Winta LiComputer Graphics in Art Lessons 1 Investigating the Use of Computer Graphics in Art...
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Winta Li Computer Graphics in Art Lessons 1
Investigating
the Use of Computer Graphics
in
Art Lessons
Winta Li Computer Graphics in Art Lessons 2
Background of the study Trends of ICT in education The changing Face of Art Education ICT Development in Art Education in
Hong Kong Future Needs of IT Professionals The Role of Art Teacher/Educator
Winta Li Computer Graphics in Art Lessons 3
Defining a Problem Some students are reluctant to draw sketches for
design elements Students thought the art assignments were boring They could not get satisfaction from making art They had limited motivation, interest and confid
ence Motivation is a powerful factor influencing the t
otal learning environment (Mekernan, 1996; Dinkelman, 1997; Donald & Paul ,1998)
Winta Li Computer Graphics in Art Lessons 4
Purpose of the study To investigate the effects of computer
graphics on students’ creativity and critical judgment in the process of art making
To examine whether computer graphics could influence students’ attitudes towards art making
Winta Li Computer Graphics in Art Lessons 5
Developing a Hypothesis Is it possible to use computer graphic software to
arouse students’ interest in art making ? Would computer graphics enhance students’ self-
confidence and achievement regarding art making?
Would computer graphics initiate changes in students’ attitudes towards art making?
What are the implications of using information technology in teaching and learning art?
Winta Li Computer Graphics in Art Lessons 6
Significance of the study To find out whether computer graphics could
enhance students’motivation and creativity in art production process
Other computer graphic software can be used in other levels
New ways of teaching, new media and production tools must be introduced to refresh the system
The digital image initiates in students a desire to explore bravely into the new world of digital art
Winta Li Computer Graphics in Art Lessons 7
Literature Review Duncum (1989) stated “art throws a new light on life in a society
where computers play a highly significant role and that interesting computer art would be art that helps us to understand life in the computer age (p.23)”.
Reade and Johnson (1991) assert that introduction of technology into the art classroom gives status to the subjects, as it is associated with “intelligence, progression, innovation and perception” of observers to be educationally necessary
Computer graphics provides a unique experience for students in making art, stimulating creation thinking that expands the horizon of artistic expression (John
& Jerry, 2001)
Winta Li Computer Graphics in Art Lessons 8
Methodology Selection of subjects for study
- 45 girls who had low motivation
in learning art
Methodology and Research Design
- Action Research
(Both qualitative
and quantitative)Figure 1 Cycle of action research (Atweh, Kemmis & Weeks, 1998, p.22)
Winta Li Computer Graphics in Art Lessons 9
Data-gathering Instrument-Validity & Reliability
Triangulation will facilitate “the validity of each participant’s perspective and understanding (Burn, 2000, p.450)
Instruments included students’ diaries, questionnaire, group interviews and classroom observation, teacher reflections
Critical friends
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Procedure of the ResearchPhase One - Preparation
Arrangement of the Multimedia Learning Center and purchasing suitable software
Secured approval from Principal & Vice-Principal
Obtained consent from Parents Surveyed the participants
Winta Li Computer Graphics in Art Lessons 11
Phase Two – Action Plan
Photoshop Elements 2.0 8 consecutive lessons Were taught in the MMLC Complete a simple task Write their diaries after every lesson
Winta Li Computer Graphics in Art Lessons 12
Cycle One – Planning – Acting – Observing – Reflecting
Teacher-directed learning with supplementary notes Teacher-guided strategy Group interviews after the second lesson
Reflection : Students enjoyed a rich learning experience and developed fundamental and transferable key skills. It inferred that students had a positive attitude as indicated by their behaviour
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Cycle Two – Planning – Acting – Observing - Reflecting Integrate the software with the Internet and
other multimedia resources Tutorial for students – (shared file in the
e-class Intranet of the school) More advanced techniques were taughtReflection : The level of engagement and
interaction between students were comparatively high. They gained confidence & achievement
Winta Li Computer Graphics in Art Lessons 14
Cycle Three – Planning – Acting – Observing - Reflecting
Provided wider vision of the project as a whole
Developed students’ creativity, problem solving, collaboration, communication, critical thinking, self-management and study skills through project-based learning
Learner-focused approach
Winta Li Computer Graphics in Art Lessons 15
Students were assigned to finish a project collaboratively with peers
Additional workshops were arranged during lunchtime & holiday
Second interview was conducted
Reflection : The levels of engagement, interaction, cooperation and collaboration were very high. Students were able to work on their own with minimum guidance under authentic learning environment
Winta Li Computer Graphics in Art Lessons 16
Phase Three – Data Analysis
Consists of three concurrent flows activity
- data reduction, data display and conclusion verification (Miles & Huberman, 1994)
Winta Li Computer Graphics in Art Lessons 17
Findings & AnalysisQuestionnaire I All students responded that they have a computer & Internet
access at home 93% colour printer 62% digital camera 60% scanner Had knowledge of some photo editing software They have confidence in operating computer for daily needs They have few techno phobia in using computer
Winta Li Computer Graphics in Art Lessons 18
Students’ Diaries Students wrote of their appreciation for the
use of ICT in art lessons. They enjoyed learning art in the MMLC.
