Windmills NES2013 Keynote

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1 August 13, 2013 Magga Dora Ragnarsdottir Senior Experience Designer [email protected] @maggadora NES 2013 TILTING AT WINDMILLS: GETTING MAKERS TO UNDERSTAND THE VALUE OF DESIGNING FOR PEOPLE

description

We know so much about how people think and yet we are not applying this when we make things for people (especially software). Here I explore the concept of preconceived ideas that makers have about people and how that affects the way they approach the design and rationalize peoples' reaction to their products.

Transcript of Windmills NES2013 Keynote

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August 13, 2013

Magga Dora RagnarsdottirSenior Experience Designer

[email protected]

@maggadora

NES 2013

TILTING AT WINDMILLS:GETTING MAKERS TO UNDERSTAND THE VALUE OF DESIGNING FOR PEOPLE

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Gustave Doré

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WE K

NO

W S

O M

UC

H A

BO

UT P

EO

PLE

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AND STILL WE SEE STUFF LIKE THIS

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• 3-5 more examples

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WHY?

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Hypothesis 1

MAKERS OF SOFTWARE

DON’T KNOW ANYTHING ABOUT PEOPLE

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MAKERS OF SOFTWARE

DON’T KNOW ANYTHING ABOUT PEOPLE

HAVE PRECONCEIVED IDEAS

ABOUT PEOPLE.

Hypothesis 2

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Persona: Eugene, my userSummary: A person whose thoughts and actions are rational and reasonable. Intelligence above medium.

Expected behavior: Uses my software and succeeds in every attempt.“This user interface

works perfectly!”

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Persona: Homer, homo oeconomicusSummary: A person who attempts to maximize utility as a consumer and economic profit as a producer.

Expected behavior: Makes all decisions rationally and without emotion.

“The best possible action for me is to buy low and sell high.”

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Persona: Eugene, my userSummary: A person whose thoughts and actions are rational and reasonable. Intelligence above medium.

Expected behavior: Uses my software and succeeds in every attempt.“This user interface

works perfectly!”

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What does that mean?

THE MAKER OF THE SOFTWARE ISN’T RESPONSIBLE

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What do we do about it?

MAKE THE SOFTWARE MAKERSUNDERSTAND

THEIR RESPONSIBILITY

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Gustave Doré