What do I need to be a volunteer coach? · No balls to start. The fox when let loose catches the...
Transcript of What do I need to be a volunteer coach? · No balls to start. The fox when let loose catches the...
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What do I need to be a volunteer coach?
not much…
• Patience
• Time
• A willingness to learn
• And more patience
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Coaching Philosophy pg. 4
Warm Ups pg. 4
Activities / Games
Kick The Cone pg. 5
Fox and Rabbits pg. 6
Robot Coach pg. 7
Red Light, Green Light pg. 8
Soccer Bowling pg. 9
The Numbers Game pg. 10
Progressive Dribbling pg. 11
The Ladder Game pg. 12
Small Sided Switch pg. 13
Shooting By Number pg. 14
Go Get It pg. 15
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We’re not just coaches…
Coaching players can be such a rewarding experience
from their failures to their successes. Watching the
players grow and learn from the moment they walk onto
your pitch to when they leave and move on can be an
exciting fulfilling path.
We’re not just coaches…
We’re also mentors and teachers and through the beau-
tiful game of soccer we can teach the players lessons
that they can take with them and use for the rest of their
lives. Soccer is a series of problems to be solved, chal-
lenges to met and limits to be pushed.
We’re not just coaches…
But guides on a journey to the player’s self discovery.
We can help them fined inner strength and self confi-
dence. Help them to feel successful and that they can
accomplish what they set out to do.
As coaches we want to keep our players safe. Create en-
vironments in which they can play, learn and succeed.
We want our players to start to learn and think for
themselves and become creative in their play. We want
to develop their skills and knowledge of the game.
Mostly we want them to have fun and fall in love with
soccer so they keep coming back for years to come.
Tucker Roveto
A cold muscle is stiff and rigid. Sudden twisting,
turning and stretching can place greater tension
on muscles and connective tissue than they can
handle..
For younger ones stretching isn’t so much about the actual
stretching as it is forming the habit of stretching before
training or a match.
New studies have shown that a light warm-up combined
with movement stretching is more conducive to game
readiness.
A session warm-up can consist of:
A very light jog in a large area
Jogging and adding in short cuts to the left and right
6 jogging steps forward, 3 jogging steps backward
Light jogging with short sprints
Jogging and then reaching down to touch the grass, alternating hands
Skipping followed by skipping leaps
With a partner, back to back pass a ball from one side to the other
Still with a partner, over their head and underneath
This is a great opportunity to be creative and challenge your players
with balancing tasks, coordination movements and partnered move-
ments. Have fun with it and so will they!!!
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• Number of Players: Any
• Object: Knock over the cones, then put them back up using only
your feet
• Equipment: 6 inch cones, as many as needed
What does this do?
It helps with coordination and gets the
players used to using their feet.
Also teaches players to use the
inside of their feet.
Increasing Intensity
To get the players to try a little harder
you could go around ask each player
how many they knocked down and
then put back up.
Then challenge them to try and beat
their last number. You may want to
add more cones!
Instructions: Have the players knock over as
many cones as they can. Once all cones are
knocked down have them put them back up
right. Players should be instructed to use the
instep of the foot. Use both feet!!!
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• Number of Players: Any
• Object: One assigned fox who is out to catch the rabbits, players
must avoid the fox and stay within a contained space
• Equipment: practice pinnies, and balls
What does this activity do?
It helps with coordination and gets
players to look up while playing.
They must be aware of the fox!
Guided Questioning
This is a perfect game to ask the
players how can they avoid the fox?
Answer: “By keeping our heads up and
looking out for the fox.”
Instructions: Setup a coned off area. As-
sign one player as the “Fox”, the rest of
rabbits. Rabbits must place the practice
pinnies like tails. No balls to start. The fox
when let loose catches the rabbits by pull-
ing out their tails until all rabbits are
caught. The final player without being
caught can be the fox next round. After a
round or two the rabbits can then use a
ball and dribbles away from the fox. They
must keep the ball at their feet at all times.
