Wing-T Playbook Revised Formations

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Formations ORANGE BROWN RED BLUE WHITE RAMBO

Transcript of Wing-T Playbook Revised Formations

Page 1: Wing-T Playbook Revised Formations

Formations

ORANGE

BROWN

REDT N T

B B B B

C C

FS SS

T N TB B B B

C C

FS SS

BLUET N T

B B B B

C C

FS SS

T N TB B B B

C C

FS SS

WHITET N T

B B B B

C C

FS SS

T N TB B B B

C C

FS SS

RAMBOT N T

B B B B

C C

FS SS

T N TB B B B

C C

FS SS

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LAMBOT N T

B B B B

C C

FS SS

T N TB B B B

C C

FS SS

GREEN T N T

B B B B

C C

FS SS

T N TB B B B

C C

FS SS

GOLD

T N TB B B B

C C

FS SS

T N TB B B B

C C

FS SS

GUN(We would call this Gun Right. FB will align with his inside foot down the crotch of

the guard.)T N T

B B B B

C C

FS SS

T N TB B B B

C C

FS SS

WR Shifts

- Spreado Widen out from formation, 12 to 15 yards. Remain in spread alignment

unless otherwise stated in play call.- Split

o 4-6 yards from formation.- Tight

o Align near to the formation, 1 yard from LMOLOS(Last Man On Line Of Scrimmage)

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Possible Adjustments to Formations

+/- Fullback aligns to the Right (+) or Left (-) of midline. His inside foot is in line with the crack of the guards butt.

MINUS

Rip/Liz Tells wing on either Right (Rip) or Left (Liz) to split the difference between L.M.O.L.O.S. and WR. Away from other Wing.

LIZ

Reo/Leo Tells wing on either Right (Reo) or Left (Leo) to cross formation and split difference between other wing and WR. This will create a trips formation.

REO

Ends Both ends, WR and TE, align on same side of formation. TE is no longer able to go out for a pass because he is covered up by WR.

ENDS

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Heavy Depending on the call, the BSG will be the only player on the weak side of the ball. All other linemen will be on the strong side.

HEAVY

LTRG RT YLTRG RT Y

T → If we designate a formation with “T” at the end of it, it tells the BST to come strong side, thus creating a tackle over look. Below you will see Blue T.

BLUE T

LTRT TE

Wolfpack Wing-T Play Call System

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A. The advantage of offense over defense is knowing what formation, how and where the play will attack, and when the ball will be put in play. This, of course, requires a system which clearly communicates the entire play, simply and quickly.

Our Wing-T Play Call System is referred to as a Color Number System. This system is comprised of a color, representing the formation, a three digit number, indicating backfield responsibilities, and the name of the play, which will tell our lineman the blocking scheme. The color will tell us what formation we are to align in. The first number will tell the fullback where he is stepping to. The second number will tell us which back is receiving the carry. The third and final number will tell us where the play will be run to. The Color Number System may be preceded by a term altering the formation or suffixed by a term modifying the blocking of the play. The following is an example of our Color Number System.

Formation Fullback Ball Carrier Hole Play Name

Orange 3 2 8 BuckSweep

The following represents how we will number our backfield:1 – Quarterback2 – Left Wing Back3 – Right Wing Back4 – Fullback

Word or Phrase following the Play Number: the “Suffix”

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An expression or “Suffix” following a number modifies the blocking from what would be considered normal. In the following example, Orange 342 Guard Trap demonstrates normal blocking, while Orange 342 Gut shows a modification of the normal blocking scheme. Notice that our backfield is running BuckSweep action, thus not giving anything away.

T N TE

B B

B

CC

FS SS

T N TE

B B

B

CC

FS SS

T N TEB B

BC C

FSSS

T N TEB B

BC C

FSSS

Orange 342 Guard Trap Orange 342 Gut

CountersNormally the flow of our backs is toward the last digit. When the word “counter”

is added to the play number, all backs except the ball carrier run away from the direction of the point of attack, the last number. Orange 520 Tackle Trap Counter is an example. All of the backs are running away from the hole, ‘0’ hole, except for the LWB/DB who is getting the ball coming back.

