Week8 LIVE class 2010
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Transcript of Week8 LIVE class 2010
© Carrie Heeter, 2010
Foundations of Serious Games
Professor Carrie Heeter
© Carrie Heeter, 2010
Emily Brozovic Sean Huberty
© Carrie Heeter, 2010
Daniel: The McDonalds Game Sandrine: Happy Night Club Steve: Cutthroat Capitalism Derek: Spectre
Alan: Harpooned Kristine: Peacemaker June: Cow Clicker John: The Cat and the Coup
© Carrie Heeter, 2010
8 9 10 11 12 13 14 Finals
10/27 11/3 11/10 11/17 11/24 12/1 12/5 12/15
playtest final game
Meaningful Play report due
Playtest report due
Final project web site, game due
Graded on quality of RESEARCH.A successful playtest informs important
design CHANGES. (Confirming that your game was perfect would be a failed
Playtest.)
(no LIVE class)
© Carrie Heeter, 2010
© Carrie Heeter, 2010
Understand your player Online research Talk to stakeholders If there’s a context, spend time in that context
DO NOT DESIGN FOR YOURSELF. Background knowledge? Interest, involvement? Motivation related to game goals? Distractions?
© Carrie Heeter, 2010
Be specific. Be tangible. Come up with a real situation Consider talking with a stakeholder.
© Carrie Heeter, 2010
Definitely going to be needed. Expect to learn a lot. Share with the team. Keep references for your web site.
© Carrie Heeter, 2010
Other games on your topic? Check out and analyze
Other games similar to your game mechanics? Check out and analyze.
© Carrie Heeter, 2010
W8/Tonight: 30 ideas in 30 minutes, across 2 serious domains Narrow to one domain and audience
This week: Explore the problem space Player research Possible stakeholder? Content research
W9/Next week: Brainstorm again with a renewed, deeper understanding of your audience, the need, the content. Decide on a core game mechanic and direction
© Carrie Heeter, 2010
Continue research on all fronts Develop rough paper prototype of some
aspect of your game, with a clear idea of the questions you want to answer.
© Carrie Heeter, 2010
Conduct playtest and write up report (a powerpoint document)
© Carrie Heeter, 2010
Take a break and spend time with friends or family
© Carrie Heeter, 2010
Revise your prototype concept, polish your game idea
Finalize copy for web site
© Carrie Heeter, 2010
Present final game and web site during class Turn in to TC office to Fedex to Carrie Celebrate
© Carrie Heeter, 2010
2 possible serious domains/goals (health, learning, social change, news game,
training, gamification, other) Have one list for each domain, one scribe for
each game We’ll use my brand new game brainstorm
tool. RULE: draw one card from one deck and one
card from another deck. You can replace one but not both cards, at
most 2 times.
© Carrie Heeter, 2010