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1. Welcome to Introduction to Music
Production.
I'm Loudon Stearns, and we'll be working
together for the next six weeks, as we
look at the essential components and the
most important tools in the music
production process.
Now, learning how to produce music is a
huge task, and really it's a lifelong
process.
So in this six weeks, my goal is for you
to understand the most important tools.
The first step is learning the tools of
the trade and then you can, then continue
on, and learn how to use them best.
So each of the six weeks, we'll be
examining a certain set of tools that's
part of music production.
And how it fits into the larger music
production process.
This week, we're going to look at the
fundamentals of sound.
And the signal flow that sound takes
through a typical studio.
So, sound to microphone, to
audio-interface, to computer, and then
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back out to your speakers.
In the coming weeks, we'll then look at
each one of the components of that signal
flow in more detail.
And then, next week we'll look at the DAW
and the editing process.
After that the mixing board and the
mixing process.
Then well look at digital signal
processing; the various ways that the
sound can be manipulated.
And then f inally, well end with the
discussion of synthesis and kind of gain
a good language for what sound really is.
So I'm really looking forward to the six
weeks.
I think it's going to be a lot of fun,
and we're going to cover a lot of
material.
I'd like you to treat this class as a
guided exploration.
Take every topic that we start in the
class, and use it as a way to start a
discussion with the hundreds of people
that are taking this class with you.
We have a wonderful set of forms that can
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be used to go in-depth into each one of
these topics.
And I hope that you start bringing in all
of the other resources that are
available.
And sharing it with your classmates.
And learning from each other's
experiences.
I'm really looking forward to this six
weeks.
Let's get into the basics of sound.
2. PROPAGACION
As you start producing music, it's
essential to know some of the basic
properties of sound, so much of what we
do really is manipulating these kind of
general principles or basic properties of
sound.
What we're going to look at today is
going to be propagation, amplitude,
frequency, and timbre.
And we're going to start with
propagation.
And that's the sounds moving through a
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medium.
Now, sound can exist in a variety of
mediums.
It can go through air.
It can go through metal.
It can go through water.
And in each one of those mediums, it
actually goes at a different rate (indices).
Or a different speed.
And it does take time for sound to get
from one place to another.
And our brain is amazingly capable at
determining those fine differences in in
arrival time.
In fact, if you have something, co, if
you have sound coming from the right hand
side, hits your right ear before the
left, we can actually detect that.
And that's one of the main ways that we
actually determine if something is coming
from the right instead (en lugar) of the left.
So manipulation of, of a slight (Poco) delay Is
really a manipulation of our sense (sentido) of
propagation, or sounds moving through the
air.
Now, there are many properties of air
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that can change the rate of sound.
the temperature and humidity.
Your elevation, whether (si) you're at sea
level or up a couple miles like in
Denver.
So if I'm going to be particular about
saying, the speed of sound, I have to say
the speed of sound at sea-level, at the
specific temperature.
But really it only changes the speed of
sound a very slight amount (cantidad).
So we can say, sound generally travels at
340 meters per second.
That also works out to be around one foot
for millisecond.
One kilometer in three seconds or one
mile in five seconds.
Again, these are not precise, and they
rely on (depende de) a variety of factors, but it is
useful to know, because a lot of what we
do with sound effects, like delay,
reverb, phasers and flangers, they're
actually all related to this idea of
propagation.
If I'm trying to give the sense of a
space that's all based on manipulating
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this idea of propagation.
Because as I talk in a room, the sound of
my voice bounces off (se refleja) all the surfaces.
It takes (lleva) time for this sound to get from
my mouth, to the surface, and then back
or to someone else.
And then all the different surfaces are
reflecting differently.
So our idea and our, our sense of space
is actually based on this idea of
propagation and reflection.
The sound reflecting off objects and
taking the time to get there in a
different amount (Cantidad)of time from all those
different surfaces.
So, so much of what we do in a mix is
based on creating a sense of space and a
depth and a real location.
And all of those parameters are based on
this idea of propagation.
3. AMPLITUD
The next property of sound we're going to
look at is Amplitude, which is the, kind
of, extent of the wave.
How wide it's moving, or actually, how
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much the air compresses and rarefies as
that wave form moves or propagates
through the air.
Now, there are many types of waves.
And one of the tough (DURO) things is that we
Tend (tendemos) to think of a wave like a wave on a
Pond (estanque) which is this flat surface with
vibrations on top of it.
And the truth is, wave in the air moves a
little bit of a different way.
air on a pond, the, direction of the
vibration is perpendicular.
Or kind of at a right angle to the
direction of propagation.
But waves but sound and air, the
direction of the vibration is parallel.
The same direction as the direction of
propagation.
I'm going to use this spring (resorte) to kind of
demonstrate, what I mean by that.
So if we look at a wave on a pond, or
sound on a guitar string, we'll see a
wave kind of like this.
[SOUND].
Where its propagating this way, but we
see the wave is moving that way.
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in rare faction of the air.
Compression is the amount of the, amount
of the air is, is getting more dense as
the way it moves by.
And rarefaction is the way that the
actually air is getting less than as the
way it moves by the extent of that is our
amplitude.
Now, perceptually, we hear that as being
louder or quieter.
The higher the amplitude, the louder it
is.
Now, when we look at diagrams of wave
forms though, we never see, I mean how
would you diagram, the longitudinal wave,
it's very difficult.
So we diagram it as it it's transverse.
We need to know when we're thinking about
air that it is this longitudinal
compression and rarefaction it's moving
in the same direction as the propagation.
Amplitude is measured in decibels.
And there are numerous places in our
signal flow where we do measure
amplitude.
we measure it out in the air.
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And in that instance, we use Decibels of
Sound Pressure (presion) Level, or dBSPL.
Now, the thing you have to know about
decibels is it's a relative measure.
There's no definite set point where zero
is, and it gets used differently in a
variety of contexts.
So, in the air we use dBSPL, and the SPL
portion of it is actually setting where
zero is.
And dBSPL is related to the threshold (entrada) of
hearing, or the quietest thing we can
possibly hear in the air.
Once we get into the digital domain, into
the computer, we measure amplitude with
DBFS or full scale.
And that then is related to the loudest
thing that could be represented in
numbers within the computer.
And we find a kind of variation in the
way the numbers work.
If we're thinking about the real world,
out here we measure DBSPL.
It's going to be from zero being the
quietest thing and just gets louder and
louder and louder.
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Until it gets to the kind of threshold (entrada),
the pain or the the loudest thing we can
perceive with, you know, comfortably.
when we're in the computer, we measure
dBFS.
And in that case, we have zero as the
loudest possible thing that can be
represented in the computer, and it goes
negative from there.
So you're much more likely to see
negative DB in the computer, but positive
DB, when you're talking about sound in
the air.
Now this is important, just because a lot
of times you leave off the extension.
Everyone just says dB but you need to
recognize every time you hear someone
talking about amplitude and talking about
decibels, you need to know the context.
You need to realize are they talking
about dBSPL in the air, or are they
talking about dBFS full scale inside the
computer.
People will tend to use the terms
amplitude and loudness interchangeably.
And we're going to find that as we go
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through these six weeks, that we're
going to get finer(mas finas) and finer definitions
for some common words.
And in fact, amplitude and loudness are
different things.
Amplitude is something measurable by a
computer, and loudness is our perception
of that.
And actually, our perception of amplitude
is a very complex (complicada) thing.
It includes many other factors, like
Mostly (mayormente) duration.
How long has this thing been loud for?
And also, frequency, we hear amplitudes
different in the lows and the highs.
So, it's important in our own
conversation, in our forums, and in our
discussions with each other.
