What’s wrong with this picture

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What’s wrong with this picture

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What’s wrong with this picture. Tablet and Smartphone Use Cases. Learning and Performance Continuum. Strategies For a Smartphone Use Case. Performance Support Just-in-Time (JIT) Metacognitive Support. Microlearning Continuous Learning Social Learning. Questions. - PowerPoint PPT Presentation

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What’s wrong with this picture

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  Tablet users SmartphonePresence Sometimes users carry these

around– seen as a shared device.Are an extension of themselves—they have these devices on or near them.

Use Environment

Predominately users sit or recline when using these devices-- generally place on a stand or lay them flat on a surface.

Predominately users are standing or walking. Most users hold these devices in their hand(s).

Network Access

Predominately users have strong Wifi connections-- rarely use cell networks.

Users cycle between Wifi access and cell networks (waiting-in-line, commuting,…).

Input Users have both hands free for complex touch interactions-- may have external keyboards,

Predominately one thumb is used as the main input device—occasionally users will cradle their devices for moderate input needs.

Device orientation

  Users typically use these devices in a vertical orientation.

Activities The most common activities on these devices include watching videos, reading and gaming. Typical time usage is longer in duration (10-15 minutes).

The most common activities on these devices include social media; email and other utilities; and searching for information. Typical time usage is short in duration (5 minutes or less).

Tablet and Smartphone Use Cases

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Learning and Performance Continuum

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Strategies For a Smartphone Use CaseMicrolearning

Continuous Learning Social Learning

Performance Support Just-in-Time (JIT) Metacognitive Support

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Questions

Tablet/Smartphone Use Case Articlehttp://

elearningindustry.com/elearning-responsive-design-isnt-responsive-to-your-solutions

Mobile Performance Support Articlehttp://

www.learningsolutionsmag.com/articles/1466/challenging-the-infinite-monkey-theorem-mobile-performance-support

Using Mobile and Augmented Reality to Support Learning and Performance Articlehttp://

elearningindustry.com/mobile-devices-wearable-technology-and-augmented-reality-will-support-students-learning-and-performance-needs