Reglamento RD WFTDA 20140301 - ZeTA v20140329 Con Detalle de Cambios
WFTDA 4.0 Rules
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Transcript of WFTDA 4.0 Rules
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
Will Jettison &
Bitches Bruze
WFTDA 4.0
Bitches Bruze & Will Jettison
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
History of WFTDA Rules
• Standardizing rules is a primary organizational task of WFTDA
• WFTDA started in 2004 as the ULC• Beginning in 2006 created rule set, with
major and minor revisions annually.• Currently on version 4.• Rules, Questions, and Clarifications at
www.WFTDA.com• Many online resources for rules
discussions
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
1. TEAMS
TEAMUp to 20ROSTERUp to 14
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.1 TRACK
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.1 TRACK
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.1 TRACK
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.1 TRACK
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.1 TRACK
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.2 Structure
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.3 Periods
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.4 Jams
Period
30:00
Jam 2
Jam 1
Jam 4
Jam 3
Jam n
Jam 5
2:00
2:00
2:00
1:371:21
0:59
:30
:30:30
:30:30
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.4 Jams
Jammers
IN POSITION and READYIN POSITION and READY@ First Whistle @ First Whistle
(long pack starting whistle)(long pack starting whistle)
Jammer Start AreaJammer Start Area(to avoid false start penalties @ (to avoid false start penalties @
double whistle)double whistle)
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.4 Jams
Pivots &Blockers
In position and READYIn position and READYif in bounds at Jam Start whistleif in bounds at Jam Start whistle
Subject to False Start Penalties Subject to False Start Penalties unless between unless between
Pivot & Jammer linesPivot & Jammer lines
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.4 Jams
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.5 Overtime
Regroup in ONE minute
• No lead jammer• Penalties will be called• Points begin to acrue during FIRST PASS• Repeat 1 minute breaks / 2 minute jams until not tied
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.6 Time Outs
Each team may take up to three one-minute time outs per game.Only the Captain or Designated Alternate may call a time out.
A manager may be a Designated Alternate
Teams may only signal a time out BETWEEN jams
TEAM SignalTEAM Signal REF SignalREF Signal
Referees may call Official Time Out at any time
During a time out the penalty clock stops and resumes when the next jam starts
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.7 Penalty Box
• May seat teams separate• Seating for 3 players from each team• Easily accessible neutral area• Close to track
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.8 Clocks
• Starts on the first whistle of the first jam• Does not stop except for timeouts• Must be stopped if between jam time exceeds 30 seconds
PERIOD CLOCK
• Starts on the first whistle of the jam• Stops at the fourth whistle at the end of the jam
JAM CLOCK
• Must have enough clocks to time all penalties simultaneously• Stop between jams• Need not be visible – players may ask how much time remaining
PENALTY CLOCKS
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
2. GAME PARAMETERS2.9 Whistles
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
3. PLAYERS
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
3. PLAYERS3.1 Blocker
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
3. PLAYERS3.2 Pivot Blocker
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3. PLAYERS3.3 Jammer
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
3. PLAYERS3.4 Lead Jammer
LegallyIn BoundsLegallyIn BoundsAny legal pass counts so long as the jammer remains
within the engagement zone.Jammers may drop back and
repass
Must pass foremost in-play Blocker
But not blockers ahead of legal Engagement zone to become
Lead
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
3. PLAYERS3.4 Lead Jammer
To remain eligible for Lead Jammer
a jammer must remain IN BOUNDS until she reaches the Engagement
Zone
Once a jammer has cleared the front of the pack by 20’ she is no longer eligible to repass blockers
legally
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
3. PLAYERS3.4 Lead Jammer
Start in box = OK
Go to box = NO WAY
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
3. PLAYERS3.4 Lead Jammer
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
3. PLAYERS3.5 Passing the Star
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
3. PLAYERS3.5 Passing the Star
Either jammer may pass the star Jammer and pivot must be in the Engagement Zone during pass and may not be en route to Penalty Box Initiator of the pass takes penalties if illegal pass Star may be passed after returning from Penalty Box Cover may only be removed by the jammer Jammer who has removed helmet cover may not:
Accrue points (unless she returns it w/visible stars) Remain lead jammer
A successful pass transfers jammer status to pivot
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
3. PLAYERS3.5 Passing the Star
Helmet cover may not be thrown or passed via other skaters Once transferred, jammer status cannot go back Star passes may be blocked by any legal means If the helmet cover falls to the ground it may only be recovered by the Jammer or Pivot The Pivot may legally use a picked up helmet cover Helmet covers may not be retrieved by clockwise skating After a successful star pass, the original jammer becomes a non-pivot blocker After a successful star pass all players retain their position status for the course of the jam
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
3. PLAYERS3.6 Helmet CoversHelmet covers must be:
HIGH CONTRAST
Distinguishable from other players and fans
Same color scheme
Blockers may have helmets of the same base color as covers
Pivot stripe must be solid, single stripe - 2” wide minimum
Jammer will have 2 stars a minimum of 4” wide on either side
Covers must be on player’s helmet or in player’s hand at jam starting whistle.