That we start being really particular
about are we talking about amplitude,
which is a measurable thing in the real
world and in the computer.
Or are we talking about loudness, which
is the human perception of amplitude
which is related to things like duration
and frequency.
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When producing music, amplitude becomes a
primary concern (preocupacion).
our, our functions of mixing is largely
based on controlling the amplitude of our
many tracks and making them relative to
each other in a pleasing (agradable) way.
The idea of panning is controlling the
level between the two speakers.
And we have a number of plugins that are
dynamic plugins which are going to be
controlling the amplitude of our signal
over time.
the dynamic plugins are going to be your
expanders, gates, compressors, and
limitors.
Now, amplitude also comes into a great
extent when looking at gear (engranaje).
So if you're buying a microphone, you'll
see something called the dynamic range of
the microphone.
And the dynamic range of a microphone is
the decibels in which it will reproduce
the sound properly.
And when you talk about dynamic range,
and this another one of those words
that's going to be used different ways in
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different contexts.
But when you're talking about dynamic
range in a piece of gear, its the range
levels between the noise floor or the,
the, the quietest that is just going to
be the hiss(silvar) that the device is putting
out.
And the distortion when you get so loud
that it just can't reproduce it.
And it gives you an ugly crackling ( Chispeante) or
upper harmonics, are added to the signal.
So your dynamic range distance from the
quietest things that can be reduced
clearly above the noise.
So your noise floor, to your distortion,
is going to be your dynamic range.
Every piece of gear has a specific
dynamic range, our own ears have a
dynamic range.
And we also use the term dynamic range
when talking about a piece of music.
You can say the dynamic range of a piece
of music is the range from its quietest
section to its loudest.
So we see that this idea of amplitude is
going to be of primary concern (preocupacion) throughout (durante)
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the music production process.
And it's something to take very great
care with when you're setting levels for
a microphone, when you're mixing, when
you're setting your output levels.
Something to always be aware (conciente de ) of, and this
is again a big topic.
The idea of decibels, there's so much
more to think about there.
So this is something I would really love
you to take to the forums.
And, even look for outside resources
about this stuff. (cosas)
Things to look up would be logarithms,
dynamic range, decibels, equal loudness
contours (contornois), the Fletcher Munson curves, and
dynamic range.
4 Frecuencia
The next property of sound we like to
look at, is frequency.
And this ends up being our sense of high
Pitch (tono) and low pitch (tono), and actually the
idea of pitch and frequency, that's
another one of those ideas that we tend
to use interchangeably, but frequency is
something like amplitude, that a computer
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can measure.
And pitch is something that we perceive,
just like.
Loudness was.
So we should start using those words
carefully.
But, either (cualquier) way, what's it's really
related to is how fast the sound is
vibrating.
And if we use our spring(resorte) as an example
again, [SOUND] if I have a low frequency
thing, it would be a pulse, another
pulse, another pulse, does not go very
fast.
A high frequency wave would have lots of
these.
[SOUND] Moving very quickly or if we were
to look at a transverse wave we'd have a
low frequency or a high frequency.
[NOISE] Now one thing to be conscious (concientes) of,
that might not be clear in this
demonstration, is that all of the
principles of sounds are actually
completely independent.
I can have a high frequency, low
amplitude thing, I can have a low
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frequency high amplitude sound, and the
frequency and amplitude are in no way
correlated to the propagation rate (indice).
So they're all completely independent.
And it would be kind of awkward (torpe) if they
weren't, if you think about it.
Right?
If, the propagation was related to
frequency, then, things that were high
pitched would travel faster.
If you played a chord, you'd get one note
at a time getting to you.
It just wouldn't make sense.
But, it's just important to remember that
they're totally independent of each
other, which ends up being utilized in a
wide variety of ways, in that we can have
audio effects that really impact only
certain parts of sound.
In that we talked about, we have our
delay effects, our effects related to
propagation, which was our delays, and
our reverbs.
We have our effects related to amplitude,
which is our compressors, expanders,
gates, limiters, and we also effects
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related to frequency.
But, they don't really relate directly to
frequency very much.
What they're more related to is timbre.
And timbre is the collection of sound in
multiple frequencies.
We find that only the very simplest of
sounds has energy at a sin (seno), at a single
frequency and that's actually a sine (sino)
wave.
[SOUND] So when you hear the term sine
wave you're talking about energy at a
single frequency.
But that rarely happens.
Every instrument has energy [SOUND] at
multiple frequencies.
We call it harmonics.
[SOUND] You might have heard the term
overtones or partials (parciales).
[SOUND] And that's describing the timbre,
or kind of, we might also term the
spectrum, which is how the sound actually
is energy at multiple frequencies.
And we have a set of audio effects that
controls that.
And you've heard EQ, right?
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An equalizer.
I might say, boost Aumentar) the bottom end.
Well in that instance I have a a, an
amplitude.
That I'm saying, I'm saying boost, that's
raise the amplitude, and I'm also giving
a frequency, the bottom end, right?
I'm saying increase the low frequencies,
and that really is any queue (fila) would do
that.
Or we can actually fine tune that term
and call it a filter.
An equalizer is a collection of filters.
So, anytime you're going to give an
amplitude at a specific frequency.
That's going to be a filter.
And it's manipulating the timbre.
So.
What is the range of human hearing?
If we think of, of human hearing.
Has kind of limits.
The lowest frequency we can hear.
We say is 20 hertz.
And the highest frequency is around
20,000 hertz.
Otherwise known as 20 kilohertz.
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Now 1 Hertz is once per second.
So a 1 Hertz sound would vibrate once
every second.
That's actually below what we can hear
and we hear things that vibrate 20 Hertz
a second is a very, very low pulse and
really it's almost heard as a rhythm in a
way.
Now, no one can really hear 20,000 hertz,
or very rarely can we hear 20,000 hertz.
young children can often but as you grow
older your high end, kind of dissapates
naturally.
And so we find that really the upper end
of hearing ends up being around 18,000
hertz or 18 kilohertz.
We find that females tend to hear higher
frequencies than males in general, so
it's a little bit variable, but it's nice
to have that just nice round number of
the human hearing range being from 20
hertz to 20 kilohertz.
And also we don't hear equally across
that entire (enteros)range.
As we start getting to the higher end,
it's not like we just stop hearing sound.
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It kind of gradually diminishes.
And as we go to the low frequencies, the
same thing kind of happens.
And in the middle, there are some
variations in actually how we we hear at
different frequencies.
It's as if our ears were a kind of EQ
themselves.
And in fact, every piece of gear you get
is going to have this kind of Frequency
response curve.
So that's an important characteristic of,
of your microphones you're going to
choose.
In that they will impose (imponer) some kind of
Shape (forma) across the frequency response.
It's as if they act like an EQ.
And you're going to find that across any
PC gear you get.
Actually does have that kind of, effect.
And our own ears also have that effect.
Effect.
So, we can see that this idea of
frequency and timbre is going to be an
important one across everything we do,
with music production.
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So, again, like amplitude and
propagation, I'd like you to bring this
into the forums.
And some discussions that you might want
to start would be about the Fletcher
Munson curves.
Would be about the human hearing range.
Consider looking into psycho acoustics,
which is the way in which we perceive
sound, look up the term masking, phantom
fundamental, frequency response and
timbre in general.
It's a great set of things to discuss,
and I hope we can have those discussions
in the forums here.
5. Visualizing Sound
When working with the DAW and with sound
in general, it's useful to have kind of a
visual representation of sound.
And because sound is a longitudinal wave,
it becomes very hard to visualize it or
display it in that format.
So we tend to use three different
displays to give us a good visual of
sound.
