Wired Ovita E Tech
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Transcript of Wired Ovita E Tech
Workforce Innovation in Regional Economic Development
WIREDTalent Driving Prosperity for Appalachian Ohio
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Welcome! The WIRED grant for Appalachian Ohio is focused around Interactive Digital Technology workforce development . You can explore examples from our region on our VIRTUAL island built using powerful IDT tools in Second Life
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The Ohio Department of Jobs and Family Services
Workforce Area No. 1
The Office of Ohio Governor Ted Strickland
ITTAO (IT Alliance of Appalachian Ohio)OVITA (Ohio Valley Interactive Technology Alliance)
U. S. Department of LaborEmployment and Training Administration
WHO SUPPORTS
AND DIRECTS THE WIRED
APPALACHIAN INITIATIVE?
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IDT A broad, high-technology workforce
supporting:ArtsBusinessEducationEntertainment
FinanceHealth CareHomeland SecurityIndustry
Law EnforcementMilitaryScienceTraining
Interactive Digital Technology
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Is to the future of internet 2.0As websites were to internet 1.0
IDT
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“70% of major employers use interactive software and games to train employees and 75% of businesses and non-profits currentlyusing video game technology for training plan to increase their use over the next 3 to 5 years...”
Entertainment Software Association, June 25, 2008
IDT
Paraphrasing Prof. Ray Kurzweil (MIT), winner of the National Medal for Technology: “Once a technology chain is initiated the development curve is always exponential. Exponential curves often look linear for a short while, but then ....”
Why IDT Now?
Answer: anticipating the exponential technology curve
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PLANNING AHEAD OF THE CURVE
the technology will already be here (on the exponential prediction curve)!
Because, when you plan to reach here
Only an exponential curve accurately
describes theIDT workforce potential!
Workforce planning for transformational technology is impossible using a linear progression for change …
C O N V E R G E N C E
M A N U F A C T U R E
COMPUTING BECOMES AN INEXPENSIVE UTILITY
2008 ( i.e.. IBM Cloud Computing or Amazon’s AWS )
D I S T R I B U T I O N
UBIQUITOUS HIGHSPEED CONNECTIVITY
(700MHz wireless rollout 2010)
HIGHER ED IMMERSIVEDEGREE PROGRAMS(in place currently)
W O R K F O R C E
IDT9
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Our 29 county WIRED Initiative has three state university partners with a total of 600 students in IDT majors
$39M per yr. in averagestarting salaries that turn overeight times in our communitiesfor a $312M per yr. impact.
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IDT HeadlinesUS retail game sales for March 08 - $1.7B - Associated Press
Game Development $60.3B by 2012 - PricewaterhouseCoopers 2008
New Virtual World Development Funding $180M, Q1, 2008
Virtual Worlds by 2018 -1 billion Users - Strategyanalytics 2008
80% of active internet users (and Fortune 500 Companies) will use virtual worlds by 2011 - Gartner Inc.
IDTIDT
low ecological impact
high salaries
low infrastructure requirements
simple site requirements
synergistic stand-alone companies
low carbon footprint
high growth long-term forecast
unaffected by economic cycles
high ecological impact
low salary
high infrastructure requirements
specific site requirements
all jobs with a single employer
high carbon footprint
low growth
severely affected by economic cycles
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If you could choose an industry to develop in your region,
What would it look like?
You’ve just described…
or
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When “big box” stores devote entire isles to a product....you know there is a huge workforce behind the production of that product. This is only a part of an IDT workforce growing 10% per year.
Gaming
Peripheral Jobs
GameTesters
$37,831
network technicianssecretarialaccounting
payrollwebsite
motion capturelegal
banking
GameBus. & Legal
$95,596
GameDesigners
$61,538
GameProducer
$77,131GameAudio
$69,935
GameArtists
$65,107
GameProgrammers
$80,886Lead Programmer
Sr. S.W. ProgrammerEngine ProgrammersAudio ProgrammersClient Programmers
Graphics ProgrammersNetwork Programmers
Tools ProgrammersAI Engineers
GUI EngineersMicrocode Engineers
Audio EngineersMusic Production
Surround Sound Engineer
Exec. ProducerProducer
Game Director Product Manager
Mobile Development DirectorMobile Game Producer
Lead DesignersLevel Designer
Content Designers
ııV.P. Business Development
V.P. MarketingHR
Director of MarketingProduct Marketing Manager
A major game often takes 300 people three years to develop -$30-40M The game Grand Theft Auto grossed nearly $400M its first week.
Source: Gamedeveloper Salary Study
+Avg. Bonus$9,787
+Avg. Bonus$9,666
+Avg. Bonus$11,824
+Avg. Bonus$12,924
+Avg. Bonus$20,251
+Avg. Bonus$13,195
+Avg. Bonus$5,564
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Game Development Average Salaries -
2007
PricewaterhouseCoopers, June, 08 ...on entertainment game development
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US entertainment game sales for March 08 - $1.7 Billionpredictive of $20B+ year 2008
AP - US March Game Sales
Notes from the web - GAME DEVELOPMENT
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Virtual Worlds
Virtual Worlds Can Provide Access to Dynamic Content
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The Virtual OfficeThe Virtual Office
You can use a virtual office building from any location on Earth (or in NASA’s case, in space) that has high-speed internet connectivity. It’s available instantly with no travel or per diem expenses.Web content, images, informational slides and data can be distributed from any object in the space.
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Communicating in the Virtual World
Communicating in the Virtual World
Colleagues can engage in real-time conversations in written or spoken modes as well as send, store and receive IMs
Meetings can be held in a traditional conference room or any environment you may wish to imagine.
