Who wants to be a millionaire (BEHAVIORISM)

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Transcript of Who wants to be a millionaire (BEHAVIORISM)

Page 1: Who wants to be a millionaire (BEHAVIORISM)
Page 2: Who wants to be a millionaire (BEHAVIORISM)

1 $100

2 $200

3 $300

4 $500

6 $2,000

7 $4,000

8 $8,000

9 $16,000

11 $64,000

12 $125,000

13 $250,000

14 $500,000

5 $1,000

10 $32,000

15 $1 MILLION

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A. PAVLOV

Who’s line is this.. “Learning is a trial and error.”

B. SKINNER

C. BANDURA D. THORNDIKE

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A. CAT

What animal did Skinner use in

his experiment?

B. DOG

C. RAT D. HIPPOPOTAMUS

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A. LARDIZABAL

He/ she defined learning as a change in

individual caused by experience.

B. CALDERON

C. ORNSTEIN D. SLAVIN

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A. CONDITIONED

It is a stimulus that automatically produces

a response without any prior learning .

B. NEUTRAL

C. UNCONDITIONED D. NONE OF THE ABOVE

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A. POSITIVE PUNISHMENT

It is any stimulus given or added to

increase a response.

B. POSITIVE REINFORCER

C. NEGATIVE PUNISHMENT D. NEGATIVE REINFORCER

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A.

This states that if an act is followed by a satisfying consequence, the more

likelihood that the act will be repeated.

B.

C. D.

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A.

What principle of Classical Conditioning explains the following:

If you keep on telling same jokes over and over again, your friends may not laugh at it anymore.

B.

C. D.

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A.

Which theory explains the following pattern of

behavior?

S – R - R

B.

C. D.

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A.

If you will be grounded in using your cellphone by your parents

after having known that you have a boyfriend, they are

exercising _________ punishment.

B.

C. D.

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A.

“Practice makes perfect.“

This falls under which law of Thorndike?

B.

C. D.

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A.

If you give your parrot 1 corn meal after 3 times of

saying “ganda” , what kind of reinforcement schedule

are you practicing?

B.

C. D.

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A.

From which law of Thorndike does Skinner patterned his theory?

B.

C. D.

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A.

Under “Learning by Consequence” of Skinner, what

are you applying to a child if you keep on giving rewards so they would maintain their behavior?

B.

C. D.

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A.

If a dog has been conditioned to associate bell with food, then a red light

is flashed before ringing the bell, the dog would also associate the red light with food. What principle of classical

conditioning is this?

B.

C. D.

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A.

A child is given a token after 3 minutes of reading a poem;

another token is given after 5 minutes and after 4 minutes. What kind of reinforcement

schedule is this?

B.

C. D.

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Congratulations!

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Setting up Game• Use the Edit menu and Replace… to insert questions and answers. In the Find box, type in “Question X” (where X is

the question number, 1 through 15). In the Replace box, type in the question. Then, enter “Answer X-1” and the first answer, “Answer X-2” and the second answer, etc. (Capitalize as indicated.)

• To set up the 50-50 Lifeline slides (Slides 37-51):

– 1. Select the first answer to be eliminated by clicking on the text of the answer. Select the text and delete it. (This should leave a blank hexagon.)

– 2.Repeat with the second eliminated answer, and then repeat with each further slide.

• To set up the Answer slides (Slides 21-35):

– 1. Select the hexagon behind the correct answer by right-clicking on the hexagon. (Click above or below the answer text to avoid selecting the text instead. Once selected, the hexagon should have a rectangular border around it.) Select Format Autoshape; choose the Colors and Lines tab, choose the Fill color and change its color to light green. (The green should be provided in the bottom row of colors.)

– 2. Repeat with each further slide.

• Slides 52-66 are the Money Won slides.

• On the title screen, the finger icon will link to a Fastest Finger slide, if you would like to use it. To set up the Fastest Finger slide (Slide 70), fill in the Fastest Finger question, and the four answers. On the answer slide (Slide 71), replace each orange question mark with the letter of the appropriate answer in order, starting at the top. Fill in the answer corresponding to each letter accordingly. Clicking on the ? icon on Slide 70 will go to the answer slide; clicking on the house icon will link to the main game board. USAGE NOTE: the Fastest Finger question slide includes the music for Fastest Finger; this music is 25 seconds long. Use the music as a timer; when the music ends, go to the answer slide.

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Setting up Game• The Phone-a-Friend lifeline can be used to ask one other student to help out. Clicking on the Phone-a-Friend lifeline

icon will link to a 30-second timer slide. The timer will begin on a mouse-click, and will count down to zero. Once the slide reaches zero, clicking on the curved arrow icon will return to the previous slide (the question slide). USAGE NOTE: the question and answers are not visible during the clock countdown, and returning to the question slide before the clock finishes will reset the clock.

• The Ask-the-Audience lifeline can be used to ask the entire class, who gives their votes for the correct answer by letter. Clicking on the Ask-the-Audience lifeline icon will link to a chart slide. Clicking on the chart will open Microsoft Excel; click on the “Enter Scores Here” tab to enter the class votes for each answer, then click on the “Chart” tab so the chart will be visible. Go to the File menu and choose Close and Return… to return to the slide show. Clicking on the curved arrow icon will return to the previous slide (the question slide).

• ICONS:

– ? Takes you to the answer slide

– Star Takes you from the answer slide to the Money Won slide

– House Takes you back to the Cash Board

• If using the game for another person or another class, close the game and re-open it (this is to reset the links on the game board back to orange).

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50-50 Lifeline Slides

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A.

LAW OF EFFECT

B.

C. D.

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A.

EXTINCTION

B.

C. D.

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A.

OPERANT CONDITIONING / INSTRUMENTAL LEARNING

B.

C. D.

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A.

NEGATIVE

B.

C. D.

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A.

LAW OF EXERCISE

B.

C. D.

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A.

FIXED RATIO SCHEDULE

B.

C. D.

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A.

LAW OF EFFECT

B.

C. D.

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A.

REINFORCEMENT

B.

C. D.

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A.

HIGHER ORDER CONDITIONING

B.

C. D.

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A.

VARIABLE INTERVAL SCHEDULE

B.

C. D.

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A.

?

B.

C. D.

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A.

?

B.

C. D.

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A.

?

B.

C. D.

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A.

?

B.

C. D.

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A.

?

B.

C. D.

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A.

?

B.

C. D.

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A.

?

B.

C. D.

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$100

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$200

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$300

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$500

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$1,000

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$2,000

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$4,000

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$8,000

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$16,000

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$32,000

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$64,000

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$125,000

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$250,000

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$500,000

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$1 MILLION

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0 % 0 % 0 % 0 %

A B C D

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Fastest Finger slide to follow

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Fastest Finger Question

A. F.F. Answer 1 B. F.F. Answer 2

C. F.F. Answer 3 D. F.F. Answer 4

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?. F.F. Answer ?

?. F.F. Answer ?

?. F.F. Answer ?

?. F.F. Answer ?

Page 59: Who wants to be a millionaire (BEHAVIORISM)

“Who Wants To Be A Millionaire”Powerpoint (Advanced) Template

Designed and Created byJeff White

[email protected]

Copyright © 2000

Version 2.1 - Last updated 20 June, 2001

The graphics and sounds used in this template are recorded from the television show “Who

Wants To Be A Millionaire,” and were obtained from both the

ABC “WWTBAM” website and the ITV “WWTBAM” website.

ABC is the American Broadcasting Corporation; ITV is the Channel 3 (UK) broadcasting company.

Visit http://www.geocities.com/jcteacher/tech/ for updated versions!