WFRP v3

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Warhammer Fantasy Roleplay 3 rd Edition Ruleset For Fantasy Grounds II Version 1.4 This work is not endorsed by, nor affiliated with, Games Workshop, Fantasy Flight Games, or SmiteWorks Limited.

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WFRP v3

Transcript of WFRP v3

Page 1: WFRP v3

Warhammer Fantasy Roleplay 3rd Edition Ruleset For

Fantasy Grounds II Version 1.4

This work is not endorsed by, nor affiliated with, Games Workshop, Fantasy Flight Games, or SmiteWorks Limited.

Page 2: WFRP v3

Introduction Fantasy Grounds II is a Virtual Table Top (VTT) tool

that enables the playing of pen and pater style role

playing games (RPG) over the internet. It supports

many different types of RPG’s through its use of

‘Rulesets’ – a package containing all the information

required by Fantasy Grounds in order for the tool to

customise its appearance and behaviour to match the

RPG that it was created for. Many Rulesets are

available for Fantasy Grounds; some developed

commercially in association with the RPG publisher;

others developed and made freely available by the

community.

The Warhammer Fantasy Roleplay 3rd

Edition Ruleset

is a community ruleset that has been developed to

allow people to play the role playing games over the

internet with friends. The Ruleset includes features

such as character sheets, party sheets, npc sheets, and a

custom dice roller.

A Note about Copyrighted Content This ruleset provides the tools to allow you to play

WFRP using Fantasy Grounds, but does not include

any of the rules or cards that are published by Fantasy

Flight Games. Therefore, in order to play, you will still

require a copy of the WFRP rules.

It is not the intention of this ruleset to replace the need

to purchase any WFRP products and so will never

contain such content.

License This ruleset is based on the 3.5E ruleset created by

SmiteWorks limited for Fantasy Grounds, and as such,

is covered by the original license. Please see the

license information that is included in the ruleset and

visible by clicking the ‘view license’ button when

creating a new campaign.

Features Dice roller and dice pool builder for the WFRP

custom dice.

Fully featured character sheet, including sections

to enter all talents, actions and conditions.

Party sheet mechanic allowing the GM to track

party tension and fortune.

An initiative tracker allowing the GM and players

to keep track of both combat and social encounters

Drag and drop support throughout – A set of

custom tokens on the desktop can be quickly used

to drag and drop wounds, stress, fatigue, power,

favour, and wealth to any character portrait,

character sheet, npc or token.

A set of desktop card which, when used in

conjunction with a library module, allow players

and GMs to randomly draw criticals, conditions,

insanities, mutations, miscasts, and diseases.

NPC group sheets for tracking creature and

nemesis group organisation.

Ability for a GM to share images and maps with

players, with full support for tokens, pointers and

drawings.

Ability for a GM to export a campaign and create

an Adventure Module.

Requirements This ruleset requires version 2.9.0 or later of Fantasy

Grounds. While it will work on older versions,

unexpected behaviour may be observed.

Installation To install the ruleset, simply place the WFRP v3.pak

file under the ruleset folder of the Fantasy Grounds

application directory.

When installing Fantasy Grounds, a shortcut is placed

on your start menu which points to the Fantasy

Grounds application directory.

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The Desktop The desktop layout for the GM and players differ

slightly, with the GM having access to a wider range

of tools than the players. The following image shows

the desktop as viewed by the GM:

1. Chat Window

The chat window provides the functionality for GMs

and players to send chat messages during a play

session. By default, any text entered into the chat box

is sent using the character’s or GMs name.

In order to roll dice and see their results, you must

drop the dice into the chat window area. This will

broadcast the dice results to all players. If you drop the

dice onto the desktop, then you will not see any results.

2. Custom Dice Below the chat window is located the WFRP custom

dice, dice pool builder, plus the standard Fantasy

Grounds dice and modifier box.

In order to roll any dice, simply drag and drop the dice

into the chat window. This will roll the dice and

display the result in the chat window.

For more information relating to building dice pools,

see the building dice pool section.

3. Character Portraits Any characters that have been selected by a player are

shown along the top of the screen. A player may

control one or more characters in a campaign, and can

‘activate’ their current character by right clicking on a

character portrait and selecting the appropriate menu

option.

