Week 2 - A Introduction to Design
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Transcript of Week 2 - A Introduction to Design
IMD09117 and IMD09118 Web Design and Development Unit 2
Introduction to Design
What is design? Is it distinct from art?
Version A Unit 2 ©2008 Napier University
Art has to move you and design does not, unless it's a
good design for a bus.
David Hockney
Version A Unit 2 ©2008 Napier University
What is design?
To design is “to draw; to form a plan of; to contrive; to intend; to set apart or destine”
Usually involves conceiving a mental plan
It covers creating a new object, making organisational change or both for a specific use
Version A Unit 2 ©2008 Napier University
Aspects of design
Version A Unit 2 ©2008 Napier University
Designing a bridge?
Aspects of design
Left brain
Systematic and analytical
Predetermined
Based on mathematics
Precise
Version A Unit 2 ©2008 Napier University
Designing a bridge?
Aspects of design
Version A Unit 2 ©2008 Napier University
Designing a T-shirt?
Aspects of design
Right brain
Creative
Inspirational
Intuitive
Non methodical or spontaneous
Version A Unit 2 ©2008 Napier University
Designing a T-shirt?
Aspects of design
Understand fundamental principles of design
Well-developed aesthetic appreciation - visual literacy
An understanding of the users
Technology skillsVersion A Unit 2 ©2008 Napier University
What do designers need?
Aspects of design
Analytical skills - breaking down the problem into components
Synthetic skills - combining separate elements of thought into a whole.
Top down v bottom upVersion A Unit 2 ©2008 Napier University
Design skills?
Aspects of design
Define the design and communication objectives
Define the target audience
Research the subject
Brainstorm ideas
Develop design strategy
Evaluate as you go along
Creative risk taking
Version A Unit 2 ©2008 Napier University
Design process
Role of the designer
Client v customer dialogue
Question assumptions
Client not always right
Version A CO32032 Unit 2 ©2008 Napier University
Who and what are you designing for?
have symbolic characteristics
have aesthetic characteristics
aimed at different aspirations
people buy for ‘what it says’ not ‘what it does’ Version A CO32032 Unit 2 ©2008 Napier University
Products
What is good design?
Meets financial information
time constraints
production information
functional requirements
market research
must also meet aesthetic goals as well such as elegance and personalityVersion A Unit 2 ©2008 Napier University
Summary
Version A Unit 2 ©2008 Napier University
What is design?
Aspects of design
Role of a designer
Market research
What is good design