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    1. Welcome to Introduction to Music

    Production.

    I'm Loudon Stearns, and we'll be working

    together for the next six weeks, as we

    look at the essential components and the

    most important tools in the music

    production process.

    Now, learning how to produce music is a

    huge task, and really it's a lifelong

    process.

    So in this six weeks, my goal is for you

    to understand the most important tools.

    The first step is learning the tools of

    the trade and then you can, then continue

    on, and learn how to use them best.

    So each of the six weeks, we'll be

    examining a certain set of tools that's

    part of music production.

    And how it fits into the larger music

    production process.

    This week, we're going to look at the

    fundamentals of sound.

    And the signal flow that sound takes

    through a typical studio.

    So, sound to microphone, to

    audio-interface, to computer, and then

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    back out to your speakers.

    In the coming weeks, we'll then look at

    each one of the components of that signal

    flow in more detail.

    And then, next week we'll look at the DAW

    and the editing process.

    After that the mixing board and the

    mixing process.

    Then well look at digital signal

    processing; the various ways that the

    sound can be manipulated.

    And then f inally, well end with the

    discussion of synthesis and kind of gain

    a good language for what sound really is.

    So I'm really looking forward to the six

    weeks.

    I think it's going to be a lot of fun,

    and we're going to cover a lot of

    material.

    I'd like you to treat this class as a

    guided exploration.

    Take every topic that we start in the

    class, and use it as a way to start a

    discussion with the hundreds of people

    that are taking this class with you.

    We have a wonderful set of forms that can

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    be used to go in-depth into each one of

    these topics.

    And I hope that you start bringing in all

    of the other resources that are

    available.

    And sharing it with your classmates.

    And learning from each other's

    experiences.

    I'm really looking forward to this six

    weeks.

    Let's get into the basics of sound.

    2. PROPAGACION

    As you start producing music, it's

    essential to know some of the basic

    properties of sound, so much of what we

    do really is manipulating these kind of

    general principles or basic properties of

    sound.

    What we're going to look at today is

    going to be propagation, amplitude,

    frequency, and timbre.

    And we're going to start with

    propagation.

    And that's the sounds moving through a

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    medium.

    Now, sound can exist in a variety of

    mediums.

    It can go through air.

    It can go through metal.

    It can go through water.

    And in each one of those mediums, it

    actually goes at a different rate (indices).

    Or a different speed.

    And it does take time for sound to get

    from one place to another.

    And our brain is amazingly capable at

    determining those fine differences in in

    arrival time.

    In fact, if you have something, co, if

    you have sound coming from the right hand

    side, hits your right ear before the

    left, we can actually detect that.

    And that's one of the main ways that we

    actually determine if something is coming

    from the right instead (en lugar) of the left.

    So manipulation of, of a slight (Poco) delay Is

    really a manipulation of our sense (sentido) of

    propagation, or sounds moving through the

    air.

    Now, there are many properties of air

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    that can change the rate of sound.

    the temperature and humidity.

    Your elevation, whether (si) you're at sea

    level or up a couple miles like in

    Denver.

    So if I'm going to be particular about

    saying, the speed of sound, I have to say

    the speed of sound at sea-level, at the

    specific temperature.

    But really it only changes the speed of

    sound a very slight amount (cantidad).

    So we can say, sound generally travels at

    340 meters per second.

    That also works out to be around one foot

    for millisecond.

    One kilometer in three seconds or one

    mile in five seconds.

    Again, these are not precise, and they

    rely on (depende de) a variety of factors, but it is

    useful to know, because a lot of what we

    do with sound effects, like delay,

    reverb, phasers and flangers, they're

    actually all related to this idea of

    propagation.

    If I'm trying to give the sense of a

    space that's all based on manipulating

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    this idea of propagation.

    Because as I talk in a room, the sound of

    my voice bounces off (se refleja) all the surfaces.

    It takes (lleva) time for this sound to get from

    my mouth, to the surface, and then back

    or to someone else.

    And then all the different surfaces are

    reflecting differently.

    So our idea and our, our sense of space

    is actually based on this idea of

    propagation and reflection.

    The sound reflecting off objects and

    taking the time to get there in a

    different amount (Cantidad)of time from all those

    different surfaces.

    So, so much of what we do in a mix is

    based on creating a sense of space and a

    depth and a real location.

    And all of those parameters are based on

    this idea of propagation.

    3. AMPLITUD

    The next property of sound we're going to

    look at is Amplitude, which is the, kind

    of, extent of the wave.

    How wide it's moving, or actually, how

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    much the air compresses and rarefies as

    that wave form moves or propagates

    through the air.

    Now, there are many types of waves.

    And one of the tough (DURO) things is that we

    Tend (tendemos) to think of a wave like a wave on a

    Pond (estanque) which is this flat surface with

    vibrations on top of it.

    And the truth is, wave in the air moves a

    little bit of a different way.

    air on a pond, the, direction of the

    vibration is perpendicular.

    Or kind of at a right angle to the

    direction of propagation.

    But waves but sound and air, the

    direction of the vibration is parallel.

    The same direction as the direction of

    propagation.

    I'm going to use this spring (resorte) to kind of

    demonstrate, what I mean by that.

    So if we look at a wave on a pond, or

    sound on a guitar string, we'll see a

    wave kind of like this.

    [SOUND].

    Where its propagating this way, but we

    see the wave is moving that way.

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    in rare faction of the air.

    Compression is the amount of the, amount

    of the air is, is getting more dense as

    the way it moves by.

    And rarefaction is the way that the

    actually air is getting less than as the

    way it moves by the extent of that is our

    amplitude.

    Now, perceptually, we hear that as being

    louder or quieter.

    The higher the amplitude, the louder it

    is.

    Now, when we look at diagrams of wave

    forms though, we never see, I mean how

    would you diagram, the longitudinal wave,

    it's very difficult.

    So we diagram it as it it's transverse.

    We need to know when we're thinking about

    air that it is this longitudinal

    compression and rarefaction it's moving

    in the same direction as the propagation.

    Amplitude is measured in decibels.

    And there are numerous places in our

    signal flow where we do measure

    amplitude.

    we measure it out in the air.

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    And in that instance, we use Decibels of

    Sound Pressure (presion) Level, or dBSPL.

    Now, the thing you have to know about

    decibels is it's a relative measure.

    There's no definite set point where zero

    is, and it gets used differently in a

    variety of contexts.

    So, in the air we use dBSPL, and the SPL

    portion of it is actually setting where

    zero is.

    And dBSPL is related to the threshold (entrada) of

    hearing, or the quietest thing we can

    possibly hear in the air.

    Once we get into the digital domain, into

    the computer, we measure amplitude with

    DBFS or full scale.

    And that then is related to the loudest

    thing that could be represented in

    numbers within the computer.

    And we find a kind of variation in the

    way the numbers work.

    If we're thinking about the real world,

    out here we measure DBSPL.

    It's going to be from zero being the

    quietest thing and just gets louder and

    louder and louder.

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    Until it gets to the kind of threshold (entrada),

    the pain or the the loudest thing we can

    perceive with, you know, comfortably.

    when we're in the computer, we measure

    dBFS.

    And in that case, we have zero as the

    loudest possible thing that can be

    represented in the computer, and it goes

    negative from there.

    So you're much more likely to see

    negative DB in the computer, but positive

    DB, when you're talking about sound in

    the air.

    Now this is important, just because a lot

    of times you leave off the extension.

    Everyone just says dB but you need to

    recognize every time you hear someone

    talking about amplitude and talking about

    decibels, you need to know the context.

    You need to realize are they talking

    about dBSPL in the air, or are they

    talking about dBFS full scale inside the

    computer.

    People will tend to use the terms

    amplitude and loudness interchangeably.

    And we're going to find that as we go

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    through these six weeks, that we're

    going to get finer(mas finas) and finer definitions

    for some common words.

    And in fact, amplitude and loudness are

    different things.

    Amplitude is something measurable by a

    computer, and loudness is our perception

    of that.

    And actually, our perception of amplitude

    is a very complex (complicada) thing.

    It includes many other factors, like

    Mostly (mayormente) duration.

    How long has this thing been loud for?

    And also, frequency, we hear amplitudes

    different in the lows and the highs.

    So, it's important in our own

    conversation, in our forums, and in our

    discussions with each other.

