Wizard DPS Equivalence

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Weapon Min Damage 1214 Weapon Avg. Dmg. 1,381.50 Weapon Max Damage 1549 Weapon DPS 1,243.35 BASE Attacks/Sec 0.90 Total Attacks/Second 0.90 Weapon Attack Speed % 0% Average +Dmg 0 Item Attack Speed % 0% Min +Damage Max +Damage Intelligence 2114 Int. Multiplier 22.14 Crit. Chance % 0.38

Transcript of Wizard DPS Equivalence

Weapon Min Damage 1214 Weapon Avg. Dmg. 1,381.50

Weapon Max Damage 1549 Weapon DPS 1,243.35

BASE Attacks/Sec 0.90 Total Attacks/Second 0.90

Weapon Attack Speed % 0% Average +Dmg 0

Item Attack Speed % 0%

Min +Damage

Max +Damage

Intelligence 2114 Int. Multiplier 22.14

Crit. Chance % 0.38

Crit. Damage % 3.19 Crit. Dmg. Mult. 4.19

Glass Cannon Yes 0.15

Magic Weapon/FW Yes 0.15

Sparkflint Yes 0.12 1.42

Character Sheet DPS 86,473.64

Stat DPS++ Int.

Equivalence Conversion Table

1 Intelligence 39.06 1.00

1 Average +Damage 62.59 1.60

1% Crit Chance 1,246.95 31.93

1% Crit Damage 148.54 3.80

1% Attack Speed 864.74 22.14

Weapon Upgrade Paths

Stat DPS++

100 DPS 6,954.89

200 Intelligence 7,811.53

100 DPS, 200 Int. 15,394.69

200 DPS 13,909.78

200 DPS, 200 Int. 22,977.84

100% Crit Damage 14,853.98

Item Upgrade Paths

Stat DPS++

100 Intelligence 3,905.77

17% Attack Speed 14,700.52

50% Crit Damage 7,426.99

10% Crit Chance 12,469.53

Instructions:

1. This Google Spreadsheet is read only. You can download or save a copy.

* You can also download from mediafire instead: http://www.mediafire.com/?ljfdh80fzxf5tfd

2. Input values in column B (items in blue are ones you should change).

3. E16 should be your current actual DPS, within an error margin of 5-10 DPS. If it's not, something's wrong.

4. You can then look at the equivalence chart to find the conversion between Intelligence and other stats.

7. If you want to go more in depth, the "Upgrades" sheet will allow you to do slot by slot upgrade comparisons.

How Attack Speed Works:

This is a bit confusing. When you are inputting attacks/sec, it wants the attacks/sec of the BASE weapon.

If your weapon has an attack speed % bonus on it, you can't just enter the attacks/sec as written.

Let's say you have a wand with attacks/sec of 1.60 due to IAS of 14%. The BASE speed of a generic wand is

1.40. So in B3 you would input 1.40. Then, because the weapon has IAS of 14%, you would enter that in B4.

Then, let's say you have a ring with 15% IAS on it, the only other IAS item you have. That would go in B5.

Notes:

* Percentage modifiers must have a percent symbol. For instance, if you have 5% crit chance, input 5%

* If you are using an Off Hand, you should put the damage range in Min and Max +Damage.

* Magic weapon is applied differently from the other damage multipliers. And for some reason applied 2x.

* Average +Damage is (Min + Max) / 2. So something with +6 min damage is equal to +3 average damage.

* Attack speed may be "fake" DPS unless you are using signature spells quite a bit in your build.

Version 0.9 beta

By: Chalon

Special Thanks:

Kaintxu

Change Log:

0.9b - Magic weapon bug has been fixed in game. Updated to reflect this.

0.8a - Added spells sheet

0.7a - Fixed Weapon on upgrade page. Added off hand to upgrade page.

0.6a - Added experimental upgrade table sheet

0.5a - Fixed method that Glass Cannon, Magic Weapon, and Sparkflint are applied.