Clicking on a portrait will show or hide the characters

sheet. Players may view each other’s character sheets,

but may only modify sheets for characters that they

own. This behaviour may be controlled by the GM

through the preferences window.

The far left portrait represents the party identity.

Clicking on this portrait will show or hide the party

sheet.

For more information on creating your own character

portraits, see the appropriate section.

4. Sidebar The sidebar provides quick access to many of the tools

available within Fantasy Grounds, and the content

available within the campaign. The available options

differ based on whether the user is hosting a session as

GM, or connecting as a player.

5. Tokens & Cards The tokens and cards at the bottom of the desktop

provide a quick visual mechanism to add wounds,

stress, fatigue, etc. straight to a character or npc, or to

randomly generate a critical, condition, etc.

The card functionality is linked to the presence of a

loaded library module. If a library module has not been

loaded, then the cards will not be visible. For more

information about library modules, please see the

relevant section.

6. Shortcuts Along the bottom of the window is the shortcut bar.

This bar contains 12 slots, each representing one of the

12 function keys on the keyboard.

Any item can be dragged to a shortcut slot. This

includes dice and window shortcuts. Clicking on the

shortcut box, or pressing the corresponding function

key, will activate the slot – rolling dice if the slot

contains dice, or opening a window if the slot contains

a shortcut.

An additional 36 slots are also available, making 48 in

total, by holding down CTRL, SHIFT or

CTRL+SHIFT.

1

2

3

5

4

6

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The Sidebar The following tools are available through the sidebar

shortcuts.

Shows or hides the colour wheel. The

colour wheel is used to set the colour of

any pointers drawn by the GM or player on

an image.

Shows or hides the preferences window.

Allows a GM or player to set their

preferences. Certain options are visible to

the GM only.

Shows or hides the character selection

window. Allows players to select their

character, or a GM to view all characters

within a campaign.

Shows or hides the portrait selection

window. Allows players or a GM to select

a characters portrait by dragging it to the

desktop character portrait token. Available

portraits are loaded from the Fantasy

Grounds application data portraits folder

and are not shared between the host as

clients.

GM ONLY – Shows or hides the initiative

tracker window. For players, one of the

larger buttons is used. See below.

GM ONLY – Shows or hides the lighting

effects window. Allows a GM to apply

lighting effects to the desktop and windows

in order to add atmosphere. The following

lighting options are available:

Day – the default lighting effect

Night

Campfire

Forest

Shows or hides the module screen. Allows

the GM and players to load or unload any

available modules.

Shows or hides the library screen. Allows

the GM and players to view any loaded

library content.

GM ONLY - Shows or hides the token box.

Tokens that are included in the ruleset, or

have been loaded as part of a module will

be displayed within the token box.

PLAYERS ONLY - Shows or hides

the notes window, allowing players

to create their own notes. Useful for

players to keep track of important

notes during a campaign.

GM ONLY – Shows or hides the

story window, where the GM can

enter story notes and details for

sharing with the players.

GM ONLY – Shows or hides the

images window, where the GM can

load and share images with the

players.

GM – Shows or hides the NPC

Group window, where the GM can

enter NPC group and NPC character

details.

PLAYERS – Shows or hides the

initiative tracker window

GM ONLY – Shows or hides the

Item window, allowing the GM to

set-up special items that can be

shared with players.

GM ONLY – Shows or hides the

Location window, allowing the GM

to set-up location cards for use in

images.

PLAYERS ONLY - Shows or hides

the token box. Tokens that are

included in the ruleset, or have been

loaded as part of a module will be

displayed within the token box.

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Tokens The following special ‘tokens’ are always visible on

the desktop, and allow a GM or player to quickly add a

value to a character or NPC.

Wound – Drag and drop to add a wound to

a character or NPC

Stress – Drag and drop to add a stress

point to a character, or to add tension to

the party sheet.

Fatigue – Drag and drop to add a fatigue

point to a character.

Recharge – Drag and drop to add a

recharge point to an action or condition.

Power – Drag and drop to add power to a

character.

Favour – Drag and drop to add favour to a

character.

Fortune – Drag and drop to add fortune to

a character or to the party sheet.