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And I really believe that having a good
visual representation can really help you
hear and understand what you're hearing.
It also (tambien) is almost (casi) necessary if you
want to start relating these numbers
we've been talking about to the sounds.
And by the numbers I'm talking about all
these frequencies.
Frequencies.
You know, people talk about 5K, or 2K,and
1K.
And, if you've never seen the numbers,
it's very hard to relate it to what
you're hearing.
So, I really believe that have a good set
of visual eyes and understanding what
you're seeing can really help you hear,
and will make you a better music
producer.
So in this segment we're going to look at
three different ways to visualize sound
and why are they useful.
The first is an Oscilloscope display, and
this really is like the waveform display
on, in your DAW.
If you zoom way in.
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And you see the wave form.
You recognize that up and down is
amplitude and horizontally is time.
And really we're representing the
compression rarefaction of sound.
And that wave form is actually the exact
Path (trayectoria) that the speaker's going to make
when sound is eventually made in the air
by the speaker.
So, the oscilloscope display is really
important, and the first one we look at.
After that we look at the Spectrum
analyzer.
The problem with the oscilloscope display
is its had to tell what the frequency of
the sounds are.
because you would have to see how many
times it changed per second to figure out
what the frequency is.
So while (mientras) it's good its giving us an
Accurate (precisa) representation of what the
speakers movement's going to be.
It doesn't give us a good idea of the
frequency or timbre of the, of that
moment and that's where the spectrum
analyzer comes in.
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In a spectrum analyzer, on the horizontal
we're going to see frequency and
vertically we see amplitude.
And so that way we can see that this
sound has a lot of energy at 2K or 1K or
500 Hz.
So its going to be really useful in
associating the, those numbers to what
we're actually hearing.
Problem with the spectrum analyzer, it
doesn't give us a sense of where things
change over time.
It's kind of a momentary picture of the
sound of the frequency and the amplitude.
So when we want to get the full picture
of sound, we move to a Spectrogram
analysis.
Which is like the spectrum analyzer, but
repeated over time.
So we can get a sense of how the timbre,
the frequency, the amplitude, all change
over time.
And I think this one most represents the
way we really hear.
and it's a great view and we're going to
explore all three of those right now.
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>> Here, we have the three main sound
visualizers that you'll find when working
in a DAW.
The first one on top is our Oscilloscope
display and this shows us, kind of, a
microscopic view of what's going on with
sound.
It's like a very, very zoomed in, real
time display of what you see in an audio
track.
We'll see that one the time scale, which
is the horizontal access here, in this
display we have roughly 50 milliseconds.
We can see that 48 milliseconds is listed
right here.
So this is a very, very fine snapshot of
time.
And it's showing us exactly how the
pressure is varying in the air or the
voltage is varying in a wire(cable) after it's
been converted in a microphone.
We'll see that if I play a tone, and I'll
play the C below middle C, [SOUND].
I'm playing a sine wave, which we
consider to be the simplest of wave forms
because it's energy at a single
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frequency.
And in this display, if I hold a single
note, we're going to see that there are
seven repetitions of this waveform in the
display.
I can change the amplitude of the signal.
And we see that the height of that
waveform is changing.
Representing less pressure variations in
the air, or less voltage variation in a
cable or wire of some sort and I can
bring that up.
Now it's important to note, as I change
amplitude, it does not have any effect on
the frequency.
If I were to play a higher note [SOUND],
we're going to see that, now I went an
octave up.
And we're going to see that there's twice
as many repetitions here.
So if you go up an octave, that's going
from the C below middle C up to C again.
You'll see that you're going to have
twice as many repetitions in the same
amount (cantidad) of time.
So, an octave, in notes, so going from C
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and up an octave to another C is the same
as doubling frequency.
Notice, as I change frequency, it does
not have an impact on the overall
amplitude.
The final thing we can see with this, is
going to be a change in timbre.
So, I will now morph (transformer) this waveform from
being a sine wave to being a sawtooth
waveform, and we can see how that changes
in the ocilloscope display.
[NOISE] So, we have the same exact pitch.
I'ts still C, I still perceive it and I
still recognize it as the same exact
note.
But the sound is dramatically different.
And that change in sound, is what we call
a timbre change.
Right, that's one aspect of timbre is how
much brightness is added to the sound.
but you'll notice that changing the
timbre did not effect the amplitude and
it did not effect on the frequency.
The next visualizer we will look at is
the Spectrum Analyzer.
We have in the bottom left hand corner
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here.
Again, the Spectrum Analyzer is showing
us frequency horizontally and amplitude
vertically.
Let's try some of those same exact
experiments.
I'll start with a sine wave [INAUDIBLE]
the C below middle C.
[SOUND] Now, here, instead of seeing the
actual motion of.
Of the sound or the actual pressure of
the air.
We're seeing the exact frequency that,
that's at.
So we see a peak right at 130 hertz.
We also see amplitude on the vertical
scale.
If I was to change the amplitude of the
sine wave, we'll see that bump (protuberancia) will raise (levantara)
and lower.
Now one aspect of spectrum analysis is
that even if you have energy at a single
frequency it shows up as kind of a wide
bump in the analysis.
Now that's just a limitation of spectrum
analysis in general.
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So don't worry about it, it's still
energy at a single frequency.
If I was to increase the frequency of the
sine wave.
So like before, I'll raise it by an
octave.
[SOUND] We're seeing that, that bump
moved up double the frequency.
So now its at 261 hertz, and frequency is
shown again on the horizontal plane.
Now the last thing we'd like to try with
this is to change timbre and see how that
is reflected in a spectrum analysis.
So I'll morph this into a sawtooth
waveform [NOISE] .
And we see that timbre is shown as a
series of peaks (picos) in the spectrum analysis.
Now this is a very important concept in
sound.
In that any periodic waveform, like a
sawtooth waveform is going to have peaks
at a number of frequencies.
And each of these frequencies is an
Integer (entero) multiple of that fundamental.
So this is at 261 and then we're having
two times that frequency, three times
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that, four, five, six, seven, eight, etc.
This is called the harmonic series and
it's a major function in timbre.
In that the difference in sound between a
sine wave and a sawtooth waveform.
Or even between a piano and an oboe
playing the same not, is going to be the
relative levels of the partials.
That's not the only thing that describes
timbre, but it's a very important thing.
And it's much easier to see here in the
spectrum analyzer than it is to see in
the oscilloscope display.
You will very often see spectrum
analyzers in EQ's because the role of an
EQ is to manipulate the timbre.
Manipulate the spectrum and there is a
direct correlation between what you do in
the EQ and how the sound changes within
this display.
The final view we're going to have in our
analysis, is going to be a sonogram
display.
And hopefully as you've been watching
this, you've kind of seen how this is
functioning.
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In that we can see all these different
parameters at the same time.
The sonogram analysis is really like a
spectrum analyzer flipped on it's side (lado).
In that, instead of having frequency left
to right, frequency is up and down.
Then we have time going by slowly
horizontally.
This is like a zoomed out wave form
display.
Kind of, in that we see instead of having
the 48 milliseconds we had in the
oscilloscope display, we have showing 6
seconds here.
Let's try similar experiments and use the
sonogram display.
I'll play a sine wave.
[SOUND] We're going to see one horizontal
bar.
And if I change the amplitude, we're
going to see the color of that bar
change.
It's going to fade out and be a little
more blue.
And if I increase the amplitude, it turns
green.
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And we also see over time how that
amplitude changed.
And that's the beauty of the sonogram
display.
Is it gives us a history of how the
timbre and how the spectrum changed.
If I play up an octave like before, we're
going to see a rising line, right.
So we see frequency as vertically, and we
see the same exact thing going up an
octave double the frequency.