    That we start being really particular

    about are we talking about amplitude,

    which is a measurable thing in the real

    world and in the computer.

    Or are we talking about loudness, which

    is the human perception of amplitude

    which is related to things like duration

    and frequency.

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    When producing music, amplitude becomes a

    primary concern (preocupacion).

    our, our functions of mixing is largely

    based on controlling the amplitude of our

    many tracks and making them relative to

    each other in a pleasing (agradable) way.

    The idea of panning is controlling the

    level between the two speakers.

    And we have a number of plugins that are

    dynamic plugins which are going to be

    controlling the amplitude of our signal

    over time.

    the dynamic plugins are going to be your

    expanders, gates, compressors, and

    limitors.

    Now, amplitude also comes into a great

    extent when looking at gear (engranaje).

    So if you're buying a microphone, you'll

    see something called the dynamic range of

    the microphone.

    And the dynamic range of a microphone is

    the decibels in which it will reproduce

    the sound properly.

    And when you talk about dynamic range,

    and this another one of those words

    that's going to be used different ways in

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    different contexts.

    But when you're talking about dynamic

    range in a piece of gear, its the range

    levels between the noise floor or the,

    the, the quietest that is just going to

    be the hiss(silvar) that the device is putting

    out.

    And the distortion when you get so loud

    that it just can't reproduce it.

    And it gives you an ugly crackling ( Chispeante) or

    upper harmonics, are added to the signal.

    So your dynamic range distance from the

    quietest things that can be reduced

    clearly above the noise.

    So your noise floor, to your distortion,

    is going to be your dynamic range.

    Every piece of gear has a specific

    dynamic range, our own ears have a

    dynamic range.

    And we also use the term dynamic range

    when talking about a piece of music.

    You can say the dynamic range of a piece

    of music is the range from its quietest

    section to its loudest.

    So we see that this idea of amplitude is

    going to be of primary concern (preocupacion) throughout (durante)

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    the music production process.

    And it's something to take very great

    care with when you're setting levels for

    a microphone, when you're mixing, when

    you're setting your output levels.

    Something to always be aware (conciente de ) of, and this

    is again a big topic.

    The idea of decibels, there's so much

    more to think about there.

    So this is something I would really love

    you to take to the forums.

    And, even look for outside resources

    about this stuff. (cosas)

    Things to look up would be logarithms,

    dynamic range, decibels, equal loudness

    contours (contornois), the Fletcher Munson curves, and

    dynamic range.

    4 Frecuencia

    The next property of sound we like to

    look at, is frequency.

    And this ends up being our sense of high

    Pitch (tono) and low pitch (tono), and actually the

    idea of pitch and frequency, that's

    another one of those ideas that we tend

    to use interchangeably, but frequency is

    something like amplitude, that a computer

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    can measure.

    And pitch is something that we perceive,

    just like.

    Loudness was.

    So we should start using those words

    carefully.

    But, either (cualquier) way, what's it's really

    related to is how fast the sound is

    vibrating.

    And if we use our spring(resorte) as an example

    again, [SOUND] if I have a low frequency

    thing, it would be a pulse, another

    pulse, another pulse, does not go very

    fast.

    A high frequency wave would have lots of

    these.

    [SOUND] Moving very quickly or if we were

    to look at a transverse wave we'd have a

    low frequency or a high frequency.

    [NOISE] Now one thing to be conscious (concientes) of,

    that might not be clear in this

    demonstration, is that all of the

    principles of sounds are actually

    completely independent.

    I can have a high frequency, low

    amplitude thing, I can have a low

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    frequency high amplitude sound, and the

    frequency and amplitude are in no way

    correlated to the propagation rate (indice).

    So they're all completely independent.

    And it would be kind of awkward (torpe) if they

    weren't, if you think about it.

    Right?

    If, the propagation was related to

    frequency, then, things that were high

    pitched would travel faster.

    If you played a chord, you'd get one note

    at a time getting to you.

    It just wouldn't make sense.

    But, it's just important to remember that

    they're totally independent of each

    other, which ends up being utilized in a

    wide variety of ways, in that we can have

    audio effects that really impact only

    certain parts of sound.

    In that we talked about, we have our

    delay effects, our effects related to

    propagation, which was our delays, and

    our reverbs.

    We have our effects related to amplitude,

    which is our compressors, expanders,

    gates, limiters, and we also effects

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    related to frequency.

    But, they don't really relate directly to

    frequency very much.

    What they're more related to is timbre.

    And timbre is the collection of sound in

    multiple frequencies.

    We find that only the very simplest of

    sounds has energy at a sin (seno), at a single

    frequency and that's actually a sine (sino)

    wave.

    [SOUND] So when you hear the term sine

    wave you're talking about energy at a

    single frequency.

    But that rarely happens.

    Every instrument has energy [SOUND] at

    multiple frequencies.

    We call it harmonics.

    [SOUND] You might have heard the term

    overtones or partials (parciales).

    [SOUND] And that's describing the timbre,

    or kind of, we might also term the

    spectrum, which is how the sound actually

    is energy at multiple frequencies.

    And we have a set of audio effects that

    controls that.

    And you've heard EQ, right?

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    An equalizer.

    I might say, boost Aumentar) the bottom end.

    Well in that instance I have a a, an

    amplitude.

    That I'm saying, I'm saying boost, that's

    raise the amplitude, and I'm also giving

    a frequency, the bottom end, right?

    I'm saying increase the low frequencies,

    and that really is any queue (fila) would do

    that.

    Or we can actually fine tune that term

    and call it a filter.

    An equalizer is a collection of filters.

    So, anytime you're going to give an

    amplitude at a specific frequency.

    That's going to be a filter.

    And it's manipulating the timbre.

    So.

    What is the range of human hearing?

    If we think of, of human hearing.

    Has kind of limits.

    The lowest frequency we can hear.

    We say is 20 hertz.

    And the highest frequency is around

    20,000 hertz.

    Otherwise known as 20 kilohertz.

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    Now 1 Hertz is once per second.

    So a 1 Hertz sound would vibrate once

    every second.

    That's actually below what we can hear

    and we hear things that vibrate 20 Hertz

    a second is a very, very low pulse and

    really it's almost heard as a rhythm in a

    way.

    Now, no one can really hear 20,000 hertz,

    or very rarely can we hear 20,000 hertz.

    young children can often but as you grow

    older your high end, kind of dissapates

    naturally.

    And so we find that really the upper end

    of hearing ends up being around 18,000

    hertz or 18 kilohertz.

    We find that females tend to hear higher

    frequencies than males in general, so

    it's a little bit variable, but it's nice

    to have that just nice round number of

    the human hearing range being from 20

    hertz to 20 kilohertz.

    And also we don't hear equally across

    that entire (enteros)range.

    As we start getting to the higher end,

    it's not like we just stop hearing sound.

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    It kind of gradually diminishes.

    And as we go to the low frequencies, the

    same thing kind of happens.

    And in the middle, there are some

    variations in actually how we we hear at

    different frequencies.

    It's as if our ears were a kind of EQ

    themselves.

    And in fact, every piece of gear you get

    is going to have this kind of Frequency

    response curve.

    So that's an important characteristic of,

    of your microphones you're going to

    choose.

    In that they will impose (imponer) some kind of

    Shape (forma) across the frequency response.

    It's as if they act like an EQ.

    And you're going to find that across any

    PC gear you get.

    Actually does have that kind of, effect.

    And our own ears also have that effect.

    Effect.

    So, we can see that this idea of

    frequency and timbre is going to be an

    important one across everything we do,

    with music production.

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    So, again, like amplitude and

    propagation, I'd like you to bring this

    into the forums.

    And some discussions that you might want

    to start would be about the Fletcher

    Munson curves.

    Would be about the human hearing range.

    Consider looking into psycho acoustics,

    which is the way in which we perceive

    sound, look up the term masking, phantom

    fundamental, frequency response and

    timbre in general.

    It's a great set of things to discuss,

    and I hope we can have those discussions

    in the forums here.

    5. Visualizing Sound

    When working with the DAW and with sound

    in general, it's useful to have kind of a

    visual representation of sound.

    And because sound is a longitudinal wave,

    it becomes very hard to visualize it or

    display it in that format.

    So we tend to use three different

    displays to give us a good visual of

    sound.

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    And I really believe that having a good

    visual representation can really help you

    hear and understand what you're hearing.