Gold Crown – Drag and drop to add a gold

crown to a characters inventory

Silver Shilling – Drag and drop to add a

silver shilling to a characters inventory

Brass Penny – Drag and drop to add a

brass penny to a characters inventory

The drag and drop functionality is available throughout

the ruleset, so the following actions can be performed:

Drag and drop a token to a characters portrait to

add a value straight to that character.

Drag and drop a token to anywhere on a character

or npc sheet to add a value straight to that

character.

Drag and drop a token to a line in the initiative

tracker to add a value straight to the character or

npc that the line represents

Drag and drop a token to a character or npc token

on an image, to add a value straight to that

character.

In addition, many values on the character sheet also

support drag and drop. For example, you can drag the

fortune on you character sheet – this will automatically

reduce your fortune by one, and create a fortune token

that can be dropped into the dice pool builder.

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Window Features Many of the windows within the ruleset share the same

look and feel – once you have found how to use the

features of one window, you will be able to apply this

knowledge to many others.

This section describes many of the common window

features that appear throughout the ruleset.

Tabs

Located down the side of many windows are a set of

tabs. By selecting a tab you can show content

contained by that tab. The currently selected tab is

shown above the others.

Groups

The campaign windows that are available to a GM

(Notes, Story, Images, NPCs, and Items) allow for

items to be grouped. These groups are represented by

the coloured ‘flags’ that appear at the bottom of each

window. By right-clicking on a group, a GM can add a

new group, remove an existing group, change the flag

colour, or change the flag icon.

Adventure modules loaded into a campaign often add

their content under a new group, making it easy for a

GM to identify the content included in the module.

Characteristic Values

Featured on both the character and NPC sheet are areas

where you may enter the characters characteristics.

The larger box allows you to enter the number of

characteristic dice associated with that characteristic,

while the smaller box allows you to enter the number

of bonus fortune dice.

You can build quick dice pools from a characteristic

value by simply dragging the value using the mouse.

This will automatically create a dice pool based on the

characteristic, including any bonus fortune dice, and

also taking into account the characters stance.

Stance Tracker

The main tab of a character sheet features the stance

tracker. This stance tracker can be used to keep track

of a characters stance and automatically building dice

pools.

The number of available reckless and conservative

stance ‘steps’ is based on two factors:

The characters current career – The characters

current career, as indicated by the ticked career in

the career list will affect the number of available

stances.

The characters purchased stance pieces – A player

has the option of purchasing additional stance

pieces for his character. These advances are

carried over from one career to the next. The two

numeric boxes to the left (conservative) and right

(reckless) of the stance tracker are used to keep

track of these advances.

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Progress Trackers

The party and NPC group sheets feature progress

trackers, allowing a GM to keep track of values such

as tension and organisation.

The party tracker can be configured by the GM to

match their requirements. Only a GM can change a

progress tracker.

Drag and drop the gold token to indicate the

current progress value.

Left click a progress step to highlight a step as

representing an event. Left click again to un-

highlight the step.

Right click on the progress tracker to either add or

remove a step from the progress tracker, or change

the progress tracker direction (NPC group sheets

only)

Stance Switch

Both the NPC and Retainer sheets allow for the stance

of the NPC/Retainer to be changed. Clicking the text

value that is located between the available stance dice

will cycle the NPC/Retainer’s stance between

Conservative, Reckless, and Conservative plus

Reckless.

Talent Slot Selectors

Talent slots feature on both the party and career sheets.

On the party sheet, they allow a GM to indicate which

talent slots are available to the party. On the career

sheet, they allow a player to configure which talent

slots are available for that career.

By left clicking on a talent slot selector, you can rotate

through the different available types of talent slot. The

talent slot selector shows an abbreviated name of the

slot type. The abbreviations are as follows:

An – Any

Fa – Faith

Fo – Focus

In – Insanity

Oa – Oath

Or – Order

Rp – Reputation

Ta – Tactic

Talent Slots

Talent slots are present on both the character and party

sheets, and allow a player to keep track of any

currently socketed talents.

A player may drag and drop a talent from their

character sheet to a slot. Upon doing so, the talent is

removed from the characters list and shown in the slot.

A player may remove a talent from a slot at any time

by right clicking on the slot icon (the small square) and

selecting the remove option.

The numeric value shown next to the slot can be used

by a player to keep track of the current recharge value

for that slot.

