Welcome to COS 461

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Spring 2003 CS 461 1 Welcome to COS 461 Vivek Pai

description

Welcome to COS 461. Vivek Pai. Mechanics. First time teaching 461 But have been doing some level of networking for a while… Same book as last year – Peterson/Davie Will also put others on reserve Syllabus on web site, but not updated General concepts the same Actual dates will differ. - PowerPoint PPT Presentation

Transcript of Welcome to COS 461

Page 1: Welcome to COS 461

Spring 2003 CS 461 1

Welcome to COS 461

Vivek Pai

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Mechanics

• First time teaching 461– But have been doing some level of networking for a

while…

• Same book as last year – Peterson/Davie– Will also put others on reserve

• Syllabus on web site, but not updated– General concepts the same

– Actual dates will differ

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Assignment

• Read Chapter 1• Send me an e-mail

– Name, year, phone #, preferred e-mail address

– Jpeg image of yourself

– Reason for taking the course

• Go to newsgroup pu.cs.461

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But First, A Word From Slammer

Bank of America said 13,000 of its ATMs refused to dispense cash. In South Korea, the country's largest ISP, KT, said all almost all its customers lost their connections during the attack. Chinese computer users saw sites freeze and a dramatic slowdown in download speeds, as the worm's effects hit the Internet's nameservers--the computers that translate Web addresses into numerical Internet Protocol addresses. And all this in just 376 bytes of code, meaning the entire SQL Slammer worm code is about half the length of this paragraph.

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Introduction

OutlineStatistical MultiplexingInter-Process CommunicationNetwork ArchitecturePerformance MetricsImplementation Issues

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Building Blocks

• Nodes: PC, special-purpose hardware…– hosts– switches

• Links: coax cable, optical fiber…– point-to-point

– multiple access…

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Switched Networks

– two or more nodes connected by a link, or

– two or more networks connected by a node

• A network can be defined recursively as...

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Strategies

• Circuit switching: carry bit streams– original telephone network

• Packet switching: store-and-forward messages– Internet

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Addressing and Routing

• Address: byte-string that identifies a node– usually unique

• Routing: process of forwarding messages to the destination node based on its address

• Types of addresses– unicast: node-specific

– broadcast: all nodes on the network

– multicast: some subset of nodes on the network

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Multiplexing

• Time-Division Multiplexing (TDM)• Frequency-Division Multiplexing (FDM)

L1

L2

L3

R1

R2

R3Switch 1 Switch 2

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Statistical Multiplexing• On-demand time-division• Schedule link on a per-packet basis• Packets from different sources interleaved on link• Buffer packets that are contending for the link• Buffer (queue) overflow is called congestion

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Inter-Process Communication• Turn host-to-host connectivity into process-to-process

communication.• Fill gap between what applications expect and what the

underlying technology provides.

Host Host

Application

Host

Application

Host Host

Channel

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IPC Abstractions

• Request/Reply– distributed file systems

– digital libraries (web)

• Stream-Based– video: sequence of frames

• 1/4 NTSC = 352x240 pixels

• (352 x 240 x 24)/8=247.5KB

• 30 fps = 7500KBps = 60Mbps

– video applications• on-demand video

• video conferencing

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What Goes Wrong in the Network?

• Bit-level errors (electrical interference)• Packet-level errors (congestion)• Link and node failures

• Packets are delayed• Packets are deliver out-of-order• Third parties eavesdrop

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Layering• Use abstractions to hide complexity• Abstraction naturally lead to layering• Alternative abstractions at each layer

Request/replychannel

Message streamchannel

Application programs

Hardware

Host-to-host connectivity

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Protocols

• Building blocks of a network architecture

• Each protocol object has two different interfaces– service interface: operations on this protocol

– peer-to-peer interface: messages exchanged with peer

• Term “protocol” is overloaded– specification of peer-to-peer interface– module that implements this interface

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Host 1

Protocol

Host 2

Protocol

High-level

object

High-levelobject

Service

interface

Peer-to-peer

interface

Interfaces

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Protocol Machinery• Protocol Graph

– most peer-to-peer communication is indirect– peer-to-peer is direct only at hardware level

Fileapplication

Digitallibrary

application

Videoapplication

RRP MSP

HHP

Host 1

Fileapplication

Digitallibrary

application

Videoapplication

RRP MSP

HHP

Host 2

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Machinery (cont)• Multiplexing and Demultiplexing (demux key)• Encapsulation (header/body)

RRP DataHHP

Applicationprogram

Applicationprogram

Host 1 Host 2

Data

RRP

RRP Data

HHP

Data

RRP

RRP Data

HHP

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Internet Architecture

• Defined by Internet Engineering Task Force (IETF)• Hourglass Design• Application vs Application Protocol (FTP, HTTP)

FTP HTTP NV TFTP

TCP UDP

IP

NET1 NET2 NETn

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ISO Architecture

Application

Presentation

Session

Transport

End host

One or more nodeswithin the network

Network

Data link

Physical

Network

Data link

Physical

Network

Data link

Physical

Application

Presentation

Session

Transport

End host

Network

Data link

Physical

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Performance Metrics• Bandwidth (throughput)

– data transmitted per time unit– link versus end-to-end– notation

• KB = 210 bytes• Mbps = 106 bits per second

• Latency (delay)– time to send message from point A to point B– one-way versus round-trip time (RTT)– components

Latency = Propagation + Transmit + QueuePropagation = Distance / cTransmit = Size / Bandwidth

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Bandwidth versus Latency

• Relative importance– 1-byte: 1ms vs 100ms dominates 1Mbps vs 100Mbps

– 25MB: 1Mbps vs 100Mbps dominates 1ms vs 100ms

• Infinite bandwidth– RTT dominates

• Throughput = TransferSize / TransferTime• TransferTime = RTT + 1/Bandwidth x TransferSize

– 1-MB file to 1-Gbps link as 1-KB packet to 1-Mbps link

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Delay x Bandwidth Product

• Amount of data “in flight” or “in the pipe”• Usually relative to RTT• Example: 100ms x 45Mbps = 560KB

Bandwidth

Delay

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Socket API• Creating a socket

int socket(int domain, int type, int protocol)• domain = PF_INET, PF_UNIX• type = SOCK_STREAM, SOCK_DGRAM,

SOCK_RAW

• Passive Open (on server)int bind(int socket, struct sockaddr *addr, int addr_len)int listen(int socket, int backlog)int accept(int socket, struct sockaddr *addr, int addr_len)

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Sockets (cont)

• Active Open (on client)int connect(int socket, struct sockaddr *addr,

int addr_len)

• Sending/Receiving Messagesint send(int socket, char *msg, int mlen, int flags)

int recv(int socket, char *buf, int blen, int flags)

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Protocol-to-Protocol Interface

• Configure multiple layers– static versus extensible

• Process Model– avoid context switches

• Buffer Model– avoid data copies