WwiseCertification Lesson1 Windows En

15
Wwise 101-Certification Course Lesson 1 2014.1.1

description

Curso de sonidos para videojuegos

Transcript of WwiseCertification Lesson1 Windows En

Page 1: WwiseCertification Lesson1 Windows En

Wwise101-Certification�CourseLesson�1

2014.1.1

Page 2: WwiseCertification Lesson1 Windows En

Wwise

Audiokinetic, Inc. – Conservatory of Recording Arts & Sciences ii

Wwise101-Certification�CourseLesson�1

Wwise 2014.1.1 Revision 13

Copyright © 2014 Audiokinetic Inc. and Conservatory of Recording Arts & Sciences. All rights reserved.

The Wwise Certification Course documentation (whether in written, graphic or video form) is supplied as a guide for the Wwise® product and

is made available free of charge to all users of the Wwise Certification Website. This documentation is the sole joint property of Audiokinetic Inc.

(“Audiokinetic”) and the Conservatory of Recording Arts & Sciences (“CRAS”, and together “we” or “us”), and protected by Canadian copyright

law and in other jurisdictions by virtue of international copyright treaties.

This documentation may be duplicated, reproduced, stored or transmitted, exclusively for your internal, non-commercial purposes. You

may compile different extracts of the documentation to suit such internal purposes, but you may not alter the content of any portion of the

documentation. Any copy of the Wwise Certification Course documentation shall retain all copyright and other proprietary notices contained

therein. The foregoing does not extend to the documentation regarding the Audiokinetic Wwise Technology, which is the sole property of

Audiokinetic. Please refer to the copyright notices included in same.

The content of the Wwise Certification Course documentation is furnished for information purposes only, and its content is subject to

change without notice. Reasonable care has been taken in preparing the information contained in this document, however, we disclaim all

representations, warranties and conditions, whether express, implied or arising out of usage of trade or course of dealing, concerning the Wwise

Certification Course documentation and assumes no responsibility or liability for any losses or damages of any kind arising out of the use of this

guide or of any error or inaccuracy it may contain, even if we have been advised of the possibility of such loss or damage.

Page 3: WwiseCertification Lesson1 Windows En

Audiokinetic, Inc. – Conservatory of Recording Arts & Sciences iii

Table of Contents

1. Installing Wwise and Preparing Lesson Content (Windows) ................ 1

Downloading Tutorial Files ............................................................... 1

Installing Wwise ................................................................................ 1

Preparing the Tutorial Lessons .......................................................... 4

Playing Cube ..................................................................................... 9

Page 4: WwiseCertification Lesson1 Windows En

Audiokinetic, Inc. – Conservatory of Recording Arts & Sciences 1

Lesson 1. Installing Wwise and Preparing LessonContent (Windows)

Congratulations! You’re about to embark on a journey where you’ll learn

the art and science of integrating sound into video games by using Wwise,

the most powerful game audio integration tool and sound engine available.

Powerful and flexible tools like Wwise can oftentimes feel a bit daunting at

first, but simply follow the step by step approach in this and the following

lessons, and you’ll quickly become comfortable using Wwise. You’ll learn

Wwise by integrating sound into an actual game called Cube. Cube is a

first person shooter game where you’ll save the world from bad guys while

enjoying the knowledge that you are the one responsible for creating the

soundscape that makes the game come to life!

Downloading Tutorial Files

To get started, you’re going to need a few things, including Audiokinetic’s

Wwise software, as well as various project files that are used to begin most

of the lessons. All of this material is easily downloaded.

First you’ll need to download the Wwise application and then the lesson

files used for this tutorial.

1. Download the following files.

Wwise application installer:

https://www.audiokinetic.com/files/?get=2014.1.1_5179/

Wwise_v2014.1.1_Setup.exe

Course Lesson Files:

http://cras-wwise.com/lessonfiles/wwise_lessons.zip

Installing Wwise

Now that you have the files you need, you’ll need to install Wwise.

