What Can We Learn from Computer Games?

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What Can We Learn From Computer Games? by Douglas and Mary Kiang

Transcript of What Can We Learn from Computer Games?

Page 1: What Can We Learn from Computer Games?

What Can We LearnFrom Computer Games?

by Douglas and Mary Kiang

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gamesinsight.wikispaces.com

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Mary

Computer programmer

Systems analyst

Tech Support Specialist

Educational software consultant

Game reviewerBeta tester

Elementary teacher

Mii

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Doug

Author

TeacherDad

GamerTechie

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Why this talk?

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...so what can we learnfrom computer games?

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What was your favorite game?

What was enjoyable about it?

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21st Century Skills

• Creativity and Innovation Skills

• Critical Thinking and Problem Solving Skills

• Communication and Collaboration Skills

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Why Games?

Attributes of Great Games

Recommendations

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“Brains like ours alter profoundly to fit thetechnologies and practices that surround them.”

Andy ClarkDirector, Cognitive Sciences ProgramIndiana University

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Games are universal

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We are bornknowing

how to play.

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How do we learn school?

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What factors are creating educational change?

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Today’s students

Tomorrow’s world

What factors are creating educational change?

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Today’s Students

Source: Pew Internet & American Life Project, 2008.

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Today’s Students

Source: Pew Internet & American Life Project, 2008.

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Today’s Students

Source: Pew Internet & American Life Project, 2008.

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Today’s Students

Source: Pew Internet & American Life Project, 2008.

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Today’s Students

Source: Pew Internet & American Life Project, 2008.

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Today’s Students

Source: Pew Internet & American Life Project, 2008.

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Kids will walkaway from homeworkbecause it is“too hard”...

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Kids will walk awayfrom a computer

game becauseit is “too easy”.

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choice

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“Work is all that a body is obliged to do. Play is all that a body is not obliged to do.”

Tom Sawyer, Mark Twain

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games = powerful motivation

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Hold on!

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not all gamesare created equal

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What makes a great game?

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Constructive

• Personalization

• Engages imagination

• Different for each person

• Different each time you play

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Creative

• Non-linear

• Exploration

• Discovery

• Replayability

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Complexity

• Challenging but not impossible

• Adapts to user

• Encourages creative problem-solving

• Robust strategy elements

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Collaborative

• Role-play

• Safe risk-taking

• Sharing creations

• Social interactions

• Cooperative and pro-social

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...and last but not least

FUN

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Simulations Social/RoleplayingBuilding Games

Creative Collaborative

ConstructiveComplex

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Constructive

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Lego Digital Designer

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Junkbot

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MIT Scratchimagine • program • share

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MIT Scratch

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MIT Scratch

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Creative

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Professor Layton and the Curious Village

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Professor Layton and the Curious Village

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Professor Layton and the Curious Village

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Enigmo

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Enigmo

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Crayon Physics

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Crayon Physics

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Endless Ocean

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Oxyd/Enigma

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Lego Indiana Jones

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Lego Indiana Jones

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Wii Music

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Wii Music

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Wii Music

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Wii Music

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Complex

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Caduceus

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Caduceus

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Spore

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Spore

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Spore

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Spore

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Spore

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Spore

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Finding out more...

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Photo CreditsRich Dellinger, richd.com - Chess pieceONT Design, globeJames Gray King, African schoolchildrenThomas Hawk, LeavingB Tal, SwingsetPatrick Q, GlobeRam., ClockMod Soul, PSPBoyCayusa, Bokeh RemoteWatchTVonyourPC.com, TV Channelsbrickshelf.com, Lego carHckySo - Somewhere Not Hereglenn, windingslipperybrick.com, Lego advertisementarimoore, make peace