Winta Li Computer Graphics in Art Lessons 19
Class Observation
0
1
2
3
4
5
6
Motiv
ation
Concertr
ation
Engagem
ent
Collaborat
ion
Cooperatio
n
Inter
actio
n
Work
ing indep
enden
tly
Description of Performance
Lev
el o
f Pe
rfor
man
ce
First Observation
Second Observation
Third Observation
Figure 2 Students’ performances obtained from class observations
Winta Li Computer Graphics in Art Lessons 20
0
1
2
3
4
5
6
First O
bservati
on
Second O
bservati
on
Third O
bservati
on
Observations
Lev
el o
f D
iffic
ultie
s
Frequency of seeking help fromteacher
Frequency of studentsexperiencing technical problem
Figure 3 Level of difficulties obtained from class observations
Winta Li Computer Graphics in Art Lessons 21
Interview I Level of Motivation and Interest Level of Difficulty Level of Usefulness Length of Practice time Instruction
Winta Li Computer Graphics in Art Lessons 22
Interview II Level of Interest Pair work / Project work Problems encountered Advantages of Using ICT in art
Winta Li Computer Graphics in Art Lessons 23
QuestionnaireI.
The Content 1 2 3 4 5
1.
The ICT task-based lesson aroused my interest in learning Art.
2.
The topics Poster, Menu and CD Cover were new and interesting.
3.
The topics were appropriate to my level.
4.
The topics were relevant to my interest.
5.
Doing these ICT task-based activities increased my motivation in leaning art.
6.
I found the lesson motivating because of the multimedia elements.
Winta Li Computer Graphics in Art Lessons 24
Expression of the students They liked the lessons because of the ICT
integration. They felt group work helped them to better
understand the material and stimulated their thinking process.
They gained confidence and achievement in learning art.
The shared responsibility reduced their anxiety associated with problem solving.
Winta Li Computer Graphics in Art Lessons 25
Summary of the findings Action research is a practical and effective
methodology for promoting effective, long term use of IT in education
The findings reaffirm that ICT present huge potential for art education in Hong Kong
Students had been highly motivated 87% anticipated a change in their learning
attitudes
Winta Li Computer Graphics in Art Lessons 26
ICT enhanced students’ learning and increased their confidence in art making
Students gained a sense of achievement ICT-related technology act as a catalyst for aro
using students’ interest and enhancing creativity in art lesson (Boughton, 1989, Cernningham & Hubbold, 1992)
There are some implications upon teaching & learning
Winta Li Computer Graphics in Art Lessons 27
Implications
Impacts on Teaching Teachers must learn to work and strive
with hectic innovation and change Methods of teaching will change
Winta Li Computer Graphics in Art Lessons 28
Impacts on Learning Students’ control and responsibility for
learning will be diversified Exploring aesthetic capabilities and possibility Making decisions and solving problems Improving creativity and quality of artwork Encouraging collaborations Fostering peer interaction Providing steep learning curve
Winta Li Computer Graphics in Art Lessons 29
Impacts on the Attitude towards Art Making Providing motivation and interest Enhancing sense of achievement
Winta Li Computer Graphics in Art Lessons 30
Limitation of the Study Sample size Language used for data collection Time constraint / Inaccessible to the MML
C Neglecting other’s approach Uneven committement Group dynamics Lack of collaboration among teacher
Winta Li Computer Graphics in Art Lessons 31
Recommendations
Extended the programme Focus on the long-term effects of participat
ing Wider scope of participants Teachers from different schools work colla
boratively
Winta Li Computer Graphics in Art Lessons 32
Different software can be used Non-participated observers should be trained
to attain a higher level of reliability Invite other experienced interviewers to
conduct the interview for avoiding any prejudice
To extend teachers’ professionalism and explore the best pedagogical method
Winta Li Computer Graphics in Art Lessons 33
Conclusion An experimental vehicle, more about
process than end product Students experienced problems,
frustrations and disappointments that they will find in the real world of work.
To develop more appropriate learning models and teaching strategies for enhancing students’ competencies in visual arts.
Winta Li Computer Graphics in Art Lessons 34
ReferencesBrown, J. (1992). The Multi-Faceted Blackboard: Computer Graphics in Higher Education. Interactive
Learning Through Visualization. The Impact of Computer Graphics in Education . Berlin: Springer-Verlag.
Bruntlett, S. (2001). Making and using multimedia: A critical examination of learning opportunities. In M. Leask (Ed.), Issue in teaching using ICT (pp.158-178). London: Routledge & Famler.
Burns, R. B. (2000). Introduction to research methods. London: Sage.
Butler, D. (2000). Gender, girls, and computer technology: What’s the status now? Clearing House, 73 (4): 225-29.
Chai, J., & Duthrie B. (1992). An encounter with computer art: Primary children’s reactions. Journal of Art & Design Education. 11 (2), 209-22.
Winta Li Computer Graphics in Art Lessons 35
Thank you