T N TE

B

BEC

B

FS

C

T N TE

B

BEC

B

FS

C

Numbering Defensive Personnel

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Although we use blocking rules, it is important to number the defensive personnel for teaching purposes and understanding of assignment. As you will see later, the ability to attack a defense who overloads the strong side is a valuable and essential part of our offensive scheme. The numbering system we employ originates at the Play Side “A” Gap, between the Center and Guard, and extends to the sideline. The backside originates on the Center and extends to the backside sideline.

T N TB

BB

B

CC

FS SS

T N TB

BB

B

C

SSBackside

Playside

12

3

4

1

2

3 45

*Note: we do not count the deep safeties.

Cadences

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In order to keep the defense on their heels, we must vary the snap count. The quarterback has the ability to change the snap count whenever he feels like it unless otherwise told by the Head Coach/Offensive Coordinator.

We will use the following cadences:a. Silent (no sound)b. Down (on down)c. Down, silent (Down followed by silent snap)d. Down, Set (on Set)e. Down, Set, Go (on Go)f. Down, Set, Go, Go (2nd Go)

A. Silent Used to keep the defense from guessing the snap count. When the QB gives the Center the signal, the Center will snap the

football.B. Down Down will be used to set our Offensive Line. We can also snap the

football on down. Offensive linemen should be in a 2-point stance

ready to fire off the ball.C. Down, Set QB will call down. Once everyone is set, he will then say Set. On

set we will snap the football. This cadence can only be used with

no-motion plays.D. Down, Set, Go Similar to Down, Set, only we snap the ball on Go instead of Set.

This cadence will be used primarily with motion plays.E. 2 nd Go Instead of snapping the ball on the 1st go, we snap it on the 2nd go.

We can use this with long motion to draw teams offside.F. Freeze In a situation where we are trying to draw the defense offside, we

will use freeze cadence. The QB will go through his cadence (Down, Set, Go! Go!) and will do whatever he can to draw them offside.

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Passing

Our passing game is divided into three categories: Keep/Sprint Out, Waggle/Boot, and Drop Back/Quick Game

- Keep Pass/Sprint Outo QB keeps the ball in the direction of the attacko QB has run/pass option

- Waggle Pass/Bootlego QB keeps the ball and rolls out in the opposite direction of the attacko QB has run/pass option

If route is tagged along with call (i.e. Waggle Check Post), QB will pull up inside tackle box, thus modifying the action to more of a drop back than a waggle/boot.

- Drop Back/Quick Gameo QB drops straight back, throwing from within the tackle boxo Quick game is always a three step drop

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Quarterbacks

A. Stancea. Feet parallel, roughly 12 in. apart, weight slightly on your toesb. Slight knee bendc. Back slightly archedd. Hands under center wrist deepe. Arms slightly bent, feet as far away from the center as possible.

i. This allows for room for our pulling guards.

B. Taking the Snapa. Place your throwing hand to the sky with middle finger pointed straight upb. Rotate hand slightly to throwing hand side, bringing it down without

changing it, placing wrist deep under center.c. When practicing the snap with the Center, the QB will take the ball and

put it in his hand the way he wants it given to him. The Center will take the ball from the QB, put it on the ground in front of him, and address the ball. The Center will turn and hand it to the QB. QB and center will do this until comfortable with delivery. Then the Center will take the ball and the QB will place his hand under the Center. The Center will half snap the ball to the QB with ball about 1’ off the ground to improve Center accuracy. Center and QB will do this several times to get acquainted. Once comfortable with each other, the Center will move the ball to the ground and practice full snaps with the QB.

d. After each snap, the QB will tell the Center how the snap was. After a few snaps, they will have it down. The Center will then step as he naps to the QB on the QB sequence.

e. For 3 QBs use 3 centers if possible. Line them up 3 yards apart. Change QBs every few minutes so that all QBs and Centers can get comfortable with each other.

C. The Midline Concepta. The midline is an imaginary line that goes straight through the back part of

the ball, through the crotch of the Center, QB, and FB. b. QB and FB must understand the midline concept. All QBs have to know

and understand the midline concept.

