Week 03 Collaborative Design
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Transcript of Week 03 Collaborative Design
Lecture 3
Collaborative Design
UX Prototyping / IID 2014 Spring Class hours : Fri 3 pm – 7 pm 21st March
The Last Week’s Homework
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Complete Studio Assignments
Finish Video in a time
capsule
Readings And Critiques
(Assign
Presenters for Each Paper)
1 2 3
Pinterest - Set up your
account
- Make the initiall boards
- Upload requited images
Your Blog Post #3 - Title “Digital Memento” - Edit it in the length of 2-3
mins - Share the vimeo(or youtube)
link on your blog
Your Blog Post #4 - Summarize the papers - Add your critiques for each
papers
The Paper List
• Week 03 Reading
– Gaver, W., Dunne, A., & Pacenti, E. (1999). "Cultural Probes," Interactions 6(1), pp21-29.
– Gaver, W., Boucher, A., Pennington, S. and Walker, B., (2004). Cultural Probes and the value of
uncertainty. Interactions, Volume XI.5, pp. 53-56. (Kim, sukwan)
– Auger, J., (2014). Living With Robots: A Speculative Design Approach, Journal of Human-Robot
Interaction, Vol. 3, No. 1, 2014, pp. 20-42. (Song, Horyun)
– Sabanovic, S., Reeder, S. & Kechavarzi, B. (2014). Designing Robots in the Wild: In situ Prototype
Evaluation for a Break Management Robot, Journal of Human-Robot Interaction, Vol. 3, No. 1, 2014, pp.
70-88. (Hong, Kyungjin)
– Bowen, S., & Petrelli, D. (2011) Remembering todaytomorrow:Exploring the human-centred design of
digital mementos, International Jounal of Human-Computer Studies 69, pp. 324-337. (Jo, Yein)
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To Do List for Today
• Seminar
– Core Research Ideas : Bring out some keywords or related technological
trends, backgrounds, and concerns
– Research Questions : What they investigated
– Key theories : Some they referred and some they developed by their own
– Method : How they proved
– Results & Findings : What they learned from the study
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To Do List for Today
• Present your digital memento
– What did you collect your visual images, and why?
• Pinterest Mood board
– How did you make your own story
• Video in a time capsule
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To Do List for Today
• Studio
– Write your own system concept statement
– Based on the system concept statement’s elements, such as the goals,
the name of the system, and the system users, design your own cultural
probes research.
– Design a probe package.
– Confirm the studio setting.
• Blog/Pinterest/GitHub etc
• VVVV
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COLLABORATIVE DESIGN : HOW TO COMMUNICATE WITH USERS
Lecture 3.
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INTRODUCTION
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Figure 3-2 Observation and interviewing for contextual data collection.
INTRODUCTION:MUTTS Case Study
• MUTTS
– Middleburg University Ticket Transaction Service
• The current business process suffers from numerous drawbacks
– All customers have to go to one location to buy tickets in person.
– MUTTS has partnered with Tickets4ever.com as a national online tickets distribution
platform. However, Tickets4ever.com suffers from low reliability and has a reputation for
poor user experience.
– Current operation of MUTTS involves multiple systems that do not work together very
well.
– The rapid hiring of ticket sellers to meet periodic high demand is hampered by university
and state hiring policies.
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INTRODUCTION:MUTTS Case Study
• Organizational context of the existing system
– The supervisor of MUTTS wishes to expand revenue-generating activities.
– To leverage their increasing national academic and athletic prominence, the
university is seeking a comprehensive customized solution that includes
integration of tickets for athletic events (currently tickets to athletic events are
managed by an entirely different department).
– By including tickets for athletic events that generate significant revenue,
MUTTS will have access to resources to support their expansion.
– The university is undergoing a strategic initiative for unified branding across
all its departments and activities. The university administration is receptive to
creative design solutions for MUTTS to support this branding effort.
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THE SYSTEM CONCEPT STATEMENT
• What is it?
– A system concept statement is typically 100 to 150 words in length.
– It is a mission statement for a system to explain the system to outsiders
and to help set focus and scope for system development internally.
– Writing a good system concept statement is not easy.
– The amount of attention given per word is high. A system concept
statement is not just written; it is iterated and refined to make it as clear
and specific as possible.
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THE SYSTEM CONCEPT STATEMENT
• An effective system concept statement answers at least the following
questions:
– What is the system name?
– Who are the system users?
– What will the system do?
– What problem(s) will the system solve? (You need to be broad here to
include business objectives.)
– What is the design vision and what are the emotional impact goals? In
other words, what experience will the system provide to the user? This
factor is especially important if the system is a commercial product.
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THE SYSTEM CONCEPT STATEMENT
• Example: System Concept Statement for the Ticket Kiosk System
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The Ticket Kiosk System will replace the old ticket retail system, the Middleburg University Ticket Transaction Service, by providing 24-hour-a-day distributed kiosk service to the general public. This service includes access to comprehensive event information and the capability to rapidly purchase tickets for local events such as concerts, movies, and the performing arts. The new system includes a significant expansion of scope to include ticket distribution for the entire MU athletic program. Transportation tickets will also be available, along with directions and parking information for specific venues. Compared to conventional ticket outlets, the Ticket Kiosk System will reduce waiting time and offer far more extensive information about events. A focus on innovative design will enhance the MU public profile while Fostering the spirit of being part of the MU community and offering the customer a Beaming interaction experience. (139 words)
Next Week Reading List
• Download From YSCEC > User Experience Prototyping > Books &
Papers > Week 04 Reading
– Blythe, M. et. al. Interdisciplinary criticism: analysing the experience of
riot! a location-sensitive digital narrative, Behaviour & Information
Technology, Vol. 25, No. 2, pp.127 – 139.
– Loeliger, E., & Stockman, T., (2013) Wayfinding without Visual Cues :
Evaluation of an Interactive Audio Map System, Interacting with
Computers.
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Homework
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Complete Studio Assignments #1
Readings And Critiques
(Assign
Presenters for Each Paper)
Complete the Online Survey
1 2 3
Your Blog Post #5 - The System Concept
Statement Your Blog Post #6 - Cultural Probe
Ideas
- The Cultural Probe Page Design
Your Blog Post #7 - Summarize the papers - Add your critiques for each
papers
Google Doc Survey - Background Information for
Team-ups - https://docs.google.com/forms
/d/1phvvuDydK-6QYPxXMmoQ3aR0mEOn2_Xtw9TiXi5sk3E/viewform
Submission Due : 11: 59 pm Thur. 27th March
Contacts
• Class Blog
– Lecture Slides
• http://uxprototyping.tumblr.com/
– Studio Workshops
• http://ixdstudio.wordpress.com/
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