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Transcript of Would you trust me please? - ` `%%%`#`&12 ` ~~~ alsecahern/slides/Ahern-Quinley-ICL2013... · 2013....
Introduction Politeness Trust Games Solutions Conclusions
Would you trust me please?ling.upenn.edu/~cahern/
Christopher Ahern and Jason Quinley
University of Pennsylvania and University of Tubingen
July 23, 2013
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Introduction Politeness Trust Games Solutions Conclusions
Goals
Model of polite linguistic behavior in requests.
What are polite linguistic expressions?
How do we use polite expressions?
Why do we use polite expressions?
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Introduction Politeness Trust Games Solutions Conclusions
Talk Outline
1 Introduction
2 Politeness
3 Trust Games
4 Solutions
5 Conclusions
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Introduction Politeness Trust Games Solutions Conclusions
Consider the following...
What are polite expressions?(1) a. Could you lend me a dollar/euro/franc?
b. I would be forever in your debt if you could lend me adollar/euro/franc.
(2) a. Could you lend me 1,000 dollars/euros/francs?b. I would be forever in your debt if you could lend me 1,000
dollars/euros/francs.
(3) a. Excuse me Sir/Ma’am, If it isn’t too much trouble, would you beable to tell me the time?
b. Could you tell me the time?c. What time is it?d. Tell me the time!
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Introduction Politeness Trust Games Solutions Conclusions
Why be polite?
AsymmetryIndividuals possess different aptitudes and abilities.
ScarcityResources are limited.
SocietyPoliteness increases range of interactions between individuals withother-regarding preferences.
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Introduction Politeness Trust Games Solutions Conclusions
Crucial points for Politeness theory
1 Face2 Face-threatening acts (FTAs)3 Strategies to mitigate FTAs
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Introduction Politeness Trust Games Solutions Conclusions
Face
What is face?
Brown and Levinson (1978)Face (Goffman, 1967) consists of an individual’s basic social needs:
Negative face: Autonomy
Positive face: Acceptance
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Introduction Politeness Trust Games Solutions Conclusions
Face
Face Threats
Face-Threatening Acts (FTAs):An action that threatens an individual’s positive or negative face.
Requests threaten negative face
Insults threaten positive face
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Introduction Politeness Trust Games Solutions Conclusions
Face-threatening acts
Mitigating FTAs
When situations call for it......speakers must commit a face-threatening act (FTA). In order to mitigate theweight of a FTA, speakers may use several strategies.
Intention
Don’t do FTA
Do FTA
Off Record
On Record
Redress
Negative Politeness
Positive Politeness
Don’t Redress
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Introduction Politeness Trust Games Solutions Conclusions
Face-threatening acts
Threats at Lunch!!!
What to do if you forget your wallet going to lunch:Don’t do FTA: (Don’t ask for money)
Off Record:“Oh no! I forgot my wallet at my hotel!”
Negative Politeness:“You don’t have to, but would you mind lending mea bit of money?”
Positive Politeness:“Congratulations on your promotion! You reallydeserve it! You’re the best! Lend me a few dollars.”
Don’t Redress:“Give me some money.”
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Introduction Politeness Trust Games Solutions Conclusions
Face-threatening acts
Goldilocks and the three FTAs
Too much“Please, if you could, move out of the way of that speeding car,”
“Excuse me Sir/Ma’am, if it’s not too much trouble could tell me thetime.”
Too little“Could you give me a thousand dollars?”
“Tell me the time!”
Just right(Excuse me,) could you tell me the time?
Could you find it in your magnificent heart to loan me a thousanddollars? I’d be forever in your debt!
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Introduction Politeness Trust Games Solutions Conclusions
Crucial points for Trust Games
1 Game Structure2 Backward Induction3 Requests as Trust Games
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Introduction Politeness Trust Games Solutions Conclusions
Trust Games
Trust Games
Consist of...An Investor and a Trustee.
Investor begins with an initial endowment, e, which she can keep orinvest any amount of.
If she invests the endowment with the Trustee it grows by some positiverate, r.
The Trustee must then decide what proportion, p, if any, to return to theInvestor.
Backward InductionTrustee does best when she keeps all money invested.
Knowing this, Investor should never invest.