    It also (tambien) is almost (casi) necessary if you

    want to start relating these numbers

    we've been talking about to the sounds.

    And by the numbers I'm talking about all

    these frequencies.

    Frequencies.

    You know, people talk about 5K, or 2K,and

    1K.

    And, if you've never seen the numbers,

    it's very hard to relate it to what

    you're hearing.

    So, I really believe that have a good set

    of visual eyes and understanding what

    you're seeing can really help you hear,

    and will make you a better music

    producer.

    So in this segment we're going to look at

    three different ways to visualize sound

    and why are they useful.

    The first is an Oscilloscope display, and

    this really is like the waveform display

    on, in your DAW.

    If you zoom way in.

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    And you see the wave form.

    You recognize that up and down is

    amplitude and horizontally is time.

    And really we're representing the

    compression rarefaction of sound.

    And that wave form is actually the exact

    Path (trayectoria) that the speaker's going to make

    when sound is eventually made in the air

    by the speaker.

    So, the oscilloscope display is really

    important, and the first one we look at.

    After that we look at the Spectrum

    analyzer.

    The problem with the oscilloscope display

    is its had to tell what the frequency of

    the sounds are.

    because you would have to see how many

    times it changed per second to figure out

    what the frequency is.

    So while (mientras) it's good its giving us an

    Accurate (precisa) representation of what the

    speakers movement's going to be.

    It doesn't give us a good idea of the

    frequency or timbre of the, of that

    moment and that's where the spectrum

    analyzer comes in.

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    In a spectrum analyzer, on the horizontal

    we're going to see frequency and

    vertically we see amplitude.

    And so that way we can see that this

    sound has a lot of energy at 2K or 1K or

    500 Hz.

    So its going to be really useful in

    associating the, those numbers to what

    we're actually hearing.

    Problem with the spectrum analyzer, it

    doesn't give us a sense of where things

    change over time.

    It's kind of a momentary picture of the

    sound of the frequency and the amplitude.

    So when we want to get the full picture

    of sound, we move to a Spectrogram

    analysis.

    Which is like the spectrum analyzer, but

    repeated over time.

    So we can get a sense of how the timbre,

    the frequency, the amplitude, all change

    over time.

    And I think this one most represents the

    way we really hear.

    and it's a great view and we're going to

    explore all three of those right now.

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    >> Here, we have the three main sound

    visualizers that you'll find when working

    in a DAW.

    The first one on top is our Oscilloscope

    display and this shows us, kind of, a

    microscopic view of what's going on with

    sound.

    It's like a very, very zoomed in, real

    time display of what you see in an audio

    track.

    We'll see that one the time scale, which

    is the horizontal access here, in this

    display we have roughly 50 milliseconds.

    We can see that 48 milliseconds is listed

    right here.

    So this is a very, very fine snapshot of

    time.

    And it's showing us exactly how the

    pressure is varying in the air or the

    voltage is varying in a wire(cable) after it's

    been converted in a microphone.

    We'll see that if I play a tone, and I'll

    play the C below middle C, [SOUND].

    I'm playing a sine wave, which we

    consider to be the simplest of wave forms

    because it's energy at a single

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    frequency.

    And in this display, if I hold a single

    note, we're going to see that there are

    seven repetitions of this waveform in the

    display.

    I can change the amplitude of the signal.

    And we see that the height of that

    waveform is changing.

    Representing less pressure variations in

    the air, or less voltage variation in a

    cable or wire of some sort and I can

    bring that up.

    Now it's important to note, as I change

    amplitude, it does not have any effect on

    the frequency.

    If I were to play a higher note [SOUND],

    we're going to see that, now I went an

    octave up.

    And we're going to see that there's twice

    as many repetitions here.

    So if you go up an octave, that's going

    from the C below middle C up to C again.

    You'll see that you're going to have

    twice as many repetitions in the same

    amount (cantidad) of time.

    So, an octave, in notes, so going from C

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    and up an octave to another C is the same

    as doubling frequency.

    Notice, as I change frequency, it does

    not have an impact on the overall

    amplitude.

    The final thing we can see with this, is

    going to be a change in timbre.

    So, I will now morph (transformer) this waveform from

    being a sine wave to being a sawtooth

    waveform, and we can see how that changes

    in the ocilloscope display.

    [NOISE] So, we have the same exact pitch.

    I'ts still C, I still perceive it and I

    still recognize it as the same exact

    note.

    But the sound is dramatically different.

    And that change in sound, is what we call

    a timbre change.

    Right, that's one aspect of timbre is how

    much brightness is added to the sound.

    but you'll notice that changing the

    timbre did not effect the amplitude and

    it did not effect on the frequency.

    The next visualizer we will look at is

    the Spectrum Analyzer.

    We have in the bottom left hand corner

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    here.

    Again, the Spectrum Analyzer is showing

    us frequency horizontally and amplitude

    vertically.

    Let's try some of those same exact

    experiments.

    I'll start with a sine wave [INAUDIBLE]

    the C below middle C.

    [SOUND] Now, here, instead of seeing the

    actual motion of.

    Of the sound or the actual pressure of

    the air.

    We're seeing the exact frequency that,

    that's at.

    So we see a peak right at 130 hertz.

    We also see amplitude on the vertical

    scale.

    If I was to change the amplitude of the

    sine wave, we'll see that bump (protuberancia) will raise (levantara)

    and lower.

    Now one aspect of spectrum analysis is

    that even if you have energy at a single

    frequency it shows up as kind of a wide

    bump in the analysis.

    Now that's just a limitation of spectrum

    analysis in general.

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    So don't worry about it, it's still

    energy at a single frequency.

    If I was to increase the frequency of the

    sine wave.

    So like before, I'll raise it by an

    octave.

    [SOUND] We're seeing that, that bump

    moved up double the frequency.

    So now its at 261 hertz, and frequency is

    shown again on the horizontal plane.

    Now the last thing we'd like to try with

    this is to change timbre and see how that

    is reflected in a spectrum analysis.

    So I'll morph this into a sawtooth

    waveform [NOISE] .

    And we see that timbre is shown as a

    series of peaks (picos) in the spectrum analysis.

    Now this is a very important concept in

    sound.

    In that any periodic waveform, like a

    sawtooth waveform is going to have peaks

    at a number of frequencies.

    And each of these frequencies is an

    Integer (entero) multiple of that fundamental.

    So this is at 261 and then we're having

    two times that frequency, three times

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    that, four, five, six, seven, eight, etc.

    This is called the harmonic series and

    it's a major function in timbre.

    In that the difference in sound between a

    sine wave and a sawtooth waveform.

    Or even between a piano and an oboe

    playing the same not, is going to be the

    relative levels of the partials.

    That's not the only thing that describes

    timbre, but it's a very important thing.

    And it's much easier to see here in the

    spectrum analyzer than it is to see in

    the oscilloscope display.

    You will very often see spectrum

    analyzers in EQ's because the role of an

    EQ is to manipulate the timbre.

    Manipulate the spectrum and there is a

    direct correlation between what you do in

    the EQ and how the sound changes within

    this display.

    The final view we're going to have in our

    analysis, is going to be a sonogram

    display.

    And hopefully as you've been watching

    this, you've kind of seen how this is

    functioning.

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    In that we can see all these different

    parameters at the same time.

    The sonogram analysis is really like a

    spectrum analyzer flipped on it's side (lado).

    In that, instead of having frequency left

    to right, frequency is up and down.

    Then we have time going by slowly

    horizontally.

    This is like a zoomed out wave form

    display.

    Kind of, in that we see instead of having

    the 48 milliseconds we had in the

    oscilloscope display, we have showing 6

    seconds here.

    Let's try similar experiments and use the

    sonogram display.

    I'll play a sine wave.

    [SOUND] We're going to see one horizontal

    bar.

    And if I change the amplitude, we're

    going to see the color of that bar

    change.

    It's going to fade out and be a little

    more blue.

    And if I increase the amplitude, it turns

    green.

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    And we also see over time how that

    amplitude changed.

    And that's the beauty of the sonogram

    display.

    Is it gives us a history of how the

    timbre and how the spectrum changed.

    If I play up an octave like before, we're

    going to see a rising line, right.

    So we see frequency as vertically, and we

    see the same exact thing going up an

    octave double the frequency.

    If I change the timbre by bringing in the

    upper harmonics by converting this into a

    sawtooth wave form.