A non-traditional meeting place on WIRED IslandA meeting of educators at Montclair State University
Notes from the web - VIRTUAL WORLD DEVELOPMENT
virtual worlds...one billionadopters by 2016
with 290 million “active” users
A senior M
cKinse
y
consu
ltant
states t
hat any co
nsumer-
facing
business
“abso
lutely” had
to be
“experim
enting in
virtual
worlds”
if th
ey want t
he
attentio
n of under t
hirties.
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IDT and Virtual Training
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The Evolution of Virtual Training
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Virtual training was adopted early by the Military, to simulate actual combat conditions in training personnel to use very expensive and complex weapons systems and by Commercial Aviation companies who used flight simulators allowing pilots to be trained in a safe, controlled environment without risk to expensive equipment assets.
Training simulator for Bradley M2 Fighting Vehicle MD90 Flight Simulator
The Evolution of Virtual Training
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With advances in technology and continuing research, new applications in the medical field have helped to increase the capacity of our training in these critical shortage occupations by employing sophisticated haptics to simulate the varying results of minute differences in pressure applied to an instrument.
The Evolution of Virtual Training
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With the advent of readily available applications such as Second Life which support the inexpensive creation of immersive 3-D training environments, virtual training content has expanded to encompass a multitude of applications from academic instruction, to serious games for the customer service training.
WELDING – A Case Study in Virtual Training Applications
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Training for current skill shortages can effectively be addressed via a combination of interactive digital applications.
The WIRED Vision
Developing the Regional IDT Workforce
Through Cyber Centers and Clubs
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level 0 - Neutrality/no feeling
level 1 - Informational/curious
level 2 - Personal/will we engage?
level 4 - Consequence/how do users benefit?
level 5 - Collaborative/honor conflict, personal concern
level 6 - Refocusing/ IDT training, education or use is adopted
level 3 - Management/how do we engage/participate?
Levels of Concern ScaleGene Hull, Univ. of Texas
WIRED IDT Workforce DevelopmentChange Management
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Cyber Centers est. at Universities
level 0 - Neutrality/no feeling
level 1 - Informational/curious
level 2 - Personal/will we engage?
level 4 - Consequence/how do users benefit?
level 5 - Collaborative/honor conflict, personal concern
level 6 - Refocusing/ IDT training, education or use is adopted
level 3 - Management/how do we engage/participate?
WIRED IDT Workforce DevelopmentChange Management
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Levels of Concern ScaleGene Hull, Univ. of Texas
teaching the teachers
outreach to business & industryoutreach to economic
development
information to public
collaboration with regional leaders
Student Cyber Clubs est. from Cyber Centers
Business & Industry Cyber Clubs
Cyber Centers est. at Universities
level 0 - Neutrality/no feeling
level 1 - Informational/curious
level 2 - Personal/will we engage?
level 4 - Consequence/how do users benefit?
level 5 - Collaborative/honor conflict, personal concern
level 6 - Refocusing/ IDT training, education or use is adopted
level 3 - Management/how do we engage/participate?
WIRED IDT Workforce DevelopmentChange Management
30
Levels of Concern ScaleGene Hull, Univ. of Texas
teaching the teachers
outreach to business & industryoutreach to economic
development
information to public
collaboration with regional leaders
Student Cyber Clubs est. from Cyber Centers
Business & Industry Cyber Clubs
Cyber Centers est. at Universities
level 0 - Neutrality/no feeling
level 1 - Informational/curious
level 2 - Personal/will we engage?
level 4 - Consequence/how do users benefit?
level 5 - Collaborative/honor conflict, personal concern
level 6 - Refocusing/ IDT training, education or use is adopted
level 3 - Management/how do we engage/participate?
WIRED IDT Workforce DevelopmentChange Management
31
Levels of Concern ScaleGene Hull, Univ. of Texas
teaching the teachers
outreach to business & industryoutreach to economic
development
information to public
collaboration with regional leaders
Student Cyber Clubs est. from Cyber Centers
Business & Industry Cyber Clubs
Cyber Centers est. at Universities
level 0 - Neutrality/no feeling
level 1 - Informational/curious
level 2 - Personal/will we engage?
level 4 - Consequence/how do users benefit?
level 5 - Collaborative/honor conflict, personal concern
level 6 - Refocusing/ IDT training, education or use is adopted
level 3 - Management/how do we engage/participate?
WIRED IDT Workforce DevelopmentChange Management
32
Levels of Concern ScaleGene Hull, Univ. of Texas
teaching the teachers
outreach to business & industryoutreach to economic
development
information to public
collaboration with regional leaders
Student Cyber Clubs est. from Cyber Centers
Business & Industry Cyber Clubs
Cyber Centers est. at Universities
level 0 - Neutrality/no feeling
level 1 - Informational/curious
level 2 - Personal/will we engage?
level 4 - Consequence/how do users benefit?
level 5 - Collaborative/honor conflict, personal concern
level 6 - Refocusing/ IDT training, education or use is adopted
level 3 - Management/how do we engage/participate?
WIRED IDT Workforce DevelopmentChange Management
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Levels of Concern ScaleGene Hull, Univ. of Texas
teaching the teachers
outreach to business & industryoutreach to economic
development
information to public
collaboration with regional leaders
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Visit our virtual office at… http://slurl.com/secondlife/WIRED%201/129/17/317
Visit our virtual office at… http://slurl.com/secondlife/WIRED%201/129/17/317
Kestral KarasChief Designer/SL [email protected]
Obisam1 CanetiIDT Program [email protected]
Andrew QuellarWIRED Program [email protected]
Ginger [email protected]
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Visit us at…www.ovita.orgVisit us at…www.ovita.org
Bruce MadsonWIRED Program [email protected]
Bill SamsIDT Program [email protected]
Tom SteadAssociate Director for [email protected]
Ginger Gagne’Office [email protected]