Welcome To the master examination of: Bas Kersten.

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Welcome To the master examination of: Bas Kersten

Transcript of Welcome To the master examination of: Bas Kersten.

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WelcomeTo the master examination of:Bas Kersten

WHO IS BAS KERSTEN?

Jelly reef stage2ALLROUND ARTISTWith a passion for interface design

ALLROUND ARTISTInternship

ALLROUND ARTIST4Th year project

GAMES

THE START OF MY IDEA

CREATE A RTS INTERFACE

NOT FOR PC

BUT FOR A MULTI-TOUCH DEVICE

WHY A MULTI-TOUCH DEVICE?New type of deviceOn the PC the most is already doneMuch to explore

THE RESEARCH BEGINS

MAIN QUESTIONDesigning a clean RTS interface for a Multi-touch device?

SUB QUESTIONSWhat is necessary and what are the main features when creating a RTS interface? What are the possibilities and limitations of an interface on a Multi-touch devices compared to the interface of a traditional RTS game What is the best way to test my interface?

ARE THERE RTS GAMES FOR MULTI-TOUCH DEVICES?

INTERFACE ANALYSIS

INSPIRED BY:Lord of the Rings: Battle for Middle-earth

BECAUSE IT FEATURESMinimalistic interfacePre-made building spotsUnit micromanagementClear iconsTight unit cap

GOAL OF THE GAMEBuild unitsGain map controlDestroy the enemy

ONE PAGE DESIGN DOCUMENT

IMPORTANT DESIGN CHOICESShort gamePremade building spots4 Types of UnitsSmall FightsFast gameplay

UNITS2 normal units, tank and helicopter2 elite units, Elite tank and Elite helicopterUpgrades through buildings and Elites

TANK & HELICOPTER UNITS

ELITE TANK & ELITE HELICOPTER

BUILDINGS

INTERFACE TEST SCENARIOS

TWO TYPES OF TESTSInterface testing (9 testers)Upgrade icon testing (12 testers)

THEST METHODESThink out loud method (Interface testing)Evaluation Questionnaires (Upgrade icon testing)

THINK OUT LOUD METHODOne on one testingComfortable setting

TESTING DEVICEiPad 2

TESTING AUDIENCEAge: 25- 35 jaarUsed to playing gamesHigher educated

TESTING GOAL

To make a solid Multi-touch RTS interfaceTo improve my interface concept design

FIRST INTERFACE DESIGN

THE TEST RESULTS

MAIN INTERFACE SCREENRadarUnit screenElite screen

Tussen slide; test doel en aanpak en opzet uitleggen.36TEST 1Create a building

TEST 1 - PROBLEMSHow to build?Premade building spots?

TEST 1 - SOLUTIONSClear building iconsShort explanation towards pre-made building spots

TEST 2Unit production

TEST 2 - PROBLEMSThe buildings aren't clear in their functionality.

TEST 2 - SOLUTIONSClearer building design by integrating recognizable parts of the units in the design

TEST 3Unit movement

TEST 3 - PROBLEMSPressing instead of draggingUnit movement is too slowThe units only respond in a straight line

TEST 3 - SOLUTIONSShort explanation towards the movement systemTweak the movement to the desired speed Clickstream

TEST 4Unit upgrade

TEST 4 - PROBLEMSDifficulty determining what the upgrades are

TEST 4 - SOLUTIONSExtensive icon testing

TEST 5Unit attacking

TEST 5 - RESULTSBecause of the movement test they know what to doSame way of attacking as in traditional RTS games

TEST 6Screen navigation

TEST 6 - PROBLEMSTesters had no idea how to start the navigation through the level

TEST 6 - SOLUTIONSShort explanation towards the navigation systemAdditional navigation features

UPGRADE ICON TEST

TEST RESULT SHIELD ICON

TEST RESULT SPEED ICON

TEST RESULT ATTACK ICON

8 GUIDELINES

GUIDELINE 1: Give the user feedback on their actions

GUIDELINE 2: Make sure that objects, actions and options are visible to the user

GUIDELINE 3: Multiple options for navigation, but keep it minimal

GUIDELINE 4: Show all options that the user requests

GUIDELINE 5: Design elements (buttons) are large enough to be operated with the fingertips

GUIDELINE 6: Use clickstream for unit movement

GUIDELINE 7: Provide a minimal interface

GUIDELINE 8: Fast and short tutorial

FAST AND SHORT TUTORIAL

CONCLUSIONGuidelinesImportant interface elementsBasics for further development of a RTS games on Multi-touch devices

THE ENDQuestions?