WF5 3DTheory Interface

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PRO/ENGINEER WILDFIRE 5.0 GETTING STARTED GUIDE 3D THEORY / PRO/ENGINEER INTERFACE

Transcript of WF5 3DTheory Interface

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PRO/ENGINEER WILDFIRE 5.0 GETTING STARTED GUIDE

3D THEORY / PRO/ENGINEER INTERFACE

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Pro/ENGINEER Wildfire 5.0 Getting Started Guide – 3D Theory 1

3D Theory Basic Modeling Process

Pro/ENGINEER’s basic modeling process can be broken down into four steps:

1. Preparing for part model design 2. Creating new parts 3. Assembling part models 4. Creating drawings of new parts

1. Preparing for Part Model Designs There are many different approaches to modeling. The two most notable methods are top-down and bottom-up design. The top-down approach allows users to create an envelope and then build parts to match that envelope. The bottom-up approach allows users to create individual piece parts and determine how they assemble after the piece parts have been created. Regardless of the approach, having an understanding of what needs to be designed will provide a good background when defining the design intent of the model.

2. Creating New Parts Pro/ENGINEER is a tool that creates realistic, virtual model representations of parts and assemblies; models complete with material properties such as mass, volume, center of gravity, surface area, etc. Parts can be created either by defining dimensionally-driven 2D sections or by inserting a 3D feature directly on the model. Solid material is either added or removed by 2D sections or 3D features, and the accumulation of these features can ultimately define the shape of very complex parts and assemblies. Figure A shows a completed part model, which is defined by the 2D sketch shown in Figure B.

FIGURE A FIGURE B

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3. Assembling Part Models Assemblies are created from one or more parts, where each part is assembled (positioned) with respect to others. Additionally, tolerance analysis and clearance/interference checking can be done when models are placed into assemblies, another benefit of full 3D modeling.

4. Creating Drawings of New Parts Once part and assembly models have been defined, a 2D drawing can easily be created. 2D drawings are commonly used as deliverables to the manufacturing floor, which outlines how a part was dimensioned and modeled. Aside from dimensions, drawings often include other information important to the manufacturing of the part, such as notes, tables, revision information, created by, etc.

FIGURE C

FIGURE D

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Pro/ENGINEER File Extensions

Pro/ENGINEER has three primary file types, each correlating to a part, assembly, or drawing:

Part - .prt

Assembly - .asm

Drawing - .drw

Modeling Concepts

Feature-Based Pro/ENGINEER models are created by a series of features, with each successive feature building on the previous one (this is called feature-based modeling). Each feature can be simple, but an accumulation of features can ultimately create a complex model that matches the intent of the designer. In the example below, Figure E shows a disc-shaped feature. The model’s evolution from Figure E through Figure I illustrates how an accumulation of simple features can define a mountain bike’s disc brake.

Parametric All models in Pro/ENGINEER are driven by dimensions and parameters. This allows designers to accurately create a virtual model that represents reality when manufactured. Once a dimensional change has been made, the associated solid model will update accordingly. This change is then propagated automatically through the rest of the features in the model.

FIGURE E FIGURE F FIGURE H FIGURE I FIGURE G

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Parent-Child Relationships Parent-child relationships are powerful in capturing and managing design intent, as they can drive the behavior of a model based on the relationships created. Parent/child relationships are established when a new feature is created and the referenced feature(s) become its parent. When the parent feature is modified, those changes are then propagated to all of its children…a great boost to productivity. Great care must be taken however, as parent/child relationships can create circular references. Circular references are created when feature A references feature B, which in turn references feature A. Pro/ENGINEER may not know how to handle this circular logic and this can cause unstable models. In the example below, Figure J has a model with a height of 20 units and a hole that is 8 units from the top surface. If the designer changes the height of the block to 30 units, as shown in Figure K, the hole will remain 8 units from the top surface. This is because of the parent/child relationships stating that no matter how tall this block becomes, the hole will always be 8 units from the top.

Associativity If a model is changed by dimensions, tolerances, and relational formulas, those changes are propagated down to any assembly or drawings that are referencing that model. This is called associativity, and is the key to the tremendous productivity gains from a 3D system like this. In Pro/ENGINEER, this associative behavior is bi-directional, meaning that a change in one mode will be reflected in all other modes automatically. As shown in Figure L below, a change made to a 2D drawing will be reflected in the associated model and any assembly that is referencing that model.

FIGURE J FIGURE K

FIGURE L

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Model Centricity In Pro/ENGINEER, all downstream deliverables (drawings, assemblies, analyses, etc.) directly reference the common design models. This model-centric approach allows for updates to occur automatically whenever a change to the design model has occurred, again, boosting productivity and quality through time savings and a reduction of manual updates.

Design Intent Design intent can govern the relationships between features in a model and models in an assembly. This can be accomplished by intellectually arranging features and dimensions, which ensures that a model behaves predictably when it is edited. Good design intent is the core to maximizing the benefits of a 3D parametric modeling system.