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
3. PLAYERS3.7 Uniforms
Minimum 4” HighNo Safety PinsArm/Sleeve number between 2-4”
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
3. PLAYERS3.8 Jewelry
Jewelry may be worn during the bout, unless deemed a safety hazard by the referees. It is recommended that
jewelry be taped or removed. Jewelry must not interfere with play or cause danger to other players. Jewelry is worn
at the risk of the wearer.
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
3. PLAYERS3.9 Skates
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
4. THE PACK4.1 Pack Definition
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4. THE PACK4.2 Pre-Jam Positioning
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
4. THE PACK4.3 Jam Positioning
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
4. THE PACK4.4 Starts
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
5. BLOCKING5.1 General Blocking
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5. BLOCKING5.2 Contact Zones
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5. BLOCKING5.3 Blocking Zone Diagrams
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
6. PENALTIESTYPES OF PENALTIESBlocking to the BackUse of ElbowsUse of Forearms and HandsBlocking with the HeadOut of Play PenaltiesSkating Clockwise to BlockMultiple Player BlocksCutting the TrackOut of bounds BlockingTripping and Low-BlockingSkating Out of BoundsIllegal ProceduresMisconduct and Gross MisconductInsubordinationFighting
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
6. PENALTIES6.1 Blocking to the Back
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6. PENALTIES6.2 Use of Elbows
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6. PENALTIES6.3 Use of Forearms and Hands
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6. PENALTIES6.4 Blocking With the Head
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
6. PENALTIES6.5 Out of Play Penalties
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6. PENALTIES6.6 Skating Clockwise to Block
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6. PENALTIES6.7 Multiple-Player Blocks
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6. PENALTIES6.8 Cutting the Track
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6. PENALTIES6.9 Out of Bounds Blocking
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6. PENALTIES6.10 Tripping and Low Blocking
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6. PENALTIES6.11 Skating out of Bounds
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6. PENALTIES6.12 Illegal Procedures
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
6. PENALTIES6.13 Misconduct and Gross Misconduct
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6. PENALTIES6.14 Insubordination
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
6. PENALTIES6.15 Fighting
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7. PENALTY ENFORCEMENT7.1 Minor Penalties
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
7. PENALTY ENFORCEMENT7.2 Major Penalties
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7. PENALTY ENFORCEMENT7.3 Penalty Enforcement Procedures
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7. PENALTY ENFORCEMENT7.4 Both Jammers Penalized/Both Jammers Off the Track
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7. PENALTY ENFORCEMENT7.5 Expulsion and Fouling Out
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8. SCORING
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
8. SCORING8.5 Points
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9. OFFICIALS9.1 Staffing
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
9. OFFICIALS9.2 Duties
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9. OFFICIALS9.3 Referee Discretion
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9. OFFICIALS9.4 Required Equipment
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10. SAFETY10.1 Protective Gear
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10. SAFETY10.2 Safety Personnel
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10. SAFETY10.3 Injured Skaters
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WFTDA 4.0 Rules – Will Jettison & Bitches Bruze
10. SAFETY10.4 Impaired Skaters