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Running Backs

A. Stancea. Fullback and Diveback

i. Both will be in a two-point stance. They are expected to be in a perfect stance every time. Work from the ground to the top of the head in order to perfect the stance.

b. Feeti. Feet are parallel and arm pit distance apart. Put feet under armpit

no wider than your shoulders.ii. Point toes out. Not too wide to where you are pigeon toed, but turn

them out slightly.iii. Weight on the balls of your feet, not on your heels. Do not be way

up on your toes, just enough to slide a piece of paper under your heels. When you get in a stance, pretend you are in sand and dig your toes into the sand. This will get you on your toes.

c. Kneesi. Take a comfortable bend. Not too low, but not locked.

d. Handsi. Hands are placed on your thighs, anywhere between your hips and

knees. Do not put weight on your thighs. In order to keep you from putting weight on your knees, “play piano” with your fingers.

e. Chesti. Have a proud chest. Chest out and shoulders back.

ii. Have enough forward lean to where your chest is slightly over your knees.

f. Head and Eyesi. Just as important as everything else.

ii. Scan defense from left to right, then back right to left on every play. Get as much pre-snap information as possible.

g. Wingbacki. Align a yard by a yard outside of LMOLOS. Stagger your inside

foot to a heel-toe relationship. This will allow for better angles on down blocks, as well as allow you to quickly go into high motion.

B. Alignmentsa. Fullback

i. Toes at 4 yards from back tip of the ball. Straddle the midline. If needed, take one good step forward from 5 yards.

b. Divebacki. Inside football straddles the outside foot of the tackle. Toes are at

4 yards from near tip of ball. Your crotch lines up with the tackles heel. This alignment allows you to be a ball carrier and a blocker on the edge.

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c. Wingbacki. Align a yard by a yard outside of the LMOLOS. Stagger stance as

discussed before.

C. Pre-Snap Concepta. Performed by all running backs. Scan the field with our eyes once in your

stance.b. This will allow you to see information quickly. For instance:

i. Is defense in an even or odd front?ii. Is there a zero (0) over the center?

iii. Are linebackers showing blitz?

D. 3-Step Motiona. There are two different aim points when using 3-step motion.

i. Inside foot of Divebacka. Used on plays when blocking the flank or when being the

pitch man on optionii. Scrape the butt of Diveback

a. Used when Wingback is the ball carrier

Inside Foot

Outside Leg

E. Taking the Handoffa. Handoff will be taken in the traditional way. Inside arm up, palm pointing

to ground, outside arm by waist, palm straight to sky. i. Double Handoff

a. This is the only time we will not use the regular handoff. In this instance, the RB getting the handoff from the QB will place his pinky fingers together near his belly button. The QB will deliver the handoff with the butt of the football into the RB hands. The RB can then take the football and hand it off to the other RB. This will allow for the RB to hand it off to the other RB easily and without fumbling.

b. 2nd RB in the play will use the same tactic as the first RB, with pinky fingers together near the belly button. Once you have secured the handoff from the RB, tuck the ball away as you normally would.

F. 4 Yards Then You

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a. On every play, your goal is to get the team four yards. After you get your first four yards, you can look for the end zone. We want to average four yards a carry all year long. Doing so will make us tough to beat.

Offensive Line

A. Stanceb. Objectives

i. To coach and drill a balanced stance that will allow our linemen to take off in all four directions without adjusting the stance.

ii. To coach a stance that will not give away a pre-snap readiii. Every 1st step for every play and every drill must begin with each

player in a perfect stance. A lineman should never alter his stance for any particular drill.

c. Feeti. No wider than shoulder width.

ii. Set your feet while you are standingiii. We use a bunched stance so we can lock our power iniv. Feet are parallel and without any staggerv. After feet are set, turn toes in slightly. This will keep toes from

pointing out once linemen bend their knees. This will lock in power and, if toes do go out when knees bend, they will end up parallel.

d. Proper Knee Bendi. Players will wrap their left hand around right hand once feet are

set, and then bend their knees until elbows are resting on knees. They should bend their knees enough at this point so their hands can touch the ground.

ii. Next, establish a flat back with a slight arc in lower back. Head stays up to see defenders. Shoulders are parallel to the ground and the line of scrimmage.

e. Heel Leveli. No more than an inch off the ground

ii. Establishes better knee bend. If players hold position correctly for a while, they will feel a solid burn.

f. Off Armi. Wrap off arm around knee.