If I change the timbre by bringing in the
upper harmonics by converting this into a
sawtooth wave form.
We're going to see those additional
harmonics up here as additional lines in
the sonogram analysis.
And I can bring those in and I can remove
them and see that upper end and how that
changes.
And I can see how it changes over time.
So we see how all this functions with a
simple sine wave and sawtooth waveform.
What if we use more complex sounds?
How can these function for us?
Well, this next example, I'll use simple
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vowel sounds and show how they actually
change in the sonogram analysis.
So I'll just sing.
A E I O U on that same exact note and
we'll see what changes with those
different vowel sounds.
Here we go A, E, I, O, U.
So, we see in the sonogram analysis, we
can really see that, when I sing on a
single pitch, I'm in I'm singing in that
kind of C, below middle C.
We're seeing a single, what we call
fundamental frequency, which is the note
that we perceive as the note, and we see
all the harmonics.
Now, one of the great things is Every
little variation in that fundamental
frequency is also seen in the upper
harmonics.
And that's variations in pitch because
we're seeing it change on the vertical
scale.
Now, it's very obvious what is changing
between our vowel sounds.
This is A, and we see that the letter A
or the vowel A has a kind of a void.
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We're missing the frequencies around one
kilohertz.
E has an even wider void(nulo, invalid) around 1K.
I has a lot of energy around 1K, in fact
there's a very distinct, powerful
harmonic around 1K.
And we see changes in a variety of ways.
And U is a complex vowel sound, in that
it changes sound over the course of the
note.
And we see that changing kind of filter
Shaped (Formado) with that, that emphasis change
over the course of the vowel.
So we see in this, that we have a single
device our vocal folds (pliegues), that's actually
creating the pitch.
And the mouth's creating kind of this
complex filtering.
It's removing and emphasizing certain
portions of the frequency range.
And we can think of the mouth as kind of
an EQ, a complex filter and the vocal
folds (pliegues) as being kind of an oscillator or a
sound creator.
So I hope this demonstration has helped
to show how these three parameters of
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sound, amplitude, frequency and timbre
interact and are displayed on these three
different displays.
Let's review.
If I play a note at a single frequency,
which is a sine wave [SOUND] and I change
its amplitude, we see it as a vertical
change on the oscilloscope.
We see it as a vertical change on the
spectrum analyzer.
And we see it as a color change in the
sonogram display.
[SOUND] If I change frequency, we see it
as changing the number of repetitions
within the oscilloscope.
We see it as a horizontal motion in the
Spectrum Analyzer.
And we see it as a vertical motion within
the sonogram display.
If I change timbre, we see it as a change
in wave shape on the oscilloscope.
We see additional energy and additional
frequencies shown in the spectrum
analyzer.
And we see additional lines show in the
sonogram display.
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Remember those additional energies are
called harmonics and they're integer
multiples of the fundamental frequency.
I hope this helps to kind of solidify in
your head how these parameters work with
each other and how the displays work.
And hopefully the next time you see
these, they'll make much more sense.
Again, I think it's important to start
getting a correlation between what you
hear and some absolute numbers.
And these displays will make that much,
much easier.
& Resumen conexiones
In this section, we're going to look at
the signal flow of a typical kind of,
home studio set up.
And particularly we're looking at
connecting a microphone and recording it
in your computer.
And the signal flow works like this.
We're going to have sound, which we've
already talked about, kind of, in the
air.
Which is pressure variations.
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That sound gets to the microphone.
Which is a input transducer, and that's
going to convert the sound pressure
vibrations into voltage variations or
what we'd call an audio signal that goes
along a wire, and microphones generally
connect with an xlr cable which we'll
look at in detail in in our future
lesson.
That cable is going to be connected to
your audio interface.
Now an audio interface actually, is a
collection of many different components.
And the first one the microphone is
going to come to, is the microphone
preamp, which will amplify the signal up
to the standard operating level.
Once you've configured that, then it
enters the analog to digital converter.
Another essential part of the interface,
that digital signal, which is the stream (transmission)
of ones and zeros at this point,
continues on to your computer and into
your DAW or Digital Audio Workstation.
Once in the DAW, it can be the sound is
manipulated in variety of ways and it's
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mixed with all the other tracks.
To end the signal flow, the sound is sent
from the DAW back to the interface.
Converted it from digital to analog, and
then goes to your output transducer,
which would be your speaker.
9. el microfono como un traductor
A microphone is a transducer.
A transducer in general converts from one
energy type to another and tries to do
that without changing the signal at all.
And a microphone is converting between
sound pressure variations in the air,
into voltage variations in a wire, which
we would call an audio signal.
Now though we try to make this change as
kind of transparent as possible.
To have as little variation from the
sound pressure variations to the voltage
variations.
There is always some change that happens.
the microphone itself is going to color
that signal in some way.
So, not all microphones are the same.
There's many variations and
specifications and that really reflecting
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how that signal was changed in that, in
that transduction.
Now, we're going to be comparing these
two microphones, I have an AKG 414, which
is a condenser microphone, and a 758
which is a dynamic microphone.
And we'll be comparing their
specifications in their microphone type.
In their polar pattern (patron) and in their
frequency response.
And we'll also examine how we might
want to place these things when we're
recording common signals.
10. TIPOS DE MICROFONO
The first choice you're going to have to
make when purchasing (COMPRAR) or chosing a
microphone is going to be the microphone
type.
And though (AUNQUE) there are many types of
microphones, the main two we end up using
are going to be condenser microphones and
dynamic microphones.
And they function in a very different way
and they have kind of different needs so
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I'd like to talk about what, when you
would choose a condenser and when you
would choose a dynamic microphone.
Typically on stage we find a dynamic
microphone, and this is a Shure SM58.
Which is a standard kind of hand held
stage microphone.
And it's very good for onstage because it
doesn't pick up outside of its small area
very well.
It's designed to be onstage in a loud (RUIDOSO)
Environment (AMBIENTE) where there are monitors, you
know a lot of volume from the microphone
itself.
There's other instruments onstage it
doesn't want to pick up.
So, it's excellent for that situation.
It's also very rugged (RESISTENTE), if it gets dropped (CAERSE)
or swung (Moverse) around the engineer doesn't have
to worry that we're going to break the
microphone.
A condenser microphone, on the other
hand, it tends to be used in the studio.
Because condenser mics are so sensitive,
we have to be careful using them on-stage
in a live situation.
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If you think about a singer onstage, he's
singing into his microphone and he needs
to hear himself.
So there are the monitor speakers right
in front of him, and he's hearing the
signal from that microphone.
If that microphone is very sensitive,
it'll pickup the actual sound from the
monitor and cause feedback as that sound
goes through the microphone, through the
PA, back out of the monitor and back into
the microphone.
So, in a live stage situation, we tend to
use a dynamic microphone which won't pick
up from that area, or is much less
sensitive and won't get that chance of
feedback.
Now, there are certain sta-, situations
on-stage where we do want to use a
condenser microphone, maybe above (Sobre) the
drums.
And we're just careful not to route (encamino) that
signal back to the monitors.
Another thing to consider between a
dynamic microphone and a condenser
microphone is how it's powered.
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A dynamic microphone does not require any
external power.
But a condenser microphone requires
phantom power.
Of you might see it written as plus 48,
or 48 volts.
If you're looking to purchase (Comprar) a single
microphone for your home studio, I would
suggest a large diaphragm condenser
microphone.
It's going to be just useful in the, the
widest range of situations.
It's going to pick up things very
Accurately (exactamente).
And I think, as you're just starting, you
want to find something that represents
what's in sound, it represents that
accurately as a, as a signal or as an
audio signal.