Everyone does worse than they could by cooperating. (pr > 1)
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Introduction Politeness Trust Games Solutions Conclusions
Trust Games
Game Structure
I
(e,0)
0
T
(0,re)
0
(pre,(1−p)re)
p
e
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Introduction Politeness Trust Games Solutions Conclusions
Trust Games
Requests
Requests as Trust Games (Quinley, 2012)Asymmetries in abilities lead to requests. Requests involve a loss of face onthe part of the requester, and carry a risk that the request will be denied.
X can ask (A) or not ask Y (¬A) to grant a request.
Y can grant (G) or not grant (¬G) the request.
Requests as Extended Trust GamesX can ask (A) or not ask Y (¬A) to grant a request.
Y can grant (G) or not grant (¬G) the request.
X can thank (T) Y for granting the request, or not (¬T).
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Introduction Politeness Trust Games Solutions Conclusions
Trust Games
Game Structure
X
¬A
Y
¬G
X
¬T T
G
A
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Introduction Politeness Trust Games Solutions Conclusions
Trust Games
Payoff Structure
Costscx is the cost to X to achieve desired outcome.
cy is cost to Y . (cx > cy)
bx is the benefit to X of desired outcome (cx > bx)
FaceA requires face “payment” fr by X
Y receives mrfr from A. (mr ≥ 1)
T requires face “payment” ft by X
Y receives mtft from T . (mt ≥ 1)
Benefit outweighs face costs, (fr + ft)> bx
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Introduction Politeness Trust Games Solutions Conclusions
Trust Games
Game Structure
X
(bx− cx, 0)
¬A
Y
(bx− cx− fr, mrfr)
¬G
X
(bx− fr, mrfr− cy)
¬T
(bx− fr− ft, mrfr +mtft− cy)
T
G
A
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Introduction Politeness Trust Games Solutions Conclusions
Trust Games
What to expect
Backward InductionX prefers ¬T to T Ux(¬T)> Ux(T)
Y prefers ¬G to ¬T Uy(¬G)> Uy(¬T)
X prefers ¬A to ¬G Ux(¬A)> Ux(¬G)
ResultNo one should ever make requests because they will never be granted. Yet wecan, and do, make polite requests of others. Why is this possible?
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Introduction Politeness Trust Games Solutions Conclusions
Crucial points for Solutions
1 Observation2 Sympathy
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Introduction Politeness Trust Games Solutions Conclusions
Observation
Observation
Bateson et al. (2006)
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Introduction Politeness Trust Games Solutions Conclusions
Observation
Formulation
New Utility Functionh(A,cx,cy, fr, ft): a function that takes the outcome and the parameters of therequest and returns a positive or negative valuation (a postive or negative lossin face):
Vi(A) = Ui(A)+h(A,cx,cy, fr, ft) (1)
New Thresholds
EVx(A)> Vx(¬A) (2)
EVy(G)> Vy(¬G) (3)
Vx(T)> Vx(¬T) (4)
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Introduction Politeness Trust Games Solutions Conclusions
Observation
An Example
You see a stranger with arms full of boxes struggling to open a doorX: “Would you mind opening the door for me?”
Y: “Sure!”/“No!”
X: “Thanks”/...
Saying “No!” or being ungrateful cause a loss in face on the part of theunwilling in the estimation of third-party observers.
h(G,cx,cy, fr, ft)> h(¬G,cx,cy, fr, ft)
h(T,cx,cy, fr, ft)> h(¬T,cx,cy, fr, ft)
f >−f
(5)
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Introduction Politeness Trust Games Solutions Conclusions
Observation
Problem
What about......when we interact with strangers without observation? Imagine encounteringa stranger struggling to open the door, and no one is around to guilt you intohelping.
Conscience is just......an “inner voice that tells us that somebody might be looking” (Mencken,1949)
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Introduction Politeness Trust Games Solutions Conclusions
Sympathy
Sympathy
Homo economicus vs. Homo empathicusTheoretical (Rabin 1993, Fehr & Schmidt 1999, Levine 1998)
Behavioral (Fehr & Schmidt 2003, Camerer 2003)
Neurobiological (Fehr 2009)
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Introduction Politeness Trust Games Solutions Conclusions
Sympathy
Formulation
Sympathy (Sally 2000, 2001)For each agent, there is a distribution, δi ∈ ∆(U), such that ∑j δi(Uj) = 1,which determines how much that agent cares about her own payoffs and thoseof others.