    We're going to see those additional

    harmonics up here as additional lines in

    the sonogram analysis.

    And I can bring those in and I can remove

    them and see that upper end and how that

    changes.

    And I can see how it changes over time.

    So we see how all this functions with a

    simple sine wave and sawtooth waveform.

    What if we use more complex sounds?

    How can these function for us?

    Well, this next example, I'll use simple

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    vowel sounds and show how they actually

    change in the sonogram analysis.

    So I'll just sing.

    A E I O U on that same exact note and

    we'll see what changes with those

    different vowel sounds.

    Here we go A, E, I, O, U.

    So, we see in the sonogram analysis, we

    can really see that, when I sing on a

    single pitch, I'm in I'm singing in that

    kind of C, below middle C.

    We're seeing a single, what we call

    fundamental frequency, which is the note

    that we perceive as the note, and we see

    all the harmonics.

    Now, one of the great things is Every

    little variation in that fundamental

    frequency is also seen in the upper

    harmonics.

    And that's variations in pitch because

    we're seeing it change on the vertical

    scale.

    Now, it's very obvious what is changing

    between our vowel sounds.

    This is A, and we see that the letter A

    or the vowel A has a kind of a void.

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    We're missing the frequencies around one

    kilohertz.

    E has an even wider void(nulo, invalid) around 1K.

    I has a lot of energy around 1K, in fact

    there's a very distinct, powerful

    harmonic around 1K.

    And we see changes in a variety of ways.

    And U is a complex vowel sound, in that

    it changes sound over the course of the

    note.

    And we see that changing kind of filter

    Shaped (Formado) with that, that emphasis change

    over the course of the vowel.

    So we see in this, that we have a single

    device our vocal folds (pliegues), that's actually

    creating the pitch.

    And the mouth's creating kind of this

    complex filtering.

    It's removing and emphasizing certain

    portions of the frequency range.

    And we can think of the mouth as kind of

    an EQ, a complex filter and the vocal

    folds (pliegues) as being kind of an oscillator or a

    sound creator.

    So I hope this demonstration has helped

    to show how these three parameters of

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    sound, amplitude, frequency and timbre

    interact and are displayed on these three

    different displays.

    Let's review.

    If I play a note at a single frequency,

    which is a sine wave [SOUND] and I change

    its amplitude, we see it as a vertical

    change on the oscilloscope.

    We see it as a vertical change on the

    spectrum analyzer.

    And we see it as a color change in the

    sonogram display.

    [SOUND] If I change frequency, we see it

    as changing the number of repetitions

    within the oscilloscope.

    We see it as a horizontal motion in the

    Spectrum Analyzer.

    And we see it as a vertical motion within

    the sonogram display.

    If I change timbre, we see it as a change

    in wave shape on the oscilloscope.

    We see additional energy and additional

    frequencies shown in the spectrum

    analyzer.

    And we see additional lines show in the

    sonogram display.

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    Remember those additional energies are

    called harmonics and they're integer

    multiples of the fundamental frequency.

    I hope this helps to kind of solidify in

    your head how these parameters work with

    each other and how the displays work.

    And hopefully the next time you see

    these, they'll make much more sense.

    Again, I think it's important to start

    getting a correlation between what you

    hear and some absolute numbers.

    And these displays will make that much,

    much easier.

    & Resumen conexiones

    In this section, we're going to look at

    the signal flow of a typical kind of,

    home studio set up.

    And particularly we're looking at

    connecting a microphone and recording it

    in your computer.

    And the signal flow works like this.

    We're going to have sound, which we've

    already talked about, kind of, in the

    air.

    Which is pressure variations.

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    That sound gets to the microphone.

    Which is a input transducer, and that's

    going to convert the sound pressure

    vibrations into voltage variations or

    what we'd call an audio signal that goes

    along a wire, and microphones generally

    connect with an xlr cable which we'll

    look at in detail in in our future

    lesson.

    That cable is going to be connected to

    your audio interface.

    Now an audio interface actually, is a

    collection of many different components.

    And the first one the microphone is

    going to come to, is the microphone

    preamp, which will amplify the signal up

    to the standard operating level.

    Once you've configured that, then it

    enters the analog to digital converter.

    Another essential part of the interface,

    that digital signal, which is the stream (transmission)

    of ones and zeros at this point,

    continues on to your computer and into

    your DAW or Digital Audio Workstation.

    Once in the DAW, it can be the sound is

    manipulated in variety of ways and it's

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    mixed with all the other tracks.

    To end the signal flow, the sound is sent

    from the DAW back to the interface.

    Converted it from digital to analog, and

    then goes to your output transducer,

    which would be your speaker.

    9. el microfono como un traductor

    A microphone is a transducer.

    A transducer in general converts from one

    energy type to another and tries to do

    that without changing the signal at all.

    And a microphone is converting between

    sound pressure variations in the air,

    into voltage variations in a wire, which

    we would call an audio signal.

    Now though we try to make this change as

    kind of transparent as possible.

    To have as little variation from the

    sound pressure variations to the voltage

    variations.

    There is always some change that happens.

    the microphone itself is going to color

    that signal in some way.

    So, not all microphones are the same.

    There's many variations and

    specifications and that really reflecting

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    how that signal was changed in that, in

    that transduction.

    Now, we're going to be comparing these

    two microphones, I have an AKG 414, which

    is a condenser microphone, and a 758

    which is a dynamic microphone.

    And we'll be comparing their

    specifications in their microphone type.

    In their polar pattern (patron) and in their

    frequency response.

    And we'll also examine how we might

    want to place these things when we're

    recording common signals.

    10. TIPOS DE MICROFONO

    The first choice you're going to have to

    make when purchasing (COMPRAR) or chosing a

    microphone is going to be the microphone

    type.

    And though (AUNQUE) there are many types of

    microphones, the main two we end up using

    are going to be condenser microphones and

    dynamic microphones.

    And they function in a very different way

    and they have kind of different needs so

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    I'd like to talk about what, when you

    would choose a condenser and when you

    would choose a dynamic microphone.

    Typically on stage we find a dynamic

    microphone, and this is a Shure SM58.

    Which is a standard kind of hand held

    stage microphone.

    And it's very good for onstage because it

    doesn't pick up outside of its small area

    very well.

    It's designed to be onstage in a loud (RUIDOSO)

    Environment (AMBIENTE) where there are monitors, you

    know a lot of volume from the microphone

    itself.

    There's other instruments onstage it

    doesn't want to pick up.

    So, it's excellent for that situation.

    It's also very rugged (RESISTENTE), if it gets dropped (CAERSE)

    or swung (Moverse) around the engineer doesn't have

    to worry that we're going to break the

    microphone.

    A condenser microphone, on the other

    hand, it tends to be used in the studio.

    Because condenser mics are so sensitive,

    we have to be careful using them on-stage

    in a live situation.

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    If you think about a singer onstage, he's

    singing into his microphone and he needs

    to hear himself.

    So there are the monitor speakers right

    in front of him, and he's hearing the

    signal from that microphone.

    If that microphone is very sensitive,

    it'll pickup the actual sound from the

    monitor and cause feedback as that sound

    goes through the microphone, through the

    PA, back out of the monitor and back into

    the microphone.

    So, in a live stage situation, we tend to

    use a dynamic microphone which won't pick

    up from that area, or is much less

    sensitive and won't get that chance of

    feedback.

    Now, there are certain sta-, situations

    on-stage where we do want to use a

    condenser microphone, maybe above (Sobre) the

    drums.

    And we're just careful not to route (encamino) that

    signal back to the monitors.

    Another thing to consider between a

    dynamic microphone and a condenser

    microphone is how it's powered.

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    A dynamic microphone does not require any

    external power.

    But a condenser microphone requires

    phantom power.

    Of you might see it written as plus 48,

    or 48 volts.

    If you're looking to purchase (Comprar) a single

    microphone for your home studio, I would

    suggest a large diaphragm condenser

    microphone.

    It's going to be just useful in the, the

    widest range of situations.

    It's going to pick up things very

    Accurately (exactamente).

    And I think, as you're just starting, you

    want to find something that represents

    what's in sound, it represents that

    accurately as a, as a signal or as an

    audio signal.

    So a large diaphragm condenser mic will

    be a great starting point for you and

    kind of the one mic you need to begin

    with.