ii. Place muscle part of forearm along outside of off-arm leg. Arm and leg should be pointing north and south.

g. Down Handi. Out as far as possible with comfort and keeping heels no more than

one inch above ground. Hand is slightly inside near foot.B. Drill Commands

a. “Set your feet”b. “Point toes in”c. “Wrap hands”d. “Elbows to knees”

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e. “Lock power in”f. “Put hand down”

C. Offensive Line Splitsa. Our splits will be, from tackle to tackle, 2 yards. This can be altered

depending on who/what we are playing. The TE may take a wider split when playing a 7 technique. The TE can take as wide of a split as needed, so long as the DE widens with him.

D. Offensive Line Call System

Numbering The Defensive Alignment

When numbering, we are only concerned with players aligned on or within 2 yards of the L.O.S. We number defensive linemen from inside-out, with 0 being over center and 7 being outside shoulder of the TE. Even numbers signify a head-up defender. Odd number signify a gap/shoulder defender.

XX

01 1 222i 2i3 34 44i 4i 5 66 5

TERT RG LG LTTE C

6i6i7 7

0 – Head up the center. Commonly called a “Nose”1 – Outside shoulder of the center. Commonly called a “Shade”2i – Inside shoulder of the guard2 – Head up the guard3 – Outside shoulder of the guard4i – Inside shoulder of the tackle4 – Head up the tackle5 – Outside shoulder of the tackle6i – Inside shoulder of the tight end6 – Head up the tight end7 – Outside alignment of the tight end

It is very important that we understand the defensive alignment. When you come off the field, we need our linemen to talk to us and let us know what is going on. Knowing this numbering system will help us communicate.

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Rule Application and Definition of Terminology

Linemen have rules so they know how to block. When applying these rules, always use the first part of the rule. If there is no defender in the area defining the first part of their rule, they apply the 2nd part of the rule, etc. Our base rule is gap-down-backer. If our RT has this rule, he first looks to his inside gap. If a defender is there, he blocks him. If no defender is there, he looks to the linemen to his inside, in this case, the RG. If there is a linemen head up the RG, the RT would down block him. If neither rule applies, he moves ot the first backer inside him.

Linemen must know their rules and techniques needed to carry out their blocking assignments. Written tests can and will be used to reinforce their rules.

Away – Block away from the playcall, i.e. block back

Backer – A defensive player positioned off the L.O.S. and in a two point stance.

Bingo – Guard blocks out on a defensive player over the Tackle. Tackle will fold to Linebacker. Used often on Belly with a 6 technique over the Tackle.

Bob – Man to man blocking. Big On Big blocking.

Charlie – Center and Guard combo block.

Chris – Used on Jet and Rocket. Wing makes call to block down on DE. Tackle will pull around Wing block and climb.

Cut-off – Downfield block at the closest point where you will intercept the defenders path to the ball carrier.

Down – Block the defensive player who is lined up over the Offensive Lineman to your inside. Generally will be a Defensive Lineman, though it can be a blitzing Linebacker.

Fire – Aggressive block play side gap at 45º.

Frank – Guard and tackle block. Guard blocks out. Tackle fold up into 2nd level backer. Can be used as a compliment to Tackle Trap.

Gap – Blocking a defensive player who is positioned on the L.O.S. and is aligned in your inside gap.

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George – Guard and Tackle combo block. Used primarily when facing a 3 technique and much get push/movement.

Gut – When a Guard folds around the tail of the Center to climb to the 2nd level and wall of a Linebacker.

Home – Used on Waggle Pass. If we have 2 A-Gap defenders, PSG must stay home and block down on PS A-Gap defender.

Log – Pull toward the point of attack. Get your head on the outside of the defensive player and hook him to the inside.

Lou – When making a trap block(Guard Trap or Tackle Trap) and the man to be trapped is positioned inside the Guard, we make a Lou call. This tells the pulling Lineman to go one man wider, or longer.

Lucy – Reach left. Used on outside run game.

On – Aggressively block your PS gap while taking a straight ahead to slightly angled step.

Pull check – Primarily for the BST. If BSG is pulling, step aggressively to replace him. Check inside gap. Open up and check area where you were. Block first threat.

Rambo – Everyone block down.