THE
FOX
RABBIT
TAIL
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• Number of Players: Any
• Object: kick the ball at the coach who is a robot and getting
damaged and slower with every hit
• Equipment: each player has a ball
Instructions: This is fun game for the
kids and creates great interaction be-
tween the players and coaches. Each
player has a ball at their feet. All they
need to do is simply hit the coach with
the ball as he or she
moves around like a ro-
bot. With each hit the
robots move slower
and slower until they a
broken.
Green
light!
Guided Questioning
This game is more or less just a fun game. It does
help increase kicking accuracy. If many of the
players are missing you could then ask “How
could you get the robots faster?”
Answer: “With better aimed shots.”
Discuss further how to make a better aimed kick.
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• Number of Players: Any
• Object: To get to the other side by following the rules
• Equipment: each player has a ball
Increasing Difficulty
Instead of calling out the colors you can
use hand signals. Hold up one finger for
Green, 2 for yellow and 3 for red. This
will force the kids to get their heads up!
Guided Questioning
How do you keep from getting
sent back to the beginning?
Answer: “By keeping the ball close.”
Also you can ask about different sur-
faces to play the ball with.
Instructions: This is just
like the childhood game
of Red Light, Green Light ex-
cept with a soccer ball!
From one end of the field a
coach calls out a color. Green Light—they
should dribble quickly but in control. Yellow
Light—dribble slow, small touches. Red
Light—players have to stop the ball quickly. If
they do not then they are sent to the starting
line with their balls
Green
light!
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What does this activity do?
This is an exciting game that gets the kids
moving quickly! It incorporates drib-
bling, shooting and passing skills. As
well as having a conditioning element.
• Number of Players: works best with teams of 3
• Object: be the first to knock three balls off their
cones to win
• Equipment: 8 balls, 18 cones (can set more
Instructions: This is a race to see which team
can knock all three balls off their cones first.
Players should line up behind the cone gates.
The first player dribbles to the shooting area
and then takes a shot at knocking off a ball.
Whether they miss or hit they must collect the
ball and pass it back to the next person in line.
And the process continues.
The
shooting
area!
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What does this activity do?
Helps the players move to an open ball, col-
lect and control the ball.
The ability to score in any goal presents the
player with a choice that he or she must
make as they get to the ball.
Guided Questioning
How can we score
more easily?
Answer: “By going away from
the other team.”
Instructions: Create two teams. Assign a
number to each player (1 thru 6) and the
same the numbers to the opposing team (and
they will forget their numbers the first time
you play this). Set a point total that needs to
be reached to win. The coach will throw a ball
out and call a number. The players with those
numbers will run out, try and win the ball and
then try and score. They can score in any goal.
If the balls goes out of set area the play is over.
• Number of Players: two teams, no more
than 6 per team
• Object: Win the ball and then score as
quickly as possible
• Equipment: ball, cones, pinnies and two
goals
Increasing Difficulty
You can eventually call multiple num-
bers and also require at least one pass
before attempting to score. Also cones
could be put in the goal to block off the
center forcing the players to shoot for
the corners.
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• Number of Players: Any
• Object: To get players to dribble in an
open space, get their heads up and
gain confidence with the ball
• Equipment: balls and cones
What does this activity do?
It helps players gain confidence
with the ball. Plus each player
can move at his or her own
pace.
Guided Questioning
This is also perfect game to ask the
players how can they avoid each other?
Answer: “By keeping our heads up and
looking where we are going.”
Also you want them to think about all the
parts of their foot that a ball can played off of
and then try them. Ask about the different
surfaces.
Inside, out side, on the laces and the bottom
of your foot are all good answers.
Instructions: This activity can be done in
progressive steps, increasing in difficulty.