    It's easy to get lost in the specifics

    when purchasing a microphone, or when

    choosing a microphone.

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    But I'd like you just to dive (sumergirrse) in.

    Buy something, and start using it.

    You'll actually find, though there are

    differences between microphones.

    Things like the acoustics of the room,

    and the mic placement have a much bigger

    impact.

    And no matter (material) what mic you use, you can

    learn a lot just by diving in and using

    it.

    So, don't worry so much about the

    specifics even though we're going to

    cover them all in the next couple of

    videos.

    And just dive in and use it, and if

    you're going to get one, a medium to

    large diaphragm condenser mic is a great

    choice to start with.

    There are a number of other types of

    microphones out there, besides dynamic

    and condenser.

    They have ribbon microphones, PZM

    microphones, lavalier microphones.

    I don't have time to cover them all.

    But the forums are great.

    Go to the forums, and start talking about

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    different microphones, types, and your

    experiences.

    You can all learn from each other.

    And that's the real benefit of having a

    great large class like this.

    11. RESPUESTA DE LOS MUSCRODFONOS A LAS FRECUENCIAS

    Microphones are designed to work in a

    wide variety of situations and for wide

    variety of applications.

    Some are designed like this SN-58, to

    work primarily for a vocal.

    And they'll be designed to produce vocal

    frequencies well, and to reject (RECLAZAR) the

    frequencies that are not usually part of

    the vocal range.

    A microphone like this AKG condenser mic

    is designed to pick up (RECOGER)everything as

    transparently or accurately (CON EXACTITUD) as possible.

    So it's going to pick up everything.

    And this, kind of, EQ that the mic

    Imposes (OBLIGA) is designed to make it work

    within a specific situation.

    And it's something we have to be very

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    careful with when choosing a mic for a

    specific application.

    If we look at the frequency response

    charts of a microphone which is one of

    the standard charts that come with any

    mic.

    We can see that the frequencies that it's

    designed to pick up well, and the

    frequencies it's designed to reject.

    It'll amplify certain frequencies and it

    will reject others.

    We can see with the SM58, if we look at

    the frequency response curve, has a peak (CIMA)

    at around 5000 Hz, which helps the voice

    come through well.

    And the bottom end kind of rolls off.

    Kind of the areas that would be below

    voice in a typical situation.

    AKG 414 which is designed to pick up

    everything as accurately (EXACTO)as possible is

    going to have what we would consider a

    flat (PLANA) frequency response.

    We might consider it to be a more

    transparent mic in that it picked up

    equally (IGUALMENTE)

    And the sound in the outside world is

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    going to be represented accurately (EXACTAMENTE)within

    your DAW.

    This is more of a what you hear is what

    you get type of microphone.

    And this is going to be more designed

    specifically for a vocal.

    And you might find a microphone design

    for specific instruments.

    Like one that goes on a saxophone, or one

    that goes on an acoustic guitar.

    And the main thing is that you choose a

    microphone that's designed specifically

    for your application.

    And choosing the one with the right

    frequency response is an important aspect

    of that.

    12 PATRONES POLARES DE LOS MICROFONOS.

    Another major consideration when choosing

    a microphone is the microphone's polar

    pattern.

    And the polar pattern is describing what

    area it picks up well, and what area

    around the microphone it projects from.

    And let's look at the Shure SM58 here

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    first.

    Now, this is designed to be used on stage

    for a vocalist.

    And we talked about earlier, the idea of

    having the monitor right in front of you.

    It's very loud.

    And pred, and sending out the signal that

    this microphone is capturing.

    So, this microphone is designed to be

    held on, in the hand.

    To pick up well from this side of the

    microphone and reject sound from the

    other side.

    Now, so, the polar pattern is describing

    the area around the microphone that it's

    picking up well.

    And this microphone has what we call a

    cartiod or directional polar pattern.

    And a cartiod, if you look at the polar

    pattern kind of diagram of it, it looks

    kind of heart shaped (con forma de ), in that you see it

    doesn't pick up well here and it picks up

    well kind of all around it.

    And that's designed specifically because

    it doesn't want to pick up the monitors

    and what's behind it.

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    A directional microphone like this will

    give you a more focused sound, and will

    kind of isolate (aislar) a sound within the mix,

    because it's pointed right at it.

    Now, dynamic microph, microphones and

    condenser microphones, they can both be

    directional and they can both have a

    variety of different polar patterns.

    So, Shure SM58, standard kind of stage

    microphone, directional cardioid pattern,

    and directional microphones are really,

    really very useful.

    But we do have a wide variety of other

    polar patterns.

    Another very common one is

    omnidirectional.

    Meaning that it picks up from all angles

    equally well.

    there's other polar patterns called

    figure eight, which picks up from the

    front and the back of the microphone.

    And there are also flavors (sabor) of kind of the

    directional mic.

    so, a cardioid microphone also has

    supercardioid and hypercardiod, and there

    just kind of flavors of directional, and

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    maybe bring in a little bit outside of

    that directional space.

    Which just helps give you a bit more of

    the sound of the room.

    Now, when choosing a polar pattern, you

    always want to remember that every time

    you record something, your recording val

    element within that space.

    And the choice of a polar pattern is

    rally going to be a major, have a major

    impact on how much of the space or the

    room that your actually, actually

    capturing.

    A cardioid directional microphone is

    going to have a focus sound in a focused

    recording that doesn't include much of

    the room.

    But something that's omnidirectional can

    include a large, a much more of the space

    that you're in.

    So, you have to consider, do I want to

    capture the sound of the space, or am I

    trying to capture the sound of that

    instrument specifically.

    Now, this AKG microphone, which is kind

    of nice has the option to select

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    different polar patterns.

    and we can choose between omnidirectional

    and cardiod, and figure eight with the

    switch that's right in front of it.

    Which is really nice to let you kind of

    have that option.

    And more expensive condenser mics will

    have that option.

    You do want to notice also, that as you

    change the polar pattern in a microphone

    like this, the frequency response also

    changes.

    They're kind of interrelated in a way.

    So, you might even change the, the polar

    pattern to change the kind of frequency

    reponse.

    Or the EQ that that microphone is

    imposing (impresionante)on the signal.

    13. Colocacion del microfono

    We've talked a lot about different

    specifications of microphones.

    But really, the most important thing when

    recording is where you place the

    microphone.

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    How you move it around the source that

    you're trying to capture.

    and it, that's an entire course in

    itself.

    I mean, it's, it's, it's a huge(enorme) topic.

    So I'm going to leave you with a kind of

    general guideline.

    And it's going to sound simple but

    really, it's the most important thing.

    Remember that your microphones are your

    ears in the studio.

    So place them where the sound sounds the

    best.

    And I know that seems, it's, it's funny

    but, really.

    the best way to place a microphone is to

    walk around and listen.

    Get your ears close and see where that

    thing really sounds the best.

    And so, if you have someone playing

    guitar.

    Move around them, get close, put your ear

    up to the guitar and really start

    noticing how as you move around the sound

    of instrument changes.

    If you get your ear close to the sound

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    Hole (agujero), it's going to sound different than

    if your ear is next to the frets (trastes).

    And just understanding how the sound

    changes is going to really tell you where

    you should place the microphone.

    Now, when placing a mic, there are some

    things about the mic that you do want to

    know.

    First off, some mics are front-addressed (Dirigidos),

    and some are side-addressed.

    It's pretty easy to know with this 58

    here, this Suresi 58.

    It's easy to know, that you're going to

    point the big, round end at what you're

    trying to capture.

    But a microphone like this, that's

    side-addressed, and we would call this

    front-addressed, and this side-addressed.

    A microphone that's side-addressed, it

    could be confusing as to which way you

    turn it.

    And the general rule of thumb (pulgar), always

    point the logo right at the, the thing

    you want to record.

    If you're ever singing into the

    microphone, that manufacturer wants you

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    to see their logo the whole time.

    And having the mic face the wrong way, as

    we saw at the polar patterns, can

    dramatically reduce the quality of the

    recording.

    So, always make sure you do have it

    pointed in the correct direction.

    There are many resources out there that

    will show you where to place a microphone

    in a variety of different situations.

    If you're recording guitar or an

    amplifier or a voice.

    And you want to use your ears as a guide,

    but also please use those resources.

    And this is a great chance to use the

    forums in this class, to discuss these

    things with your classmates.

    with all the people in the class.