0.4a - Added weapon and item upgrade path tables. Also fixed issue with 1% attack speed in equiv. table.

0.3a - Overhauled weapon min/max damage and attack speed calculations to fix discrepancy.

0.2a - Changed attacks/second calculations. Cleaned up formulas.

0.1a - Initial release

Intelligence Crit % Crit Dmg % IAS % Min +Dmg

Helm

Current 237 0.035 0 0 0

New

Difference -237 -0.035 0 0 0

Shoulders

Current 120 0 0 0 0

New 161

Difference 41 0 0 0 0

Amulet

Current 182 0.055 0.45 0 0

New

Difference -182 -0.055 -0.45 0 0

Chest

Current 275 0 0 0 0

New

Difference -275 0 0 0 0

Gloves

Current 245 0.085 0.23 0 0

New

Difference -245 -0.085 -0.23 0 0

Belt

Current 157 0 0

New

Difference -157 0 0 0 0

Bracers

Current 155 0.05 0 0 0

New 161 0.06

Difference 6 0.01 0 0 0

Ring 1

Current 69 0.045 0.33 0

New

Difference -69 -0.045 -0.33 0 0

Ring 2

Current 85 0.04 0.33 0 0

New

Difference -85 -0.04 -0.33 0 0

Pants

Current 227 0 0 0 0

New

Difference -227 0 0 0 0

Boots

Current 106 0 0 0 0

New 150 0

Difference 44 0 0 0 0

DPS

Weapon

Current 1.41 1242

New 0.7 1640

Difference 0 0 -0.71 398.00

Off Hand

Current

New

Difference 0 0 0 0 0

Max +Dmg

0 DPS Change -13,153.81

Gold Cost 3,500,000

0 Gold/DPS -266.08

0 DPS Change 1,601.36

Gold Cost 1,400,000

0 Gold/DPS 874.25

0 DPS Change -18,649.84

Gold Cost 8,000,000

0 Gold/DPS -428.96

0 DPS Change -10,740.85

Gold Cost

0 Gold/DPS 0.00

0 DPS Change -21,354.06

Gold Cost 4,500,000

0 Gold/DPS -210.73

DPS Change -6,132.05

Gold Cost 1,999,999

0 Gold/DPS -326.15

0 DPS Change 1,484.68

Gold Cost 2,500,000

0 Gold/DPS 1,683.87

DPS Change -12,318.05

Gold Cost 3,800,000

0 Gold/DPS -308.49

0 DPS Change -12,333.67

Gold Cost 4,800,000

0 Gold/DPS -389.18

0 DPS Change -8,866.09

Gold Cost 2,200,000

0 Gold/DPS -248.14

0 DPS Change 1,718.54

Gold Cost

0 Gold/DPS 0.00

DPS

1242 DPS Change 13,758.23

1640 Gold Cost 10,000,000

398.00 Gold/DPS 726.84

DPS Change 0.00

Gold Cost

0 Gold/DPS #DIV/0!

Max Arcane Power 80 * Make sure you put the max AP with energy armor (if you're using it).

Arcane Power/Sec 10

Base DPS 86,473.64 Attacks/Sec 0.90

Average Damage 96,081.82

Avg. Non-Crit Dmg. 43,432.70

Avg. Crit Dmg. 181,983.02

Channeled Spells

Keep in mind that channeled spells are reported every 0.5s, regardless of your weapon speed. However, ticks are based on weapon speed.

This is why I have two rows for each channeled spell. Damage/tick, and then reported damage.