Reach – Aggressive step to your PS. Step flat to get outside leverage on defensive player.

Rudy – Reach right. Used on outside run game.

Sam – Short trap. This would be a standard trap on Guard Trap. PSG must let BSG know where his aim point is.

Solid – Pass block technique. All Offensive Linemen block their inside gap, creating a pocket for the QB to throw from.

Ted – Tackle and TE combo block. Used primarily when facing a 4 technique over Tackle and need to get push/movement.

Willie – Wedge blocking. Used primarily on short yardage and goal line situations. Especially used on QB sneak.

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Orange 328 Bucksweep (Bucksweep Right)

VS. ODD FRONT

T N TEB B

EC C

FS

B

T N TEB B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, hand ball to LWB, carry out waggle fakeLWB – Receive handoff, cut off PSG’s blockFB – Dive for inside foot of BSGRWB – Gap, down, backerWR – Cut offBST – Touchdown blockBSG – Pull, sealC – Reach, on, area PSG – Pull, kick-outPST – Gap, down, backerTE – Gap, down, backer

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Orange 342 Guard Trap (Guard Trap Right)

VS. ODD FRONT

T N TEB B

EC C

FS

B

T N TEB B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, hand ball to FB, carry out waggle fakeLWB – Fake bucksweepFB – Receive handoff, follow BSG through holeRWB – Fake down block, block 1st threatWR – Cut off BST – ReachBSG – Pull, kick out 1st man past CC – On, awayPSG – Down, 1st backer insidePST – Fake down block, climb to 2nd level, 1st backer insideTE – Cut off

**Note – Can be run with “Gut” call

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Orange 319 Waggle (Waggle Left)

VS. ODD FRONT

T N TE

B B

EC C

FS

B

T N TE

B B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, fake sweep, roll out. Run 1st, pass 2nd. Read deep to short.LWB – Fake bucksweep, block backside threatFB – Fake bucksweep, run out at 3-5 yards. Block 1st; if needed, stay in.RWB – Run skinny post. Aim for near upright. Do not cross C.WR – Post CornerTE – Drag at 12-15 yardsPST – Gap, onPSG – Pull, log/kickout EMOL (End Man On Line)C – ReachBSG – Pull, seal, check backside threatPST – Reach, pull-check

**Note – Can be run with a Switch (BS Receivers run opposite routes) and Smash (PS Receivers run opposite routes) call.

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Orange 239 Bucksweep (Bucksweep Weak)

VS. ODD FRONT

T N TEB B

EC C

FS

B

T N TEB B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, carry out waggle fakeLWB – Block 1st man outside PST’s legFB – Fill for BSGRWB – Ballcarrier, 3 step motion, follow BSG through holeWR – CrackTE – Cut offPST – Gap, down, backerPSG – Pull, kickout 1st man past HB’s blockC – Reach, On, AwayBSG – Pull, seal off HB’s blockBST – Reach, on, cutoff

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Orange 318 Bucksweep Pass

VS. ODD FRONT

T N TE

B B

EC C

FS

B

T N TE

B B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Fake sweep, follow LWB out, run 1st LWB – Fake sweep, check edge and help if needed, run to sideline and upFB – Run bucksweepRWB – Fake down block, run cornerWR – Run cut off, head for near goalpostTE – Fake down block, head for near goalpostBST – Pull checkBSG – Pull, log edgeC – Reach, on, areaPSG – Pull, log edgePST – Gap, on, reach

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Orange 328 Bucksweep Throwback

VS. ODD FRONT

T N TEB B

EC C

FS

B

T N TEB B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Run bucksweep, roll out behind PST, receive pass, follow linemanLWB – Receive handoff, set up behind BST, throw back to QBFB – Run bucksweep, block 1st threatRWB – Gap, down, backerWR – Crack safetyTE – Gap, down, backerBST – Gap, down, backerBSG – Gap, down, backerC – On, away, count to 3, flat down line, lead for QBPSG – Pull, lead upfieldPST – On, pull-check, count to 3, flat down line, lead for QB

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Orange 646 Down (Down Right)