    I'm sure there's a huge amount of

    experience here that we can, that we can

    use and learn from each other.

    So start posting in the forums.

    Talk about how you might place a

    microphone in your situation.

    How you might use your microphone and

    what microphones you might choose for a

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    particular application you're interested

    in.

    13 NIVEL DE LAS LINEAS Y GANANCIA EN ESCENA

    In a studio, there's many devices that

    need to communicate with each other.

    And we're sending these audio signals all

    over.

    From the microphone into our interface,

    to possibly to mixing boards, to external

    effects.

    For this to work well, we have to

    establish a specific level that all the

    devices will work at and communicate at.

    And that level is called line level.

    And one of the major roles of a, of an

    interface and a mic preamp or an

    amplifier, is going to be to raise (SUBIR) or

    lower whatever signal comes to it to that

    line level, so, it can be used throughout

    the studio.

    We see on, on this mixing board that

    there are two standard line levels,

    there's plus 4 and minus 10.

    And plus 4 is the studio standard line

    level and minus 10 is the consumer level.

    And you might find these kind of buttons

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    on some of your devices.

    I see it here at the input of channel 9

    and 10.

    I can push it in to get the negative 10

    level, or I can leave it out to be the

    positive 4 studio level.

    That is a gain stage.

    And a gain stage is a place in your

    signal flow that either (CUALQUIER) amplifies, which

    is raising up, or it tenuates, which is

    lowering, the level of your signal.

    And it's actually quite a dramatic gain

    stage.

    And we have to be careful with gain

    stages throughout our studio, because

    every time you amplify or attenuate, you

    are introducing some kind of noise and

    possibility of distortion.

    Ideally, you want to bring your sound up

    once to the line level, and then leave it

    there throughout the signal flow.

    And we see that many of these knobs (PERILLA), like

    this trim knob, is also a gain stage.

    And this is the input trim knob for this

    channel.

    The idea with this is to bring a

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    microphone input, I would plug a

    microphone in here, and the idea is to

    bring that level up to line level.

    Well, there is a U on this, and that U

    stands for unity.

    And that's the point at which this gain

    stage is doing nothing.

    And ideally, we want to have as many gain

    stages at unity as possible.

    Because that means it's not amplifying or

    attenuating.

    Now, we turn this to bring the level up

    to standard line level.

    And then I can use it throughout (DURANTE) the rest

    of the mixing board and through my other

    pieces of equipment.

    This first gain stage here where you plug

    the microphone in, is called the

    microphone preamp.

    And it's designed to bring the level up

    to that line level.

    The output from the microphone is very

    low.

    But because we saw that there are many

    different types of microphones an many

    different applicaitons for them, each

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    microphone actually outputs at a slightly

    different level.

    So, it requires kind of a continuous knob

    like this to bring that level up to the

    standard line level.

    If I did plug a line level signal into

    this, and say I had a synthesizer and I

    take that quarter inch (PULGADA) output of that and

    plugged in to the line in, I would try to

    leave that knob at unity and most likely

    that would be the correct location.

    If I had a very loud signal that I was

    plugging in to this, I might have to

    bring trim knob below unity.

    And if I'm plugging a microphone in, I

    would have to bring it up above unity to

    get it up to that line level.

    Whenever you're adjusting gain like that,

    again, you want to be careful do as few

    of those stages as possible.

    The worst thing you can do in your signal

    flow is amplify it one point and then

    attenuate it another and amplify again.

    Ideally you want to raise the signal up

    once, right at that first stage.

    Get it to line level and keep it there

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    throughout the entire signal flow.

    14 CABLES

    When working in the studio you're

    going to find that there's a huge (ENORME) number

    of cables and connectors that you're

    going to need and have to be fluent (FLUIDEZ) with.

    And before I start going through the

    individual cables and what they're used

    for, I'd like to just stress (ENFATIZAR) that this is

    not a place to skimp (ESCATIMAR).

    You really do want to get high quality

    cables and connectors.

    Whenever there's a problem in this

    studio, the first thing you'll look for

    is a broken cable or a noisy cable.

    That's what breaks.

    These cables and connectors get a lot of

    wear.

    They're being plugged in and pull out

    regularly and they really are what break.

    So get good quality connectors and good

    quality cables and they'll last you a

    long time.

    So in this video we're going to look at,

    kind of, the really important cables and

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    connectors you'll have to use, in the in

    the standard studio.

    And the first one and probably most

    important cable you're going to be using

    is a quarter-inch cable otherwise known

    as an instrument cable or a TS cable.

    So, it has a quarter inch jack.

    And you're going to find that it has two,

    segments to it.

    It has a tip (PUNTA)

    and a sleeve.

    And we call this a single conductor

    cable.

    the signal is sent along, the, the, the

    single conductor.

    And the outer sleeve is there to kind of

    prevent noise from getting into the

    cable.

    There's kind of a braided (Trenza) shield (protectora) along

    the entire cable.

    Now, a single conductor cable like the TS

    or cable here, this we call it instrument

    cable, really is susceptible to noise.

    And we want to use as short a cable as

    possible when using this type.

    This is the type of connector that goes

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    from a guitar into your microphone

    preempt, and you often connect many

    pieces of gear in your studio with a

    cable like this.

    The next cable we might find in the

    studio is kind of a variation on that.

    And it looks very similar, it's still a

    quarter inch connector, and we call this

    a TRS cable, in that its a two conductor

    cable with a shield.

    So we have the tip, the ring, and the

    sleeve.

    Now, this can be used in actually two

    different ways in the studio.

    The first way, which I think you probably

    see and you're used to is using it to

    connect headphones.

    And, so you'll see a cable like this

    connected at the end of your, end of your

    headphones.

    And in that case, it's functioning as if

    it was two of these cables kind of

    combined in a single package, in that

    it's two single-conductor cables with a

    shield around it.

    So, in that instance, we might call it a

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    stereo cable and then it's just

    transmitting two separate signals, it

    still is susceptible to picking up noise.

    The other way a cable like this can be

    used is in a balanced configuration in

    which you really are sending a single

    signal across it but it's being done in a

    way that can actually cancel noise that

    gets into the cable.

    And an XLR cable, which is a standard mic

    cable, like this one, is similar and if

    we look at the end of an XLR cable We see

    that it does have three connectors, like

    the TRS cable did.

    but these are designed for microphones,

    and that they have a nice locking

    feature.

    So when they connect to the microphone

    they stay stable there, which you don't

    have with the TRS cable, and these are

    not really ever used for stereo signals.

    They're really only used in this sort of

    balanced configuration.

    So in general in the studio if you're

    going to have long cable runs, or on

    stage too, if you're going to have long

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    cable runs, you'd rather (preferir) use an XLR or

    balanced type of cable because it will

    reject noise that comes into the cable.

    Along the length (longitude) of the cable.

    Now, very often, you'll have to convert

    between the unbalanced or TS cable into a

    balanced or XLR or TRS cable.

    And a direct box is the device that

    allows us to go from a quarter inch or TS

    cable.

    And then output and XLR or bounds (atado) cable.

    Now a direct box is a really useful

    device.

    And something you're going to want to

    have.

    And probably have a few (algunas)of in your

    studio.

    they're hugely (extremadamente) important on stage.

    We'll talk about using them to connect

    guitars and basses.

    In to your, in to your DAW.

    they're just a necessary component.

    And it's one of those things where

    they're not very expensive, but they have

    a big payoff (Vale la pena).

    And that you can use a short run of a

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    quarter-inch cable, and you plug in to

    the input side.

    And then you can have a long run of an

    XLR cable that would be on the output

    side on the other end.

    Another feature that a direct box has is

    a parallel output so I can plug a quarter

    inch cable in here.

    I can have a secondary output for that,

    so I can go maybe to my amplifier in a

    quarter inch run.

    And then I also have the output as an XLR

    on the other side.

    So yes, a very important device, and

    something you're going to want to have.

    maybe even a couple of in your home

    studio.

    Now you will find a variety of other

    cables in your studio.

    one that I'm sure your familiar with is

    the eighth inch stereo cable used

    primarily for headphones.

    so it's the same thing as the TRS cable

    used in a kind of a stereo configuration.

    But it has a smaller form factor.

    Right, and there are simple connectors

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    that can go between the quarter inch

    stereo connector and the eighth inch

    stereo connector.

