Why design sprints are awesome

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Design Sprints Design Sprints UX Australia 2014 Alison Boncha UX Australia 2014 Alison Boncha

description

Why design sprints are awesome and how to run one!

Transcript of Why design sprints are awesome

Page 1: Why design sprints are awesome

Design SprintsDesign SprintsUX Australia 2014 Alison BonchaUX Australia 2014 Alison Boncha

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Nice to meet you

@alisonboncha #UXAustralia

GoogleRIT

Kodak

Google

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In 20 minutes or less!

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What are sprints,

Why they are awesome,

and, How to run one.

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What

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A design sprint is when group of people spend a short duration of time focused on finding a solution.

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Many flavors, we’ll talk about two

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#1 High-level Design Sprint

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output is highly conceptual & usually only in sketch form

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#1 High-level Design Sprint

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Great for…

-inspiration-gamestorming practice-team building

bit.ly/GamestormingKit

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#2 Product Design Sprint

@alisonboncha #UXAustralia photo from: http://goo.gl/Aee7vw

output: high fidelity mocks, sometimes prototypes (keynote, pop, inVision)

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#2 Product Design Sprint

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Great for- rapid iteration on existing product/featurehttp://goo.gl/YWjwb7

photo from: http://goo.gl/Aee7vw

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Product Design Sprints are awesome!

@alisonboncha #UXAustralia

A product design sprint is when group of people spend a short duration of time focused on a clearly defined topic that produces real-looking work.

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Gamestorming “A serious form of play!”

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http://www.gamestorming.com/

gamestorming.com/about/

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IDEO’s “How Might We” method

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http://goo.gl/A6QIjD

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Gamestorming: Storyboard

@alisonboncha #UXAustralia photo from: http://goo.gl/DCeUjT

http://goo.gl/nsPD7x

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Gamestorming: 6-8-5

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1.fold sheet of paper into eight regions

2. spend five minutes sketching 6-8 ideas

3. discuss

http://goo.gl/nBgPNp

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Stick figures for the non artist

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Spend 10 min practicing

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1.start simple, lines, squares, circles

2. add shadows, place text within boxes

3. practice stick figures

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Less-than-a-day sample agenda

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10 min Challenge statement60 min Understand20 min Review How Might We’s10 min User journey60 min 6-8-5 (2 rounds)60 min Design / Prototype30 min Review

First part of the day sets the context

Second part of the day is sketching & ideation & design time

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Challenge statement (be specific!)

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Make it better Create a design-your-own-shoe experience that jumpstarts the imagination of 12-15 yr olds.

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The “Understand” Phase

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Explain the product: Why? What’s the target market? How are we different than the competition?

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The “Understand” Phase

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Share research: Personas. What are your current users pain points? Usability study highlights.

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The “Understand” Phase

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Share design trends and, the types of products your would-be customers use today.

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Discuss & group HMW’s from the “understand” phase

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wearables

trustworthiness

social media

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Then have everyone dot vote!

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wearables

trustworthiness

social media

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User Journey

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Find new shoes

Find location nearbycompare pricescompare options

Choose colorChoose sizetalk to employees

receipt

Shoes bought!break them intake picsshow off to friends

Intent / Task Information Needs Action Feedback End Result

Creating a user journey sets the stage for the sketching to come! It helps group focus their ideas.

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6-8-5’s + discussion + more voting

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Use reward stickers!

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Design time, then review

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- have everyone choose one idea from the 6-8-5 session

- spend one hour with their fav design tool and create something high fidelity.

- Photoshop, Sketch, Keynote, Pop, ect...could even use something like Google slides! whatever is fastest! Encourage Product Managers and Engineers to participate if they’re up to it!

- Have everyone explain their mocks at the end of the hour (5 min each). Have stakeholder present to give feedback.

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Tips for facilitating

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Create a “Parking Lot”

Engage quieter participants

Obey the timer