So a large diaphragm condenser mic will
be a great starting point for you and
kind of the one mic you need to begin
with.
It's easy to get lost in the specifics
when purchasing a microphone, or when
choosing a microphone.
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But I'd like you just to dive (sumergirrse) in.
Buy something, and start using it.
You'll actually find, though there are
differences between microphones.
Things like the acoustics of the room,
and the mic placement have a much bigger
impact.
And no matter (material) what mic you use, you can
learn a lot just by diving in and using
it.
So, don't worry so much about the
specifics even though we're going to
cover them all in the next couple of
videos.
And just dive in and use it, and if
you're going to get one, a medium to
large diaphragm condenser mic is a great
choice to start with.
There are a number of other types of
microphones out there, besides dynamic
and condenser.
They have ribbon microphones, PZM
microphones, lavalier microphones.
I don't have time to cover them all.
But the forums are great.
Go to the forums, and start talking about
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different microphones, types, and your
experiences.
You can all learn from each other.
And that's the real benefit of having a
great large class like this.
11. RESPUESTA DE LOS MUSCRODFONOS A LAS FRECUENCIAS
Microphones are designed to work in a
wide variety of situations and for wide
variety of applications.
Some are designed like this SN-58, to
work primarily for a vocal.
And they'll be designed to produce vocal
frequencies well, and to reject (RECLAZAR) the
frequencies that are not usually part of
the vocal range.
A microphone like this AKG condenser mic
is designed to pick up (RECOGER)everything as
transparently or accurately (CON EXACTITUD) as possible.
So it's going to pick up everything.
And this, kind of, EQ that the mic
Imposes (OBLIGA) is designed to make it work
within a specific situation.
And it's something we have to be very
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careful with when choosing a mic for a
specific application.
If we look at the frequency response
charts of a microphone which is one of
the standard charts that come with any
mic.
We can see that the frequencies that it's
designed to pick up well, and the
frequencies it's designed to reject.
It'll amplify certain frequencies and it
will reject others.
We can see with the SM58, if we look at
the frequency response curve, has a peak (CIMA)
at around 5000 Hz, which helps the voice
come through well.
And the bottom end kind of rolls off.
Kind of the areas that would be below
voice in a typical situation.
AKG 414 which is designed to pick up
everything as accurately (EXACTO)as possible is
going to have what we would consider a
flat (PLANA) frequency response.
We might consider it to be a more
transparent mic in that it picked up
equally (IGUALMENTE)
And the sound in the outside world is
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going to be represented accurately (EXACTAMENTE)within
your DAW.
This is more of a what you hear is what
you get type of microphone.
And this is going to be more designed
specifically for a vocal.
And you might find a microphone design
for specific instruments.
Like one that goes on a saxophone, or one
that goes on an acoustic guitar.
And the main thing is that you choose a
microphone that's designed specifically
for your application.
And choosing the one with the right
frequency response is an important aspect
of that.
12 PATRONES POLARES DE LOS MICROFONOS.
Another major consideration when choosing
a microphone is the microphone's polar
pattern.
And the polar pattern is describing what
area it picks up well, and what area
around the microphone it projects from.
And let's look at the Shure SM58 here
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first.
Now, this is designed to be used on stage
for a vocalist.
And we talked about earlier, the idea of
having the monitor right in front of you.
It's very loud.
And pred, and sending out the signal that
this microphone is capturing.
So, this microphone is designed to be
held on, in the hand.
To pick up well from this side of the
microphone and reject sound from the
other side.
Now, so, the polar pattern is describing
the area around the microphone that it's
picking up well.
And this microphone has what we call a
cartiod or directional polar pattern.
And a cartiod, if you look at the polar
pattern kind of diagram of it, it looks
kind of heart shaped (con forma de ), in that you see it
doesn't pick up well here and it picks up
well kind of all around it.
And that's designed specifically because
it doesn't want to pick up the monitors
and what's behind it.
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A directional microphone like this will
give you a more focused sound, and will
kind of isolate (aislar) a sound within the mix,
because it's pointed right at it.
Now, dynamic microph, microphones and
condenser microphones, they can both be
directional and they can both have a
variety of different polar patterns.
So, Shure SM58, standard kind of stage
microphone, directional cardioid pattern,
and directional microphones are really,
really very useful.
But we do have a wide variety of other
polar patterns.
Another very common one is
omnidirectional.
Meaning that it picks up from all angles
equally well.
there's other polar patterns called
figure eight, which picks up from the
front and the back of the microphone.
And there are also flavors (sabor) of kind of the
directional mic.
so, a cardioid microphone also has
supercardioid and hypercardiod, and there
just kind of flavors of directional, and
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maybe bring in a little bit outside of
that directional space.
Which just helps give you a bit more of
the sound of the room.
Now, when choosing a polar pattern, you
always want to remember that every time
you record something, your recording val
element within that space.
And the choice of a polar pattern is
rally going to be a major, have a major
impact on how much of the space or the
room that your actually, actually
capturing.
A cardioid directional microphone is
going to have a focus sound in a focused
recording that doesn't include much of
the room.
But something that's omnidirectional can
include a large, a much more of the space
that you're in.
So, you have to consider, do I want to
capture the sound of the space, or am I
trying to capture the sound of that
instrument specifically.
Now, this AKG microphone, which is kind
of nice has the option to select
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different polar patterns.
and we can choose between omnidirectional
and cardiod, and figure eight with the
switch that's right in front of it.
Which is really nice to let you kind of
have that option.
And more expensive condenser mics will
have that option.
You do want to notice also, that as you
change the polar pattern in a microphone
like this, the frequency response also
changes.
They're kind of interrelated in a way.
So, you might even change the, the polar
pattern to change the kind of frequency
reponse.
Or the EQ that that microphone is
imposing (impresionante)on the signal.
13. Colocacion del microfono
We've talked a lot about different
specifications of microphones.
But really, the most important thing when
recording is where you place the
microphone.
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How you move it around the source that
you're trying to capture.
and it, that's an entire course in
itself.
I mean, it's, it's, it's a huge(enorme) topic.
So I'm going to leave you with a kind of
general guideline.
And it's going to sound simple but
really, it's the most important thing.
Remember that your microphones are your
ears in the studio.
So place them where the sound sounds the
best.
And I know that seems, it's, it's funny
but, really.
the best way to place a microphone is to
walk around and listen.
Get your ears close and see where that
thing really sounds the best.
And so, if you have someone playing
guitar.
Move around them, get close, put your ear
up to the guitar and really start
noticing how as you move around the sound
of instrument changes.
If you get your ear close to the sound
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Hole (agujero), it's going to sound different than
if your ear is next to the frets (trastes).
And just understanding how the sound
changes is going to really tell you where
you should place the microphone.
Now, when placing a mic, there are some
things about the mic that you do want to
know.
First off, some mics are front-addressed (Dirigidos),
and some are side-addressed.
It's pretty easy to know with this 58
here, this Suresi 58.
It's easy to know, that you're going to
point the big, round end at what you're
trying to capture.
But a microphone like this, that's
side-addressed, and we would call this
front-addressed, and this side-addressed.
A microphone that's side-addressed, it
could be confusing as to which way you
turn it.
And the general rule of thumb (pulgar), always
point the logo right at the, the thing
you want to record.
If you're ever singing into the
microphone, that manufacturer wants you
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to see their logo the whole time.
And having the mic face the wrong way, as
we saw at the polar patterns, can
dramatically reduce the quality of the
recording.
So, always make sure you do have it
pointed in the correct direction.
There are many resources out there that
will show you where to place a microphone
in a variety of different situations.
If you're recording guitar or an
amplifier or a voice.