Homo economicusδi(Uj) = 0 for all j 6= i.
New utility functionVi(A) = δi(Ui(A)) ·Ui(A)+(1−δi(Ui(A))) ·Uj(A)
This is the limiting case of a single interlocutor.
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Introduction Politeness Trust Games Solutions Conclusions
Sympathy
When to thank?
ConditionIt suffices for X to prefer T to ¬T for Vx(T)> Vx(¬T), which is true when:
δx(Uy)>1
1+mt
InterpretationThe greater the benefit to Y for thanking, the less X has to care about Y’spayoff to do so.
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Introduction Politeness Trust Games Solutions Conclusions
Sympathy
When to grant a request?
ConditionIt suffices for Y to prefer T to ¬G for Vy(T)> Vy(¬G), which is true when:
δy(Ux)>(cy−mtft)
(cy−mtft)+bx+cx−ft
InterpretationWhen cy is low relative to bx and cx, this is very small. The greater the benefitto the other relative to cost, the less sympathy required.
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Introduction Politeness Trust Games Solutions Conclusions
Sympathy
Some Examples
You see a stranger with arms full of boxes struggling to open a doorX: “Would you mind opening the door for me?”
Y: “Sure!”
You forgot your watch and your phone has died (Asher, 2012)X: “Excuse me. Could you tell me the time please?”
Y: “F*!k you!”
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Introduction Politeness Trust Games Solutions Conclusions
Sympathy
Broader Impact
X
(bx− cx, 0)
¬A
Y
(bx− cx, 0)
¬G
X
(bx, −cy)
¬T
(bx, −cy)
T
G
A
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Introduction Politeness Trust Games Solutions Conclusions
Sympathy
Broader Impact
What happens without face?System without face boils down to a choice on the part of Y , where granting isbetter if Vy′(G)> Vy′(¬G), which holds when:
δy′(Ux′)>cy
cy +bx + cx(6)
Compared to system with faceSystem with face has lower threshold when δy′(Ux′)> δy(Ux), which is truewhen:
mt >cy
bx+cx
Given that cx > cy and mt ≥ 1, this is always true.
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Introduction Politeness Trust Games Solutions Conclusions
Sympathy
The main effect of politeness
What face buys youA system of requests with polite forms that address face wants requires alower threshold of other-regarding preferences than one without a means toaddress face wants. This result can be thought of in two ways:
1 The same requests can be made between more distant individuals.2 More requests can be made between individuals with a given
relationship.
What face gets youWhen groups reach a certain size, first- or even second-knowledge of others ishard to come by. Sharing politeness norms acts as an incremental test of a setof shared obligations. They are used to build trust at a low level andeventually lead to cooperation in possibly more substantial endeavors.
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Introduction Politeness Trust Games Solutions Conclusions
Conclusions
Polite expressions are used to mitigate face-threatening acts.
They are used strategically to balance the face wants of the requester andthe requestee.
Sympathy or other-regarding preferences are necessary to account for alluses.
With other-regarding preferences, politeness strategies allow requestsand trust between a wider range of individuals and relationship types.
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Introduction Politeness Trust Games Solutions Conclusions
Thanks!
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Introduction Politeness Trust Games Solutions Conclusions
References
Asher (2012) The Non Cooperative Basis of Implicatures
Bateson et al. (2006) Cues of being watched enhance cooperation in a real-world setting
Brown & Levinson (1978) Politeness
Camerer (2003) Behavioral Game Theory
Fehr (2009) Social Preferences and the Brain
Fehr & Schmidt (1999) A Theory of Fairness, Competition, and Cooperation
Fehr & Schmidt (2003) Theories of Fairness and Reciprocity: Evidence and EconomicApplications
Goffman (1967) Interaction Ritual: Essays on Face-to-Face Behavior
Levine (1998) Modeling Altruism and Spitefulness in Experiments
Quinley(2012) Trust Games as a Model for Requests
Rabin (1993) Incorporating Fairness into Game Theory and Economics
Sally (2000) A General Theory of Sympathy, Mind-Reading, and Social Interaction, withan Application to the Prisoners’ Dilemma.
Sally (2001) On Sympathy and Games
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