FIGURE M

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Pro/ENGINEER Interface Main Interface

The main user interface is comprised of different areas to organize your work when creating models. Each area is context-sensitive, displaying only information pertinent to the mode or function being used. The following graphic breaks down the different sections of the interface into core main areas and toolbars.

Main Menu Tabs The main menu tabs are located at the top of the interface. These tabs include File, Edit, View, etc. where users can access every option available, depending on the mode in which they are working.

Message Window

Browser Controls

Sash Controls

Main Toolbar

Dashboard

Graphics Window

Browser Window

Navigator Window

Feature Creation Toolbar

Main Menu Tabs

Navigation Tabs

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Navigation Tabs and Navigator Window The navigation tabs (left side of screen) allow users to toggle between multiple panes within the navigator window, giving fast access to both the Pro/ENGINEER model tree and Windows file system.

MODEL TREE The model tree displays all features in a model and all components in an assembly. By default, the model tree displays on the left side and will automatically change when entering part, assembly, or drawing mode. The model tree’s basic functions are:

To visualize model features.

To visualize feature order.

Selection.

Editing.

Users have the ability to manage the model tree’s display by filtering feature types and item display. This can be done through the Model Tree Items dialog box by clicking Settings > Tree Filters.

NAVIGATION TABS

Folder Browser

Favorites Model Tree

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These settings can be saved for future sessions of Pro/ENGINEER by selecting Settings > Save Settings File.

FOLDER BROWSER The folder browser enables users to browse folders on the computer and network drives. The folder browser is divided into Common Folders and the Folder Tree. The Common Folders provide six standard folders:

In Session – view all objects in the current session.

Desktop – view objects located on the desktop.

My Documents – view objects in My Documents.

Working Directory – view objects in the current Working Directory.

Network Neighborhood – view objects located on network drives.

Favorites – view folders or websites that have been set as favorites. The Folder Tree enables users to browse through their computer’s folder structure by expanding and collapsing folders. The Folder Tree is collapsed by default, but can be expanded for view and is useful when setting a Working Directory. A folder’s contents are displayed in the Browser Window when clicking on a folder, allowing users to perform Pro/ENGINEER actions on an item, such as open, preview, etc.

FAVORITES The favorites tab lists all folders or websites that have been set as a favorite for easy access.

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Browser Window

The Browser Window or web browser is an embedded content viewer. Users can perform the following tasks:

Browse the file system on the computer or network drives.

Preview Pro/ENGINEER models.

Open models.

Browse web pages.

Set the working directory.

Cut, copy, paste, or delete folders and objects.

Back / Forward

History Tool

Folder Path

Refresh / Stop

Home

Preview Window

Folder Contents

View Type

Manage Files and Folders

Primary Object Type Filter

Secondary Object Type Filter

File/Edit Menu Options

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Icon Guide

Main Toolbar The main toolbar stores icons for commonly used tools and functions, such as open, save, print, etc. These tools are all used for controlling the display of the model.

In addition to the toolbar above, when a user enters sketch mode, the following toolbar will also appear, giving more sketch mode functions.

New Open Save Print Mail to recipient as attachment Mail to recipient as link

Undo Redo

Cut Copy Paste Paste Special

Regenerate Regeneration Manager Find Inside Box

Repaint Spin Center Orient Mode

Appearance Gallery Dynamic Components Zoom In Zoom Out Refit

Reorient Views Saved Views Layers View Manager

Mechanica Results Color a Surface Render 1

Enhanced Realism Wireframe Hidden Line No Hidden Shading Real-time Rendering

Plane Display Axis Display Point Display Coordinate System Display Annotation Element Display

Sketch Orientation Display Dimensions Display Constraints Display Grid Display Vertices

Shade Closed Loop Highlight Open Ends Overlapping Geometry Feature Requirements

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Feature Toolbar The right side of every Pro/ENGINEER mode always shows feature creation icons. Depending on what mode the user is in, the icons will change as shown below.

PART MODE SKETCHER MODE ASSEMBLY MODE

 

Sketch

Plane

Axis

Curve

Point

Coordinate System

Analysis

Reference

Annotation Feature

Datum Target Annotation Feature

AE Propagate

Hole

Shell

Rib

Draft

Round

Chamfer

Extrude

Revolve

Variable Section Sweep

Boundary Blend

Style

Mirror

Merge

Trim

Pattern

Select

Line

Center and Point

Rectangle

Quit

Circular - Fillet

Chamfer

Spline

Point

Use – Create an entity from edge

Normal - Dimensioning

Modify

Constraint

Text

Sketcher Palette

Delete Segment

Mirror

Done

3-Point/Tangent End Arc

Manikin

Assemble

Create a Component

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Drawing Toolbar The drawing tool bar is comprised of a menu bar and its associated icons at the top of the Pro/ENGINEER window. Unlike the feature toolbar, the menu bar organizes the icons in categories using the Microsoft “ribbon” style of organization. This allows for categorized organization of functions, providing users only the right tool at the right time.

Dashboard

The dashboard, located above the graphics window, is a graphical area where feature type, size, shape, location, and references can be defined or changed.

Slide-Up Panel Tabs – provides access to advanced controls.