And you want to use your ears as a guide,
but also please use those resources.
And this is a great chance to use the
forums in this class, to discuss these
things with your classmates.
with all the people in the class.
I'm sure there's a huge amount of
experience here that we can, that we can
use and learn from each other.
So start posting in the forums.
Talk about how you might place a
microphone in your situation.
How you might use your microphone and
what microphones you might choose for a
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particular application you're interested
in.
13 NIVEL DE LAS LINEAS Y GANANCIA EN ESCENA
In a studio, there's many devices that
need to communicate with each other.
And we're sending these audio signals all
over.
From the microphone into our interface,
to possibly to mixing boards, to external
effects.
For this to work well, we have to
establish a specific level that all the
devices will work at and communicate at.
And that level is called line level.
And one of the major roles of a, of an
interface and a mic preamp or an
amplifier, is going to be to raise (SUBIR) or
lower whatever signal comes to it to that
line level, so, it can be used throughout
the studio.
We see on, on this mixing board that
there are two standard line levels,
there's plus 4 and minus 10.
And plus 4 is the studio standard line
level and minus 10 is the consumer level.
And you might find these kind of buttons
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on some of your devices.
I see it here at the input of channel 9
and 10.
I can push it in to get the negative 10
level, or I can leave it out to be the
positive 4 studio level.
That is a gain stage.
And a gain stage is a place in your
signal flow that either (CUALQUIER) amplifies, which
is raising up, or it tenuates, which is
lowering, the level of your signal.
And it's actually quite a dramatic gain
stage.
And we have to be careful with gain
stages throughout our studio, because
every time you amplify or attenuate, you
are introducing some kind of noise and
possibility of distortion.
Ideally, you want to bring your sound up
once to the line level, and then leave it
there throughout the signal flow.
And we see that many of these knobs (PERILLA), like
this trim knob, is also a gain stage.
And this is the input trim knob for this
channel.
The idea with this is to bring a
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microphone input, I would plug a
microphone in here, and the idea is to
bring that level up to line level.
Well, there is a U on this, and that U
stands for unity.
And that's the point at which this gain
stage is doing nothing.
And ideally, we want to have as many gain
stages at unity as possible.
Because that means it's not amplifying or
attenuating.
Now, we turn this to bring the level up
to standard line level.
And then I can use it throughout (DURANTE) the rest
of the mixing board and through my other
pieces of equipment.
This first gain stage here where you plug
the microphone in, is called the
microphone preamp.
And it's designed to bring the level up
to that line level.
The output from the microphone is very
low.
But because we saw that there are many
different types of microphones an many
different applicaitons for them, each
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microphone actually outputs at a slightly
different level.
So, it requires kind of a continuous knob
like this to bring that level up to the
standard line level.
If I did plug a line level signal into
this, and say I had a synthesizer and I
take that quarter inch (PULGADA) output of that and
plugged in to the line in, I would try to
leave that knob at unity and most likely
that would be the correct location.
If I had a very loud signal that I was
plugging in to this, I might have to
bring trim knob below unity.
And if I'm plugging a microphone in, I
would have to bring it up above unity to
get it up to that line level.
Whenever you're adjusting gain like that,
again, you want to be careful do as few
of those stages as possible.
The worst thing you can do in your signal
flow is amplify it one point and then
attenuate it another and amplify again.
Ideally you want to raise the signal up
once, right at that first stage.
Get it to line level and keep it there
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throughout the entire signal flow.
14 CABLES
When working in the studio you're
going to find that there's a huge (ENORME) number
of cables and connectors that you're
going to need and have to be fluent (FLUIDEZ) with.
And before I start going through the
individual cables and what they're used
for, I'd like to just stress (ENFATIZAR) that this is
not a place to skimp (ESCATIMAR).
You really do want to get high quality
cables and connectors.
Whenever there's a problem in this
studio, the first thing you'll look for
is a broken cable or a noisy cable.
That's what breaks.
These cables and connectors get a lot of
wear.
They're being plugged in and pull out
regularly and they really are what break.
So get good quality connectors and good
quality cables and they'll last you a
long time.
So in this video we're going to look at,
kind of, the really important cables and
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connectors you'll have to use, in the in
the standard studio.
And the first one and probably most
important cable you're going to be using
is a quarter-inch cable otherwise known
as an instrument cable or a TS cable.
So, it has a quarter inch jack.
And you're going to find that it has two,
segments to it.
It has a tip (PUNTA)
and a sleeve.
And we call this a single conductor
cable.
the signal is sent along, the, the, the
single conductor.
And the outer sleeve is there to kind of
prevent noise from getting into the
cable.
There's kind of a braided (Trenza) shield (protectora) along
the entire cable.
Now, a single conductor cable like the TS
or cable here, this we call it instrument
cable, really is susceptible to noise.
And we want to use as short a cable as
possible when using this type.
This is the type of connector that goes
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from a guitar into your microphone
preempt, and you often connect many
pieces of gear in your studio with a
cable like this.
The next cable we might find in the
studio is kind of a variation on that.
And it looks very similar, it's still a
quarter inch connector, and we call this
a TRS cable, in that its a two conductor
cable with a shield.
So we have the tip, the ring, and the
sleeve.
Now, this can be used in actually two
different ways in the studio.
The first way, which I think you probably
see and you're used to is using it to
connect headphones.
And, so you'll see a cable like this
connected at the end of your, end of your
headphones.
And in that case, it's functioning as if
it was two of these cables kind of
combined in a single package, in that
it's two single-conductor cables with a
shield around it.
So, in that instance, we might call it a
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stereo cable and then it's just
transmitting two separate signals, it
still is susceptible to picking up noise.
The other way a cable like this can be
used is in a balanced configuration in
which you really are sending a single
signal across it but it's being done in a
way that can actually cancel noise that
gets into the cable.
And an XLR cable, which is a standard mic
cable, like this one, is similar and if
we look at the end of an XLR cable We see
that it does have three connectors, like
the TRS cable did.
but these are designed for microphones,
and that they have a nice locking
feature.
So when they connect to the microphone
they stay stable there, which you don't
have with the TRS cable, and these are
not really ever used for stereo signals.
They're really only used in this sort of
balanced configuration.
So in general in the studio if you're
going to have long cable runs, or on
stage too, if you're going to have long
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cable runs, you'd rather (preferir) use an XLR or
balanced type of cable because it will
reject noise that comes into the cable.
Along the length (longitude) of the cable.
Now, very often, you'll have to convert
between the unbalanced or TS cable into a
balanced or XLR or TRS cable.
And a direct box is the device that
allows us to go from a quarter inch or TS
cable.
And then output and XLR or bounds (atado) cable.
Now a direct box is a really useful
device.
And something you're going to want to
have.
And probably have a few (algunas)of in your
studio.
they're hugely (extremadamente) important on stage.
We'll talk about using them to connect
guitars and basses.
In to your, in to your DAW.
they're just a necessary component.
And it's one of those things where
they're not very expensive, but they have
a big payoff (Vale la pena).
And that you can use a short run of a
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quarter-inch cable, and you plug in to
the input side.
And then you can have a long run of an
XLR cable that would be on the output
side on the other end.
Another feature that a direct box has is
a parallel output so I can plug a quarter
inch cable in here.
I can have a secondary output for that,
so I can go maybe to my amplifier in a
quarter inch run.
And then I also have the output as an XLR
on the other side.
So yes, a very important device, and
something you're going to want to have.
maybe even a couple of in your home
studio.
Now you will find a variety of other
cables in your studio.
one that I'm sure your familiar with is
the eighth inch stereo cable used
primarily for headphones.
so it's the same thing as the TRS cable
used in a kind of a stereo configuration.