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Inventory & Items The character sheet features an inventory tab, allowing

a player to keep track of their characters trappings.

Each item is listed in the inventory, including areas to

enter the quantity of each item.

The small tick box next to an item indicates if the

item is ‘equipped’. Only weapons that are

equipped are shown on the combat tab. Only

armour that is equipped is used to calculate a

characters defence and soak value.

An item must be marked as a weapon, or as

armour, for it to show in the combat tab.

The total encumbrance for a character is

automatically calculated and shown at the bottom

of the inventory tab.

Building Dice Pools Located beneath the chat window is the dice pool

builder. This builder allows for a player to quickly

build a pool of dice before rolling them in the chat

window.

Should a player drag a dice to this box, then the dice is

automatically added to the dice pool, as indicated by

an appropriately coloured icon. Once a player has built

their dice pool, then can drag and drop the dice pool

into the chat window in order to roll the dice.

A single dice may be removed from the dice pool by

double-clicking the dice icon.

Any dice pool can be dropped in the dice pool builder,

including pools taken from characteristic values, skills,

etc.

In addition, the dice pool builder also supports some of

the desktop tokens. Drag a corruption token to the dice

pool and a challenge dice is automatically added. Drag

a fortune token to the dice pool and fortune dice is

automatically added

Modifiers To support action cards that have fixed modifiers (E.g.

an additional challenge symbol) the dice can be used to

add modifiers to the dice pool. CTRL + Left Mouse

button drag, or middle mouse button drag, to add a

modifier based on the dice type.

Die Type Modifier

Characteristic Success

Conservative Delay

Reckless Exertion

Challenge Challenge

Fortune Boon

Expertise Comet

Misfortune Bane

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The Initiative Tracker

The initiative tracker window assists a GM in

managing an encounter. The window allows for

character and npcs to be dropped to window, initiative

values set, and the current characters turn indicated.

The order of characters is the window is automatically

sorted based on the initiative value, with the highest

being at the top. Where a character and npc share the

same value, the character is given priority.

The values visible on the tracker are as follows,

reading from left to right:

I – Initiative

S – Stress

F – Fatigue

Po – Power

Fa – Favour

Wc – Current Wounds

Wt – Wound Threshold

Stance – The current stance

The initiative tracker supports the following actions:

Drag and drop character portraits to the window to

add them to the initiative tracker.

Drag and drop the party portrait to add all

characters to the tracker.

Drag and drop a NPC to the initiative tracker.

Drag and drop a NPC Group to add all NPCs to the

tracker.

The GM can click on the icon to the left of

character to indicate the characters turn.

End of Turn Actions At the bottom of the initiative window is a button

which can be used by both Players and GM to perform

End of Turn actions. For Players, this button affects

their current character, while for the GM it will affect

all NPCs within the initiative tracker.

Clicking this button automatically removes recharge

from all recharging cards, removes conditions with the

Brief duration if their recharge is now zero, and

increases the characters Power/Favour if they are

below equilibrium.

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Dice Symbols

The ruleset supports the inclusion of dice symbol

characters in any of the areas where multi-line,

formatted, text entry is possible (E.g. Character sheet

description)

These characters can be included in one of two ways:

Entering Characters To enter a symbol, a GM or player simply uses the

correct shortcut text as described in the table below.

When the text is saved, the ruleset replaces the text

with the appropriate character.

Within a Library Module Within a library module, a GM can use the symbols

character code. This takes the format of a number such

as ÿ - the ruleset understands this character code

and displays the correct symbol.

Dice Symbols Reference Symbol Shortcut Text Code

Success (S) ÿ

Righteous Success (R) þ

Challenge (X) ý

Bane (-) ü

Boon (+) û

Chaos Star (*) ú

Delay (D) ù

Exertion (E) ø

Sigmars Comet (C) ÷

dCharacteristic [C] ö

dChallenge [X] õ

dReckless [R] ô

dConservative [G] ó

dFortune [F] ò

dMisfortune [M] ñ

dExpertise [E] ð

Dice Tower

When enabled by the GM in the preferences window,

the dice tower symbol will appear on the desktop for

the GM and all players.

