Week 2 - A Introduction to Design

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IMD09117 and IMD09118 Web Design and Development Unit 2 Introduction to Design

Transcript of Week 2 - A Introduction to Design

Page 1: Week 2 - A Introduction to Design

IMD09117 and IMD09118 Web Design and Development Unit 2

Introduction to Design

Page 2: Week 2 - A Introduction to Design

What is design? Is it distinct from art?

Version A Unit 2 ©2008 Napier University

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Art has to move you and design does not, unless it's a

good design for a bus.

David Hockney

Version A Unit 2 ©2008 Napier University

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What is design?

To design is “to draw; to form a plan of; to contrive; to intend; to set apart or destine”

Usually involves conceiving a mental plan

It covers creating a new object, making organisational change or both for a specific use

Version A Unit 2 ©2008 Napier University

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Aspects of design

Version A Unit 2 ©2008 Napier University

Designing a bridge?

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Aspects of design

Left brain

Systematic and analytical

Predetermined

Based on mathematics

Precise

Version A Unit 2 ©2008 Napier University

Designing a bridge?

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Aspects of design

Version A Unit 2 ©2008 Napier University

Designing a T-shirt?

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Aspects of design

Right brain

Creative

Inspirational

Intuitive

Non methodical or spontaneous

Version A Unit 2 ©2008 Napier University

Designing a T-shirt?

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Aspects of design

Understand fundamental principles of design

Well-developed aesthetic appreciation - visual literacy

An understanding of the users

Technology skillsVersion A Unit 2 ©2008 Napier University

What do designers need?

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Aspects of design

Analytical skills - breaking down the problem into components

Synthetic skills - combining separate elements of thought into a whole.

Top down v bottom upVersion A Unit 2 ©2008 Napier University

Design skills?

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Aspects of design

Define the design and communication objectives

Define the target audience

Research the subject

Brainstorm ideas

Develop design strategy

Evaluate as you go along

Creative risk taking

Version A Unit 2 ©2008 Napier University

Design process

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Role of the designer

Client v customer dialogue

Question assumptions

Client not always right

Version A CO32032 Unit 2 ©2008 Napier University

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Who and what are you designing for?

have symbolic characteristics

have aesthetic characteristics

aimed at different aspirations

people buy for ‘what it says’ not ‘what it does’ Version A CO32032 Unit 2 ©2008 Napier University

Products

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What is good design?

Meets financial information

time constraints

production information

functional requirements

market research

must also meet aesthetic goals as well such as elegance and personalityVersion A Unit 2 ©2008 Napier University

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Summary

Version A Unit 2 ©2008 Napier University

What is design?

Aspects of design

Role of a designer

Market research

What is good design