But it has a smaller form factor.
Right, and there are simple connectors
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that can go between the quarter inch
stereo connector and the eighth inch
stereo connector.
Another common connector you'll find is
an RCA cable.
Now which is like this.
And this is, this is actually three of
them combined designed for video.
But you'll find that they function just
like a quarter inch cable or a TS cable.
They do have a single conductor and a
shield around them.
The one thing to watch out, when using
RCA cables is very often they used to
connect kind of home consumer grade
appliances or or devices.
And if you're going to connect one of
those devices like your home CD player to
your Pro Gear, you're going to have to be
concerned with that plus four minus ten
difference, because very often the things
that connect with RCA alright, are
assuming a minus ten line level.
But your pro gear will have that plus
four.
So you have to be careful about that
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switch.
There are simple interconnections or
simple adapters to go from RCA to quarter
inch.
Which are also quite useful in something
you probably won't have access to in
your, in your studio setup.
Now, there are a variety of other cables
you're going to find in the home studio.
Things like MIDI cables, and Toslink
cables, SPDIF cables.
This is another instance where you can go
to the forums, and talk about those.
really though, the ones we've covered
here are going to be the most useful, and
will be used in the widest range of
applications in a home studio.
Pregunta 33: QU TIPOS DE CABLES Y CONECTORESHAY?
Opinar (35) ImprimirCables. Conectores XLR, Plug y RCA. Conexiones balanceadas.
A lo largo y ancho de este manual, nos hemos referido al sonido como un empedernido viajero. Y parasu propsito puede usar cualquier medio. El sonido viaja montado en ondas electromagnticas,tambin lo hace usando la red de Internet, la fibra ptica Estos son viajes de larga distancia, peropoco hemos hablado de los trayectos cortos. Son los que realiza entre equipo y equipo como, porejemplo, entre el micrfono o la computadora y la consola, entre el radioenlace y el transmisor.
Para estos viajes, el sonido no necesita de vehculos sofisticados. En la mayora de casos, con un cabley dos conectores ser suficiente. Estos accesorios son menospreciados en algunas radios dondeinvierten casi mil dlares en un excelente micrfono, pero lo conectan con cualquier cable o conector y,por supuesto, no obtienen los resultados esperados. Los cables y conectores son de vital importanciapara la buena calidad de una grabacin o transmisin.
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CABLES
Tambin se les llama conductores , porque estn hechos con materiales metlicos que permiten el pasode la corriente a travs de ellos.
Recordemos que los sonidos, al entrar a un equipo, dejan de ser vibraciones sonoras y se convierten entensiones elctricas analgicas o digitales. Por lo tanto, por los cables no van sonidos, sino audio , esdecir, sonidos transformados en electricidad.
1. Cable simple
Para que fluya electricidad tiene que haber una diferencia de cargas entredos puntos. Es por este motivo que un cable para audio se compone siemprede dos conductores. Uno de ellos se conoce como vivo y el otrocomo masa o tierra . El vivo es el que lleva la seal, podra decirse que es elpositivo. Y la masa sirve como punto cero o negativo. La tierra tiene, adems,otra funcin que es servir de apantallamiento para los ruidos, no permitiendoque lleguen al vivo. Este sera un cable simple de audio que nos sirve para
llevar una seal mono .
Cable simple utilizado para algunas conexiones de micrfonos
Tambin usamos este cable simple para la conexin de altavoces en equiposde sonido, aunque son ms gruesos para impedir prdidas de seal. Suelen iridentificados con diferentes colores, negro y rojo, generalmente.
Cable para altavoces
2. Cable doble de audioEs la unin de dos cables simples pero, en realidad, tendremos 4 conductores,ya que cada cable simple tiene su vivo y su masa. Sirve paraconexiones estreo . Usamos un cable para la seal del canal derecho (rojo) y elotro para el izquierdo (blanco).
Cable doble usado para conectar equipos estreo como lectoras de Compact Disc
Hay cables que vienen en la misma funda y traen dos vivos quecomparten una sola masa o tierra. Es el que te venden cuando pidesun cable para micrfono . Se podra usar tambin para un cableestreo, dividiendo la masa para ambas seales, pero su principal usoser para conexiones balanceadas , de las que hablaremos msadelante.
Cable de micrfono balanceado
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3. Cable coaxial
No se usa para audio de baja frecuencia, es decir,para conectar equipos como el CD, la computadoraSu misin es llevar las seales de alta frecuenciadesde el transmisor a la antena. Los hay de varios
tamaos y grosores dependiendo de la potencia quemanejemos. Los coaxiales son muy usados paraconectar antenas de TV y servicios de televisin porcable. Pero recuerda que el coaxial de video tiene unaimpedancia de 75 , mientras que e l de audio es de50 .(1)
Conector coaxial bsico
CABLES MONO O ESTREO? No hay cables mono ni cables estreo. Lo que hay son conexiones de ambos tipos. Y para cada tipo deconexin usamos cables diferentes.
CABLES GRUESOS O DELGADOS? LARGOS O CORTOS? Dicen que la virtud est en el medio. Con los cables sucede lo mismo. Ni muy largos, ni muy cortos.Cuanto ms largos, mayor prdida de seal. Y si son demasiado cortos, al intentar mover un equipo, yano alcanza. El grosor tambin hay que cuidarlo. Los cables para potencias altas necesitan cables msgruesos.
CABLES DE QU MATERIAL? Cuanto mayor sea el nivel de conductividad del conductor, mejor transmitir el audio. La mayora decables son de cobre, pero cuanto ms pura sea la aleacin de este material, mayor conductividad yprecio tendr. En algunos lugares usan el llamado cable oxigenado que, realmente, es un cable librede oxgeno entre el conductor y la funda plstica, lo que evita la oxidacin del cobre. Dura ms y laseal circula en mejores condiciones.
MARCAS? Canare http://www.canare.com y Belden http://www.belden.com son dos fabricantes reconocidas decables. De Belden puedes consultar aqu el catlogo de productos.
CONECTORES (2)
Al igual que las especies animales, los conectorestambin estn divididos por sexo. Los hay machos yhembras. Y es muy fcil distinguirlos. Los que veas quetienen un pin o punta
saliente son machos.Los
conectores hembra tienen un hueco donde insertar los machos.
Adems de por su sexo, podemos clasificar a los conectores como:
Areos : Son la mayora. No estn fijos en ningn equipo, sino que vuelan junto al cable.
http://www.analfatecnicos.net/pregunta.php?id=33#_ftn1http://www.analfatecnicos.net/pregunta.php?id=33#_ftn1http://www.canare.com/http://www.canare.com/http://www.canare.com/http://www.belden.com/http://www.belden.com/http://www.belden.com/http://www.analfatecnicos.net/archivos/33.CablesBeldenCatalogo.pdfhttp://www.analfatecnicos.net/archivos/33.CablesBeldenCatalogo.pdfhttp://www.analfatecnicos.net/archivos/33.CablesBeldenCatalogo.pdfhttp://www.analfatecnicos.net/pregunta.php?id=33#_ftn2http://www.analfatecnicos.net/pregunta.php?id=33#_ftn2http://www.analfatecnicos.net/pregunta.php?id=33#_ftn2http://www.analfatecnicos.net/pregunta.php?id=33#_ftn2http://www.analfatecnicos.net/archivos/33.CablesBeldenCatalogo.pdfhttp://www.belden.com/http://www.canare.com/http://www.analfatecnicos.net/pregunta.php?id=33#_ftn1 -
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15 Interface
One of the most important pieces of
equipment you're going to need in your
home studio is your audio interface.