1. Go to the folder where the files you’ve just downloaded are located and

Open the Wwise_2014.1.1_Setup file.

Page 5: WwiseCertification Lesson1 Windows En

Lesson 1. Installing Wwise and Preparing Lesson Content (Windows)

Audiokinetic, Inc. – Conservatory of Recording Arts & Sciences 2

2. Click Run in the Security dialog.

The Wwise setup will display a window which includes a login area. It

is not necessary to log in with an Audiokinetic user account at this time

as all required files for this class are not restricted and available to the

public.

There are a variety of optional components that can be installed

at this time, including demo content and files related to authoring

games on various platforms. Since the options you select must be

downloaded during the installation process, you should only select the

three components that are needed for the purpose of this tutorial.

3. De-select all components except for Authoring Data, Authoring

Binaries 32-bit and SDK (Common); read and confirm the license

terms and click Install.

Page 6: WwiseCertification Lesson1 Windows En

Lesson 1. Installing Wwise and Preparing Lesson Content (Windows)

Audiokinetic, Inc. – Conservatory of Recording Arts & Sciences 3

Note

While there is a 64-bit computer version of the Wwise

Authoring Binaries, the 32-bit version works on 64 bit

computers and is sufficient for the purpose of this tutorial.

The installer downloads and installs the components that you’ve

selected.

Upon completion, you’ll be asked if you want to create a standalone

installer so that you can re-install to other computers without having to

download everything again. This is not necessary.

Page 7: WwiseCertification Lesson1 Windows En

Lesson 1. Installing Wwise and Preparing Lesson Content (Windows)

Audiokinetic, Inc. – Conservatory of Recording Arts & Sciences 4

4. Click Close.

Wwise creates a shortcut on your desktop during installation, a 32-bit

launcher and a 64-bit launcher.

Preparing the Tutorial Lessons

You now need to launch Wwise to verify success of the installation.

Launching Wwise for the first time will also create the necessary directory

that you will be adding the course tutorial project files to.

1. Launch Wwise from the shortcut that is on your desktop.

The End-User License agreement is displayed.

Page 8: WwiseCertification Lesson1 Windows En

Lesson 1. Installing Wwise and Preparing Lesson Content (Windows)

Audiokinetic, Inc. – Conservatory of Recording Arts & Sciences 5

2. After reading the End-User License Agreement, click Accept at the

bottom of the window.

The Wwise Project Launcher opens.

Page 9: WwiseCertification Lesson1 Windows En

Lesson 1. Installing Wwise and Preparing Lesson Content (Windows)

Audiokinetic, Inc. – Conservatory of Recording Arts & Sciences 6

The Project Launcher opens each time you open Wwise and displays

pertinent information regarding the newest features for the version of

Wwise you’re using. In the lower right corner, links to online tutorial

videos are displayed – a great supplement to this course. The left

column lists the most recent Wwise projects you’ve opened and since

you have not yet opened a Wwise project, it is blank.

3. Click New in the lower left corner of the Project Launcher to create a

project.

The New Project dialog box opens.

Page 10: WwiseCertification Lesson1 Windows En

Lesson 1. Installing Wwise and Preparing Lesson Content (Windows)

Audiokinetic, Inc. – Conservatory of Recording Arts & Sciences 7

A Wwise Project consists of various files that allow you to integrate

sound into a game, however, you will not actually be creating a new

project right now. The important thing is that when you opened this

dialog box, Wwise created a folder named WwiseProjects on your

computer which is the default location for Wwise project folders. In

the next exercise, you’re going to extract the Wwise Lessons.zip file you

downloaded earlier into this newly created folder.

4. Take a note of the path displayed in the Location field, and click Cancel

to close this New Project dialog box.

You can now close Wwise.

5. Click the Close icon in the upper right corner of the Project Launcher

window to close Wwise.

You’re now ready to extract the course project files to the folder you just

took note of.