Start by having players simply dribble
around in a large open space without
bumping into each other for a set period of
time. Have them rest, ask what parts of
the foot they used and what other parts
can be used. Then have them use a named
part. You can have then try any moves
they know while dribbling. You can in-
crease the difficulty by adding short bursts
of movement on the word go or having to
leave your ball and find another as quickly
as possible.
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Controlling Play
What’s great about this game is that
the coach controls the time and
therefore can control the action
sometimes to favor a player who
might be struggling. If a player
scores who doesn’t always you can
stop play. Time flies!
Little wins can mean a lot!
• Number of Players: Even numbers of players
• Object: Score points by dribbling over the opposing
player’s end line
• Equipment: a ball per set of players and cones
What does this do?
Helps players to learn to take on another player one on one as well as increasing ball
control and dribbling skills. This activity also has a great conditioning element.
Instructions: This is a one on
one dribbling activity. Players
are lined up against another player
with end line goals on either side.
The one rule is that to score the play-
ers must dribble across the line with
the ball in control. Play in intervals of
about 30 seconds. The player with
the most goals moves right, the
player with the least moves left. If
there is a tie try and get the players
to come to an agreement of who
should move right or left. Players of
similar ability will eventually be play-
ing each other.
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Guided Questioning
This game provides lots of coachable
moments. Ask the players how they
might create better opportunities to score.
Your looking for “by passing more”. Then ask
how do we pass more, how do you make that
happen?
Get the players to think about spacing and
passing on their own will begin to spark their
own creativity in the game play.
What does this activity do?
This activity simulates game play and is
meant to have quick team changes, fast play
and lots of scoring opportunities.
Instructions: Set up a small field of play
with two goals. Create three teams with
equal number of players. Two teams take the
field while the other rests. A ball is put into
play until one team scores. The winning team
stays on to face the new team on the field.
The ball should be played in quickly by the
coach forcing the oncoming team to engage
quickly. The off team should rest and be
ready to jump back on. No goalies!
• Number of Players: 3 teams, 3-5 players per team
• Object: First team to score gets to stay on the field of play
• Equipment: ball, cones, 3 different colored pinnies and two goals
• NO GOALIES!!!!
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Guided Questioning
Ask players what other surfaces can they shoot
with? Instep, laces and the outside of the foot.
Get them to try different shoots.
What are some of the ways to avoid bumping
into other players in the dribbling area?
Looking up, dribbling with the ball close
and small touches are all good responses.
What does this activity do?
Firstly it gives the players lots of shots. It also gives players practice dribbling in a small area.
Also it forces the players to get their heads up and make decisions.
Instructions: Set up the playing field as
shown below. Two sets of players should be
assigned numbers (1 thru 5). Each player should
have a ball and instructed to start dribbling in the
restricted area. The coach will call a number.
The player with the number must dribble quickly
towards a goal and shoot. If a player is already in
the shooting area the other player must turn and
shoot on the other goal. They the collect the ball
and begin dribbling again in the restricted area.
• Number of Players: 6-12 players
• Object: To practice shooting and dribbling in space
• Equipment: each player with a ball, cones and two goals
Increasing Difficulty
You can eventually call multiple numbers to
create more chaos. Also cones could be put
in the goal to block off the center forcing the
players to shoot for the corners. Eventually
goalies could be added.
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15
• Number of Players: Any
• Object: Coach throws out the players ball and instructs them
to bring the ball back in various ways
• Equipment: each player has a ball
Instructions: This is fun game for the
kids and creates great interaction be-
tween the players and coaches. The
coach determines how the players
should return the ball to them. The
coach then takes the players ball and
throws it away. The player should print
to the ball and return it using the
method described… outside of left foot,
only using the bottom of their foot. This
game allows player to move at their
own pace and skill level.
Green
light!
Guided Questioning
This game is more or less just a fun game. It
helps the players in coordination, movement and
using different parts of the body. Get them in-
volved by asked “What other ways can we bring
the ball back?”. This another game you can get
creative with. You can have the kids throw the
ball up and jump up the catch it.
Last Revised: 09/10/2009