    Another common connector you'll find is

    an RCA cable.

    Now which is like this.

    And this is, this is actually three of

    them combined designed for video.

    But you'll find that they function just

    like a quarter inch cable or a TS cable.

    They do have a single conductor and a

    shield around them.

    The one thing to watch out, when using

    RCA cables is very often they used to

    connect kind of home consumer grade

    appliances or or devices.

    And if you're going to connect one of

    those devices like your home CD player to

    your Pro Gear, you're going to have to be

    concerned with that plus four minus ten

    difference, because very often the things

    that connect with RCA alright, are

    assuming a minus ten line level.

    But your pro gear will have that plus

    four.

    So you have to be careful about that

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    switch.

    There are simple interconnections or

    simple adapters to go from RCA to quarter

    inch.

    Which are also quite useful in something

    you probably won't have access to in

    your, in your studio setup.

    Now, there are a variety of other cables

    you're going to find in the home studio.

    Things like MIDI cables, and Toslink

    cables, SPDIF cables.

    This is another instance where you can go

    to the forums, and talk about those.

    really though, the ones we've covered

    here are going to be the most useful, and

    will be used in the widest range of

    applications in a home studio.

    Pregunta 33: QU TIPOS DE CABLES Y CONECTORESHAY?

    Opinar (35) ImprimirCables. Conectores XLR, Plug y RCA. Conexiones balanceadas.

    A lo largo y ancho de este manual, nos hemos referido al sonido como un empedernido viajero. Y parasu propsito puede usar cualquier medio. El sonido viaja montado en ondas electromagnticas,tambin lo hace usando la red de Internet, la fibra ptica Estos son viajes de larga distancia, peropoco hemos hablado de los trayectos cortos. Son los que realiza entre equipo y equipo como, porejemplo, entre el micrfono o la computadora y la consola, entre el radioenlace y el transmisor.

    Para estos viajes, el sonido no necesita de vehculos sofisticados. En la mayora de casos, con un cabley dos conectores ser suficiente. Estos accesorios son menospreciados en algunas radios dondeinvierten casi mil dlares en un excelente micrfono, pero lo conectan con cualquier cable o conector y,por supuesto, no obtienen los resultados esperados. Los cables y conectores son de vital importanciapara la buena calidad de una grabacin o transmisin.

    http://www.analfatecnicos.net/pregunta.php?id=33#comentarioshttp://www.analfatecnicos.net/pregunta.php?id=33#comentarioshttp://www.analfatecnicos.net/imprimir.php?id=33&campo=preguntashttp://www.analfatecnicos.net/imprimir.php?id=33&campo=preguntashttp://www.analfatecnicos.net/pregunta.php?id=33http://www.analfatecnicos.net/imprimir.php?id=33&campo=preguntashttp://www.analfatecnicos.net/pregunta.php?id=33http://www.analfatecnicos.net/imprimir.php?id=33&campo=preguntashttp://www.analfatecnicos.net/pregunta.php?id=33#comentarios
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    CABLES

    Tambin se les llama conductores , porque estn hechos con materiales metlicos que permiten el pasode la corriente a travs de ellos.

    Recordemos que los sonidos, al entrar a un equipo, dejan de ser vibraciones sonoras y se convierten entensiones elctricas analgicas o digitales. Por lo tanto, por los cables no van sonidos, sino audio , esdecir, sonidos transformados en electricidad.

    1. Cable simple

    Para que fluya electricidad tiene que haber una diferencia de cargas entredos puntos. Es por este motivo que un cable para audio se compone siemprede dos conductores. Uno de ellos se conoce como vivo y el otrocomo masa o tierra . El vivo es el que lleva la seal, podra decirse que es elpositivo. Y la masa sirve como punto cero o negativo. La tierra tiene, adems,otra funcin que es servir de apantallamiento para los ruidos, no permitiendoque lleguen al vivo. Este sera un cable simple de audio que nos sirve para

    llevar una seal mono .

    Cable simple utilizado para algunas conexiones de micrfonos

    Tambin usamos este cable simple para la conexin de altavoces en equiposde sonido, aunque son ms gruesos para impedir prdidas de seal. Suelen iridentificados con diferentes colores, negro y rojo, generalmente.

    Cable para altavoces

    2. Cable doble de audioEs la unin de dos cables simples pero, en realidad, tendremos 4 conductores,ya que cada cable simple tiene su vivo y su masa. Sirve paraconexiones estreo . Usamos un cable para la seal del canal derecho (rojo) y elotro para el izquierdo (blanco).

    Cable doble usado para conectar equipos estreo como lectoras de Compact Disc

    Hay cables que vienen en la misma funda y traen dos vivos quecomparten una sola masa o tierra. Es el que te venden cuando pidesun cable para micrfono . Se podra usar tambin para un cableestreo, dividiendo la masa para ambas seales, pero su principal usoser para conexiones balanceadas , de las que hablaremos msadelante.

    Cable de micrfono balanceado

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    3. Cable coaxial

    No se usa para audio de baja frecuencia, es decir,para conectar equipos como el CD, la computadoraSu misin es llevar las seales de alta frecuenciadesde el transmisor a la antena. Los hay de varios

    tamaos y grosores dependiendo de la potencia quemanejemos. Los coaxiales son muy usados paraconectar antenas de TV y servicios de televisin porcable. Pero recuerda que el coaxial de video tiene unaimpedancia de 75 , mientras que e l de audio es de50 .(1)

    Conector coaxial bsico

    CABLES MONO O ESTREO? No hay cables mono ni cables estreo. Lo que hay son conexiones de ambos tipos. Y para cada tipo deconexin usamos cables diferentes.

    CABLES GRUESOS O DELGADOS? LARGOS O CORTOS? Dicen que la virtud est en el medio. Con los cables sucede lo mismo. Ni muy largos, ni muy cortos.Cuanto ms largos, mayor prdida de seal. Y si son demasiado cortos, al intentar mover un equipo, yano alcanza. El grosor tambin hay que cuidarlo. Los cables para potencias altas necesitan cables msgruesos.

    CABLES DE QU MATERIAL? Cuanto mayor sea el nivel de conductividad del conductor, mejor transmitir el audio. La mayora decables son de cobre, pero cuanto ms pura sea la aleacin de este material, mayor conductividad yprecio tendr. En algunos lugares usan el llamado cable oxigenado que, realmente, es un cable librede oxgeno entre el conductor y la funda plstica, lo que evita la oxidacin del cobre. Dura ms y laseal circula en mejores condiciones.

    MARCAS? Canare http://www.canare.com y Belden http://www.belden.com son dos fabricantes reconocidas decables. De Belden puedes consultar aqu el catlogo de productos.

    CONECTORES (2)

    Al igual que las especies animales, los conectorestambin estn divididos por sexo. Los hay machos yhembras. Y es muy fcil distinguirlos. Los que veas quetienen un pin o punta

    saliente son machos.Los

    conectores hembra tienen un hueco donde insertar los machos.

    Adems de por su sexo, podemos clasificar a los conectores como:

    Areos : Son la mayora. No estn fijos en ningn equipo, sino que vuelan junto al cable.

    http://www.analfatecnicos.net/pregunta.php?id=33#_ftn1http://www.analfatecnicos.net/pregunta.php?id=33#_ftn1http://www.canare.com/http://www.canare.com/http://www.canare.com/http://www.belden.com/http://www.belden.com/http://www.belden.com/http://www.analfatecnicos.net/archivos/33.CablesBeldenCatalogo.pdfhttp://www.analfatecnicos.net/archivos/33.CablesBeldenCatalogo.pdfhttp://www.analfatecnicos.net/archivos/33.CablesBeldenCatalogo.pdfhttp://www.analfatecnicos.net/pregunta.php?id=33#_ftn2http://www.analfatecnicos.net/pregunta.php?id=33#_ftn2http://www.analfatecnicos.net/pregunta.php?id=33#_ftn2http://www.analfatecnicos.net/pregunta.php?id=33#_ftn2http://www.analfatecnicos.net/archivos/33.CablesBeldenCatalogo.pdfhttp://www.belden.com/http://www.canare.com/http://www.analfatecnicos.net/pregunta.php?id=33#_ftn1
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    15 Interface

    One of the most important pieces of

    equipment you're going to need in your

    home studio is your audio interface.