Dialog Bar – contains commonly used controls including:

Solid

Surface

Remove Material

Thicken

Depth Options

Feature Controls – from left to right:

Pause/Resume

Dynamic Preview (on/off)

Verify (Preview)

Complete

Cancel

Message Window / Prompt Area

Regeneration Status

Selection Filter

Selection Status Feature Type

Dialog Bar

Reference Collectors and Dimension Boxes

Feature Controls

Slide-Up Panel

Slide-Up Panel Tabs

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Managing Files

Working Directory The working directory tells Pro/ENGINEER where to open and save files by default. Setting a working directory is a best practice when managing models in a folder structure, as it ensures that the correct models are being saved to the correct directory. Setting a working directory can be done by right-clicking on the desired folder and clicking “Set Working Directory” in the folder tree. If the working directory is not set, models will save to the previously set working directory. If no working directory is set, it will save to the My Documents folder of the user.

In Session Memory Models are stored in memory (RAM) while being worked on. Once a Pro/ENGINEER window has been closed, that model still resides in memory and can be retrieved at a later time during that same session. However, if the models have been erased or the user has exited Pro/ENGINEER, the information in memory will be purged and any unsaved data will not be retrievable. To view what is in session, access the In Session folder from the folder navigator. A list of all the objects in session will be listed in the Browser Window.

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Creating New Files Creating new files is done via File > New or by clicking the New icon.

When creating a new file, the user has the option to choose what kind of file will be created. Additionally, if a sub-type of the object is desired, it is specified in the right column of this dialog box. When creating a name, Pro/ENGINEER limits you to 32 characters and the name cannot include spaces or special characters. The Common Name is used as a part description and is particularly beneficial when using part numbers. The Common Name field allows users to put a more descriptive name to the part to communicate to others what the model is.

File Iterations When saving Pro/ENGINEER files, the system iterates the file after each save, appending a “dot number” at the end of each file (effectively creating an automatic backup). This allows users to go back to a previous iteration or save point.

NEW ICON

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Erasing Models are stored in the computer’s memory (RAM) until the model is erased or the user exits Pro/ENGINEER. Erasing models does not delete them from the hard drive or network drive, but simply purges them from the computer’s memory. This can be done by selecting File > Erase > Current or Not Displayed. When working with a singe Part file, it is useful to use Erase > Current as it will close the window and erase the model from memory. Erase > Not Displayed allows users to purge the full memory after a model has been closed out of Pro/ENGINEER.

Deleting Deleting files should always be done with care, because unlike the erase command, deleting a file will remove it from the hard drive or network drive permanently. Deleting a file can be done directly from Windows Explorer or through Pro/ENGINEER’s File > Delete > All Versions or Old Versions. Deleting all versions will allow users to delete all iterations of the file. Deleting old versions will delete all but the latest iteration of the file. This allows users to manage the number of iterated files to keep if they are no longer necessary.

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Basic Pro/ENGINEER Display Options

Model Display Options Pro/ENGINEER provides the following model display options:

Datum Display Options Datum features are used as references when creating features or sketches and when assembling components. Users have the ability to turn on or off the display of datum features as needed. This allows users to manage items being displayed in the graphics window.

No Hidden Hidden Line

Datum Annotation

Datum Coordinate Systems Datum Axis

Datum Plane

Datum Points

Shaded Wireframe

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Keyboard Shortcuts

Below lists pre-defined shortcuts, which can be used to quickly perform an action without having to click an icon or drop-down menu. These shortcuts are visible from any of the pull down menus. Any shortcut indicated with CTRL designates holding down the CONTROL key.

Keystroke Function

CTRL+ N New file

CTRL+ O Open existing file

CTRL+ S Save object

CTRL+ P Print manager

CTRL+ G Automatic regenerate

CTRL+ R Repaint

CTRL+ D Standard orientation

CTRL+ Z Undo

CTRL+ Y Redo

CTRL+ C Copy

CTRL+ V Paste

Delete Key Delete

CTRL+ F Find tool

CTRL+ A Activate window

CTRL+ K Hyperlink

Selection

When selecting geometry, features, or components, Pro/ENGINEER assigns a system color based on a couple of actions taken on those items.

Color Action

Cyan When a cursor is placed over an item, it is pre-highlighted in a cyan wireframe, noting that it is available for selection.

Red When the current item is select, it is denoted in a red wireframe.

Yellow When the current operation has been complete, it is displayed in yellow.

MAKING SELECTIONS

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Basic Orientation

Users can utilize the keyboard and mouse to manipulate objects on their screen in both 2D and 3D mode.

2D MODE CONTROLS 3D MODE CONTROLS 2D AND 3D MODE CONTROLS

In addition to the keyboard and mouse, users can use the following Pro/ENGINEER tools to manage model orientation.

COMPONENT PLACEMENT CONTROLS

Spin Center If enabled when spinning the model, it will spin about the location of the spin center.

Orient Mode Provides users with advanced orientation options, such as: Dynamic Anchored Delayed Velocity Fly Through

Drag Components Allows movement of components when connected kinematically.

Hold CTRL key and click middle mouse button

Hold CTRL key and roll middle mouse button