VS. ODD FRONT

T N TEB B

EC C

FS

B

T N TEB B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, ride FB, fake down optionLWB – Fake down optionFB – Ball carrier; jab step right, aim for outside leg of PSTRWB – Fake down block, Seal 2nd levelWR – Cut offTE – Gap, down, backerBST – Reach, climbBSG – Reach, climbC – Reach, climbPSG – Pull, kick out EMOLPST – Gap, down, backer

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Orange 238 Down Sweep

VS. ODD FRONT

T N TEB B

EC C

FS

B

T N TEB B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, ride FB, hand off to LWB with back to defense, fake keep passLWB – Ball carrier, control speed, read PSGFB – Fake down, bend back to CRWB – Gap, down, backerWR – Cut offTE – Gap, down, backerBST – Reach, climbBSG – Reach, climbC – Reach, climbPSG – Pull, kick out 1st man past RWB’s blockPST – Gap, down, backer

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Orange 218 Down Keep Pass

VS. ODD FRONT

T N TE

B B

EC C

FS

B

T N TE

B B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB - Reverse pivot, set up behind FB’s block, read Corner, Flat, PostLWB – Fake sweep, hinge backFB – Fake down, replace PSTRWB – Fake down block, run Flat routeWR – Run Post to near goalpostTE – Fake down block, run CornerBST – Pull-checkBSG – Pull-checkC – On, reach, pull-checkPSG – Pull, log/kick 1st man past FB’s blockPST – Gap, down, backer: must not go downfield

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Orange 618 Down Option

VS. ODD FRONT

T N TEB B

EC C

FS

B

T N TEB B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, ride FB, run down optionLWB – Run in Pitch Relation to QBFB – Ball carrier; jab step, aim for outside leg of PST, block 2nd to 3rd level defenderRWB – Fake down block, seal 2nd levelWR – Cut offTE – Gap, down, backerBST – Reach, climbBSG – Reach, climbC – On, reach, climbPSG – Pull, log EMOLPST – Gap, down, backer

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Orange 545 Belly

VS. ODD FRONT

T N TEB B

EC C

FS

B

T N TEB B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, ride FB, fake play actionLWB – Jab step, block 1st backer that threatensFB – Ball carrier; jab step, follow LWB through holeRWB – 3-step motion, fake option, sweepWR – Stalk-onTE – Cut offBST – Reach, climbBSG – Reach, climbC – ReachPSG – Bingo block with tackle; Gap, down, backerPST – Fold with guard; Turn-out; Gap, down, backer

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Orange 539 Belly Sweep

VS. ODD FRONT

T N TEB B

EC C

FS

B

T N TEB B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, ride FB, give to WB with back to defense, Fake keep passLWB – Jab step, block 1st man on or outside PSTFB – Fake belly, cut back to C, avoid pulling guardsRWB – Ball carrier; 3-step motion, follow pulling guardsWR – Stalk, onTE – Cut offBST – Reach, climbBSG – Pull, log outside of PSG’s blockC – ReachPSG – Pull, log outside of LWB’s blockPST – Gap, down, backer

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Orange 519 Belly Keep Pass

VS. ODD FRONT

T N TE

B B

EC C

FS

B

T N TE

B B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, fake ride FB, set up behind PSTLWB – Aggressively attack 1st threat outside PST; release to flatsFB – Fake belly; fill between PSG and PSTRWB – 3-step motion; when you reach FB’s starting position, arc backWR – Post cornerTE – PostBST – Reach, pull-check BSG – Reach, pull-check C – Reach, pull-check PSG – Pull and log; gap, down PST – Gap, down,

Page 30: Wing-T Playbook Revised Formations

Orange 828 Lead Sweep

VS. ODD FRONT

T N TE

B B

EC C

FS

B

T N TE

B B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, handoff to LWB, fake waggleLWB – Ball carrier, follow BSG through holeFB – Aim for PSG’s outside foot, kick-out block EMOLRWB – Gap, down, backerWR – Cut offTE – Fire, on, backerBST – Reach, climbBSG – Pull, log; block 1st man past double teamC – On, awayPSG – Fire, on, backerPST – Fire, on, backer

