Is Playing Games Good for English Learning? The Remedial ...
What Games Are Good At
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What Games Are Good At
The 7-11 TalkJesse Schell
Serious Play 2013
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Some Thoughts On Education (1692)John Locke
“I have always had a fancy that learning might be made a play and recreation to children…”
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What is a game?
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A game is something you
play.
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But what is play?
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Play is manipulation
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Play is manipulation
thatindulges curiosity.
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But what makes a game a game?
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But what makes a game a game?
Games have goals.
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But what makes a game a game?
Games have goals.
Every game is a problem to be solved.
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A game is a problem solving
activity
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A game is a problem solving
activity approached
playfully.
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Our Dictionary
• play (pla), v. Manipulation that indulges curiosity.
• game (gam), n. A problem solving activity approached playfully.
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SeriousGames?
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TransformationalGames
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7/11
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Games Are Bad At…
1) Being Cheap
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Games Are Bad At…
1) Being Cheap2) Tricking Students Into
Learning
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Games Are Bad At…
1) Being Cheap2) Tricking Students Into
Learning3) Limitless Exploration
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Games Are Bad At…
1) Being Cheap2) Tricking Students Into
Learning3) Limitless Exploration4) Adhering to Time
Limits
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Games Are Bad At…
1) Being Cheap2) Tricking Students Into
Learning3) Limitless Exploration4) Adhering to Time
Limits5) Understanding
Mistakes
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Games Are Bad At…
1) Being Cheap2) Tricking Students Into
Learning3) Limitless Exploration4) Adhering to Time
Limits5) Understanding
Mistakes6) Long Shelf Lives
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Games Are Bad At…
1) Being Cheap2) Tricking Students Into
Learning3) Limitless Exploration4) Adhering to Time Limits5) Understanding Mistakes6) Long Shelf Lives7) Staying Interesting
Forever
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7/11
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Games Are Good At…
1) Giving the Brain What it Wants
a) Visible Progressb) Abstract -> Concretec) Full Engagement
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http://www.the-scientist.com/?articles.view/articleNo/34550/title/Playing-for-Words/
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Games Are Good At…
1) Giving the Brain What it Wants
a) Visible Progressb) Abstract -> Concretec) Full Engagementd) Fantasy Motivations
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Betty’s Brain – Vanderbilt University
“These kids know these characters aren’t alive, but they get engaged with the narrative, and play pretend, and it brings out a lot of good behaviors.”
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Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
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Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow
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Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow4) Showing New POV
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Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow4) Showing New POV5) Being Authentic
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Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow4) Showing New POV5) Being Authentic6) Raising Questions
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Games Are Good At…
1) Giving the Brain What it Wants
2) Illustrating Complex Systems
3) Keeping You in Flow4) Showing New POV5) Being Authentic6) Raising Questions7) Creating Shared
Experiences
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Games Are Good At…
2) Illustrating Complex Systems
3) Keeping You in Flow4) Showing New POV5) Being Authentic6) Raising Questions7) Creating Shared
Experiences8) Allowing Independent
Exploration
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Games Are Good At…
3) Keeping You in Flow4) Showing New POV5) Being Authentic6) Raising Questions7) Creating Shared
Experience8) Allowing Independent
Exploration9) Practice for Dangerous
Situations
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Games Are Good At…4) Showing New POV5) Being Authentic6) Raising Questions7) Creating Shared
Experiences8) Allowing Independent
Exploration9) Practice for Dangerous
Situations10) Creation of Teachable
Moments
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Games Are Good At…5) Being Authentic6) Raising Questions7) Creating Shared
Experiences8) Allowing Independent
Exploration9) Practice for Dangerous
Situations10) Creation of Teachable
Moments11) Giving Students Ownership
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I can learn anything myself. School is a tool,
but who I becomeis up to me, and no one else.
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1) Being Cheap2) Tricking Students Into
Learning3) Limitless Exploration4) Adhering to Time Limits5) Understanding
Mistakes6) Long Shelf Lives7) Staying Interesting
Forever
1. Giving the Brain What it Wants2. Illustrating Complex Systems3. Keeping You in Flow4. Showing New POV5. Being Authentic6. Raising Questions7. Creating Shared Experiences8. Allowing Independent
Exploration9. Practice for Dangerous
Situations10. Creation of Teachable
Moments11. Giving Students Ownership