The dice tower allows the Players to make secret dice

rolls on request by the GM. The results of any dice that

are dropped onto the dice tower symbol are shown

only to the GM.

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Exporting Modules The ruleset supports the standard Fantasy Grounds

ability to export a campaign as a module, so that the

module may be loaded at a later date into a campaign.

A GM can show the export window by entering

/export into the chat window.

The GM can complete the export module details,

including dragging any tokens that they wish to export

to the module. When ready, the GM may right click on

the window and select the export option – this will

create a .mod file within the modules folder of the

Fantasy Grounds application directory.

Character Portraits The ruleset includes the ability to automatically create

WFRP themed portraits for characters. These portraits

can be created on both the players and GMs computer.

Portraits should be placed in the portraits folder

under the Fantasy Grounds application data

directory.

Portrait images should be in .png format

The optimal size for character portraits is 96x96

pixels.

Note that because the portraits when viewed in the

ruleset are not square, the left and right side of the

image will be cropped.

Original portrait image

Portrait as viewed within Fantasy Grounds

Custom Tokens Provided separately to the ruleset are a set of template

images which can be used to create appropriate

looking tokens. Three templates exists which match

the size of the different tokens in WFRP.

These template images can be downloaded from the

same website where the ruleset is located.

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Creating Your Own Library Module

Fantasy Grounds includes the facility to load

additional content into a campaign through the use of

modules. When a module is loaded that contains

reference material, such as rules or lookup tables, it is

referred to as a library module.

The WFRP ruleset supports the use of library modules,

and includes the functionality of searching through the

contents of a library in order to support the selection of

random items through the desktop cards.

As library modules often contain content within

published rulebooks, content subject to copyright, this

ruleset does include a complete library module.

Instead, a template library module is provided which

demonstrates how a GM could edit the module to

include information from their own rulebooks.

The template library can be downloaded from the same

website where the ruleset is located.

Extracting the Library Module In order to extract the files in the library module, you

will need to download the package, extension and

module tool from the Fantasy Grounds website. This

tool is provided free by SmiteWorks limited.

Edit the Common.xml File The common.xml file contains all the information

within the library module. As an example, the template

library provides examples of each type of item that

could be contained within the module.

Package the Library Module Using the package, extension and module tool,

package the files back into a module file. Place this file

in the module folder under the Fantasy Grounds

application data directory.

Quantity The library supports a special element for all item

types called <Quantity>. The value of this element is

used to specify the number of ‘cards’ that are available

which have the same detail.

For example, there are many condition cards that are

duplicated across the core set and the expansions.

Entering a <Quantity> of two would tell the ruleset

that two cards of that type are present.

The <Quantity> value is not displayed by the ruleset. It

is used by the desktop cards to control how a random

card is generated. The larger the quantity for a card,

the greater the percentage chance is for that card to be

drawn.

For an example of using quantity, please see the

conditions that have been entered into the example

library.

Upgrading Your Library Module With each release of the ruleset there is the potential

that the format of the library module may change in

order to address issues or introduce new features.

To assist in upgrading your library module to a version

to match the ruleset, a simple upgrade tool is available

for download from the same location as the ruleset.

This tool analyses the library common.xml file and

performs any required changes to bring it up to date.

To perform the upgrade, follow these steps:

1. Extract your library module using the package,

module and extension tool

2. Run the upgrade tool

3. Using the select button (…) browse to the

common.xml file for the library module.

4. Click upgrade

5. Repackage your library module using the package,

module and extension tool.

NOTE: Always ensure that you make a backup of your

library module before upgrading in order to prevent the

loss of work in the event of a problem.