Spell Avg. Non-Crit Avg. Crit Avg. Damage

RoF + CB rune + CB Passive (per Tick) 112,056.37 469,516.20 247,891.11

RoF + CB rune + CB Passive (Reported) 50,425.37 211,282.29 111,551.00

RoF + CB rune (per Tick) 93,380.31 391,263.50 206,575.92

RoF + CB rune (Reported) 42,021.14 176,068.57 92,959.16

RoF (per Tick) 93,380.31 391,263.50 206,575.92

RoF (Reported) 42,021.14 176,068.57 92,959.16

Disintegrate (per Tick) 67,320.69 282,073.68 148,926.83

Disintegrate (Reported) 30,294.31 126,933.16 67,017.07

Volatility Proc 171,559.17 718,832.94 379,523.20

Signature Spells

Spell Avg. Non-Crit Avg.Crit Avg. Damage

Magic Missile (base) 47,775.97 200,181.32 105,690.01

Magic Missile + Charged Blast 62,108.76 260,235.72 137,397.01

Magic Missile + Seeker 52,553.57 220,199.46 116,259.01

Shock Pulse (per pulse) 45,604.34 191,082.17 100,885.91

Shock Pulse + Piercing Orb 45,604.34 191,082.17 100,885.91

Shock Pulse + Fire Bolts (per bolt) 59,502.80 249,316.74 131,632.10

Spectral Blade 58,634.15 245,677.08 129,710.46

Spectral Blade + Deep Cuts (DoT) 15,201.45 63,694.06 33,628.64

Electrocute (per hop) 34,746.16 145,586.42 76,865.46

Secondary (Non-Channeling Spells)

Spell Avg. Non-Crit Avg. Crit Avg. Damage

Arcane Orb + Obliterate 99,026.56 414,921.29 219,066.56

Arcane Orb + Celestial Orb 76,007.23 318,470.29 168,143.19

Arcane Orb + Tap the Source 76,007.23 318,470.29 168,143.19

Arcane Torrent 76,007.23 318,470.29 168,143.19

Force

Spell Avg. Non-Crit Avg. Crit Avg. Damage

Wave of Force 86,865.40 363,966.04 192,163.65

Wave of Force + Forceful Wave 112,925.03 473,155.86 249,812.74

Energy Twister + Mistral Breeze 156,357.73 655,138.88 345,894.57

Energy Twister + Gale Force 203,265.05 851,680.54 449,662.94

Hydra (per bolt) 12,161.16 50,955.25 26,902.91

Venom Hydra (per stack; reported) 3,518.05 14,740.62 7,782.63

Venom Hydra (5x rolling stack; reported) 17,590.24 73,703.12 38,913.14

Meteor (initial hit) 86,865.40 363,966.04 192,163.65

Meteor (DoT) 26,059.62 109,189.81 57,649.09

Meteor + Star Pact (initial hit) 86,865.40 363,966.04 192,163.65

Meteor + Molten Impact (initial hit) 112,925.03 473,155.86 249,812.74

Meteor + Molten Impact (DoT) 33,877.51 141,946.76 74,943.82

Blizzard (reported) 7,600.72 31,847.03 16,814.32

Blizzard + Unrelenting Storm (reported) 7,600.72 31,847.03 16,814.32

* Make sure you put the max AP with energy armor (if you're using it).

Channeled Spells

Keep in mind that channeled spells are reported every 0.5s, regardless of your weapon speed. However, ticks are based on weapon speed.

This is why I have two rows for each channeled spell. Damage/tick, and then reported damage.

Damage/AP Max Duration DPS

20,657.59 85.00 223,101.99

17,214.66 85.00 185,918.33

10,328.80 7.50 185,918.33

7,446.34 7.50 134,034.14

Signature Spells

DPS

95,121.01

123,657.31

104,633.11

90,797.32

90,797.32

118,468.89

116,739.42

11,209.55

69,178.91

Secondary (Non-Channeling Spells)

Damage/AP Max Casts

6,259.04 2.29

4,804.09 2.29

8,407.16 4.00

8,407.16 4.00

Force

Damage/AP DPS

7,686.55

9,992.51

17,294.73

12,847.51

15,565.26

77,826.28

3,202.73

19,216.36

5,490.39

4,163.55

24,981.27

33,628.64

33,628.64