage in interrupting it. For the full force

    of art depends only in part on the audiences identification with the represented thing. In the

    presence of a transforming representation, we must still come to feel the full, reflected force of

    the representer.

    What new art can give us is not better images of the world, but better images of the gazers

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    at that world. Every act of depicting, Bakhtin reminds us, is itself a depiction.

    Now more than ever, the world is too much with us. Late-day commodity capitalism

    depends on making sure that we are never alone, never away from the world image, never out of

    ear- or eyeshot, never outside the flood of signals that stand in for the source that they are

    signaling. To turn arts time-honored trick and subvert this comfort, I suggest that new media

    look, for a model, to that last act performed in solitude that consensual society doesnt yet

    consider pathological.

    Imagine, for a moment, that there is no frigate like a book.

    You say, OK. I can still do that.

    And I say, imagine an act performed in solitude that is not solitary. One that depicts the flow

    of time, and in the fluidity of its aerial depiction, shows the stream to be a man-made canal.

    Run that one past me again, you say.

    And I say, what is the rate of time of a book? A mother carries her son upstairs, and that

    might last forty pages. You may take an hour to release it. Yet World War One can pass in a

    sentence and a half. And now consider: what is the rate of time of time?

    You laugh nervously. One second per second?

    And I say: and you believe that one? Breaking the illusion of that man-made flow gives us

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    the closest thing to a sense of immortality were ever going to get. When we read, we stand in

    the flow of thought and outside the flow of ephemeral event. This is the magic re in

    representation. New media too often reverse this relation. In place of the time of thought--the

    time of Chartres, of Angkor, of the Taj--they serve us real time, transparent time. Time too

    much like the one that we are already too inclined to believe in.

    But the beauty of a book lies in its ability to unmake us, to interrupt our imaginary

    continuities and put us head to head with a maker who is not us. Story is a denuding, laying the

    reader bare, and the force of that denuding lies not in our entering into a perfect representation,

    but in our coming back out. It lies in that moment, palpable even before we head into the final

    pages, when we come to remember how finely narrated is the life outside this constructed

    frame, a story needing only some other minds pale analogies to resensitize us to everything in it

    that weve grown habituated to.

    Now that we may lose forever the art of contemplative and private fiction, the novel has

    developed an urgency of purpose it never had when it was the new tech on the block, when it

    had to be defended against being only a novel. Now there is another new tech, another only, and

    reading as we once knew it must find a place to hide its timelessness, harder to reach, harder to

    destroy. Michael Heim, one of the great prophets of the new media, nods to this urgent purpose

    in this passage from his book, The Metaphysics of Virtual Reality:

    We can only hope that the postmodern hyperflood will not erode the gravity of experience

    behind the symbols, the patient, painstaking ear and eye for meaning. . . . Cyberspace . . . should

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    evoke the imagination, not repeat the world. . . . The final point of a virtual world is to dissolve

    the constraints of the anchored world so that we can lift anchor--not to drift aimlessly without

    point, but to explore anchorage in ever-new places and, perhaps, find our way back to

    experience the most primitive and powerful alternative embedded in the question . . . Why is

    there anything at all rather than nothing?

    For like a book, digital representation, in all its increasing immersiveness and free agency,

    may finally locate its greatest worth in its ability to refresh us to the irreducible complexity of the

    analog world, a complexity whose scale and heft we might always have underestimated, without

    the shortfall of its ghostly imitations.

    Our technologies are the congealed projections of our hopes and fears. Like our art, they are

    the engrams of our unwillingness to live in any place that would treat us the way this place does.

    And like our preeminent arts--like building, like architecture--our new techs strive to remake the

    world in our own image, to re-form, through re-presenting, the place we recognize but cannot

    yet find. The data structure transports that old battle of building to the true locus of our

    discontent: the restless, reified image of the outside that we carry around in our own mental

    spaces.

    Our constantly increasing ability to alter the terms of material existence will necessarily alter,

    beyond recall, the shape and content of our arts, even if those arts somehow choose, impossibly,

    never to change their means. What we build will naturally depend upon the available building

    materials, but it will not be determined solely by them. From the beginning, part of us has always

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    sought to assemble the cathedral that would rise without material constraints. But any building,

    however monumental, however disembodied or virtual or gravity-defying, will always be

    constrained by the material of collective story, the plot of its appearance here, the narrative shape

    of its makers, the hopes and fears passing underneath its tentative, constructed canopy.

    No change in medium will ever change the nature of mediation. A world depicted with

    increasing technical leverage remains a depiction, as much about its depicters as about the

    recalcitrant world. We shape the data that we aspire to live in. But the place that we make will

    stay at best a running approximation, a long act of iterated guess, of near-miss metaphor, of like-

    thisness. The course of technology, like the course of information, like the course of art, which

    it always informs, takes as its sole available topic people talking to one another, revising,

    revisiting, re-presenting, re-presenting this open conversation, this short glimpse of long time,

    our condition of hindered need and standing bewilderment. Our answer to thats all. Thats all.

    And Oh!, you answer. Maybe.

    And Yes, I say. Maybe. Oh.

    Richard Powers is a novelist and Professor of English at University of Illinois

    at Urbana-Champaign. A MacArthur Fellow since 1989, he received the

    National Book Award in 2006 for The Echo Maker, and has authored many

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    other novels including Three Farmers on Their Way to a Dance, The Gold Bug

    Variations, Plowing the Dark, and The Time of Our Singing.

    This essay was originally published in

    Context: a forum for literary arts and culture (number 3).

    AWEAlliance for Wild Ethics

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