And it's the way you're going to get all
the audio in and out of your computer,
and it actual function in a couple other
ways as well.
As you research an audio interface, it's
a goo (porqueria), actually a really good moment.
Because it makes you think about, what
are the things you're actually going to
be doing in your home studio?
And you're going to find there's a wide
range of capabilities with one of these
devices.
So, I'm going to look at this [UNKNOWN]
interface, and we're going to see what
capabilities it has and talk a little bit
about what you might need in your, in
your home studio.
We'll start with the back of the device,
and we can see this one gives us a wide
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range of different inputs and outputs.
And just like we saw before, the inputs
and outputs are largely a quarter inch
cables, and these are all TRS.
so, that's one thing to look at when
you're looking for your audio interface
to make sure the inputs and outputs are
TRS, which also allow you to use balance
cables, and kind of reduce the noise in
your studio.
This interface does provide two XLR
inputs.
We have one on the back, and one in the
front here.
And we see a couple other things it has
as well.
We have MIDI input and output.
so, that's one thing to ask yourself, do
you have any old synthesizers that you
need to connect to you inter, into your
computer.
In which case you might want to look for
an interface that does have a MIDI
capability.
It has a digital signal in and output
called SPDIF/g, which might be useful if
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you have some digital reverb units or
something.
This connects to my computer via
firewire, and we also find many
interfaces that connect via USB, that's a
choice you want to make.
firewire connections tend to work with a
larger number of audio streams going at
once, but USB is fine if you're recording
only a couple things at once
simultaneously.
Now, this is quite a full-featured
device.
Now, we have many, many inputs and
outputs, and for many situations, you
probably won't need that many ins, and
outs.
Like are audio recording a complete drum
kit with ten microphones.
Well, something like this might be quite
useful.
But if you're only going to be recording
a vocalist and a guitar player at once, a
smaller interface is fine.
I would suggest actually getting a
smaller interface if you're only going to
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be recording a couple things at a time,
and getting a high quality one as opposed
to getting one that has many, many ins
and outs.
Particularly, if you don't even have that
many microphones or synthesizers, the
additional ins and outs aren't going to
help you at all.
Now, in addition to having inputs and
outputs, the interface actually provides
a number of functions.
So, it does provide the ins and outs, we
see that it has XLR inputs.
So, we'll provide our microphone preamp
capabilities here.
And that it will have the functionality
to bring the microphone level up to that
standard line level.
And when doing that, there will always be
a knob (perilla) on the outside called trim or
gain, just for that purpose.
We also see that this interface has a
series of switches.
Now, one of them is the 48 which is
phantom power.
Which is going to be used to power
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condenser microphones, which you saw was
necessary.
And another switch we see here is a pad.
And a pad is an attenuation.
which means it's lowering the value of,
of the signal.
It's actually making it quieter.
And that can be necessary when you're
using a really, really high quality
microphone with a powerful output.
Or when you're recording something that's
very loud, it might be necessary to bring
that pad in to reduce the level of the
signal.
It's also one of those things where you
might have the pad on by accident.
I actually don't find myself using the
pad much.
I find it more, I'll be like curious, why
am I not getting enough signal?
Oh, that, that switch is enabled.
There are some devices where it's
actually a knob that gets pulled out that
engages the pad, and it's even harder to
see that it's there.
So, do investigate with your interface if
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there is that functionality.
because it can be an important one, it
can cause issues, and it can also be
something you do want to engage if you're
if you're using very loud signals.
they'll also be your headphone output
will be here.
So, in addition to inputs, you do want to
make sure the output you're using is of a
high quality.
definitely, it's much better to use an
interface audio than rely on (depender de)the audio
output from your computer.
It will sound better, and you'll probably
get a hotter signal, and the headphone
out will sound better as well.
So, that is something to, to, to, to
watch for.
Now, even inside this box, there are a
couple things going on.
We have the mic pre, which we mentioned
already, but it also functions as your
analog to digital converter.
So, this is providing that translation
from a continuously variable signal into
a digital signal, which we will talk
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about in depth later in the course.
and on the other side of the output side
of things, it is also providing the
digital to analog conversion.
So, we see that the interface provides
many, many functio, many, many things in
our, in our signal flow.
So, we want to be careful and choose one
that meets our needs and is very high
quality.
Now, there are so many possible options
for this.
I think it's a great option, a great
opportunity, to go to the forums and
start discussing about interfaces, your
experiences with them, how they're being
used, and kind of what you need.
Something to watch out for when
purchasing an interface are going to be
does it work with your computer?
So, make sure that all the drivers are
there and it'll function with your
computer.
And make sure it has all the
functionality you do need, and not too
much extra stuff.
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I actually find that kind of one with
less knobs and less ins and outs but of a
higher quality will serve you much, much
better in the long run.
16. Conexion del microfono y ganacia
In this video, we're going to look at
connecting a microphone to your audio
interface and setting the levels
appropriately.
And, while it seems like a simple thing,
there are some standard procedures that
you should follow every time you're
connecting a microphone.
You want to be careful when connecting a
microphone, because these are those
points were you really could possibly
damage your equipment.
but more likely, you could just cause
horrible feedback, and you really want to
watch out every time you connect things.
You want to avoid the sound of actually
making the connection from going through
your equipment.
If I have the speakers on and the levels
set before connecting up my microphone,
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there's a very good chance, I'll get a
loud pop or click that runs through my
computer, through my speakers.
Again, possibly damage the speakers, and
just possibly hurting your own ears.
Also, if your microphone's on and your
speakers are on, you could get very loud,
kind of ear shattering feedback, which we
also want to avoid (evitar).
So, we're going to talk about just the
procedure for connecting a microphone.
And the first thing you want to do, you
know, after you get your interface
working with your computer is going to
re, to reduce the input gain all the way
down.
Now, the input gain is going to be the
most important knob you're going to
adjust while recording.
Because this is going to set the level
that gets to the A to D converter, the
analog-digital converter.
And it will almost always be a knob on
the outside of the device that you have
to manually control.
And we're going to set that all the way
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to zero.
So, I'm turning that input gain all the
way down.
And that way, as I connect things, I know
that signal's not going to go through my
entire system.
One thing to aware /dares cuenta) of though, even if you
turn your input gain all the way down,
signal can still be going through your
system.
It's not a mute.
Sometimes some interfaces will have a
mute button, and use it if you can.
But having the input gain all the way
down does not guarantee that no signal
will go through your system.
The next thing I'll do is turn phantom
power off.
Because this is a condenser microphone,
if phantom power is off, the signal will
do anything.
The microphone cannot work.
It functions almost like an on off switch
for the microphone.
Another really nice thing about condenser
microphones in the studio.
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So, by turning the phantom power off, I
can make sure that as I connect this,
there will be no loud pops.
It's best to have phantom power off
before you connect the microphone.
Now, I want to connect my mic up to my
interface.
we'll be using an XLR cable for that, and
one thing to be aware (conciente) of is that the XLR
cable does have a male and a female end.
The mic itself is male, so, I just like
to think mic is male.
So, the microphone is male, I'll also
take the female end and connect it up to
my microphone first.
Then I'll take the male end and connect
it to my interface.
And I know, since the input gain is all
the way down and the phantom power is
off, that I'm not sending that clicking
sound through all of my system.
The next thing I want to do is turn on
phantom power, which really is like
turning on the microphone.
And right away, I'm actually seeing level
running through my system.
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Our next procedure is to set the level
where we want it to be in our final
recording.
And this is going to be the most
important step of your kind of recording,
of your kind of prerecording process.
You have to get this step perfectly, and
it's going to be a knob on the outside of
your device to set it.
Now, the goal here is to get a nice solid
le