    And it's the way you're going to get all

    the audio in and out of your computer,

    and it actual function in a couple other

    ways as well.

    As you research an audio interface, it's

    a goo (porqueria), actually a really good moment.

    Because it makes you think about, what

    are the things you're actually going to

    be doing in your home studio?

    And you're going to find there's a wide

    range of capabilities with one of these

    devices.

    So, I'm going to look at this [UNKNOWN]

    interface, and we're going to see what

    capabilities it has and talk a little bit

    about what you might need in your, in

    your home studio.

    We'll start with the back of the device,

    and we can see this one gives us a wide

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    range of different inputs and outputs.

    And just like we saw before, the inputs

    and outputs are largely a quarter inch

    cables, and these are all TRS.

    so, that's one thing to look at when

    you're looking for your audio interface

    to make sure the inputs and outputs are

    TRS, which also allow you to use balance

    cables, and kind of reduce the noise in

    your studio.

    This interface does provide two XLR

    inputs.

    We have one on the back, and one in the

    front here.

    And we see a couple other things it has

    as well.

    We have MIDI input and output.

    so, that's one thing to ask yourself, do

    you have any old synthesizers that you

    need to connect to you inter, into your

    computer.

    In which case you might want to look for

    an interface that does have a MIDI

    capability.

    It has a digital signal in and output

    called SPDIF/g, which might be useful if

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    you have some digital reverb units or

    something.

    This connects to my computer via

    firewire, and we also find many

    interfaces that connect via USB, that's a

    choice you want to make.

    firewire connections tend to work with a

    larger number of audio streams going at

    once, but USB is fine if you're recording

    only a couple things at once

    simultaneously.

    Now, this is quite a full-featured

    device.

    Now, we have many, many inputs and

    outputs, and for many situations, you

    probably won't need that many ins, and

    outs.

    Like are audio recording a complete drum

    kit with ten microphones.

    Well, something like this might be quite

    useful.

    But if you're only going to be recording

    a vocalist and a guitar player at once, a

    smaller interface is fine.

    I would suggest actually getting a

    smaller interface if you're only going to

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    be recording a couple things at a time,

    and getting a high quality one as opposed

    to getting one that has many, many ins

    and outs.

    Particularly, if you don't even have that

    many microphones or synthesizers, the

    additional ins and outs aren't going to

    help you at all.

    Now, in addition to having inputs and

    outputs, the interface actually provides

    a number of functions.

    So, it does provide the ins and outs, we

    see that it has XLR inputs.

    So, we'll provide our microphone preamp

    capabilities here.

    And that it will have the functionality

    to bring the microphone level up to that

    standard line level.

    And when doing that, there will always be

    a knob (perilla) on the outside called trim or

    gain, just for that purpose.

    We also see that this interface has a

    series of switches.

    Now, one of them is the 48 which is

    phantom power.

    Which is going to be used to power

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    condenser microphones, which you saw was

    necessary.

    And another switch we see here is a pad.

    And a pad is an attenuation.

    which means it's lowering the value of,

    of the signal.

    It's actually making it quieter.

    And that can be necessary when you're

    using a really, really high quality

    microphone with a powerful output.

    Or when you're recording something that's

    very loud, it might be necessary to bring

    that pad in to reduce the level of the

    signal.

    It's also one of those things where you

    might have the pad on by accident.

    I actually don't find myself using the

    pad much.

    I find it more, I'll be like curious, why

    am I not getting enough signal?

    Oh, that, that switch is enabled.

    There are some devices where it's

    actually a knob that gets pulled out that

    engages the pad, and it's even harder to

    see that it's there.

    So, do investigate with your interface if

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    there is that functionality.

    because it can be an important one, it

    can cause issues, and it can also be

    something you do want to engage if you're

    if you're using very loud signals.

    they'll also be your headphone output

    will be here.

    So, in addition to inputs, you do want to

    make sure the output you're using is of a

    high quality.

    definitely, it's much better to use an

    interface audio than rely on (depender de)the audio

    output from your computer.

    It will sound better, and you'll probably

    get a hotter signal, and the headphone

    out will sound better as well.

    So, that is something to, to, to, to

    watch for.

    Now, even inside this box, there are a

    couple things going on.

    We have the mic pre, which we mentioned

    already, but it also functions as your

    analog to digital converter.

    So, this is providing that translation

    from a continuously variable signal into

    a digital signal, which we will talk

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    about in depth later in the course.

    and on the other side of the output side

    of things, it is also providing the

    digital to analog conversion.

    So, we see that the interface provides

    many, many functio, many, many things in

    our, in our signal flow.

    So, we want to be careful and choose one

    that meets our needs and is very high

    quality.

    Now, there are so many possible options

    for this.

    I think it's a great option, a great

    opportunity, to go to the forums and

    start discussing about interfaces, your

    experiences with them, how they're being

    used, and kind of what you need.

    Something to watch out for when

    purchasing an interface are going to be

    does it work with your computer?

    So, make sure that all the drivers are

    there and it'll function with your

    computer.

    And make sure it has all the

    functionality you do need, and not too

    much extra stuff.

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    I actually find that kind of one with

    less knobs and less ins and outs but of a

    higher quality will serve you much, much

    better in the long run.

    16. Conexion del microfono y ganacia

    In this video, we're going to look at

    connecting a microphone to your audio

    interface and setting the levels

    appropriately.

    And, while it seems like a simple thing,

    there are some standard procedures that

    you should follow every time you're

    connecting a microphone.

    You want to be careful when connecting a

    microphone, because these are those

    points were you really could possibly

    damage your equipment.

    but more likely, you could just cause

    horrible feedback, and you really want to

    watch out every time you connect things.

    You want to avoid the sound of actually

    making the connection from going through

    your equipment.

    If I have the speakers on and the levels

    set before connecting up my microphone,

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    there's a very good chance, I'll get a

    loud pop or click that runs through my

    computer, through my speakers.

    Again, possibly damage the speakers, and

    just possibly hurting your own ears.

    Also, if your microphone's on and your

    speakers are on, you could get very loud,

    kind of ear shattering feedback, which we

    also want to avoid (evitar).

    So, we're going to talk about just the

    procedure for connecting a microphone.

    And the first thing you want to do, you

    know, after you get your interface

    working with your computer is going to

    re, to reduce the input gain all the way

    down.

    Now, the input gain is going to be the

    most important knob you're going to

    adjust while recording.

    Because this is going to set the level

    that gets to the A to D converter, the

    analog-digital converter.

    And it will almost always be a knob on

    the outside of the device that you have

    to manually control.

    And we're going to set that all the way

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    to zero.

    So, I'm turning that input gain all the

    way down.

    And that way, as I connect things, I know

    that signal's not going to go through my

    entire system.

    One thing to aware /dares cuenta) of though, even if you

    turn your input gain all the way down,

    signal can still be going through your

    system.

    It's not a mute.

    Sometimes some interfaces will have a

    mute button, and use it if you can.

    But having the input gain all the way

    down does not guarantee that no signal

    will go through your system.

    The next thing I'll do is turn phantom

    power off.

    Because this is a condenser microphone,

    if phantom power is off, the signal will

    do anything.

    The microphone cannot work.

    It functions almost like an on off switch

    for the microphone.

    Another really nice thing about condenser

    microphones in the studio.

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    So, by turning the phantom power off, I

    can make sure that as I connect this,

    there will be no loud pops.

    It's best to have phantom power off

    before you connect the microphone.

    Now, I want to connect my mic up to my

    interface.

    we'll be using an XLR cable for that, and

    one thing to be aware (conciente) of is that the XLR

    cable does have a male and a female end.

    The mic itself is male, so, I just like

    to think mic is male.

    So, the microphone is male, I'll also

    take the female end and connect it up to

    my microphone first.

    Then I'll take the male end and connect

    it to my interface.

    And I know, since the input gain is all

    the way down and the phantom power is

    off, that I'm not sending that clicking

    sound through all of my system.

    The next thing I want to do is turn on

    phantom power, which really is like

    turning on the microphone.

    And right away, I'm actually seeing level

    running through my system.

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    Our next procedure is to set the level

    where we want it to be in our final

    recording.

    And this is going to be the most

    important step of your kind of recording,

    of your kind of prerecording process.

    You have to get this step perfectly, and

    it's going to be a knob on the outside of

    your device to set it.

    Now, the goal here is to get a nice solid

    le