Page 31: Wing-T Playbook Revised Formations

Orange 626 Power

VS. ODD FRONT

T N TEB B

EC C

FS

B

T N TEB B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, hand-off to LWB, fake waggleLWB – Ball carrier, follow FB/BSG through holeFB – Aim for outside foot of PSG, kick-out EMOLRWB – Fake down block, block LB/cut offTE – Gap, down, backerWR – Cut offBST – Reach, climbBSG – Pull, turn up off FB’s block, seal edgeC – On, reach, climbPSG – Gap, down, backerPST – On, gap, down, backer

Page 32: Wing-T Playbook Revised Formations

Orange 522 Tackle Trap

VS. ODD FRONT

T N TEB B

EC C

FS

B

T N TEB B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, hand-off to LWB, option fakeLWB – Ball-carrier; jab step away, inside hand-off, follow BSTFB – Fill for BSTRWB – 3-step motion, option relationship with QBWR – Cut offTE – Fake down, block 1st inside LB, cut offBST – Pull, kick-out 1st man past CBSG – Reach, gap, on, backerC – On, reach, awayPSG – Gap, down, backerPST – Gap, down, backer; do not block 1st man past C

Page 33: Wing-T Playbook Revised Formations

Orange 435 Counter

VS. ODD FRONT

T N TEB B

EC C

FS

B

T N TEB B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, inside hand-off to RWBLWB – Fake bucksweepFB – Fill for 1st threat past BSGRWB – Ball carrier; jab step, receive inside hand-off, follow linemen through holeTE – Pull, turn up off BSG/BST blockWR – StalkBST – On; pull, kick 1st man past CBSG – On; pull, kick 1st man past CC – On, reachPSG – Gap, down, backerPST – Gap, down, backer; leave DT alone

* Can be tagged Counter Criss-Cross. In this case, QB hands off to LWB and fakes waggle. LWB hands off inside to RWB. Nothing else changes.

Page 34: Wing-T Playbook Revised Formations

Orange 435 Scissors

VS. ODD FRONT

T N TEB B

EC C

FS

B

T N TEB B

EC C

FS

B

VS. EVEN FRONT

BN TE

B B

E

CC

FS

B BN TE

B B

E

CC

FS

B

QB – Reverse pivot, fake waggle, run downfield for option from RWBLWB – Receive handoff, fake sweep, outside handoff to RWBFB – Replace 1st threat to BS of playRWB – Ball carrier; jab step, receive outside handoff, follow linemenWR – Fake cutoff, come back to stalkTE – Pull, turn up off of BSG/BST blockBST – On, pull, log 1st threatBSG – On, pull, log 1st threatC – On, reach, climbPSG – Gap, down, backerPST – Gap, down, backer

Page 35: Wing-T Playbook Revised Formations

Blue 818 Go

VS. ODD FRONT

T N TEB B

EC

C

FS

BT N TE

B B

EC

C

FS

B

VS. EVEN FRONT

BNTE

B BE

CC

FS

B BNTE

B BE

CC

FS

B

QB – Reverse pivot, fake jet, set-up over PST; read deep to shortLWB – Jet motion, run Go pattern FB – Aggressively attack PS edge, block 1st threatRWB – Run 5 yd outWR – Run fade routeTE – Run skinny postBST – Pull-check; post-hingeBSG – Pull-check; post-hingeC – On, reachPSG – On, reachPST – On, reach

Page 36: Wing-T Playbook Revised Formations

Orange 618 Counter Pass

VS. ODD FRONT

T N TE

B B

EC

C

FS

BT N TE

B B

EC

C

FS

B

VS. EVEN FRONT

BN TE

B BE

C C

FS

B BN TE

B BE

C C

FS

B

QB – Reverse pivot, fake to LWB, fake to RWB, 3-step dropLWB – Fake sweep, block edgeFB – Aim for LMOS to TE, run fadeRWB – Fake counter, run flare to WRWR – Run to safety, postTE – Block LMOS, run seamBST – Pull-check; post-hingeBSG – Pull-check; post-hingeC – Reach, onPSG – Reach, onPST – Pull, kick-out/log edge

