Workshop instructions: Download the student Socrative app for your mobile device eg phone, tablet...

42
Workshop instructions: Download the student Socrative app for your mobile device eg phone, tablet etc Mac or Android products Wait for further instructions Via web got to www.socrative.com Student log in Wait for further instructions

Transcript of Workshop instructions: Download the student Socrative app for your mobile device eg phone, tablet...

Workshop instructions:

Download the student Socrative app for your mobile device eg phone, tablet etcMac or Android productsWait for further instructions

Via web got to www.socrative.comStudent log in Wait for further instructions

Wait for instructions

Press 1 for Yes, Press 2 for No or Press 3 for Further Instructions

Malcolm Jolly

2013 UB Learning and Teaching Conference

Overview

• Student response systems clicker technology• Wirelessly connecting Youth for Future

Success Project

Room numberXXXX

Room number92725

Join Room

Student View

Teacher View

Quick Quiz - Introductory Activity

• Is everyone ready to start?• A = Yes – Let’s go for it• B = Not just yet, give me a minute to finish my

coffee• C = Gee, do we have to do it now?• D = No way, try another time• E = Too bad it’s coffee time

Room Pulse Check

• Which sector do you primarily work in?A TAFEB University

How do you get from A to B?• Choice 1 Climb the stairs• Choice 2 Walk around the square

Finish this sentence

• What I found out too late was……..

Finish this sentence

• It seemed like a good idea at the time ……..

Collaborative Exercise

• Great teachers provide ………

Collaborative Exercise

• Great students ……..

Idea from Richelle Hunt ABC 774 Reporter

http://www.abc.net.au/melbourne/reporter/default.htm

Clicker Technology• Tobin and Lozanovski (2012) discuss two different

pedagogical uses of clickers – students’ perceptions and self-efficacy.

• Socrative describes itself, “As a smart student response system that empowers teachers to engage their classrooms through a series of educational exercises and games via laptops, smartphones and tablets.”

Choose Your Own Adventure

• Option A:Introduction to project

• Option B:More on Student Response Systems (clicker

technologies)

Option A – Project Introduction

Wirelessly Connecting Youth for Future Success

•Partnership for Participation funded under the National VET E-Learning Strategy 2012-2015

• Mobile learning solution for testing of literacy and numeracy capabilities of disadvantaged youth in Gippsland’s Latrobe Valley

• Build literacy and numeracy skills

Learner Profile• Aged 15-28 • Male, female• Highly disruptive in mainstream classes• Poor/low literacy and numeracy skills• Many from dysfunctional families, mental

health issues, intellectual disabilities• Multiple scoliosis, asperger’s syndrome,

visually impaired

Project Stages

• Testing of literacy and numeracy levels• Explored the use of mobile devices• Researched and tested different apps• Trained teaching staff• Expanded use of mobile devices

Testing of Learners/Categories of Learners

• Spelling and reading at lower level of primary school

• Spelling, reading, comprehension to an approximate year 9 level

• Basic numeracy, comprehension to lower primary

• Numeracy comprehension up to year 9

Exploring Mobile Devices

• Project officer and project manager• Students self discovery

Exploring Apps

• Project officer • Student activity• What are some of the features you need to

consider when contemplating the use of a particular app to assist with literacy and numeracy education in VET?

• Age appropriate• Game/entertaining• Colour• Accent• Type of animation• Sound/s• Spelling• Cost• Multiple users

Training/supporting of staff• Workshops• Classroom• Field trips• Training • Problem solving• App research

Expanded Use of Mobile Devices

• Create an expectation• Provide solutions• Support• Source devices• Work with IT department

Selected Findings• Student views compared to teacher view• Age appropriate apps• A tool not ‘the’ tool• Keep the learner in mind• Ask a teenager• Explore and experiment• Change the setting• Organisational issues/matters

Room number92725

Join Room

Option B – Student Response Systems

• Volunteer please

Tergiversate means?

End123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 End123456789101112131415161718192021222324252627282930313233343536373839404142434445 End123456789101112131415161718192021222324252627282930

End1234567891011121314151617181920 End123456789101112131415 End12345678910

Tergiversate means?

Option B cont…

Option B – Student Response Systems

• “Ask the audience”

Option B cont…

Tergiversate means:A.To spend time idly; or loafing aroundB.To repeatedly change one’s attitude or opinion with respect to a cause or subjectC.To flee or abscondD.To remove or modify passages considered vulgar or objectionable

Tergiversate means?

End123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 End123456789101112131415161718192021222324252627282930313233343536373839404142434445 End123456789101112131415161718192021222324252627282930

End1234567891011121314151617181920 End123456789101112131415 End12345678910

Option B cont…

Tergiversate means:

To repeatedly change one’s attitude or opinion with respect to a cause or subject

Answer B

Group Activity

• Select a person to act as the group’s “responder”

Exit Ticket