Wk2 Assign SupportLearnerNeeds
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Transcript of Wk2 Assign SupportLearnerNeeds
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Running head: SUPPORTING THE NEEDS 1
Supporting the Needs of All Learners
Dana Borowiec
EDU697: Capstone: A Project Approach
Dr. Keith Pressey
April 22, 2013
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SUPPORTING THE NEEDS 2
Supporting the Needs of All Learners
Instructional design continues to be a topic of concern to all instructors and their students.
When considering the importance of instructional design, responsible educators need to find
ways to create joy in the learning process. An article from theJournal of Arts and Culture states
how learning activities base joyful learning approaches as strategies to secure maximum
participation of students in the teaching-learning process (Jadal, 2012). The learning experience
can be an emotionally-fulfilling experience. Jadal discusses that learning by playing, learning by
doing, learning by enjoying, and learning by problem-solving engages the multi-sensory learning
process in students (Jadal, 2012). Creating a sense of depth and feeling as the students work on
their projects could potentially have an impact on how they view their lives, each other, and the
world.
The educational paradigm shifts when considering current, multiple methods and tools
for teaching. In order to remain relevant, technology-enhanced instruction enables both learner
and teacher a transformative classroom experience. Technology-enhanced learning activities
provide motivation, orientation, information, application, and evaluation for both teaching and
learning various lessons. Considering how educational trends have already integrated
technology into the classrooms, the future of education is now. As education fuses with
technology to incorporate synchronous and asynchronous interaction, learners can easily access
an endless supply of sources of knowledge and information.
Improving instruction by integrating digital technologies across the curriculum has now
become a reality (Gloster & Saltzberg, 1996). The future of education involves electronic
learning (e-learning), which enables the transfer of knowledge through the increasing
developments in the internet and multimedia. Considering learning models, available tools, the
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SUPPORTING THE NEEDS 2
role of the instructor, the effectiveness of e-learning models will assist in the current
transformation and innovation of educational trends.
Technology coupled with a cooperative learning environment promotes positive
interdependence, individual accountability, collaboration, communication, leadership, and
encourages social involvement between students (Newby, Stepich, Lehman, Russell, &
Ottenbreit-Leftwich, 2011, p. 308). Different activities call for different methods of teaching
strategies and different strategies may include various uses for technology. When designing an
instructional activity, planning an activity, implementing the activity, and evaluating the activity
will conform to theplan, implement, and evaluate of the PIE model (Newby, et al, 2011, p. 1).
Using a variety of credible learning platforms can provide many activities that can be adapted to
any circumstance or age group.
Design and Implementation Challenges During the Redesign
The initial challenge manifested in the form of selecting the activity to redesign. Reading
every word of the instructions and understanding the assignment helped. I originally chose two
other assignments before finally settling on the assignment about the Salem Witch Trials, Arthur
Millers,The Crucible, and the timing of McCarthyism versus the witch hunts of the time in
which The Crucible was written. I did experience a challenge in deciding what to change
because that assignment is one of my favorites from this degree program. I felt that using this
assignment around Halloween may create interest with high school students. The class could be
for Language Arts, History, or another form of the Humanities.
By creating a sense of joy, education can be a fun, as well as emotional experience! an
emotionally-fulfilling experience. Jadal discusses that learning by playing, learning by doing,
learning by enjoying, and learning by problem-solving engages the multi-sensory learning
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SUPPORTING THE NEEDS 2
process in students (Jadal, 2012). Creating a sense of depth and feeling as the students work on
their projects could potentially have an impact on how they view their lives, each other, and the
world.
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SUPPORTING THE NEEDS 2
References
Gloster, A. & Saltzberg, S. (1996). Multimedia and asynchronous learning: Changing the
support model for information technology services. CAUSE: CAUSE/EFFECT, 19 (4).
Retrieved from http://net.educause.edu/ir/library/html/cem/cem96/cem9646.html
Jadal, M. M. (2012). Increasing the achievement of students by using the activity based joyful
learning approach. Journal of Arts and Culture, 3(2). Retrieved from the EBSCO Host
Database.
Newby, T. J., Stepich, D. A., Lehman, J. D., Russell, J. D., & Ottenbreit-Leftwich, A. (2011).
Educational technology for teaching and learning (4th ed.). Boston, MA: Pearson
Education, Inc.