Page 37: Wing-T Playbook Revised Formations

Orange 418 Power Pass

VS. ODD FRONT

T N TEB B

EC

C

FS

BT N TEB B

EC

C

FS

B

VS. EVEN FRONT

BN TE

B BE

C C

FS

B BN TE

B BE

C C

FS

B

QB – Reverse pivot, fake power, roll right, deep to shortLWB – Fake power, flare to sidelineFB – Aim for right foot of PSG, log edgeRWB – Fake down block, run seamWR – PostTE – Chip DE, run 5 yd outBST – Pull-check; post-hingeBSG – Pull, log edge, check backside if edge is containedC – Away, onPSG – Gap, downPST- Gap, down

Page 38: Wing-T Playbook Revised Formations

Orange 239 Jet

VS. ODD FRONT

T N TE

B B

EC

C

FS

BT N TE

B B

EC

C

FS

B

VS. EVEN FRONT

BN TE

B BE

C C

FS

B BN TE

B BE

C C

FS

B

QB – Reverse pivot, hand-off to RWB, fake waggleLWB – Jab-step, block 1st man past PST’s blockFB – Fake sweepRWB – Ball-carrier; jet motion, receive hand-off, get depth, turn upfieldWR – StalkTE – Touchdown blockBST – Touchdown blockBSG – Gap, climbC – ReachPSG – ReachPST – Reach

Page 39: Wing-T Playbook Revised Formations

Orange 230 Sally

VS. ODD FRONT

T N TEB B

EC

C

FS

BT N TEB B

EC

C

FS

B

VS. EVEN FRONT

BN TE

B BE

C C

FS

B BN TE

B BE

C C

FS

B

QB – Reverse pivot, fake sweep, take ball to RWB, continue option pathLWB – Fake sweepFB – Aim for right “A” gap, aggressively block inside LBRWB – Ball-carrier; jab-step, aim for diveback position, receive inside hand-off

from QB, read C’s blockWR – Fake waggle, block CTE – Release hard upfield, block SBST – Post-hinge; if LMOS is wide, release up to backerBSG – Post-hinge; if uncovered, release up to backerC – Reach left, invite player in, drive hard down LOS; if player goes to left, invite in

and drive into backfieldPSG – Gap, on, firePST – Gap, on, fire

Page 40: Wing-T Playbook Revised Formations

Blue Smoke

VS. ODD FRONT

T N TEB B

EC

C

FS

BT N TEB B

EC

C

FS

B

VS. EVEN FRONT

BN TE

B BE

C C

FS

B BN TE

B BE

C C

FS

B

QB – Quick step away from center, throw to WRLWB – Release for C, stalk blockFB – Block away from playRWB – Cut-offWR – Hard step upfield, come back to start position, follow blockersTE – Cut-offBST – Cut play-side areaBSG – Cut play-side areaC – Cut play-side areaPSG – Cut play-side areaPST – Cut play-side area

Page 41: Wing-T Playbook Revised Formations

Orange 328 Solid

VS. ODD FRONT

T N TEB B

EC

C

FS

BT N TEB B

EC

C

FS

B

VS. EVEN FRONT

BN TE

B BE

C C

FS

B BN TE

B BE

C C

FS

B

QB – Fake sweep, set up behind FB’s start position, read TE-WB-WRLWB – Fake sweep, block edgeFB – Fake sweep, block inside-outRWB – Run skinny post, break at 10 ydsWR – Run skinny postTE – Run dig route, break at 10 yds, find zoneBST – Post-hingeBSG – Post hingeC – On, fire, awayPSG – Gap, down, backer; do not go downfieldPST – Gap, down, backer; do not go downfield

Page 42: Wing-T Playbook Revised Formations

Orange 349 Solid Screen

VS. ODD FRONT

T N TEB B

EC

C

FS

BT N TEB B

EC

C

FS

B

VS. EVEN FRONT

BN TE

B BE

C C

FS

B BN TE

B BE

C C

FS

B

QB – Fake sweep, drop and pull defensive front to you, throw screen to FBLWB – Fake sweep, block edgeFB – Fake sweep, chip 1st threat, aim for 4 yards behind and outside PST, catch pass

and follow blockersRWB – Run skinny postWR – Run C off, when he realizes the screen, blockTE – Run dig, block S when he realizes the screenBST – Gap, down, backerBSG – Gap, down, backerC – On; count to 3, release flat down line, lead FBPSG – Post-hinge; count to 3, release flat down line, lead FBPST – Post-hinge; count to 3, release flat down line, lead FB