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Version History Version 1.1

Added missing scroll control from career description

Added current recharge values for insanities and conditions

Added recharge token to desktop

Added conservative and reckless recharge values for actions cards

Added ability for ruleset to automatically upgrade campaigns

Added library upgrade tool

Update library template to reflect changes to action cards

Added traits to NPC group sheet

Added missing scroll control from item description

Added Runes from Black Fire Pass

Added Inventions from Black Fire Pass

Added Followers (Pets, Horses) to Character sheet

Version 1.2 Allow library to show in Manage Character mode

Added support for retainers to initiative tracker

Added support for retainers to followers sheet

Added talent slots to npc group sheet

Refactored actions and talents on NPC sheet

Refactored actions and talents on follower sheet

Refactored actions and talent lists on character sheet

Added support to track shame and noble rank to character sheet

Added strained and fatigued indicator to initiative tracker

Added strained and fatigued indicator to character sheet

Hide chits and cards when in character creation

Hide NPC wounds from players on the Initiative Tracker

Added traits to party sheet

Added reference class type

Added support for symbols font throughout ruleset

Version 1.3 Added action card dice pool generator

Add drag and drop support for skills and actions to the dice pool

builder

Automatically take strained and fatigued conditions into account

when building a dice pool

Added ability to set talent recharge values using the middle mouse

button click

Added ability to set action recharge values using middle mouse button

click

Added checks to prevent duplicate entries due to accidental drag and

drop

Added support for dice modifiers throughout the ruleset

Added support for skill mastery

Added ability to remove a single die from the dice pool building using

middle mouse button click or double click

Added support for pets and horses to the initiative tracker

Added support for ‘Any’ type talent slots

Added additional talent slots to support Epic level characters

Added support for different difficulty levels based on stance for action

cards

Updated library upgrade tool

Added support for drag and drop of locations from library

Fixed issue where dice symbol codes are not being converted for

specializations and stories.

Fixed issue where drag and drop of wounds for NPCs was not

working

Added support for resizing of tokens using CTRL + mouse wheel

Added support for disease and mutations for NPCs

Fixed issue with drag and drop of recharge tokens to talent slots

Fixed bug where drag and drop of Focus’s to Character sheet was not

working

Fixed bug where drag and drop of dice pools to the shortcut bar is not

working.

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Version 1.4 NEW - Add indicator to character sheet when character is over their

corruption threshold.

NEW - Add support for all condition types to NPCs and Retainers.

NEW - Add Random Career Generator when in Manage Character

mode.

NEW - Refactored layout Character Sheet Combat Tab.

NEW - Display Stance on Initiative Tracker.

NEW - Add Stance Switch to NPC Sheet.

NEW - Move Power/Favour towards equilibrium during end of turn

but only if value below Willpower.

NEW - Add default challenge dice for actions that are either melee,

ranged, or versus Target Defence.

NEW - Show parent skill on specialisation sheet.

NEW - Add support for advanced skills to character sheet.

NEW - Allow GM to add dice to players dice pool by dragging and

dropping dice to a character portrait.

NEW - Automatically remove Brief conditions when removing

recharge.

NEW - Change modifier dice shapes so that a GM can tell when

modifiers have been used.

NEW - Add ability for diseases to stack in a character sheet.

NEW - Make library window resizable.

NEW - Display icons when character is not at equilibrium.

NEW - Added ability for players to target tokens using middle mouse

click.

NEW - Display specialisations on Skills tab of Character Sheet.

NEW - Add support for removing recharge from NPC Group sheet

using button on initiative tracker.

NEW - Add token drag and drop support to NPC Group sheet.

NEW - Add action cards for NPC groups.

NEW - Add ability to search items in library based on name and traits.

NEW - Display wound icon when character is over their wound

threshold.

NEW - Add Right Click Menu to Desktop Dice.

NEW - Verify that fortune points are lower or equal to the maximum

allowed.

NEW - Check if wounds are greater than or equal to the number of

critical’s so that a player cannot be at zero wounds yet with 1 critical.

NEW - Double click a dice to add to the dice pool.

NEW - Add exchange range for coins to character sheet.

NEW - Add support for initiative trackers that do not start at zero

(e.g. -4 to +4)

NEW - Added new tokens to the ruleset.

NEW - Add Runes section to Talents tab of a character sheet.

NEW - Add ability to drop fatigue, stress and wounds to a party sheet

which would be automatically added to all PC's.

NEW - A remove recharge button to remove recharge from all

creatures at once.

NEW - Added option to allow GM to control if players are allowed to

view each other’s characters.

NEW - Add dice tower to desktop.

NEW - Allow reference window class to be resizable.

NEW - Add back option to library

NEW - Add ability to import and export characters.

BUG - Resolved issue with sort order of categories and sections

within the library.

BUG - Replace scroll buttons with scroll bars as buttons are hiding

some details.

BUG - Dice symbol conversion code wiping out descriptions.