6. Open an Explorer window and navigate to your Downloads folder.

Right-click the Wwise Lessons zip file you downloaded, and choose

Extract All...

7. Click Browse...

Page 11: WwiseCertification Lesson1 Windows En

Lesson 1. Installing Wwise and Preparing Lesson Content (Windows)

Audiokinetic, Inc. – Conservatory of Recording Arts & Sciences 8

8. Navigate to the WwiseProjects folder you created earlier and click OK to

store the lessons there.

Note

Since Windows 8.1 the My Documents folder has been

renamed to Documents so your path may be slightly different.

Page 12: WwiseCertification Lesson1 Windows En

Lesson 1. Installing Wwise and Preparing Lesson Content (Windows)

Audiokinetic, Inc. – Conservatory of Recording Arts & Sciences 9

9. Click Extract.

The course project files are extracted to the folder that you specified.

Playing Cube

The game you’ll use throughout this tutorial is Cube, an open source first

person shooter where your mission is to get the monsters before they get

you. For this lesson, you’ll launch a version of Cube that has two distinct

differences from versions of Cube you might find on the Internet. First,

this version of the game has no audio; it’s your job to add the sound! The

other difference is that this version of the game has a unique ability to

communicate details about what’s happening in the game with the Wwise

software as the game is being played. This gives you incredibly valuable

information, as you’ll learn in lesson 2. In each of the subsequent lessons,

you’ll be asked to run Cube so that you can hear how the sound design

you’ve integrated impacts the game. Each time you’re asked to run Cube,

you’ll need to perform the following steps.

1. Navigate to My Documents/WwiseProjects/WwiseLessons/Cube Demo/cube and then double-click the cube-

profile.bat file to launch the Cube game.

Page 13: WwiseCertification Lesson1 Windows En

Lesson 1. Installing Wwise and Preparing Lesson Content (Windows)

Audiokinetic, Inc. – Conservatory of Recording Arts & Sciences 10

You may get a notification indicating the Windows Firewall has blocked

some features of the program. This is because the profile version of

Cube uses a network connection to speak to Wwise as you’ll learn in

Lesson 2. It’s important that this capability is not blocked by Windows.

2. If you get a Windows Security Alert window, click Allow Access.

The game opens. Each time you run the game, you’ll begin in an empty

level, which provides you with an opportunity to run around and

explore your sound design without having to worry about the bad guys

finding you.

Page 14: WwiseCertification Lesson1 Windows En

Lesson 1. Installing Wwise and Preparing Lesson Content (Windows)

Audiokinetic, Inc. – Conservatory of Recording Arts & Sciences 11

The game uses a standard FPS keyboard controls. For this tutorial, the

main controls you need to familiarize yourself with are:

• W = Move Forward

• S = Move Backward

• A = Strafe Left

• D= Strafe Right

• Spacebar = Jump

• Left-Click = Fire

3. Briefly play the game and be sure to fire the shotgun.

At this point the game will silent as you haven’t yet integrated any

sounds. The visual animation lets you know that the shotgun has

been fired, but it’s obvious that without sound, the experience is less

than gratifying. In the subsequent exercises, you’ll discover the basic

principles of how sounds are integrated into a game using the Wwise

sound engine.

As you explore Wwise, leave this profile edition of Cube running

in the background as you will be moving between it and the Wwise

application throughout this lesson.

Page 15: WwiseCertification Lesson1 Windows En

Lesson 1. Installing Wwise and Preparing Lesson Content (Windows)

Audiokinetic, Inc. – Conservatory of Recording Arts & Sciences 12

Tip

In Windows, press Alt-Tab to jump back to the Windows

desktop or the Wwise program.

Once you’re done familiarizing yourself with Cube, you’ll need to exit

the game.

4. Press Escape and use the up and down arrows to select quit and then

press enter.

Thats it! You’re now ready to move to Lesson 2, where you’ll very

quickly take a video game from silence to sound!