Wellness at hand: Exploring interactive technology to support smokers
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Transcript of Wellness at hand: Exploring interactive technology to support smokers
Wellness-at-handThe Deepers: Deepti Aggarwal, Ahmed Dedeche, Fernando Estrada
What are we looking at?
What• Enhance user’s skills to quit
smoking
Where• Everywhere
Why• Smoking represent health
risks
How• Wearing a portable device
that collects user’s physical and cognitive data
Our focus
Problem Scenario
Wellness-at-handFour-fold experience: Commitment, fun, empowerment and motivation
Video of paper prototypehttps://vimeo.com/109647790
Digital Prototype
Microsoft PowerPoint slides Pocket Projector
User Evaluation: Wizard of Oz
Pocket Projector on a tripod stand Projection of prototype on user’s palm (a snapshot of quit plan)
User evaluation (contd.)
Our (pseudo) system Calibrating the projector on user’s palm
A participant interacting with our (pseudo) systemOur (pseudo) system provided the real time feedback on the user’s action
Interviewing the participantArrangement of user evaluation: (pseudo) system in the left
Issues faced during setting up• Where to place our ‘pseudo’ digital prototype?• How much to support the participants?• How to keep the novelty experience when all the users are
present?• How to create the testing environment with non-users of the
system?
Study Findings • Every participant had a different notion of the system’s
interactions• Participants were unable to recall the system’s interactions• Thinking aloud (speech) was considered as an input modality
to the system• Waiting was found confusing• Using hand as an interactive space is tricky• Relevance of the tasks was unclear
Conclusion• Using hand as an interface has different implications• Simulation through ‘Wizard of oz’ is challenging• Limitation of lab based testing
Thank you!Many thanks to our participants: Emma, Firmania, and Sactio
‘The Deepers’